Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
If an essencial part of this group's mission was "get out with the loot" , they would have given it all to their fastest Green and he would already have crossed the frontier with it. The others would have dispersed and tried to make their way out discretely.
Instead, they are all trudging together at a Red pace, staying in formation and ready for a fight.
This all ties with Renxiang's conclusion that they are not bandits at all and that thay are expecting us.
We are basically trying to ambush a group that was set there to be bait and ambush US. They are not going to split and run, because the whole point is to shame the Cai by beating the heir.
So, I don't think that there will be any attempts to run unless we overwhelm so badly that the Greens try to bait us away from the scrubs and deal with us by themselves.

Now, about the fight itself, since this is a political ploy, I don't think that they would risk pissing off Shenhua by having a higher-level opponent kill Renxiang.But killing her retainer would be fair game, so we don't have any safety net here. Ling Qi should be aware of this, and should be approaching this with the kid's gloves off. Putting down as many of the low level grunts as she can, doesn't matter whether for good or for the count, and be very careful about surprises from the Greens. Because I don't think that they haven't planned for us here, and doubt that we can take them. I expect that the best we will manage is to stall them (or at least the third one). Why? OOC, remember that Renxiang showed us a Chekov's Saber, and it would be very strange if she didn't get to swing it in the second act.

That said, I think this will work best as a starter, I suppose there will be more votes when the other shoes drop:
[X] Plan: The Night Parade of One Thousand Demons - Final Mix
 
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If you are so terrified, perhaps you should at least have taken the Hide, Child, instead of trying to bare your Fangs.
(Still salty about that.)

But eh...Maybe this is me being unfamiliar with Ling Qi's various songs, but if we're THIS worried about FVM being Darkness-countered...What about opening with the Revelry instead? I think it has simmilar 'disorient' tricks that would keep the army in place instead of running, though it does come with the side effect of leaving us exposed to all their attacks.
 
If you are so terrified, perhaps you should at least have taken the Hide, Child, instead of trying to bare your Fangs.
(Still salty about that.)

But eh...Maybe this is me being unfamiliar with Ling Qi's various songs, but if we're THIS worried about FVM being Darkness-countered...What about opening with the Revelry instead? I think it has simmilar 'disorient' tricks that would keep the army in place instead of running, though it does come with the side effect of leaving us exposed to all their attacks.
I think you would be best served reading the Arts page in the Information tab.

Additionally, I have no idea what you're talking about in the first paragraph
 
If you are so terrified, perhaps you should at least have taken the Hide, Child, instead of trying to bare your Fangs.
(Still salty about that.)

But eh...Maybe this is me being unfamiliar with Ling Qi's various songs, but if we're THIS worried about FVM being Darkness-countered...What about opening with the Revelry instead? I think it has simmilar 'disorient' tricks that would keep the army in place instead of running, though it does come with the side effect of leaving us exposed to all their attacks.
The Revelry doesn't have the same Very Far range as FVM. Wouldn't trap/contain that many people.
 
[X] Plan Control and Capture

The talk about the third probable cultivator being an assassin is a distraction from what the local Cai troops told Ling Qi, namely that there is someone who is styming the Cai forces own scouts when they attempt to slow the bandits.

However I prefer the capture plan because it plays to the actual win condition of slowing down the enemy instead of charging headfirst. Given that they green level cultivators haven't ditched the red/yellow cultivators I don't think they will bolt at the first sign of trouble, so trying to slow them down until they are forced to pursue Ling Qi seems like the better choice.
 
[X] Plan: The Night Parade of One Thousand Demons - Final Mix

I don't like the specificity of this plan, but I think it's necessary. This seems to cover far more of the realistic scenarios of failure than C&C upon further consideration.
 
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Okay got some bigfixes and minor mechanical changes to report on from the front page.

Firstly qi cost reduction on equipment has been converted to a simple bonus to your available qi in the interest of simplifying bookkeeping

Secondly, permanent techs have been clarified as 'upkeep' techs to avoid confusing them with passive effects. You will be able to turn any upkeep techs you have on or off at the start of an arc. it'll effectively be a sub-vote

Thirdly and sadly I have a minor nerf to report. It will not effect you now, but the capstone of SES has been reduced to stopping a C rank or lower tech.

There might be some more adjustments coming in the future but it'll probably be mostly straightening out terminology.
 
Okay got some bigfixes and minor mechanical changes to report on from the front page.

