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Also can we must appreciate that ALL of our dinosaurs have the potential for infinite growth badassery now? That kind of shit is amazing.

Also pondering if we should create other chameleon breeds like saurus and such.
 
what do you guys think our next Delfic being should be like?

Here are the major eldar gods, grouped by purpose:

Asuryan - The big cheese, leader of the gods
Cegorath and Hoec - The clown, the trickster, the wanderer, the outcast
Kurnous - The Hunt
Khaine - War, Murder, and Cheap Brass
Isha - Fertility God
Lilith and Morag-Hai - Dreams, Fate, and Souls
Vaul - The Artifacer
Ynnead - The Dead

Looking at it, we need to consider what concepts we require embodied. It wouldn't be wrong to consider these theoretical "gods" of ours as sponsors or backers for our society. The question becomes: what is important to our future empire.

Sotek, in this case, would be the god of our inquisition equivalent, as his purpose is to essentially genocide unwanted entities, embodied in the form of the skaven. He is our god of Extermination, representing the goal of purging and cleansing the world of taint, chaos or otherwise. His equivelant in the Eldar pantheon would be Kurnous, acting as a guardian beast that corrects deviations from the Plan, whatever that may be.

The functions we would require backing for are:

- War, just straight up conflict and bloody murder. A Saurus equivelant for Sotek, maybe? Representing strategy, grand conflict, and just general controlled destruction. It's in the name of the setting after all.
- Magic, a way to establish the winds here in the mess of the 40k warp. We could have a set of 8 siblings gods, one for each wind, as well as a parent god? We could use the fog daemon as a makeshift womb for this, the same way some insects lay eggs in still living hosts and eat them alive as they grow older.
- Artifice, another obvious one, to help build the actual foundations of an empire (we wouldn't need it, but more help is good). Boosts tech and infrastructure.
- Death, a way to collect souls and provide a form of afterlife or reincarnation that isn't just the whole "refusing to actually die when killed" thing slann relic priests have going on. Extending such benefits to other types of lizardman and maybe even other species we collect would be good. This one would probably serve as a power plant/battery for the other gods, since it would allow the drawing of worship from the dead.
-Unity, cooperation and bureaucracy. Logistics are very important, has the added bonus of bringing disparite species under better control.

Any other suggestions anyone?


Also, before I forget,

[X] Plan The Serpent and the Slann
 
- War, just straight up conflict and bloody murder. A Saurus equivelant for Sotek, maybe? Representing strategy, grand conflict, and just general controlled destruction. It's in the name of the setting after all.
- Magic, a way to establish the winds here in the mess of the 40k warp. We could have a set of 8 siblings gods, one for each wind, as well as a parent god? We could use the fog daemon as a makeshift womb for this, the same way some insects lay eggs in still living hosts and eat them alive as they grow older.
- Artifice, another obvious one, to help build the actual foundations of an empire (we wouldn't need it, but more help is good). Boosts tech and infrastructure.
I think we have Old Ones strongly connected to these domains, so we should be careful there.
Don't want to mix up our makers and the gods we made in the minds of our people, right?
 
Slann God of Restful Slumber and Guiding Communion.

Sends enemy psykers and sorcerors into catatonic slumbers, feeding off their mental power.

Provides Slann and lizardmen magic users with a clarity of purpose and peaceful meditation.
 
O_0? That's why I said we completely change it to slann workings and logic instead of chaos? Imagine being taken apart entirely while still alive, factory reset, reassembled for a similar function, with new programming.

Slann obviously wouldn't just switch target priority to "not-slann" that's hazardous as hell.

Besides given our capacity to run simulations accurately we can do this safely.
 
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I'd just like to point out that plan Serpent and Slaan does not get us forging districts.
Yep. With our city actions going up those aren't as much an issue, while removal of the Mind Fog remains #1 priority.
Adhoc vote count started by EVA-Saiyajin on Nov 12, 2018 at 2:45 PM, finished with 4017 posts and 36 votes.

