I'm not sure I understand the distinction you're making here. It seems in either case we unequip SCS, so what's this "subsume" that's more than merely unequipping SCS and moving on? Is it just that mastering SCS will give us permanent bonuses that will remain even after unequipping? Or is there something I'm missing?But without that AP the foundation for LFotWT is incomplete, because LFotWT doesn't replace SCS in the sense that we unequip SCS to equip LFotWT, leaving SCS to languish in our list of unequipped Arts.
Instead, it replaces SCS by subsuming SCS, removing SCS from our list of Arts entirely and replacing it with LFotWT, much like Zephyr's Breath was subsumed by Fleeting Zephyr.
LFotWT will then build upon the lessons of SCS, adding in new twists and techniques - that Intangibility Keyword should be awesome.
Yeah, honestly my plan is just a matter of my own personal preferences more than it being better at mitigating risks.Mmmm, the problem with Nath's plan is that nuking them all first runs the risk of just prompting the third realms to drop everything and run, and we might not be able to stop them fast enough.... though since it calls for us to already have PLR out LW might be fine. Also, it strikes me that stopping one big attack like that may be just the kind of thing that good defensive formations might be designed for?
Alectai's plan has the risks around us fighting 70 people at once and potentially being blindsided by an assassin.
TehChron's plan has the problem of us wasting too much time trying to track down an assassin (my feeling there is that this should be a conditional attack of opportunity, if we can find him quickly while we're running them down, then jump him, if we can't then we shouldn't waste the time)
Once you've engaged the assassin, begin preparing your full suite of arts for mass combat, then leave behind Zhengui and Hannyi to finish off the assassin
We've seen what "Not a pushover" cultivators look like on average.But this is all very secondary to my actual point: we cannot assume the third cultivator is a pushover.
If they are though, then that means that the rest of their party is just a decoy, and the assassin should already be a long way away anyway (since he can move much faster and safer than the "bandits").The issue is that there's a risk of failure no matter how we approach it. Ironically, the potential of being blindsided by the Assassin has the least element of personal risk because said Assassin might just bail and make for the border on their own, assuming that they were the one carrying the goods in the first place.
Can Ling Qi leave the perimeter of FVM after setting up the technique that keeps it going without her? I'm thinking she can get ahead, set it up and drop Zhengui and Hanyi then proceed with TehChron's plan. It would slow them while they ready their countermeasures and get in position. Course if the assassin see's us it falls apart.
I'm not sure I understand the distinction you're making here. It seems in either case we unequip SCS, so what's this "subsume" that's more than merely unequipping SCS and moving on? Is it just that mastering SCS will give us permanent bonuses that will remain even after unequipping? Or is there something I'm missing?
Ok let me tell you a story on how it worked last time we got a successor art. Back in first thread we had this art that was named Zephyrs breath. We mastered it fully and later set out to get the Successor art for it and this we did by getting an Art called Fleeting Zephyr. Now training FZ subsumed Zephyrs breath, this meant that some of the techniques that we had with Zephyrs breath was removed or changed to fit with Fleeting Zephyr and we got new techs in addition to that.I'm not sure I understand the distinction you're making here. It seems in either case we unequip SCS, so what's this "subsume" that's more than merely unequipping SCS and moving on? Is it just that mastering SCS will give us permanent bonuses that will remain even after unequipping? Or is there something I'm missing?
Yeah, I suppose I can just have Ling Qi have them come out for full force attacks and then re-summoning them as a Zhengui meteor drop. Ill edit the plan to reflect that change.I'm very wary of leaving part of our team alone against an assassin, even weakened.
They are misdirection and plausible deniability. Whoever send the group/army for the hit wants it to appear as if it was done by a random group of bandits rather than by (relatively) high rank cultivators.The group of 70 lower ranked combatants have some purpose to the three green realms, otherwise, they would have ditched them already. That purpose is, likely, to provide an edge against the forces that most assuredly will pursue them. I feel that as long as the group keeps providing the purpose that the greens have for them, the greens will keep with them even if it would be faster for them to ditch them.
It still may be the best bet to nuke the help and try and restrict the remaining greens, but I still think the ramifications of removing something that has been slowing the greens down should be considered.
Nah. It'll just last one.
It shouldn't. The Tech isn't actually an explosion, it's a massive spiritual attack against everyone in the mist.On the plans: i'm... concerned that a (JT boosted) TE nuke would affect the cargo. It's be a shame to kill everyone and also shatter the stolen propriety...
The user may choose to end the melody at any time after Travelers End has been used. If they do so, the song reaches its finale, and all other techniques of the Forgotten Vale are ended as well. All who were still lost within the mist suffer an immediate spiritual attack of great magnitude, an echo of the travelers death in that far away vale. Those damaged by this attack may be paralyzed utterly by the assault, if their composure is too weak.
We've seen that Ling Qi is well above average cultivators at her level, I agree. I see no reason to assume the third green isn't well above Ling Qi's level. I've spoken elsewhere why I think we can't assume that this is a "trivial" force (but in short: disposable does not mean trivial, e.g., losing my phone in a bet would be neither trivial nor crippling).We've seen what "Not a pushover" cultivators look like on average.
...
Anything that can take Ling Qi one on one needs to be at the level of a High Noble scion peer proper, or grossly overleveled and those are not trivial investments.
Updated my plan with requisite "YOU CAME TO THE WRONG NEIGHBORHOOD MOTHERF***ER" moment and Zhengui airdrop from above moment.ambush the assassin with your Spirits. Once you've engaged the assassin, begin preparing your full suite of arts for mass combat, then once you've confirmed the kill, take them with you to attack the main force by dropping Zhengui and Hanyi on them from above,
I think you're confused.We've seen that Ling Qi is well above average cultivators at her level, I agree. I see no reason to assume the third green isn't well above Ling Qi's level. I've spoken elsewhere why I think we can't assume that this is a "trivial" force (but in short: disposable does not mean trivial, e.g., losing my phone in a bet would be neither trivial nor crippling).
It is, but its also harmless under those circumstances as by then subtlety will largely be irrelevant.........the airdrop is really unnecessary, I don't care how cool it may seem.
However, in the case of 'successor' arts, the end of the old art is the starting point of the new art. You might notice that the Wind Thief uses the exact same meridians at level 1 that SCS uses at level 8. So in a way we continue to cultivate SCS, but with a new name
Ah, cool, I understand. I'm glad I asked, I learned a lot of things. Thanks to Vanguard_D, 1986ctcel, Raising Kittens, and naths for all your answers.So by mastering SCS and having Wind Thief subsume it should work the same way. Aka some techs will change and some might be removed, but we will keep core parts of the art and build on that.