So, important question.

The rain. Does that make Sparks's electric attacks more painful to enemies, or does it reduce their effective range by making the energy spread out more?
"Those foul fowl's are nothing next to the might of our Lord!"
fowls
patting her mounts feathery neck
mount's
much to the Ultimates enjoyment.
Ultimate's
Our paths are do not converge on the *average* road.
Delete this word.
Instead of attending their own wounds, the various Pidmon (well, aside from Pit) are put to work healing the wounds of other mon. Yourself included, an odd decision to conserve the more powerful digimon's energy, but there has to be some reason behind it.
mon, yourself included. An odd decision, to
They begin making repairs to the turrets but, a full twelve of them end up being scrapped due to overwhelming damage.
turrets, but
You on the other paw end up soaked through by the downpour, your colossal amounts of fluffy fur only making things worse by absorbing the liquid. By the time half an hour passes you feel a significant increase to your weight.
Verge, just think of the extra weight as a way to train :V
"Our scouts have identified this regions nest!
region's
And also note how Sparks is slowly edging away, from the taller champion.
Delete the comma.
The Sefirot worshipers are half a days flight northwest
day's
and he let's out a strained groan
lets
"You... do. Come one!"
on
Between the four Ultimates combined strength
Ultimates'
Your commanders plan
commander's
a significant portion of the enemies forces.
enemy's
Then your sides Ultimates
side's
you peak up over the ridge
peek
the indented rock formations sides
formation's
 
[X] So much as you don't like this, logic dictates that taking out enemy numbers is the key. Use Hasten Burst to charge in and… slaughter as many as you can.

Probably will change later and not normally what I vote but I kind of want to get the description of this one.
 
So, important question.

The rain. Does that make Sparks's electric attacks more painful to enemies, or does it reduce their effective range by making the energy spread out more?
Sparks has never really tried it in heavy rain so they he doesn't know, and neither does Verge. Plus their *schooling* wasn't all that intensive, mostly covering basic maths and how to properly write/read. Edit: So not much science.
 
[X] So much as you don't like this, logic dictates that taking out enemy numbers is the key. Use Hasten Burst to charge in and… slaughter as many as you can.

So this shade of purple is Malkimon's color huh, well then lets try out how fast Hasten Burst makes us.

Speed boost plus Verge choosing to delete as many foes as possible is a powerful alpha strike, that is probably the best choice to use while the enemy is unaware.
 
[X] So much as you don't like this, logic dictates that taking out enemy numbers is the key. Use Hasten Burst to charge in and… slaughter as many as you can.
 
[x] Create a surplus of Crusher Bones and use your vantage point to stay at range and protect Sparks. He can do the most damage from far away with his lightning.

Our bones shall block out the sun!

Did... did he just roid up?

I assumed that was to restore his... Spirit is the MP equivalent, right? Basically to get his energy back. He was in that last fight longer than us, and we don't know how long that fight was going on before we got there.
 
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[X] Join the assault group as a Vanguard and charge in an attempt to quench your desire of finding a worthy opponent. One of the Ultimates should be able to give you a decent fight.
 
Something to take note is that I'm making a minor retcon to the previous update. Namely I'll be adding Sealsdramon to the group since he's small enough to catch a ride.
 
Zealotry aside, you find yourself frowning at the idea of using a sneak attack, especially against a wounded force. And as you begin to look around at the other assembled warriors, the worry only grows. The *attacking force* consists of Two Angewomon, nine Angemon, five Pegasusmon and thirteen Darcmon, not including drunky your tipsy leader. Thirty five digimon in total when taking your squad and MagnaAngemon into account. Which should be perhaps a fourth of the Vortex Isle's number, but that's only if dismissing the idea that their *nest* could have defenders of its own.

"Excuse me, sir!" Your booming voice interrupts the proceedings. "We lack the numbers here for a direct challenge."

"Do not worry about the minute details Gryzmon, our faith will see us through..." He trails off into a smile confidently patting his right wrist.
Doped up Ultimate.
This is gonna be good, but the Host using performance enhancers....
"The digimon who go through it, what happens to them?"

"Huh? That is... uh, don't worry about it." He coughs again. "And hold still, you'll need to be carried along." With that he floats forward and takes your war-gauntlet in a two-handed grip. "Ergh... h-heavy." The angel's wings begin flapping wildly, and he let's out a strained groan as you're lifted a foot off the ground. After a couple second his grip falters, and you plop back down.

