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and why do you find them uninteresting?
This is a really dumb question.

"I don't find them interesting." is all you need to know. What they've seen of the topic does not tickle their fancy, does generate any amusement or awe or desire to know more or see of them, if not outright "can the bugs just be wiped off already?" People have different preferences, and the parasites simply don't fall within that person's specific tastes as an ally or whatever.


As for me, I outright dislike them.
To be frank, being a 'parasite race' doesn't do them any favors for being agreeable, and the conflict with the lizardmen from the get-go is another layer of added hostility. All that they are at the moment is a giant mystery box of maybe potentially an ally, except that can also swing into maybe a disaster waiting to happen if they grab a lizardman, made further troublesome with "The Lizardmen already scale up way better and make them unneeded", and they'd cost actions to even attempt to make them workable (and assuming that doesn't blow up in your face), so there's a lot of imperatives to just kill them all when the chance comes.

Sure, being aware of animal rights is good and all in real life, but in fiction, people often take up escapism, and make characters act in ways they wouldn't otherwise do in real life, particularly when you're already playing a bunch of inhuman super-reptile people.
 
I'm personally interested in the parasites because someone made them, I'd like to crack them open and see why and who. Even if we're going to wipe them out taking a good look at them to see if we can learn anything about there makes is a good idea.
 
Phone posting before bed but that's bullshit. What are we supposed to just let the fog keep infecting us until we get lucky and roll 100+ 5th Gens again? Fuck that. We have enough power to attempt a dispel,it doesn't matter that it will be tough, it HAS to be done, and the more Slann we free the faster it will go.

You think five 3rd Gens and a bunch of other Slann won't do much? I think it will do plenty and your just unwilling to actually put in the time and effort to get the job done.
Could you stop assuming things and attacking me? It's grating to debate with you, you get so hostile.

I'm willing to put in the time and effort to start Dispelling. I just don't think that we should do it right now. I think under circumstances where the creature doesn't have vastly more strength than normal, those Slann would have a good impact. I simply think that right now, the creature is near its most powerful, which will make efforts to dislodge it that much harder to do. I want to hit the ground running, rather than hit the ground jogging on a treadmill, if that makes sense.

We don't need to roll 100+ 5th Gens, though that would be nice. I simply would like more than 48 Slann total free, which have had in all previous turns bar one, before we start expending Slann on freeing more, so we can make the most effective First Strike possible.

The Lizardmen already scale up way better
We scale up better in many areas, true, but they offer near-unparalleled infiltration potential, even better than Genestealers imo. I would like to at least investigate if it's feasible to have them be friendly with us. But only under controlled circumstances, and if it's got a high risk of disaster to go much further than that then I'm all for dropping it.
 
Whew, this is a lot of discussion! I'm kinda sad I can't be here to keep up with it as it progresses, but RL stuff is as it is. Anyhow, answer time.

What would need to be done to call on Sotek to fight the Mind Fog?
Basically just take that research option with the focus of getting Sotek to fight the thing. It's not that hard of a project, mayhaps ... Easy. It's basically just designing the right sort of religious ceremony to ask Sotek 'oh snake god, will you go fuck up that fog thing for us?'. Put enough slann on it to complete and you can do it this turn.

Plan Dispelling and Turtling v2.0
-Found New City/Improve New City/Scry and Spy, Ork Edition: 1 Hexoatl Action, 2 Itza Actions, 2 Xlanhuapec, 2 Tlaxtlan Actions.
-Scry and spy, Ork Edition, Five 5th generation Slann
-Perform Geomantic Ritual, Magnitude 3, Targeting The Mind Fog: Mazdamundi
-Dispel The Mind Fog, Targeting the 5th Generation Slann: Five 3rd Generation Slann, Eighteen 4th Generation Slann, Three 5th Generation Slann.
-Examine Tables of the Old Ones, Forging Districts: Sixteen 5th Generation Slann, Teninhuan, Awanabil'tat.
I do hate to poke at minutiae like this, but the first line there appears to be wasting an action - scrying the orks is only doable with slann assignment, not city action. And you haven't specified what aspect of the ork horde you want to scry on in the second line.

