-Found New City/Improve New City/Purge The Parasite: 1 Hexoatl Action, 1 Itza action, 1 Xlanhuapec, 1 Yenehectua, 2 Tlaxtlan Actions, Awanabil'tat, Kroq-Gar, Tiqtak'to, Chakax
-Perform Geomantic Ritual, Magnitude 3, Targeting The Mind Fog: Mazdamundi, Fifty 5th Generation Slann
-Dispel The Mind Fog, Targeting the 5th Generation Slann: Six 3rd Generation Slann, Forty Three 4th Generation Slann, One Hundred Fifty 5th Generation Slann.
-Unleash the Serpent Teninhuan, Ten 5th Generation Slann
Research and Scrying: (have 62 5th gens for research not sure how many are needed for below actions)
-Examine Tablets of the Old Ones: Forging Districts X 5th Gen Slann
-Sacred Spawnings: Basic Manipulation
-Scry and Spy, Ork Edition (Meks, Shamans)

This leaves 1 Hex, 1 Itza, 1 Xlan and 1 Yen action open, maybe upgrade Yen to level 3 with 3 of those?
 
I'm just going to throw a plan out there.

[X] Plan Everything In Its Place

Unleash the Serpent: 10 5th Generation Slann, Teninhuan
Geomantic Ritual - Dispel Mind Fog: Mazdamundi
Dispel the Mind Fog - 5th Generation: 2 Third Generation Slann, 10 Fourth Generation Slann, 70 Fifth Generation Slann
Dispel the Mind Fog - 4th Generation: 2 Third Generation Slann, 10 Fourth Generation Slann, 70 Fifth Generation Slann
Dispel the Mind Fog - 3rd Generation: 2 Third Generation Slann, 10 Fourth Generation Slann, 70 Fifth Generation Slann
Behead the Beast: 1 Hexoatl Action, 2 Tlaxtlan Actions, 2 Fifth Generation Slann, Chakax
Scry and Spy - Ork Edition - The Warboss: 5 Fifth Generation Slann
Scry and Spy - Ork Edition - The Meks: 5 Fifth Generation Slann
Scry and Spy - Ork Edition - The Shamans: 3 Fourth Generation Slann
Found New City, Improve City, Purge the Parasite: 2 Itza Actions, 1 Hexoatl Action, Awanabil'tat, 2 Yenehectua Actions, Kroq-Gar
Exploit the Jungle - Something good for flying, maybe those pseudodragons we encountered?: 1 Xlanhuapec Action, Tiqtak'to
Exploit the Jungle - Rideable creature with chameleon abilities: 1 Xlanhuapec Action
Search Relic Vaults - Melee Weapons: 3 Fifth Generation Slann
Search Relic Vaults - Ranged Weapons: 5 Fifth Generation Slann
Search Relic Vaults - Defensive Equipment: 2 Fifth Generation Slann
Search Relic Vaults - Magical Trinkets: 3 Fifth Generation Slann
Search Relic Vaults - Magical Equipment: 4 Fourth Generation Slann
Search Relic Vaults - Magical Artefacts: 4 Fifth Generation Slann
Search Relic Vaults - Mechanical Devices: 6 Fourth Generation Slann
Consult Relic Priests: 4 Fifth Generation Slann
Deific Template: 24 Fifth Generation Slann
Examine Tablets of the Old Ones - Forging Districts: 5 Fourth Generation Slann, 10 Fifth Generation Slann

Chakax on the mission is because we're sending Slann into "combat" against a relatively unknown force to the Lizardmen, so I want to take no risks with their wellbeing. I'm hoping the slann scrying the Warboss will come into play in time to help the assassination mission.
 
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I'm just going to throw a plan out there.