... Spirits below. Do I weigh that much?

"Haah, haah. Darcmon, lend me the assistance of your feral. Imperius Angewomon, erm, both of you come here and help."

"Yes-sir!"

"D-do I have to? I don't want to smell like wet fur."

"Yes." The armored Ultimate, grunts though the strain of another pick up attempt. "You... do. Come one!"

"Ergh. Fine. But only under protest sir. I didn't join up just so I could carry an overly stout bear."

I don't understand. Isn't my size good? It means I hit harder and have more resistance to physical blows. What's wrong with that?


Between the four Ultimates combined strength you can be a carried without too much trouble, though having the two Angewomon pressed up against you is notably uncomfortable. Their shapes remind you far too much of Repulsa.
He Thicc
Your commanders plan for dealing with the enemy force is rather simple. He'll use his gate to deal a heavy blow that should wipe out a significant portion of the enemies forces. Then your sides Ultimates will stay in the sky to prevent escape, handle the strongest enemies and keep the remaining foes low. He tasks the strongest Angemon there to lead the ground assault, which will consist of your remaining allies.
Heaven's Gate will instant death a big chunk of the enemies, but it normally has trouble with larger digimon and its range is Medium-Close in a cone of suction.
The *attacking force* consists of Two Angewomon, nine Angemon, five Pegasusmon and thirteen Darcmon, not including drunky your tipsy leader.
We have Magnaangemon(Strong Ultimate, Doped), 2 Angewomon(Ultimate), 9 Angemon(Champion), 5 Pegasusmon(Strong Champion), 13 Darcmon(Champion).
We got Drunky(Ultimate), Hippogriffmon(Feral Ultimate), Beat(Champion), Sparks(Champion), Verge(Strong Champion), Pit(Champion)

MagnaAngemon has Heaven's Gate(AoE, instant death cone), and his holy sword.
Angewomon are archers with pretty good melee and minor Holy Magic.
Angemon are basically melee
Pegasusmon are AoE artillery with decent melee
Drunky is melee, and so is her ride.
Beat and Sealsdramon are sneaky melee
Pit is melee
Sparks is artillery.

=== Enemy Force Overview:
  • 84 champions,of *normal* strength (Stats of 300-600)
  • 25 *strong* champions (Stats of 600-1000+)
  • 5 Ultimates of various species interspaced through these groups. Includes the Parrotmon from before. (Power unknown, but will likely vary from slightly weaker than Verge to noticeably higher)
  • Leading 3 (AKA the strongest) Ultimates are in the very center with the supplies which are protected from the rain. (Power unknown, but all have significantly more power than Verge)

Based on this, Magnaangemon is best off targeting the 3 strongest Ultimates to try to oneshot them with the opening blow. We only have four ultimates to their eight, so this is ideal, and even if he misses, he'd take out their supplies, so we could probably retreat if we had to.
Pegasusmon will be using Shooting Star to take out the normal champions. Its the most effective means of dealing massive area damage.
Angewomon would probably be doing suppressive fire to enemy ultimates, to keep them groundbound if possible.
Drunky, Hippogriffmon, Angemons and the Darcmons would be doing a screening aerial melee force to keep them from flying up to stop the bombardment
Beat and Sealsdramon would probably approach by stealth to land the opening strikes on the Champions while everyone is distracted by the sky display.
Angemon and Pit may or may not charge in. We know from past experience they tend to charge iin.
This leaves Sparks and Verge unallocated.

The ground assault comprises of an Angemon, Pit, Beat, Sparks and Verge. Our priority targets are Parrotmon(who'd go after us regardless) and the Strong Champions, who can't be simply bombarded away by Pegasusmon, and aren't worth the time of Angewomon.


[] Create a surplus of Crusher Bones and use your vantage point to stay at range and protect Sparks. He can do the most damage from far away with his lightning.

Personal: Note that Parrotmon took a bad injury from Sparks last round. He'd be out for revenge. Neither Beat nor Pit are likely to be able to stop him. And both of them are likely to charge off to the front because thats what they did in literally every previous fight.
Strategic: The only ranged attackers in the entire attacking force are Sparks, Verge, Angewomon and Pegasusmon, of which the latter are all engaged in the aerial battle as bombardment. Sparks is pretty powerful here, and he has a oneshot which can kill an Ultimate...if he could be protected during it.