Would it perhaps be possible to put Lizardmen on the task of scrying the Orks, instead of just Slannpower @Xantalos ? They are the ones who will be building it after all.
See my answer above. Though from the phrasing here you could also possibly be asking about the forging districts and accidentally switched your words up? If so, you can put other heroes on it, but not city actions - what you're doing in that action is looking through the tablets until you find the one with the blueprint for the forging districts and then deciphering that.

@Xantalos does including Dino's in spawning give them the immortal and time=experience buff?
Yeah, though the growth over time thing won't be nearly as pronounced as it is in lizardmen themselves.

To populate those cities to the point that they are useful defensively will require pulling Lizardmen from our current cities
I think you may have noted this in that paragraph, but just to make sure it's understood, you can also have slann just spawn lizardmen on a per-turn basis. I have the figures on the front page, but Mazdamundi can spawn a million skinks a turn if you assign him to that, to give an example.

I think we could do that now.
Mag 4 Rituals are stuff like just straight-up making Ulthuan sink under the waves instead of breaking off pieces of the continent like you can do at mag 3.
 
But only under controlled circumstances, and if it's got a high risk of disaster to go much further than that then I'm all for dropping it.

There soul is the only thing interesting about them and that doesn't care how many bodies they have. We could easily kill all but three which would be locked and sealed away in a vault somewhere and still have all the interesting research projects available.
 
So Dino's do get the experience buff and immorti-life. Just that they don't scale AS crazily as lizardmen. Awesome

@Xantalos is freeing a few slann from the mind fog some mind boggiling challenge? Considering Maz can do this himself and in this case he'd be supported by other slann?

@Fezzes @Nix's Warden this should settle the start now or start later matter. The goal is to chip away at it not risk all of our slanns minds receiving permanent damage, one slann does exactly the option of ripping slann away from the fog with regularity.
 
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@Fezzes @Nix's Warden this should settle the start now or start later matter. The goal is to chip away at it not risk all of our slanns minds receiving permanent damage, one slann does exactly the option of ripping slann away from the fog with regularity.

Exactly! But still on the matter of the Parasite, I don't trust it...frankly the prophecy was just icing on the cake as while it seems to be a sentient (not a true Sapient) I remember that part of it said that the garden will rage once it finds out about its purpose or something akin to that. Plus it was Rotten when Eaten...that sounds allot like what happened to our Skink when it ate the meat in the trap and was attacked by the parasites.

This started the chain reaction of them wanting the lizardmen for hosts, and considering that each lizardmen has secrets in their bio-forms as well as what probably happens if a parasite attaches the host to the oversoul and gets it consumed? that seems more akin to a morbid Daemon in the making or a possible species oversoul...kind of like the God-Emperor (throne version). Needless to say this is a very bad thing if chaos ever gets it claws on that oversoul. Probably as bad as a maiden worlds own world soul getting nomed by chaos. (probably why Daemon Worlds Exist in the first place)

But the reason I think some people are against it is because of society showing us that Parasitic species and non-parasites relations never end well. Symbiotic beings however do live but are considered to be more akin to paranoia. Plus there is the matter that trying to alter the Parasites into Symbiote's would be to much at the time when were dealing with a Ork Waagghh on our doorstep. But anyway im drifting from the main point:

My point is that the parasites had a purpose, and its become corrupted overtime. While there may be parallels to the lizardmen when the old ones made us (there is every possibility that the Eldar Gods had a hand in this worlds making...or golden age of technology humanity, ect. ect.) we were made from scratch...and had a plan for us. Yeah we were dicks before then but considering we were falling from grace because of the major chaos invasion, not to mention nowhere said that the lizardmen realized that the dwarves were living in the area that Maz raised those mountains…

Anyway I agree that some of the grim darkness needs to be banished...and that we should take care to guide races. But we also have to temper that to prevent our ambitions to being the white knights of the galaxy from blinding us to the reality of our situation...we are low on numbers, surrounded by parasites wanting our flesh (and possible adding us to their oversoul which would equally be bad), an Ork Waagghh is on the way sometime within I say around the next 5 turns if they do well and we don't pop the orks with Geo-Rituals.

