Thanks for the response, I'll respond in the same numbered format for the sake of ease.I dont like that plan as much and here is why:
1) the first step of the plan relies on staying hidden, but at the same time, it uses our music arts to hinder the enemies and I dont trust our stealth enough to keep us hidden while doing so
2) building up FVM only after they are all in range means that we have 70+ cultivators with disciplined military training that can contest our build-up, and given that they can hear the song, I think that they are going to notice it as the attack that it is.
3) PLR has a much smaller range than FVM (Close (100m) vs very Far (400)) and Lunatic Whirl can only affect up to 6 opponents at any one time, so it isnt that great for capturing the entire group
and 4) this is a 'real' fight, not just a friendly one and our opponents are a small army that have sacked a small town already, so they wont go for mercy. Therefore, going for pure capture strategies means we are confident that we can still win while doing so. Given that everything that has been said in the last chapter, I fully expect there to be some unexpected problem, be it in the form of sudden enemy reinforcements, a superior cultivator or maybe treason from an ally. If any of that happens while the 70+ large group is still able to fight, then that could become really difficult for us.
Parade is the opposite, and has contingencies in case they are super dangerous, but nothing if when we approach with FVM only ten guys stand to occupy us while everyone else runs away.
Traveler's End and then just fighting for Ling Qis life against the remainder until reinforcements arrive.I'm not sure if this has come up in the discussion (it probably has), but what contingencies do we have if the known group isn't merely fleeing for the border, but rendezvousing with another, or a contact with the instigator of this shenaniganry? There's always the potential for unknown forces beyond the scope of our intel that I think it would be wise to consider.
I'm not sure if this has come up in the discussion (it probably has), but what contingencies do we have if the known group isn't merely fleeing for the border, but rendezvousing with another, or a contact with the instigator of this shenaniganry? There's always the potential for unknown forces beyond the scope of our intel that I think it would be wise to consider.
[X] Plan: The Night Parade of One Thousand Demons - Final Mix
I think I'll choose this. Both plans have their strong points. But I've always been the type to try to take away the opponents abilities to be active and force them to be reactive. I just think that if all we do is set up things ahead of them it gives them too much power and choices. Might be wrong, but playing to our strengths just seems smart. Also, I think people are discounting how damn hard it would be for most to escape us, and how easily we set up our attack. Like legitimately only the greens will be able to do something to our mist, and only with great difficulty. Especially if we add PLO and over things like that.
Not really. If Ling Qi gets so close that she can snare everyone in the mist before she puts up the mist at all not only it makes her vulnerable (not many defences) and assume we get the stealth to do it, but it doesn't actually mean no one can escape. As long as one of the green or even a yellow has a AoE movement /+perception art, or even a special dispel, they can get a significant part of the group to escape.I kind of disagree with this? I think this might be where we see the plans differently. If Ling Qi approaches under stealth and manages to snare the whole force in the mist, which is what I think Parade is aiming for, only the Greens should stand a chance of running away, and if they run, we can run after them, dragging the mooks with us if necessary. After all, mooks should be thoroughly trapped in our mist, and if our mist moves with us, they'll get dragged along too.
Control believes that the risk lies in them being able to run, so makes contingencies for them being able to run away. Parade believes the risk lies in them hitting us hard, so makes contingencies about it.The fail states of Night Parade are ones that would be a problem in any strategy (Just overpowered, enemy has bullshit hax to shut down all of our control effects, they're just too determined to be delayed by external forces and ignore perception filters). More importantly, it has a contingency for things going wrong that gives us a chance to book it or shift to another strategy. Control... Doesn't actually, it just denies the possibility that the enemy can interfere with us at all, or that our obstructions could possibly delay our reinforcements as well.
Unless theyve got some kind of Green Relevant long range sniper dispel thats pretty much irrelevant.Not really. If Ling Qi gets so close that she can snare everyone in the mist before she puts up the mist at all not only it makes her vulnerable (not many defences) and assume we get the stealth to do it, but it doesn't actually mean no one can escape. As long as one of the green or even a yellow has a AoE movement /+perception art, or even a special dispel, they can get a significant part of the group to escape.
FVM is good at making it hard for people to run, but it's not perfect for that, and we can't even count on putting FVM up completely before they know we are here.