[] Join the assault group as a Vanguard and charge in an attempt to quench your desire of finding a worthy opponent. One of the Ultimates should be able to give you a decent fight.

Personal: Glorious, Honorable Melee against Strong Foes.
Strategic: Charge into melee with Pit and Beat, pulverising the enemy in melee. Sparks will be defended by one Angemon. This will tie up one of their Ultimates on the ground, which would hopefully keep them from striking at our back row(unless they fly away, but the Angewomon should be doing suppressing fire), and since its Verge, we'd probably go after Parrotmon.

[] So much as you don't like this, logic dictates that taking out enemy numbers is the key. Use Hasten Burst to charge in and… slaughter as many as you can.

Personal: This puts Sparks at the most risk.
Strategic: Enemies are fliers, ergo, while we have the initiative, we should charge in and kill as many as we can while they're still on the ground. However, this leaves Sparks undefended and their Ultimates free to act.

Hmm...personally:
[X] Create a surplus of Crusher Bones and use your vantage point to stay at range and protect Sparks. He can do the most damage from far away with his lightning.

This gives us the best chance to kill Parrotmon. He's almost certain to go after Sparks, and we can't beat him alone while we can beat him together.
Plus you know, literally every other digimon only rushes in, as we discussed earlier.

E: I just realized if Magnaangemon kills their three strongest ultimates in the opening strike then we'd have the remaining 5 split up into 1 on 1 duels with our ultimates...leaving Parrotmon free to act.
 
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Inserted tally
Adhoc vote count started by drexal15 on Feb 16, 2019 at 12:31 AM, finished with 16 posts and 11 votes.

  • [X] Create a surplus of Crusher Bones and use your vantage point to stay at range and protect Sparks. He can do the most damage from far away with his lightning.
    [X] So much as you don't like this, logic dictates that taking out enemy numbers is the key. Use Hasten Burst to charge in and… slaughter as many as you can.
    [X] Join the assault group as a Vanguard and charge in an attempt to quench your desire of finding a worthy opponent. One of the Ultimates should be able to give you a decent fight.
 
You know a part of me wonders just how common Verge's species is and weather or not a mon that's fought a 'normal' member of his kind is less or more likely to be concerned with the PC himself.

Also Crusher Bone being a physical objects shows a rather interesting trait in that we can make extras beforehand... that's actually really nice to have.
 
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You know a part of me wonders just how common Verge's species is and weather or not a mon that's fought a 'normal' member of his kind is less or more likely to be concerned with the PC himself.
Gryzmon is an uncommon champion species, and noted to be fairly strong. Not absurdly so like Legendary Warriors or among the more *normal* top tiers such as Growlmon, but a step above something like Garurumon. Personally I put the *normal* version in line with something like GeoGreymon.
 
Gryzmon is an uncommon champion species, and noted to be fairly strong. Not absurdly so like Legendary Warriors or among the more *normal* top tiers such as Growlmon, but a step above something like Garurumon. Personally I put the *normal* version in line with something like GeoGreymon.
Is Angemon/Devimon in the GeoGreymon/Gryzmon tier or the Growlmon tier?
 
[X] Join the assault group as a Vanguard and charge in an attempt to quench your desire of finding a worthy opponent. One of the Ultimates should be able to give you a decent fight.

This is definitely the most effective thing for Verge to do. Chucking stuff from a super long distance isn't his forte, and there are plenty of guys here who are good at wave-clearing.
 
[X] Create a surplus of Crusher Bones and use your vantage point to stay at range and protect Sparks. He can do the most damage from far away with his lightning.
 
Verge's is technically stronger, it's a more concentrated blast of energy. Kind of like an artillery strike.

But Ardat's wind spell would have been far more damaging here. It goes on a lot longer with far larger more AOE proepreties.
Ardat would be proud of her student!


[X] Create a surplus of Crusher Bones and use your vantage point to stay at range and protect Sparks. He can do the most damage from far away with his lightning.

Are we going to play Angry Birds targeting the Angry Birds?
 
Hmm... Seems like hurling Crusher Bones is winning, well time to make an argument for against it.

I'll give you four points for why this is not the best option.

Point one is that we will be hurling Crusher Bones against flying opponents, we won't be eliminate as much opponents like in the Hasten Burst option, or occupy an Ultimate like in the Vanguard option, so this is the least optimal option for contributing in the battle.