  • [X] Plan Dispelling and Turtling
    [X] Plan The Serpent and the Slann
    [X] Plan Stay On Target, Stay On Target
    -[X] Found New City/Improve City - 2 Itza Actions, 2 Xlanhuapec Actions, 2 Tlaxtlan Actions
    -[X] Exploit the Jungle (Looking for that pseudo-dragon species we encountered, or any other useful flying unit.) - 2 Hexoatl Actions, Tiktaq'to, Chakax, Kroq-Gar
    -[X] Expand Sotek's Cult - Teninhuan
    -[X] Mind Fog: Alternate Solutions (Sotek, can't think of any other possible ideas) - Mazdamundi, 3 Third Gen Slann, 11 Fourth Gen Slann
    -[X] Search Relic Vaults (Ranged Weapons) - 2 Third Generation Slann
    -[X] Scry and Spy, Ork Edition (The Meks) - 6 Fourth Generation Slann
    -[X] Scry and Spy, Ork Edition (The Warboss) - 1 Fourth Generation Slann
    -[X] Slann Spawning Service (Chameleon Skinks) - 1 Fifth Generation Slann
    -[X] Examine Tablets of the Old Ones (Forging Districts) - 23 Fifth Generation Slann, Awanabil'tat
    [X] Plan Waiting with Cold Blood
    -[X] Improve Xlanhuapec to Level 3: 2 Xlanhuapec, 1 Tlaxtlan
    -[X] Purge the Parasite, Itza and Xlanhuapec: 1 Tlaxtlan, 1 Itza, Kroq-gar, Tiqtak'to, Chakax
    -[X] Behead the Beast: 2 Hexoatl, 1 Itza
    -[X] Perform Geomantic Ritual, Magnitude 3, Targeting The Mind Fog: Mazdamundi
    -[X] Dispel The Mind Fog, Targeting the 5th Generation Slann: Five 3rd Generation Slann, Eighteen 4th Generation Slann, Three 5th Generation Slann.
    -[X] Examine Tablets of the Old Ones, Forging Districts: Twenty One 5th Generation Slann, Teninhuan, Awanabil'tat.
    [X] Plan Dispelling and Turtling v2.0
    [X] Plan Waste not want not
    [X] Plan Dispelling and Turtling v2.0
    [X] Plan Dispelling and Turtlin
 
Yep. With our city actions going up those aren't as much an issue, while removal of the Mind Fog remains #1 priority.
Every City we will build without getting Forging Districts up is going to cost us an action down the road. Not to mention locking us out of the Magical Equipment Forging Districts behind it.

But whatever. I've got enough of a headache right now that I'm not going to try arguing with anyone.
 
We've got the city actions to handle adding Forging Districts to a few cities, but the research is gonna be paramount to handling problems-we need the Slann for that.
Adhoc vote count started by EVA-Saiyajin on Nov 12, 2018 at 3:00 PM, finished with 4018 posts and 36 votes.

  • [X] Plan Dispelling and Turtling
    [X] Plan The Serpent and the Slann
    [X] Plan Stay On Target, Stay On Target
    -[X] Found New City/Improve City - 2 Itza Actions, 2 Xlanhuapec Actions, 2 Tlaxtlan Actions
    -[X] Exploit the Jungle (Looking for that pseudo-dragon species we encountered, or any other useful flying unit.) - 2 Hexoatl Actions, Tiktaq'to, Chakax, Kroq-Gar
    -[X] Expand Sotek's Cult - Teninhuan
    -[X] Mind Fog: Alternate Solutions (Sotek, can't think of any other possible ideas) - Mazdamundi, 3 Third Gen Slann, 11 Fourth Gen Slann
    -[X] Search Relic Vaults (Ranged Weapons) - 2 Third Generation Slann
    -[X] Scry and Spy, Ork Edition (The Meks) - 6 Fourth Generation Slann
    -[X] Scry and Spy, Ork Edition (The Warboss) - 1 Fourth Generation Slann
    -[X] Slann Spawning Service (Chameleon Skinks) - 1 Fifth Generation Slann
    -[X] Examine Tablets of the Old Ones (Forging Districts) - 23 Fifth Generation Slann, Awanabil'tat
    [X] Plan Waiting with Cold Blood
    -[X] Improve Xlanhuapec to Level 3: 2 Xlanhuapec, 1 Tlaxtlan
    -[X] Purge the Parasite, Itza and Xlanhuapec: 1 Tlaxtlan, 1 Itza, Kroq-gar, Tiqtak'to, Chakax
    -[X] Behead the Beast: 2 Hexoatl, 1 Itza
    -[X] Perform Geomantic Ritual, Magnitude 3, Targeting The Mind Fog: Mazdamundi
    -[X] Dispel The Mind Fog, Targeting the 5th Generation Slann: Five 3rd Generation Slann, Eighteen 4th Generation Slann, Three 5th Generation Slann.
    -[X] Examine Tablets of the Old Ones, Forging Districts: Twenty One 5th Generation Slann, Teninhuan, Awanabil'tat.
    [X] Plan Dispelling and Turtling v2.0
    [X] Plan Waste not want not
    [X] Plan Dispelling and Turtling v2.0
    [X] Plan Dispelling and Turtlin

Adhoc vote count started by EVA-Saiyajin on Nov 12, 2018 at 3:59 PM, finished with 4020 posts and 38 votes.

