Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
All the plans are bad this way. Lunatic whirl only outright stops techs using arm meridians, i.e. attacks. The support techniques the greens already showed and pretty much any others they might have are fair game.

To be fair, there aren't a lot of ways to instantly wipe out green combatants. Though I expect Hoarfrost Refrain mixed with Traveler's End release would do pretty well. But while Lunatic Whirl is excellent, it doesn't actually remove enemies from consideration. Enhancing the main threat? Yeah, they can still do that.

Functionally, it's the Qi Drain when they're already depleted that'll do it for them.

And most direct attack arts require Arm Meridians, so for all practical intents and purposes it neutralizes them. Bandits aren't going to have high quality attacking arts that don't have Arm Meridians.
 
All the plans are bad this way. Lunatic whirl only outright stops techs using arm meridians, i.e. attacks. The support techniques the greens already showed and pretty much any others they might have are fair game.

To be fair, there aren't a lot of ways to instantly wipe out green combatants. Though I expect Hoarfrost Refrain mixed with Traveler's End release would do pretty well. But while Lunatic Whirl is excellent, it doesn't actually remove enemies from consideration. Enhancing the main threat? Yeah, they can still do that.
Enhancing techs have range where they are effective, and LW the greens means they stay within close range of Ling Qi and are drained out of Qi. They can only buff people who are close enough for their techs to influence, and only if those arts don't have arm meridians (Argent Current, for example, has buff allies techs but is arm).

It assures they can't attack, and they give us their Qi. Only one of the two has buffs for allies that we know, too.
 
Enhancing techs have range where they are effective, and LW the greens means they stay within close range of Ling Qi and are drained out of Qi. They can only buff people who are close enough for their techs to influence, and only if those arts don't have arm meridians (Argent Current, for example, has buff allies techs but is arm).

It assures they can't attack, and they give us their Qi. Only one of the two has buffs for allies that we know, too.
I don't think LW is a bad move at all, I'm just complaining that people seem to think it's a one-hit kill. And Ling Qi is likely to get into close range with the enemy, unless you really want to stay at range against an archer, and out of range of HR AOE.

Also, both of them have buffs. Read the update.
She felt spreading pulse of heavy metallic qi rippling out from the woman at the front of the formation, anchoring and bolstering spirits against the mist, and she felt the tall man's qi branching out like the flows of a river, granting his sight to key members of his group
 
I don't think LW is a bad move at all, I'm just complaining that people seem to think it's a one-hit kill. And Ling Qi is likely to get into close range with the enemy, unless you really want to stay at range against an archer, and out of range of HR AOE.

Also, both of them have buffs. Read the update.

I did mention both buffs I think. One of them was "steel enters my spine" the other was "qi floods into my eyes"

Maybe I wasn't very clear on where the buffs were coming from
Just a comment that you're doing constant switches between first and third person viewpoints, especially at the start.

edited a bit to change the "he"'s to "I"'s
 
That hardly mattered though. As the world darkened for the last time I saw an arrow bore into the green lights the girl had put around her. She flowed again and managed to get around it, the tree it hit melting.

Don't think a mook can even perceive what's happening when speeds like that are involved. Otherwise a really, really good piece.
 
Inserted tally
Adhoc vote count started by Arkeus on May 29, 2019 at 6:27 PM, finished with 290 posts and 85 votes.