Point two is that Sparks won't need the protection considering that the enemy Ultimates would probably be engaging the Vanguard team, and so Sparks would only need to contend with Champions and so is not in danger.

Point three is that in both Hasten Burst and Vanguard, we would be eliminating potential threats for Sparks anyway, in the Hasten Burst option, we would attract large amount of attention, due to being a enormous hyper fast murder bear wrecking havoc on their forces, and Vanguard has us facing an Ultimate which would still be one ultimate not doing anything else at the moment.

And fourth is that I don't think Drexal is going to kill Sparks off just because we choose another option, injured yes, killed definitely not, at the very least I expect Drexal to give us an option to save Sparks if it turned out that not protecting him would be fatal to him.
 
Point one is that we will be hurling Crusher Bones against flying opponents, we won't be eliminate as much opponents like in the Hasten Burst option, or occupy an Ultimate like in the Vanguard option, so this is the least optimal option for contributing in the battle.

Point two is that Sparks won't need the protection considering that the enemy Ultimates would probably be engaging the Vanguard team, and so Sparks would only need to contend with Champions and so is not in danger.

Point three is that in both Hasten Burst and Vanguard, we would be eliminating potential threats for Sparks anyway, in the Hasten Burst option, we would attract large amount of attention, due to being a enormous hyper fast murder bear wrecking havoc on their forces, and Vanguard has us facing an Ultimate which would still be one ultimate not doing anything else at the moment.

And fourth is that I don't think Drexal is going to kill Sparks off just because we choose another option, injured yes, killed definitely not, at the very least I expect Drexal to give us an option to save Sparks if it turned out that not protecting him would be fatal to him.

Counterpoints:
1) Crusher Bone is actually quite powerful in circumstances where we have either surprise(we don't), knowledge of their trajectory(we do, if they are rushing Sparks to stop the artillery), or their mobility is restricted(they are, due to Pegasusmon bombardment). People are under the misconception that Crusher Bone is weak. This is false, Verge is Honorable Melee Guy so he almost never uses it unless he's facing Ultimates and surprise, its not very effective.

2) Do a headcount. Theres not enough Ultimates on our side to engage all their Ultimates even if Magnaangemon scores a perfect run to wipe out their three strongest. They're all birds. One of them will hit our backrow.

3) Hasten Burst is entirely the wrong move right now. The pegasusmon are far better at taking out large numbers of weak opponents, if we rush in we're going to get caught up in their indiscriminate AoE meteor rains. Vanguard has us facing an Ultimate. Reminder that Parrotmon is in there and he's capable of bodying us all over if fighting alone and he's more than capable of oneshotting Sparks if not Reinforced. For the matter, Vanguard is trying to block flying opponents with a ground based one. Again, remember, Honorable Melee Bear is not an objective thinker

4) He's literally done that before. If you want to protect Sparks, pick the option that says you protect Sparks, not the option which leave you on the opposite side of the battlefield full of high mobility opponents that can bypass us.
 
Counterpoints:
1) Crusher Bone is actually quite powerful in circumstances where we have either surprise(we don't), knowledge of their trajectory(we do, if they are rushing Sparks to stop the artillery), or their mobility is restricted(they are, due to Pegasusmon bombardment). People are under the misconception that Crusher Bone is weak. This is false, Verge is Honorable Melee Guy so he almost never uses it unless he's facing Ultimates and surprise, its not very effective.

2) Do a headcount. Theres not enough Ultimates on our side to engage all their Ultimates even if Magnaangemon scores a perfect run to wipe out their three strongest. They're all birds. One of them will hit our backrow.

3) Hasten Burst is entirely the wrong move right now. The pegasusmon are far better at taking out large numbers of weak opponents, if we rush in we're going to get caught up in their indiscriminate AoE meteor rains. Vanguard has us facing an Ultimate. Reminder that Parrotmon is in there and he's capable of bodying us all over if fighting alone and he's more than capable of oneshotting Sparks if not Reinforced. For the matter, Vanguard is trying to block flying opponents with a ground based one. Again, remember, Honorable Melee Bear is not an objective thinker

4) He's literally done that before. If you want to protect Sparks, pick the option that says you protect Sparks, not the option which leave you on the opposite side of the battlefield full of high mobility opponents that can bypass us.
Counter-Counterpoint what I said was not that Crusher Bone was weak, what I said was we would not kill as many like if we took Hasten Burst or Occupy an Ultimate.