  • [X] Plan The Serpent and the Slann
    [X] Plan Dispelling and Turtling
    [X] Plan Stay On Target, Stay On Target
    -[X] Found New City/Improve City - 2 Itza Actions, 2 Xlanhuapec Actions, 2 Tlaxtlan Actions
    -[X] Exploit the Jungle (Looking for that pseudo-dragon species we encountered, or any other useful flying unit.) - 2 Hexoatl Actions, Tiktaq'to, Chakax, Kroq-Gar
    -[X] Expand Sotek's Cult - Teninhuan
    -[X] Mind Fog: Alternate Solutions (Sotek, can't think of any other possible ideas) - Mazdamundi, 3 Third Gen Slann, 11 Fourth Gen Slann
    -[X] Search Relic Vaults (Ranged Weapons) - 2 Third Generation Slann
    -[X] Scry and Spy, Ork Edition (The Meks) - 6 Fourth Generation Slann
    -[X] Scry and Spy, Ork Edition (The Warboss) - 1 Fourth Generation Slann
    -[X] Slann Spawning Service (Chameleon Skinks) - 1 Fifth Generation Slann
    -[X] Examine Tablets of the Old Ones (Forging Districts) - 23 Fifth Generation Slann, Awanabil'tat
    [X] Plan Waiting with Cold Blood
    -[X] Improve Xlanhuapec to Level 3: 2 Xlanhuapec, 1 Tlaxtlan
    -[X] Purge the Parasite, Itza and Xlanhuapec: 1 Tlaxtlan, 1 Itza, Kroq-gar, Tiqtak'to, Chakax
    -[X] Behead the Beast: 2 Hexoatl, 1 Itza
    -[X] Perform Geomantic Ritual, Magnitude 3, Targeting The Mind Fog: Mazdamundi
    -[X] Dispel The Mind Fog, Targeting the 5th Generation Slann: Five 3rd Generation Slann, Eighteen 4th Generation Slann, Three 5th Generation Slann.
    -[X] Examine Tablets of the Old Ones, Forging Districts: Twenty One 5th Generation Slann, Teninhuan, Awanabil'tat.
    [X] Plan Dispelling and Turtling v2.0
    [X] Plan Dispelling and Turtlin
    [X] Plan Waste not want not
    [X] Plan Dispelling and Turtling v2.0
 
[X] Plan The Serpent and the Slann

We need Slann-power for everything, and for that we need to start hitting the mind-fog.
 
@Xantalos Now that there has been some discussion on it, I can say with complete certainty that prophecy was a mistake. :V
*looks up from prophecies of events that won't even be a thing for multiple years at the rate this game updates* Huh? Yeah probably :V

@Xantalos when you have the time, could you math out how many 5th Gen Slann would be freed in my plan? Please and thank you.
For sure, though do note that it won't be exact because this stuff more affects the range of slann that have a chance to be freed from the fog, rather than guaranteed numbers. But let's see...

So, I'll calc just the standard dispel first, since that seems to be pretty much the same across most plans. 5th gen fog coverage is 55%, and you've got five 3rds, eighteen 4ths, and three 5ths dispelling. Each 5th can dispel roughly ...*fades into vague mumbling and smokescreening* ... and then the fourth gens multiply that base by this and then the 3rds by that, and then factoring in the actual numbers of each... you can knock it down to roughly 17% coverage of the fifth generation with this, which translates into 289 fifth gens being guaranteed to be free the next turn. The Geomantic Ritual ... oh wait you guys have only Maz on that, which means it fires at the end of the turn chronologically speaking. One sec, gotta adjust for that...

28% coverage before the Ritual pops, which translates into 251 fifth gens being guaranteed free from the fog the following turn. The Ritual will blast down coverage of all the generations, but as you haven't really done anything like this before I can't give you estimates of what kind of damage it'll do other than probably a bunch. I can do these estimates of regular dispelling for you because the form that takes is slann going into the Immaterium and fighting the daemon head-on, which since you have a lot of experience doing you can make estimates on how much progress you can expect to make.

this is a guess, please feel free to clarify @Xantalos
Hard to say without having done it, though it could be seen as a reasonable speculation given what you know about Sotek.

I'm pretty sure we don't really have that risk right now, becuase we've finished all the research on it and wog is basically that our only further risk at this point is if we DON"T keep up the pressure once we start attacking it.
The only real risk to attacking a fog that has more slann subsumed than usual is that it might be more successful at attempting to smother your attacking slann and put them to sleep. But that's only really a factor if you attack it from only that angle - pretty much every plan made thus far circumvents this by fighting it in at least 2 methods.

I think we have Old Ones strongly connected to these domains, so we should be careful there.
Don't want to mix up our makers and the gods we made in the minds of our people, right?
No worries, this won't happen or have any real detrimental effects - the most substantial thing I can see happening if you make an Old One expy into a god is that their mythology would feature said Old One either having a hand in creating said god, or being the sponsor/master of that god in turn. Something like that. Though I of course would encourage you to be as creative with your god designs as you can be, since I like writing about varied and cool things and I imagine you guys like reading about them.
 
Man, those sorts of numbers...and the clear effectiveness of multiple angles of attacks, yeah I'm pretty set.

The potential for focus on Dispelling and hitting it with Sotek is enormous. I was thinking we'd be lucky to break the 5th Gen down to 45%!
 
Man, those sorts of numbers...and the clear effectiveness of multiple angles of attacks, yeah I'm pretty set.

The potential for focus on Dispelling and hitting it with Sotek is enormous. I was thinking we'd be lucky to break the 5th Gen down to 45%!
This is also partially because the fog has a tighter grip on the higher generations. It's easier to break free one 5th gen than it is one 4th gen.
 
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