The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
I have changed the action from Quartus Nids to Eldar Choice. They probably need it a lot.
More hives means more space for food to be grown, but building more hives doesn't create people to fill those hives. Population growth is what drives more food consumption, not the hives themselves.
People are also who actually grows the food.
 
@Durin

What does Saint Lin wish to do with his remaining years? Are there any sorts of projects that he feels really strongly about? Additionally, are there any sorts of creature comforts that we can provide him?
 
People are also who actually grows the food.
Well that depends a lot on how you have the farming setup. It doesn't actually have any impact though.

If you have 60 billion people they eat basically the same amount whether 10% of them are farming or 20%. Likewise they eat the same amount of food if they're living in one giant Hive or 60 smaller ones.

That's why increasing the number of hives should raise food output without raising food consumption. There's more farming space which means more food, but the people are just being spread out. Building the hive doesn't include building new people to live in the hive. More people working as farmers doesn't increase food consumption significantly.

Technically someone doing a labor intense job eats more than someone living a sedentary life, but I doubt anyone on Avernus is sedentary, so we can basically count on there being no significant difference in food consumption between someone that isn't a farmer and someone that becomes a farmer.
 
The problem with higher defenses was that we could not afford them. With the new technology we may be able too but we aren't the Imperium that had stellar trade to take care of shortfalls. The subsector we live in is ridiculous built up compared to other places we have encountered so far. Really in order to go beyond dragons nest we will need to find some way to get our space ships even faster.
Start multiplying realspace FTL methods? My understanding is that if they all work off of inertial frame of reference exploits then they should multiply speed rather than adding speed, and if they all work within realspace they shouldn't rule each other out.
 
Well that depends a lot on how you have the farming setup. It doesn't actually have any impact though.

If you have 60 billion people they eat basically the same amount whether 10% of them are farming or 20%. Likewise they eat the same amount of food if they're living in one giant Hive or 60 smaller ones.

That's why increasing the number of hives should raise food output without raising food consumption. There's more farming space which means more food, but the people are just being spread out. Building the hive doesn't include building new people to live in the hive. More people working as farmers doesn't increase food consumption significantly.

Technically someone doing a labor intense job eats more than someone living a sedentary life, but I doubt anyone on Avernus is sedentary, so we can basically count on there being no significant difference in food consumption between someone that isn't a farmer and someone that becomes a farmer.
Usually we only need very little people to farm lands.

When you are on Avernus you need significant amounts of military to protect said farmland, so we actually need substantive amounts of 'farmers' to grow crops and protected then from the countless weeds and wildlife. Actually our farmers are probably pretty elite soldiers due to their experience.

Although IIRC we mostly get food through hydroponics so maybe not.
 
Although IIRC we mostly get food through hydroponics so maybe not
Give the amount of creatures and chaos. I would say that having the responsibility to guard lots of food every single day for years for the other elites soldiers would make some really scary farmer give their culture ^^. That scene with the cabbages (in the cartoon avatar) would be very different ^^.
 
@Durin
What are our ground troops doing while being garrisoned on imperial-friendly planets? Are they just prepping the local militaries to better combat the Tyranids or are they also helping out with the public order as well?
 
@Durin
What are our ground troops doing while being garrisoned on imperial-friendly planets? Are they just prepping the local militaries to better combat the Tyranids or are they also helping out with the public order as well?
mostly keeping to themselves to prevent clashes. there are few worse ways to cause issues with your local allies then help keep public order
 
Durin also said that Ridcully divining the Quartus Nids would only have a small impact. I would suggest that those divination actions be used on something better like divining Emps birth or ways to heal Guilman
Maybe an Eldar Choice, since they're really overstretched right now?
Well, he said small but existant. Probably like +1~+2, but those +1 or +2 is worth like planets worth of people.

Although I am fine with switching if others are fine as well.
If we're seriously questioning exactly how we plan to use a divination I want to spend it on the local Necrons.
We still don't know what kind of forces they have, we don't know their plans, and we don't know how they'll react to us being seen regularly working with Eldar forces.
 
Usually we only need very little people to farm lands.

When you are on Avernus you need significant amounts of military to protect said farmland, so we actually need substantive amounts of 'farmers' to grow crops and protected then from the countless weeds and wildlife. Actually our farmers are probably pretty elite soldiers due to their experience.

Although IIRC we mostly get food through hydroponics so maybe not.
You don't seem to get how that works though. We have to feed all the people on Avernus. That doesn't change whether they're farmers or not. Building a hive doesn't create new people to feed, it just gives extra space. While the extra pop cap means you have to feed more people when that space is filled, that space doesn't come pre-filled.

On the other hand the amount of farm capacity the hive can cover largely is built with the hive. So each new hive constructed sees a spike of food production, whereas the rise in food use only occurs from population growth to fill pop cap.

The only scenario where building a new hive increases pop growth is when you're near the pop cap and using population control measures but relax them when the new hive is built. Otherwise the pop growth was happening anyways.

The average citizen of Avernus is an elite soldier by most reasonable standards.

I also think we mostly get food from hydroponics inside the hives. Though we've had a couple mentions of farms protected by certain hives and geography.
 
Wow, I just realized, Jacob Oakheart doesn't have Paragon of the Blade. Just grandmaster. I don't know what he'd get for getting Paragon of the Blade outside of a new paragon trait, but he's already at 61 combat. Paragon of the Blade gives +3 over Grandmaster Swordsman. Now, I don't think he'd get transcendent... but I could totally see him getting started on that path from it.
 