Counter-Counterpoint 2 I imagine engaging their ultimates is what the Vanguard force was supposed to do, why else would Verge have the opportunity to engage one in a duel.

Counter-Counterpoint 3 just because the Pegasusmon is better at AOE attacks does not invalidate Verge's ability to be a murder machine capable of shredding normal Champions in one blow, plus we would be using Hasten Burst
5 Ultimates of various species interspaced through these groups. Includes the Parrotmon from before. (Power unknown, but will likely vary from slightly weaker than Verge to noticeably higher)
Notice the numbers we have 4 Ultimates and if MagnaAngemon takes out the three strongest Ultimates, that would leave five, notice that one of the ultimates is slightly weaker than Verge, which would make that Ultimate the perfect opponent for Verge, and just because the option says Ultimate and that we fought Parrotmon before doesn't mean Verge is going to face Parrotmon.

Counter-Counterpoint 4 I stand by what I said Drexal woudn't just kill off Sparks like that in one vote, plus we had a similar vote in the past, during the Angemon rescue part when Pit almost Dark digivolved.

The voting options there was either to hitch a ride on Maildramon and arrive faster or stay with Sparks to protect him, choosing to hitch a ride wouldn't cause Sparks to die in that vote, so I believe that choosing the other options wouldn't automatically be a dead Sparks option.

And repeating this again Drexal said he doesn't do trap options, all options are viable so for example just because we choose Hasten Burst doesn't mean we immediately get blasted by friendly fire from the Pegasusmons, and that choosing to fight an Ultimate has us fighting one we cannot beat.

So to reiterate and to summarize choosing other options doesn't mean Sparks dead, Hasten Burst boosts speeds and therefore increases dodging capabilities and also doesn't necessarily mean friendly fire, and one of the Ultimates are slightly weaker than Verge, so fighting Ultimates aren't a fools errand.
 
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Counter-Counterpoint what I said was not that Crusher Bone was weak, what I said was we would not kill as many like if we took Hasten Burst or Occupy an Ultimate.

Counter-Counterpoint 2 I imagine engaging their ultimates is what the Vanguard force was supposed to do, why else would Verge have the opportunity to engage one in a duel.

Counter-Counterpoint 3 just because the Pegasusmon is better at AOE attacks does not invalidate Verge's ability to be a murder machine capable of shredding normal Champions in one blow, plus we would be using Hasten Burst
1) At the cost of leaving our artillery unprotected. This isn't a game where killcount is the top priority for warscore. It'd hardly matter that much to the overall flow of battle if we killed most of the weak champions and then got mobbed by the strong champions and the loose ultimate.
2) It would be nice if the Vanguard actually outnumbered them. Really really nice. But they don't. The birds will disengage from all the non-flier vanguard if Verge charges in, unless they're idiots. They might be, but bird digimon are rarely Honorable Melee Warriors.
3) Pegasusmon's Meteor attack is an indiscriminate AoE rain of meteors. If we rush into the mass we're going to be taking hits, along with the enemy. Lets not do their work for them.

Notice the numbers we have 4 Ultimates and if MagnaAngemon takes out the three strongest Ultimates, that would leave five, notice that one of the ultimates is slightly weaker than Verge, which would make that Ultimate the perfect opponent for Verge, and just because the option says Ultimate and that we fought Parrotmon before doesn't mean Verge is going to face Parrotmon.

Counter-Counterpoint 4 I stand by what I said Drexal woudn't just kill off Sparks like that in one vote, plus we had a similar vote in the past, during the Angemon rescue part when Pit almost Dark digivolved.

The voting options there was either to hitch a ride on Maildramon and arrive faster or stay with Sparks to protect him, choosing to hitch a ride wouldn't cause Sparks to die in that vote, so I believe that choosing the other options wouldn't automatically be a dead Sparks option.

And repeating this again Drexal said he doesn't do trap options, all options are viable so for example just because we choose Hasten Burst doesn't mean we immediately get blasted by friendly fire from the Pegasusmons, and that choosing to fight an Ultimate has us fighting one we cannot beat.