  • [X] Plan with Points in it
    -[X] immediately detonate TE to clear the field.
    -[X] Withdraw Hanyi and start layering defenses on ourselves and Zhengui while linking up with CRX, including empowered Industrious Labors of Fall and Echoes, with the goal of reducing incoming damage.
    -[X] If possible without taking too much risk while layering defenses, snare any surviving Greens in LW for Qi sustain. (have six tell Cai not to touch them in that case)
    -[X] For the fight focus on supporting Cai and keeping the snake off her, if the opportunity presents itself tag the archer with an empowered HR/CtE, especially if he tries to run.
    -[X] Zhengui focuses on team support and tanking, otherwise engage the snake. Hanyi redeployed to support Zhengui and draw out the snake, but only if we deem it unlikely she'll get shot.
    [X] Simple five-point plan
    -[x] immediately detonate TE to even the odds and clear the way for our troops. See if we can catch the Bai in the blast with a quick dash forward, but don't worry if he avoids.
    -[x] lock down the greens with LW
    -[x] move to support Renxiang et al. with defensive buffs (though don't spread expensive techs like HRA around on everyone - keep those to the greens)
    -[x] Hanyi: ranged dps support. Help our troops fight the bandits if they need it, otherwise Zhengui. Do not pull aggro from Bai or his snake.
    -[x] Zhengui: keep snake busy while Renxiang and we engage Bai
    [X] Plan: The Might of the Cai
    -[X] Begin the Spring's End Aria bolstered with Echoes of Absolute Winter (With relevant Arts augmented with Joyous Toast), and clear the board and airspace by detonating Traveler's End, taking advantage of the paralysis effect to Lunatic Whirl any of the surviving Third Realms or enemy rangers to neutralize them. Regroup with Renxiang and company (Recalling our Beasts and playing taxi if needed) to face the rogue Bai, and support her and the platoon with our arts from Harmony and Thousand Ring Fortress, relying on Zhengui and Hannyi to be contest his own Spirit Beast's control of the battlespace with the support of the rest of our unit. If we get a chance at a sneak attack of Call to Ending, take it, otherwise, let our liege take the lead here and back her as best we can.
    [X]Plan Gank the Snek
    -[X]Use the TE AoE damage to eliminate the bandits and clear line of sight for CRX, take care of any leftover bandits still looking to fight while we link up with Cai and buff. Have Sixiang ask for permission and coordinate our plan to take on the snake with CRX. When CRX and her soldiers join the battle and distracts the Bai, have Hanyi draw the snake spirit while protected by LQ and Zhengui. Zhengui and Hanyi should keep it in place as LQ uses FSS to eliminate it as fast as possible. After defeating the Snake, join up with CRX and her soldiers to fight the Bai. LQ should use FSS as main attack, but use FVM to trap him, if it looks like he will run
 
I had a short reprieve as arrows burst from the woods. Apparently there were more archers I didn't know about around. I didn't know who they were, but they could be the empress guards for all I cared as long as they killed whoever this monster was. Their arrows carried a sick looking green qi as they homed in on their targets. The Xuan Wu didn't dodge, it hardly could, but most of the arrows merely bounced off it, and those that hit had their green qi extinguished by it almost immediately. The girl fared similarly. She dodged around most of the arrows, but three hit. Two just bounced off her dress like ours had, but one penetrated and grazed her. I saw the green qi slither into her wound and for a moment I hoped, hoped that whoever these allies were they had the means to put down this monster. Then that hope died. The green qi extinguished.
The arrows are toxic purple, the green comes from Ling Qi (and Gui?).
 
Can't tell if really obvious attempt to frame the Bai, or this is an actual Bai sub-faction and their social is really that bad lol.

His social isn't bad.

His play is that either we die and can't say what he said, we lose the package anyway and he's proven right, or he dies trying because that's better than going back to his ancestor a failure.

What do the Bai care about the opinions of prey?
 
His social isn't bad.

His play is that either we die and can't say what he said, we lose the package anyway and he's proven right, or he dies trying because that's better than going back to his ancestor a failure.

What do the Bai care about the opinions of prey?

Because failure in this type of situation never ends with you.

This doesn't end with this group of bandits. They take orders from elsewhere.
 
OK, so why is the winning plan actively avoiding detonating a TE bomb on top of the archer? If he has perfect defense or defensive domain weapon force him to burn some qi blocking something we weren't aiming at him in the first place.

The rest is fine, but spending minimal effort to include him should be a no brainer.
 
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OK, so why is the winning plan actively avoiding detonating a TE bomb on top of the archer? If he has perfect defense or defensive domain weapon force him to burn some qi blocking something we weren't aiming at him in the first place.

The rest is fine, but spending minimal effort to include him should be a no brainer.

Because the worst case of having to fight both the entire bandit group and the Bai+Snake team at the same time becomes more likely, if we give him more time and chances to prevent the detonation
 
Maaaaan, this would be so OVER as a 3v3.

Fuck Lu Feng. Bastard didn't even win with Gan's slot.
I think I understand why Gan didn't win many votes (opportunity cost, others were more interesting), but I do miss the occasional excessive ham. Although I think losing will be really good for his character growth in the long run, assuming he doesn't fail this year. We should probably take any opportunities we get to help him out, precisely because of how we'd have this if it were a 3v3.
 
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