The point is that I don't think it would be worth having the Parasites as part of the lizardmen collective unless its only to study the surviving samples and try to access its true secrets. Plus in the numbers that they are they could easily swarm us if we gave them a skink...I would rather not risk that happening without a Mag 3 web and a strong army protecting the cities.

I know that you will find faults in my thinking and I'm pretty sure I could find them to. But the thing is I really cant trust the parasite species on my own principles as well as the danger they present. If we had a better starting position and they hadn't tried to eat us, maybe I would have been open to guiding them to symbiotic relationship one day...but for now its too risky with what we are dealing with right now. As well as the fact that unless we figure out a way to protect the minds and souls of our species I don't trust handing anything over that requires a body and/or soul connection to another being. Plus this is 40k where hope goes to die a horrible death, (considering that one of the gods of chaos has Hope as part of its domain...yeah you can see why its not a good idea for such a thing)

Also there are rumors on the reason why the imperial grand crusade hates Xeno's is because the second legion was Eaten by the Rangdan...which resulted in the first legion going to purge them (leading to massive loss of life for the First) pretty sure the Wolves had to do the butcher work of giving their brothers the emperors peace from being mind-eaten as well as puppeted by the Rangdan while the 2nd Primarch was their toy.

Also the fact that he trusted Xeno's to such a extent shows that they could not trust them considering that the rangdan pretty much fucked over any kind of relationship with Xeno empires that the imperium could have, not to mention Xeno's having human slaves in such horrific conditions as well as fucking over humanity during the men of iron rebellion (especially the ones that humanity told to stop doing fucking evil shit or they get the big stick...well the stick is gone and they going back to doing what they were doing before!) has led to the emperor pretty much deciding that only humanity had the right to the galaxy.

-Note: the emperor has lived a fuck-ton long time...and has defended humanity from COSTANT xeno invasions and other horrific things until it wasn't viable for him to do so alone, so he probably kept to the shadows and moved things along like a chess-master to guide humanity to the heights of which had them sign a peace treaty with fucking ORKS of all beings along with The Eldar Empire!

Anyway again sorry for the rant, but you have to understand my point is that alien races tend to be more assholish and evil in nature since the fall of the eldar empire as well as fucking everything up even WORSE when the fourth was born in the warp.

The best way to protect young races is to expand into space as fast as possible and grow the web until we can be sure we can create a federation under our guidance. that's probably the only way I would support such a thing considering were the best chance this galaxy now has to not have KRORK ravage it, Chaos ruin everything, Eldar Fucking Everyone Over, or other horrible, horrible, horrible nasty things happening to it. (like seriously, what has the milky way galaxy done to reality to deserve the hell it has become!?!)

Again back to the parasites, the parasites just aren't worth the effort in my opinion...unless you want them in zoo's which I can tolerate as they would be stasis vaults and probably landed on some forgotten world and turned it into slow advancement into sapience under our watch and care to become symbiotic rather then parasites. that's the only way I can see they be any kind of worth. Again the prophecy led to the final nail in my opinion of the parasites coffin...right now they are in the "Useful against our foes until our Foes are dead...then must be purged and the surviving samples kept in stasis until the Slann decide on what to do with them".

Too dangerous to have around, because parasite species? That's like trying to turn Xenomorphs into Bio-weapons...and how many times has this been successful without backfire? Or when Kryptman set the Orks and Nids against each other...slowly creating the New Devourer? Or how about the Thing? ect. ect…again parasite's do NOT have the best reputation with me period. I can respect you wanting to make them better, but I feel its too much of a risk with too little reward down the line as we would phase them out eventually.
 
@Xantalos is freeing a few slann from the mind fog some mind boggiling challenge? Considering Maz can do this himself and in this case he'd be supported by other slann?
Freeing a few slann,say 5 or so 5th gens to take as a 'few', isn't that big of a deal. Each slann assigned to dispelling the thing knocks down the percentage on it by a certain amount, which translates into more slann. Where the trouble comes in is that if this pressure isn't consistently applied, the fog will gradually regenerate back to full 'health', as it were.
 