So to reiterate and to summarize choosing other options doesn't mean Sparks dead, Hasten Burst boosts speeds and therefore increases dodging capabilities and also doesn't necessarily mean friendly fire, and one of the Ultimates are slightly weaker than Verge, so fighting Ultimates aren't a fools errand.
Drexal does not do trap options.
Drexal however, frequently gives you enough rope to hang yourself with.

Remember that:
-As Drimogemon, Verge consistently overestimated opponents, even those he could oneshot. We had the option to flee even when we massively overpowered the opponent and fleeing would give them a free shot at us.
-As Gryzmon, Verge consistently underestimated opponents, enjoyed taking damage, and had a strong desire to rush into melee even when its worse for his side. We've literally faced this recently where we felt a strong desire to rush into the middle of the battle to protect the turrets with our body. Turrets on top of walls, which we can shield only one of. Instead of killing 1/5 to 1/4 of their entire air force with one spell. Hell, we were upset at Sparks saving our life from Parrotmon while he was bodying us around last turn and now Verge thinks "meh I can take em" about Ultimates.

You need to account for any digimon's racial issues.
There aren't trap options. But there ARE dumb options which IC personality favors.
Gryzmon are Honorable Melee Warriors, so they'd naturally prefer going into melee even if its a bad idea.
 
Something else I'd like to suggest considering is Sparks himself. He's not entirely defenceless or wholly helpless in melee. He's also not dumb... well most of the time anyway.
 
1) At the cost of leaving our artillery unprotected. This isn't a game where killcount is the top priority for warscore. It'd hardly matter that much to the overall flow of battle if we killed most of the weak champions and then got mobbed by the strong champions and the loose ultimate.
2) It would be nice if the Vanguard actually outnumbered them. Really really nice. But they don't. The birds will disengage from all the non-flier vanguard if Verge charges in, unless they're idiots. They might be, but bird digimon are rarely Honorable Melee Warriors.
3) Pegasusmon's Meteor attack is an indiscriminate AoE rain of meteors. If we rush into the mass we're going to be taking hits, along with the enemy. Lets not do their work for them.
veekie the Vanguard squad will also be in the ground, and I imagine that hitting your allies is a bad move in general, so I assume there will be spots in which Pegasusmon AoE meteor move won't hit, so that's one concern out of the way. If the enemies disengaged the non-flyer Vanguard squad, then what is the point of having non-flyers in this operation? Don't assume that the non-flyers cannot punish enemies that decides to disengages. Also why do you assume that just because we left Sparks it means that he is automatically unprotected? first Sparks is strong enough to injure Ultimates, I assume that normal Champions are just fodder to him now, and that the stronger champions would focus on the vanguard, leaving Sparks relatively secure in this conflict.
Drexal does not do trap options.
Drexal however, frequently gives you enough rope to hang yourself with.
That means that the other options aren't going to isn't an immediate game over, so why are you assuming the other options are immediate game overs.

-As Gryzmon, Verge consistently underestimated opponents, enjoyed taking damage, and had a strong desire to rush into melee even when its worse for his side. We've literally faced this recently where we felt a strong desire to rush into the middle of the battle to protect the turrets with our body. Turrets on top of walls, which we can shield only one of. Instead of killing 1/5 to 1/4 of their entire air force with one spell. Hell, we were upset at Sparks saving our life from Parrotmon while he was bodying us around last turn and now Verge thinks "meh I can take em" about Ultimates.

You need to account for any digimon's racial issues.
There aren't trap options. But there ARE dumb options which IC personality favors.
Gryzmon are Honorable Melee Warriors, so they'd naturally prefer going into melee even if its a bad idea.
As reminder once again, in the group of 5 Ultimates Parrotmon is part of, there is one Ultimate slightly weaker than Verge.

Also the Hasten Burst option is one Verge hates, and is colored with Malkimon Purple, it is what Verge acknowledges as the most logical option given the scenario, and it means Verge believes using Hasten Burst and slaughtering Champions would be where he does the most damage. Also to reiterate again the Vanguard squad is landbased so that means that there are spots where the Pegasusmons attack won't hit.

Also if we choose to fight an Ultimate that's all five Ultimates occupied if MagnaAngemon takes out all three top Ultimates, and so no Ultimates to splatter Sparks to the ground, if we weren't near him.

And even if we didn't choose to take on an Ultimate some of the Vanguard squads will anyway, so that's still five ultimates occupied regardless.
 
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