On the other hand, while the failure state of losing a fight is much less likely to happen it's also much worse. If we do somehow lose the fight badly, Ling Qi could be horribly maimed or killed. If these bandits get away with the loot, it's just egg on the face for the Bai/Cai.I believe that there are higher chance of people escaping than Ling Qi being in danger of losing the fight, and so Control Plan makes more sense to me, as the possible point of failure isn't being beaten but not catching them, in my mind.
Oh, absolutely. Geopolitics are someone else's problem.Basically, it doesn't really matter if on the higher levels, it's win-win for the Sun?
On our level, we can't let them get away.
uh yes but that's the goal isn't it
The problem was that the SES tech was breaking the premise of the rank system by letting a C tech no-sell an opponent's B tech unless (presumably) their tech has a higher ordinal perfection.Makes sense. SES's tech was pretty out of line with how mediocre Archive 1 arts are clearly supposed to be.
Way I see it the whole point is to arrange this orderI was reading through the control plan and there is one thing I'm confused about. If we are doing all this stuff to the terrain, and leading their path, how are our reinforcements catching up? We don't have a method of communication, which means the reinforcements kind of have to follow the bandits, so if the path is meant to slow down our enemies won't that also effect our allies? Maybe I'm reading it wrongly. Also legitimately only the three greens have a chance of escaping our FVM to the face. It's unlikely they can carry the cargo. No way all three can do it. And most importantly unless they are very quick we can probably catch them. TehChron said it earlier and I agree, it's unlikely any of these greens can face us one on one.
By making our reinforcements have to go through the same obstacle course we set up for the enemy which just delays their arrival?[x] Plan Control and Capture
I think this approach is the better choice, a bit more cautious - our objective is not to kill them all by ourselves, after all. Just hold out untilGandalfRenren arrives. If they are weak enough for us to take them down, sure, go for it, but I wouldn't go in with that assumption.
Shenhua seems the type to have her kid walked through their first murder before going off to conflict with their peers. I at least wouldn't be surprised if that were the case.
Shenhua seems the type to have her kid walked through their first murder before going off to conflict with their peers. I at least wouldn't be surprised if that were the case.
This concern has been raised a few times now. It's a legitimate concern, but I believe it's just... wrong. There's a number of relevant details in the update that paint a picture of this not being a huge issue.I was reading through the control plan and there is one thing I'm confused about. If we are doing all this stuff to the terrain, and leading their path, how are our reinforcements catching up? We don't have a method of communication, which means the reinforcements kind of have to follow the bandits, so if the path is meant to slow down our enemies won't that also effect our allies? Maybe I'm reading it wrongly. Also legitimately only the three greens have a chance of escaping our FVM to the face. It's unlikely they can carry the cargo. No way all three can do it. And most importantly unless they are very quick we can probably catch them. TehChron said it earlier and I agree, it's unlikely any of these greens can face us one on one.