[X] Plan Everything In Its Place

Unleash the Serpent: 10 5th Generation Slann, Teninhuan
Geomantic Ritual - Dispel Mind Fog: Mazdamundi
Dispel the Mind Fog - 5th Generation: 2 Third Generation Slann, 5 Fourth Generation Slann, 60 Fifth Generation Slann
Dispel the Mind Fog - 4th Generation: 2 Third Generation Slann, 5 Fourth Generation Slann, 60 Fifth Generation Slann
Dispel the Mind Fog - 3rd Generation: 2 Third Generation Slann, 5 Fourth Generation Slann, 60 Fifth Generation Slann
Behead the Beast: 1 Hexoatl Action, 2 Tlaxtlan Actions, 2 Fifth Generation Slann, Chakax
Scry and Spy - Ork Edition - The Warboss: 3 Fifth Generation Slann
Scry and Spy - Ork Edition - The Meks: 3 Fourth Generation Slann, 17 Fifth Generation Slann
Scry and Spy - Ork Edition - The Shamans: 5 Fourth Generation Slann
Found New City, Improve City, Purge the Parasite: 2 Itza Actions, 1 Hexoatl Action, Awanabil'tat, 2 Yenehectua Actions, Kroq-Gar
Exploit the Jungle - Something good for flying, maybe those pseudodragons we encountered?: 1 Xlanhuapec Action, Tiqtak'to
Exploit the Jungle - Anything useful: 1 Xlanhuapec Action
Search Relic Vaults - Melee Weapons: 3 Fifth Generation Slann
Search Relic Vaults - Ranged Weapons: 2 Fifth Generation Slann
Search Relic Vaults - Defensive Equipment: 2 Fifth Generation Slann
Search Relic Vaults - Mechanical Devices: 4 Fourth Generation Slann
Consult Relic Priests: 3 Fifth Generation Slann
Deific Template: 6 Fourth Generation Slann, 30 Fifth Generation Slann
Examine Tablets of the Old Ones - Forging Districts: 15 Fourth Generation Slann, 30 Fifth Generation Slann

Chakax on the mission is because we're sending Slann into "combat" against a relatively unknown force to the Lizardmen, so I want to take no risks with their wellbeing. I'm hoping the slann scrying the Warboss will come into play in time to help the assassination mission.

I like it, but I think we should pull some 4th off the tablets to buff sotek. Maybe move 4 or five up to unleash? Also, what are we consulting the relic priests about.
 
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We need to discuss more than we need to leap on creating plans and immediately voting for them.

We don't need bandwagons interfering in the decision making process.
 
Given how the Orks are building momentum and I strongly suspect the Mek project to be a teleporter to get them over the ocean enmasse, I'm seriously considering directing @Nix's Warden Geomantic Ritual Sacrificial Empowerment of Sotek thing at the Orks over there.

Even if they could feel it coming like the Ayacmanik could, those on the continent are embroiled in battle, and the majority across the ocean.

—-
Research I'm interested in are Forging Districts, Divine Template, and the Egg of Quango.
 
Letting the Orks do what they want is probably a bad thing. I'd like to devote a geomantic ritual to scrubbing whatever they're working on for sure. Sending an assassination squad to remove their Warlord to keep him from growing too influential would also be good. They'll get another sooner rather than later, but it's better to keep them from growing, for now.

We definitely need to see about upgrading a few things, soon, too. I'm personally fond of starting work on the Slann Spawning pools, myself.
 
I don't think they're tech advanced enough for a teleported yet, I was thinking it'd be a boat. Paint the insides to look like water and watch it sink.
 
On mobile, suggestions are, 6 Action New City, 3 Actions improve Tlaxtlan/Xhalpec, 1 Action Ork Assassinate.

Most Slann on dispel, but scry Warboss and Mek Project, Sotek Attack, and MAYBE Forging Districts, dispel most important though.
 
Take orcs down should be a focus, kill warboss, blow project.
Rest on fog, sotek or city dev.
Reasons, orcs are bad news.
We need fog guy ded.
 
On mobile, suggestions are, 6 Action New City, 3 Actions improve Tlaxtlan/Xhalpec, 1 Action Ork Assassinate.

Most Slann on dispel, but scry Warboss and Mek Project, Sotek Attack, and MAYBE Forging Districts, dispel most important though.
We kind of need the forging districts so that our forces can be equipped to fight the orks and get.the magical forging district the following turn.
 
I like it, but I think we should pull some 4th off the tablets to buff sotek. Maybe move 4 or five up to unleash?
Hmm, see if they can improve the process somehow? I could see that happening.