Freeing a few slann,say 5 or so 5th gens to take as a 'few', isn't that big of a deal. Each slann assigned to dispelling the thing knocks down the percentage on it by a certain amount, which translates into more slann. Where the trouble comes in is that if this pressure isn't consistently applied, the fog will gradually regenerate back to full 'health', as it were.

okay that means we need to keep the pressure up until we can smack that bastard down. I would rather empower Sotek or create another God from its remains...maybe something for protection of the dead and magic use? Something to govern the Winds of Magic we use, which could also be for knowledge and the Geomantic web. A guide possibly?

what do you guys think our next Delfic being should be like?
 
[X] Plan Dispelling and Turtling
Ethics of Parasites aside, setting up another city and dispelling is good for snowballing. Not sure if exponential growth is the best option, but it should be useful for this turn. Dispelling is the best thing other than forging districts we can do right now.
 
dangit I had a long thought over this and debated...

[X] Plan Stay On Target, Stay On Target

seems like the better idea for now, even if we don't get the number of 3rd gen guys, the number of 4th and 5th could rise next turn and I'm willing to gamble this. Still get the forges for our cities next turn though which will be useful when we get down to it eventually really go at it!
 
Why do you think we would need more than 5 Slann to make guns? They arent that complicated, even Orks can make them.
Orks cheat sometimes.
I'm unsure about hitting the Fog now.
We've maxed out our reasearch on it, so we'll make progress regardless. The sooner we start whittling away at it the sooner we can have more slann for all the reasearch goodies. Mag 3 will take a while. The least we can do is hit it damn near every turn with a geomantic ritual.
 
Right. I'm of the opinion that knocking down the Mind Fog is of the utmost priority right now. For all that not doing other things will mean more stuff to do in the short term, in the medium and long term more Slann will benefit us hugely.

With the Slann, our ability to snowball hugely increases. We have it confirmed on how we can dispel, and frankly waiting until next turn in hopes we have better Slann numbers is just not in the table between the possibility we don't and the length of time OOC.

The main risk isn't having so many under its thrall, it's letting it have time to regenerate. And (this is a guess, please feel free to clarify @Xantalos ) I have a feeling that unlike a one time hit, having the Serpent God take on a hated Daemon might well extend into future turns-for why would Sotek leave its prey to live?

We cannot leave ourselves any bit crippled for any longer and must put forth the effort.




[X] Plan The Serpent and the Slann
-Found New City/Improve New City/Purge The Parasite: 1 Hexoatl Action, 1 Itza action, 2 Xlanhuapec, 2 Tlaxtlan Actions, Awanabil'tat, Kroq-Gar, Tiqtak'to, Chakax
-Perform Geomantic Ritual, Magnitude 3, Targeting The Mind Fog: Mazdamundi
-Dispel The Mind Fog, Targeting the 5th Generation Slann: Five 3rd Generation Slann, Eighteen 4th Generation Slann, Fourteen 5th Generation Slann.
-Mind Fog: Alternate Solutions, Empelling Sotek to fight the Mind Fog: Ten 5th Generation Slann
-Expand Sotek's Cult: Teninhuan, 1 Itza Action, 1 Hexoatl Action






We need city actions to spread the influence of Sotek, so Awanabil'tat still has a place in taking over one city action for the new city. Itza and Hexoatl are the largest cities in population and will hopefully get the most out of such. As it is Easy, like the Tablet of Sotek,Ten 5th Gens should be enough (@Xantalos ?) while everything else goes into Dispelling. Sotek for occupying the Mind Fog while Lord Mazdamundi takes advantage of its preoccupation to smash it, and every other Slann on Dispelling. Lizardmen civilization lives and dies with the Slann, it's time we remind the galaxy that.

Meanwhile, there is no reason not to expand the Web and our civilization.
Adhoc vote count started by EVA-Saiyajin on Nov 12, 2018 at 6:24 PM, finished with 4057 posts and 39 votes.