Hmm. Gulliman is in stasis and he will probably have to be brought out from the stasis for Lin's healing attempt. What are the chances that the poison kills him if Lin fails in that time?
 
The Everchanging Times: Backstory
The Everchanging Times: Backstory

The Everchanging Times was founded some 300 years ago by the Sorceress Aerzana, then a delta-level psyker who had graduated from the Everchanging Academies some 50 years before that. Possessed of an immense ambition like all Tzeentchians, yet acutely aware of the dangers position offered, Aerzana instead elected to found a news organization in Amir-Ka. Not desiring to deal with her subordinates backstabbing her (perhaps quite literally), Aerzana opted to instead purchase promising slaves from the slave markets, before using her skill at Telepathy to remold them into rather more loyal forms.

Although her enterprise had a rocky start, Aerzana was able to arrange agreements with various Tzeentchian politicians, exchanging favors for favors, an arrangement which allowed Aerzana to rapidly expand her enterprise over the next two centuries. She did so by exploiting her expanded information and news network to acquire more favors and resources, which she then utilized to make daemonic pacts to increase her power - at first to Gamma and then to Beta strength. With her additional power she acquired yet more loyal minions to enlarge and deepen the depth of The Everchanging Times.

Of late, her daemonic pacts in acquisition of yet more power has at last reach it's peak, Aerzana finding that even vast sacrifices planned and paid for over decades failing to increment her power. Silent and honing her mastery of psychic powers while accumulating yet more favors in the shadows of Amir-Ka's politics, she now contemplates her next path forward in her quest to further empower herself.

Aerzana, Owner of The Everchanging Times
Age: ~400

M: 13+5 = 18 - Aerzana is unskilled at warfare, though her divinatory skill and long experience gives her insight into it's nature.
I: 17+24 = 41 - Aerzana is a mistress at spycraft, long experience and her powers supposedly allowing her to trivially to uplift or cast down nearly any politician in Amir-Ka, and she is said to know every secret worth knowing in that polity. It's probably true.
A: 9+5 = 14 - While Aerzana was previously inept at bureaucracy and showing a lack of talent at it, in her management of The Everchanging Time Aerzana has been forced to learn adminstration. At least until she found and mindsculpted some more skilled bureaucrats for her anyway.
L: 15 + 15 = 30 - Aerzana's education in the Everchanging Academies and her long experience managing the Everchanging Times provides provides her considerable insight into nearly any topic.
P: 12+18 = 30 - Aerzana's will is strong, honed by her time in the Everchanging Academy and tested and found sufficient in her numerous dealings with Daemons.
D: 13+18 = 31 - Aerzana has a mastery of discourse, able to alter what is being said and thought over the scale of an entire polity. Her numerous successful dealings with daemons and countless politicians also demonstrate her capacity in negotiating.
C: 9+19 = 28 - Aerzana has survived numerous assassination attempts and it shows. Though she usually relies on her powers.
Power: 30+1 = 31 (275*60 = 16500) - Aerzana's daemonic dealings have elevated her power from a low Delta strength to that of a powerful Beta psyker.
Control: 12+20 = 32 - Aerzana's control over her power is very precise, which she uses to horrifying effect in her signature mind-sculpting telepathy.

Empowered Psyker (30 Power, -7 Control, *60 Power Multiplier) - Aerzana's countless sacrifices and daemonic pacts has boosted her formerly Delta-level power immensely, allowing Aerzana to count herself among those psykers of Beta power.
Graduate of the Everchanging Academy (+5 Control, +1 Power, +6I, -2A, +4L, +4P, +6C) - Aerzana is a graduate of the Everchanging Academy, and as such is a skilled psyker, as well as a capable webweaver and combatant in her own right.
Master Sorceress (+2I, +3D, +4L, +4P, +3 Power, +3 Control, Can use Sorcery, +40 to all Sorcery Rolls) - Aerzana is a master of sorcery, most notably using her talents with it to repeatedly and persistently empower herself to higher and higher heights of power.
Grandmaster Telepath (+3I, +3D, +2P, -3 Power, +8 Control, +80 to all Telepathy Rolls, Can use more powerful Telepathy Effects) - Aerzana has honed her skill at Telepathy over centuries, using it perpetually expand the network's numbers with unbreakably loyal slaves.
Master Mindsculpter (+5P, +5 Control, +50 to rolls to permanently alter the mind) - Aerzana is a master in the restructuring of the mind, able to sculpt a fanatical enemy into a fanatical ally, and has quite notably been able to restructure the mental defences of those she converts, making it extraordinarily difficult to undo Aerzana's telepathy.
Expert of Daemonology (+3D, +3L, +3P, +3 Power, +3 Control, +30 to all Daemonology Rolls) - Aerzana is an expert at Daemonology, typically summoning Daemons to barter and deal with for more power and information.
Expert Diviner (+2M, +3I, +3C, +3 Control, +1 Power, +30 to Divination Rolls) - In her expansion of her web of influence, Aerzana developed her skill at Divination and Fateweaving, allowing her to outmaenuver opponents, or more commonly to avoid disadvantageous confrontations.
Owner of the Everchanging Times (+3M, 10I, +7A, +7L, +9D, +10C) - Aerzana is the true owner of The Everchanging Times, which she has built from scratch and led to a position of immense influence within Amir-Ka, in addition to surviving the countless assassination attempts on herself in her rise to power.

@Durin

Since you aren't making character sheets it's clear we need to sub in. Enjoy!
 
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I don't think I ever read any questions like it but. What constitutes a good ending in this game thread?
 
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