Firstly qi cost reduction on equipment has been converted to a simple bonus to your available qi in the interest of simplifying bookkeeping

Secondly, permanent techs have been clarified as 'upkeep' techs to avoid confusing them with passive effects. You will be able to turn any upkeep techs you have on or off at the start of an arc. it'll effectively be a sub-vote

Thirdly and sadly I have a minor nerf to report. It will not effect you now, but the capstone of SES has been reduced to stopping a C rank or lower tech.

There might be some more adjustments coming in the future but it'll probably be mostly straightening out terminology.
I'm just curious, why C rank?
 
SES is a Music Art, so in theory we can JT Obstinate Branches Rising High to block a 'B' rank technique.

Timing would suck tho, because we'd be throwing that block out instead of something we'd rather use JT on.
 
Well, yeah, that's basically the issue here. If our perception filters are perfectly countered, we don't actually have the tools to slow them down much if they're determined to flee? Not without making it harder for our reinforcements to arrive?

Like, how does Control actually stop them if we're taking "FVM can't delay or control them" as an axiom? The terrain being bad is something they've already accounted for as marshland isn't much worse than a snowy mountain, FVM isn't an obstacle if you're correct and they can just run an area perception art to ignore the perception filter, and we refuse to commit so they can just soak our strikes and keep going, leaving the wounded behind--and if we're moving forward and attacking the terrain, they can just ignore the FVM mist (Because they ran an area perception art to perfectly counter being contained you know), and use movement arts to ignore the icy ground.

If our very best tool at crowd control is useless at the one thing it should be best at doing, then we're already fucked. And that doesn't become more or less true for any plan we take.
I mean, if a small group breaks away, I figured Ling Qi would just nuke them. 'Snot complicated. If everyone can ignore FVM, then yes we were super fucked no matter what, but since that's dumb, I'm not sure why you think my plan operates under that assumption.
 
I mean, if a small group breaks away, I figured Ling Qi would just nuke them. 'Snot complicated. If everyone can ignore FVM, then yes we were super fucked no matter what, but since that's dumb, I'm not sure why you think my plan operates under that assumption.

It's more my concern of leaving one of our fogs unattended--and thus, unsupported by our Resist-magic. If they then pop a talisman while we're chasing escapees, the big mass has time and ability to re-organize.

I mean, realistically speaking, if someone manages to slip out, I'm fairly certain Ling Qi will pop out and neutralize them before they leave her kill-zone unless they pop some escape talismans or something, but that makes them abandon the loot--essentially a win on our part. She's not stupid, she knows her objectives, and I'm fairly sure we don't need to micro her to that degree.
 
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If everything goes goes pear shaped we have an escape talisman to go with our mobility and stealth arts, if we need the extra distance.

A group of "bandits" will likely have some counter, but a no-apparitions field is likely either very limited in size or in duration.
 
Well, yeah, that's basically the issue here. If our perception filters are perfectly countered, we don't actually have the tools to slow them down much if they're determined to flee? Not without making it harder for our reinforcements to arrive?

Like, how does Control actually stop them if we're taking "FVM can't delay or control them" as an axiom? The terrain being bad is something they've already accounted for as marshland isn't much worse than a snowy mountain, FVM isn't an obstacle if you're correct and they can just run an area perception art to ignore the perception filter, and we refuse to commit so they can just soak our strikes and keep going, leaving the wounded behind--and if we're moving forward and attacking the terrain, they can just ignore the FVM mist (Because they ran an area perception art to perfectly counter being contained you know), and use movement arts to ignore the icy ground.

If our very best tool at crowd control is useless at the one thing it should be best at doing, then we're already fucked. And that doesn't become more or less true for any plan we take.
I mean, if a small group breaks away, I figured Ling Qi would just nuke them. 'Snot complicated. If everyone can ignore FVM, then yes we were super fucked no matter what, but since that's dumb, I'm not sure why you think my plan operates under that assumption.
Yeah, it's not a "things work perfectly vs things don't work at all" thing. We've seen in previous fights that even against people we grossly overpower, tests will have some people succeeding by luck. Furthermore, that they can escape once with a costly movement or perception art doesn't mean they can do it again.

I believe that there are higher chance of people escaping than Ling Qi being in danger of losing the fight, and so Control Plan makes more sense to me, as the possible point of failure isn't being beaten but not catching them, in my mind.
Secondly, permanent techs have been clarified as 'upkeep' techs to avoid confusing them with passive effects. You will be able to turn any upkeep techs you have on or off at the start of an arc. it'll effectively be a sub-vote
The best part about that change is that it means you are planning to have a lot of art having such upkeep techs.

Eagerly awaiting LFotWT's GCD to go upkeep.
 
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