  • [X] Plan Dispelling and Turtling
    [X] Plan The Serpent and the Slann
    [X] Plan Waiting with Cold Blood
    -[X] Improve Xlanhuapec to Level 3: 2 Xlanhuapec, 1 Tlaxtlan
    -[X] Purge the Parasite, Itza and Xlanhuapec: 1 Tlaxtlan, 1 Itza, Kroq-gar, Tiqtak'to, Chakax
    -[X] Behead the Beast: 2 Hexoatl, 1 Itza
    -[X] Perform Geomantic Ritual, Magnitude 3, Targeting The Mind Fog: Mazdamundi
    -[X] Dispel The Mind Fog, Targeting the 5th Generation Slann: Five 3rd Generation Slann, Eighteen 4th Generation Slann, Three 5th Generation Slann.
    -[X] Examine Tablets of the Old Ones, Forging Districts: Twenty One 5th Generation Slann, Teninhuan, Awanabil'tat.
    [X] Plan Stay On Target, Stay On Target
    -[X] Found New City/Improve City - 2 Itza Actions, 2 Xlanhuapec Actions, 2 Tlaxtlan Actions
    -[X] Exploit the Jungle (Looking for that pseudo-dragon species we encountered, or any other useful flying unit.) - 2 Hexoatl Actions, Tiktaq'to, Chakax, Kroq-Gar
    -[X] Expand Sotek's Cult - Teninhuan
    -[X] Mind Fog: Alternate Solutions (Sotek, can't think of any other possible ideas) - Mazdamundi, 3 Third Gen Slann, 11 Fourth Gen Slann
    -[X] Search Relic Vaults (Ranged Weapons) - 2 Third Generation Slann
    -[X] Scry and Spy, Ork Edition (The Meks) - 6 Fourth Generation Slann
    -[X] Scry and Spy, Ork Edition (The Warboss) - 1 Fourth Generation Slann
    -[X] Slann Spawning Service (Chameleon Skinks) - 1 Fifth Generation Slann
    -[X] Examine Tablets of the Old Ones (Forging Districts) - 23 Fifth Generation Slann, Awanabil'tat
    [X] Plan Dispelling and Turtling v2.0
    [X] Plan Dispelling and Turtlin
    [X] Plan Waste not want not
    [X] Plan Dispelling and Turtling v2.0
 
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Phone posting before bed but that's bullshit. What are we supposed to just let the fog keep infecting us until we get lucky and roll 100+ 5th Gens again? Fuck that. We have enough power to attempt a dispel,it doesn't matter that it will be tough, it HAS to be done, and the more Slann we free the faster it will go.

You think five 3rd Gens and a bunch of other Slann won't do much? I think it will do plenty and your just unwilling to actually put in the time and effort to get the job done.
No that isnt what he is saying at all. Stop taking other peoples posts to the extreme end and then attacking that Nix. Its rude.

What he is saying is that if we want the best chances of a success, we should wait until we have a few more Slann free of the fog, because right now we are trying to fight the fog when it is strong. You dont want to fight the enemy when it is strong though, but when it is weak. If we wait for a better roll for awakened slann, the fog will be weaker, and easier pickings, and more of a guarantee of success, rather than risk even more of our slann falling to the fog.

Exactly! But still on the matter of the Parasite, I don't trust it...frankly the prophecy was just icing on the cake as while it seems to be a sentient (not a true Sapient) I remember that part of it said that the garden will rage once it finds out about its purpose or something akin to that. Plus it was Rotten when Eaten...that sounds allot like what happened to our Skink when it ate the meat in the trap and was attacked by the parasites.

This started the chain reaction of them wanting the lizardmen for hosts, and considering that each lizardmen has secrets in their bio-forms as well as what probably happens if a parasite attaches the host to the oversoul and gets it consumed? that seems more akin to a morbid Daemon in the making or a possible species oversoul...kind of like the God-Emperor (throne version). Needless to say this is a very bad thing if chaos ever gets it claws on that oversoul. Probably as bad as a maiden worlds own world soul getting nomed by chaos. (probably why Daemon Worlds Exist in the first place)

But the reason I think some people are against it is because of society showing us that Parasitic species and non-parasites relations never end well. Symbiotic beings however do live but are considered to be more akin to paranoia. Plus there is the matter that trying to alter the Parasites into Symbiote's would be to much at the time when were dealing with a Ork Waagghh on our doorstep. But anyway im drifting from the main point:

My point is that the parasites had a purpose, and its become corrupted overtime. While there may be parallels to the lizardmen when the old ones made us (there is every possibility that the Eldar Gods had a hand in this worlds making...or golden age of technology humanity, ect. ect.) we were made from scratch...and had a plan for us. Yeah we were dicks before then but considering we were falling from grace because of the major chaos invasion, not to mention nowhere said that the lizardmen realized that the dwarves were living in the area that Maz raised those mountains…

Anyway I agree that some of the grim darkness needs to be banished...and that we should take care to guide races. But we also have to temper that to prevent our ambitions to being the white knights of the galaxy from blinding us to the reality of our situation...we are low on numbers, surrounded by parasites wanting our flesh (and possible adding us to their oversoul which would equally be bad), an Ork Waagghh is on the way sometime within I say around the next 5 turns if they do well and we don't pop the orks with Geo-Rituals.

The point is that I don't think it would be worth having the Parasites as part of the lizardmen collective unless its only to study the surviving samples and try to access its true secrets. Plus in the numbers that they are they could easily swarm us if we gave them a skink...I would rather not risk that happening without a Mag 3 web and a strong army protecting the cities.

I know that you will find faults in my thinking and I'm pretty sure I could find them to. But the thing is I really cant trust the parasite species on my own principles as well as the danger they present. If we had a better starting position and they hadn't tried to eat us, maybe I would have been open to guiding them to symbiotic relationship one day...but for now its too risky with what we are dealing with right now. As well as the fact that unless we figure out a way to protect the minds and souls of our species I don't trust handing anything over that requires a body and/or soul connection to another being. Plus this is 40k where hope goes to die a horrible death, (considering that one of the gods of chaos has Hope as part of its domain...yeah you can see why its not a good idea for such a thing)

Also there are rumors on the reason why the imperial grand crusade hates Xeno's is because the second legion was Eaten by the Rangdan...which resulted in the first legion going to purge them (leading to massive loss of life for the First) pretty sure the Wolves had to do the butcher work of giving their brothers the emperors peace from being mind-eaten as well as puppeted by the Rangdan while the 2nd Primarch was their toy.

Also the fact that he trusted Xeno's to such a extent shows that they could not trust them considering that the rangdan pretty much fucked over any kind of relationship with Xeno empires that the imperium could have, not to mention Xeno's having human slaves in such horrific conditions as well as fucking over humanity during the men of iron rebellion (especially the ones that humanity told to stop doing fucking evil shit or they get the big stick...well the stick is gone and they going back to doing what they were doing before!) has led to the emperor pretty much deciding that only humanity had the right to the galaxy.

-Note: the emperor has lived a fuck-ton long time...and has defended humanity from COSTANT xeno invasions and other horrific things until it wasn't viable for him to do so alone, so he probably kept to the shadows and moved things along like a chess-master to guide humanity to the heights of which had them sign a peace treaty with fucking ORKS of all beings along with The Eldar Empire!

Anyway again sorry for the rant, but you have to understand my point is that alien races tend to be more assholish and evil in nature since the fall of the eldar empire as well as fucking everything up even WORSE when the fourth was born in the warp.

The best way to protect young races is to expand into space as fast as possible and grow the web until we can be sure we can create a federation under our guidance. that's probably the only way I would support such a thing considering were the best chance this galaxy now has to not have KRORK ravage it, Chaos ruin everything, Eldar Fucking Everyone Over, or other horrible, horrible, horrible nasty things happening to it. (like seriously, what has the milky way galaxy done to reality to deserve the hell it has become!?!)

Again back to the parasites, the parasites just aren't worth the effort in my opinion...unless you want them in zoo's which I can tolerate as they would be stasis vaults and probably landed on some forgotten world and turned it into slow advancement into sapience under our watch and care to become symbiotic rather then parasites. that's the only way I can see they be any kind of worth. Again the prophecy led to the final nail in my opinion of the parasites coffin...right now they are in the "Useful against our foes until our Foes are dead...then must be purged and the surviving samples kept in stasis until the Slann decide on what to do with them".