Also, what are we consulting the relic priests about.
I figure they can help us figure out at least one of the things the Slann pull out of the Vaults. I don't think we can direct it, so honestly it is a bit of a hail mary, but that's how I figure.

We need to discuss more than we need to leap on creating plans and immediately voting for them.

We don't need bandwagons interfering in the decision making process.
Is this aimed at me? I feel like it's aimed at me.

I'm seriously considering directing @Nix's Warden Geomantic Ritual Sacrificial Empowerment of Sotek thing at the Orks over there.
This sounds like something I've either not seen or seen and forgotten. What is it?

Ha, I keep forgetting that exists. I'd move something to it, but it's just one thing, and reverse-engineering it is a longer-term project than the pressing needs for preparing for battle against a technologically superior (Orks being technologically superior is just bizarre) foe. It's on my radar, but I don't think we can get to it just yet.



I'd like to note that even with the previous turn's assigned slann, 5 3rds, 18 4ths, 14 5ths, we achieved a fairly solid hit. We have vastly greater numbers of Slann to give this turn, and a proportionately much weaker Fog. There's two ways of looking at this. This is either a turn where we can definitely afford to not devote all our Slann to the Mind Fog and should let some Slann drift to other pressing projects, or a turn where we should commit maximum Slann to the Mind Fog, as it's 'weak' and we're strong.

I personally take the first stance, as the Mind Fog is not our only problem. The Ayacmanik are losing ground, and since we have no idea what the Meks are doing, we kind of should just stop it now instead of trying to figure out what it is first. I can see arguments for swapping the ritual to destroying the Mek project, swapping those scrying it to assist the ritual, and with the shorter "charge time" using the rest of the ten years to destroy dense clusters of Orks. Perhaps swapping a Slann or two to a write-in of "scrying for targets" or some similar goal.
 
Other Orks notice and kill the compromised member for "un-Orkiness". It's a safety mechanism of their psychic gestalt.
I'm not suggesting that the Aya would try to pass the infected ork as a normal one, they don't do that with other things they've infected.
Of all the millions of orks they've encountered, how would every single one manage to die without getting dragged off or simply isolated from the main horde?

A similar question could be raised about our people, though lizardmen are much less chaotic and have the slann to immediately telepathically murder any infected lizardman.
 
Why not just send half-a-dozen 5th gen Slaan to whip up a number of really bad storms while the Orkz start trying to ship their more technical material across the sea?

Could be a hilariously accidental way to sink their gargantuan before they can even use it. Granted, I'm pretty sure they're building it without having anyway to get it to the mainland in the first place, but we best see.
 
Yeah we need to take care of those Orks before they become a problem. On a side note, a passing reference to my leviathan creatures was made.
 
[X] Plan Scry, Die, And Goodbye.
-Unleash The Serpent: Teninhuan and Ten 5th Generation Slann.
-Behead The Beast: 1 Tlaxtlan Action and 1 Itza Action.
-Scry and Spy, Ork Edition/The Warboss, The Meks, The Weapons, The Shamans: Twenty 5th Generation Slann.
-Perform Geomantic Ritual X2, Magnitude 1(2), Targeting the Mind Fog, Magnitude 1, Targeting the Mek Project: Mazdamundi.
-Found New City, Improve New City: 2 Hexoatl Actions, 1 Itza Actions, 2 Yenehectua Actions, Awanabil'tat, Kroq-Gar, Tiqtak'to, Chakax.
-Improve Xlanhuapec to Level 3: 2 Xlanhuapec Actions and 1 Tlaxtlan Action.
-Dispel The Mind Fog, 5th and 4th Generations: Six 3rd Generation Slann, Fourty Three 4th Generation Slann, One Hundred and Ninty Three 5th Generation Slann.
-Examine Tablets of the Old Ones, Forging Districts: Twenty Five 5th Generation Slann.
-Deific Template: Twenty four 5th Generation Slann.

This is the basic idea. I'm just waiting on Xantalos's WOG before I bother with the nitty gritty of Slann Assignments.
 
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