Too dangerous to have around, because parasite species? That's like trying to turn Xenomorphs into Bio-weapons...and how many times has this been successful without backfire? Or when Kryptman set the Orks and Nids against each other...slowly creating the New Devourer? Or how about the Thing? ect. ect…again parasite's do NOT have the best reputation with me period. I can respect you wanting to make them better, but I feel its too much of a risk with too little reward down the line as we would phase them out eventually.

We arent wasting actions though, we are just talking to them. How many actions would we need to expend exterminating them from the jungle? How are we certain we would kill them all with a single spell? Or that a geomantic ritual would even work in the way you describe? The Slann never cast such a ritual to kill all the Chaos tainted things on the planet after all. If the Ayacmanik realize what we are about, they will fight us at least as viciously as they are fighting the Orks. Why wouldnt they, we are trying to kill them! It is the prerogative and desire of a life form to want to live. To be able to live! If someone showed up and told me that the fact that I ate meat to sustain myself, means that I didn't deserve to be allowed to live, I would certainly fight back!

During the course of our game, we will run into hostile alien races. Some of them will move to attack us on sight. This does not mean that we should do to them likewise. This is especially so, if we are considering the fact that we might have a strength disparity against them. There is the Sentinelese for example, they regularly attack India and kill anyone who steps on their island. If this were normally the case with anyone else, India would be in their right to invade. They don't however, because they dont have to.

This is the approach I am using. The Ayacmanik were here first, they attacked us because they either thought we were more Orks, or did not realize we were people. I mean, would it be any worse if they were a tribe of Cavemen, and slaughtered our Skink and put him on a spit to eat? Just because our relationship begins with hostility does not mean that that is how it should stay.

We arent handing over anything to the Ayacmanik, I dont want to hand them anything of ours, no skinks, no saurus, it goes against my own beliefs. I instead want to take stock of the species under their control, maybe see if there are any other sentient species in there. If there are, they should die. No species should have its body and mind taken from it by force.

If not, maybe there is still hope. Maybe we can make this work.

For now, I agree. In the current time, we need to get ourselves established. We cant keep doing what we want to do if we all die after all. It is most important that we get our own house in order, before we start dealing with other threats.

[X] Plan The Serpent and the Slann
 
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There soul is the only thing interesting about them and that doesn't care how many bodies they have. We could easily kill all but three which would be locked and sealed away in a vault somewhere and still have all the interesting research projects available.
That's an option for if things start getting out of hand, yes. I'd still like to give communicating with them a go. If we can figure out a way to work with them peacefully, it will mean we don't have to expend all that effort and all those troops on wiping them out.

what do you guys think our next Delfic being should be like?
Not going to lie, I want a T-Rex god.

Orks cheat sometimes.

We've maxed out our reasearch on it, so we'll make progress regardless. The sooner we start whittling away at it the sooner we can have more slann for all the reasearch goodies. Mag 3 will take a while. The least we can do is hit it damn near every turn with a geomantic ritual.
Yeah, Ork stuff only works because they believe hard enough that it does. On the other hand, these are Slann we're talking about, and they have ten years. I reckon they could figure out the psychic phenomenon and how it works in that time. Slann are bullshit.

I'm not contesting that we'll make progress. There definitely will be progress. I just feel like we'd be better served waiting on making a first push, because we'll probably get proportionately better results when the creature is weaker, so throwing ourselves at it right now is a bit of a waste of Slann actions. I'm also not up for slamming it with Geomantic rituals every turn. Only Mazdamundi can do that right now, investing him into a Geomantic Ritual every turn feels a bit wasteful. I'm definitely up for hitting it every turn once we've got the ball rolling, though. I just want to give that ball as big a first kick as possible.

@Xantalos when you have the time, could you math out how many 5th Gen Slann would be freed in my plan? Please and thank you.
I don't think we have any way of knowing that ahead of time. We don't know how strong it is, we just know what it is. I think after we've pummeled it for a turn, we'll be able to get a decent estimate, and with further data points of it at varying strengths get a clearer picture. That said, I'm not the GM, so it's possible I'm wrong.
 
[X] Plan The Serpent and the Slann

This plan maximises our efforts to fuck over the mind fog. Slann are the guiding will of the Old One's and without them we are simply a self replicating swarm of lizards.
 
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