Voting is open
Because we go info this turn they only advanced 50 milies this turn? Like I get wanting to be concerned, but the WAAAAGH! won't be gaining 1,500 Milies in a single turn, and if the Mek Project is completed and more orks start coming over, we can just use a Geomantic Ritual to deal with the horde, the transport, or just that entire strech of coastline.

I'm really not getting your thought process here. We aren't in immediate danger, the Parasites are holding strong, and even if they get a bad roll, the orks won't suddenly be at our gates.

Even assuming that did happen, we could just assassinate the Warboss, and Georitual the rest of the horde.

So...yeah. Not getting your big rush. Heck your assuming 5 Slann will be enough to actually complete Ork Weapon Research in the first place.
Well, to be honest to @jwolfe_beta we dont actually know the Ayacmaniks situation. If I were completely honest, it is entirely possible that they are about to throw their last heavy hitters at the Orks and then their frontline completely collapses. To put on my OOC hat for a bit, I dont think Xantalos would do that to us, but we dont know what their situation is right now. That being said, thats part of the reason I dont want to poke them right now, and would rather focus on getting our tech base set up. Everything appears fine the way it is, we have no reason nor rush to change things just yet.

Lets get set up first before we go making sweeping changes.

EDIT: Besides which, the Orks are hardy beasts. A geomantic ritual probably wouldnt be enough to just take them out. The reason that it fucked the Dwarves over so badly was that they were underground. But the Orks thrive on worlds like Armageddon, which is a warblasted hellscape, and routinely crash their ships in to planets as a means of making planetfall. Roks are a known Ork landing vessel after all, and its literally a hollowed out asteroid with engines.
 
Last edited:
The creature's fight against the Orks was going ... if not well, then not poorly.

As more and more boyz sailed to shore, the Ayacmanik fought them with more and more of their exotic, formidable bodies that had taken time to relocate to the battleground. This the slann had told him, for they were keeping close tabs upon the direction of the battle.

Their technology caste was still working on their concerted project, which seemed to be beginning to take shape as the orks dragged masses of metal towards the sparking, chaotic work site.

but the parasites are resisting the ork offensive, being pushed only 50 miles south. The Meks are continuing to build their project.

So yeah, it's basically a complete deadlock on the actual warfront, and the Project is 'beginning' to take shape, which means it's still awhile from completion.

They can keep while we get Forging Districts online, not to mention if we DID research Guns this turn, which is very unlikely with only 5 Slann, we couldn't even MAKE any without a Forging District.

There's no need to rush.
 
Or view it as a built in feature of a 'rush job' to make the Orc's less dangerous if their creators aren't around to rein them in.
To be fair, it wouldnt be the worst thing that the Old Ones ever created. The Orks didnt leave the eye of terror behind them. Heheheh.

So yeah, it's basically a complete deadlock on the actual warfront, and the Project is 'beginning' to take shape, which means it's still awhile from completion.

They can keep while we get Forging Districts online, not to mention if we DID research Guns this turn, which is very unlikely with only 5 Slann, we couldn't even MAKE any without a Forging District.

There's no need to rush.
Why do you think we would need more than 5 Slann to make guns? They arent that complicated, even Orks can make them.
 
Last edited:
Because we go info this turn they only advanced 50 milies this turn? Like I get wanting to be concerned, but the WAAAAGH! won't be gaining 1,500 Milies in a single turn, and if the Mek Project is completed and more orks start coming over, we can just use a Geomantic Ritual to deal with the horde, the transport, or just that entire strech of coastline.

I'm really not getting your thought process here. We aren't in immediate danger, the Parasites are holding strong, and even if they get a bad roll, the orks won't suddenly be at our gates.

Even assuming that did happen, we could just assassinate the Warboss, and Georitual the rest of the horde.

So...yeah. Not getting your big rush. Heck your assuming 5 Slann will be enough to actually complete Ork Weapon Research in the first place.
Because Orks as a whole escalate in an exponential fashion, be it from fighting into tough opponent, victories in battle, or both. They aren't going to stop fighting the parasite and will only get stronger because of it. On top of that, they'll only continue teching up/getting tougher etc as time goes on. Meanwhile the parasite will slowly be running out of host bodies meaning over time it will be able to put up less and less of a fight against the Orks.

Even if we pop a top tier Geo-ritual, I am not confident we'll get them all. And at that point they'll know that there is an even better fight on the planet (the amount of energy we use will probably be a massive shining beacon yelling "Here we are!" to any Wyrdboy) and will vector towards us. And then we'd have to keep blasting off rituals to keep them away since our mundane forces can't fight them.

I would much rather we get at least some basic weaponry/technology before the Orks become even the faintest bit aware of our presence.
 
Here is an alternate plan, since I don't like the idea of making a new city at the moment.

[X] Plan Waiting with Cold Blood
-[X] Improve Xlanhuapec to Level 3: 2 Xlanhuapec, 1 Tlaxtlan
-[X] Purge the Parasite, Itza and Xlanhuapec: 1 Tlaxtlan, 1 Itza, Kroq-gar, Tiqtak'to, Chakax
-[X] Behead the Beast: 2 Hexoatl, 1 Itza
-[X] Perform Geomantic Ritual, Magnitude 3, Targeting The Mind Fog: Mazdamundi
-[X] Dispel The Mind Fog, Targeting the 5th Generation Slann: Five 3rd Generation Slann, Eighteen 4th Generation Slann, Three 5th Generation Slann.
-[X] Examine Tablets of the Old Ones, Forging Districts: Twenty One 5th Generation Slann, Teninhuan, Awanabil'tat.


I moved some stuff around, because I want to be especially turtly right now. Xlanhuapec is our only level 2 city at the moment, and thus presents a vulnerability in our defensive line, even with having set up fortifications in the jungle. It will benefit defensively from being pushed to level 3.

Furthermore I decided to try and test the theory of EVA's, that of the Aya pulling from our cities, by cleaning up the cities with the smallest concentrations and thus leaving the Hexoatl Aya to be siphoned from by the actions of the Aya themselves. To this end I have also dedicated our most combative Heroes to assist in the endeavor.

This has synergy with the next option, assassinating the Warboss. Killing him will cause his army to do a few things all at once; first is fight less effectively overall without the Warboss's coordinating presence in the WAAAGH!! field. Second is they will break up and anchor around the closest nob's creating a fracturing mass of Ork flesh which the Aya will have to maneuver to deal with. Because they will have to maneuver to deal with it, they will be very incentivized to pull more Aya forces in to deal with this development. Third is that with the death of the Warboss, the Mek's project will be hindered, for a couple of reasons; First is that the Mek's themselves will become more disorganized, second is that their non-Mek assistants and meat will become excessively chaotic and damage what they are working on, and third the army has a high chance of collapsing on them and damaging the project when pressured by the Aya.

Thus it is an action that buys us a meaningful amount of time and covers our own butts while we get busy actually becoming free of the Mind Fog. Also, if something does come up unexpectedly on the military front, our most combative heroes are near our most vulnerable city and we are also performing military action near there.

I do not want to build a new city until we get forging districts online, because one the one hand we have to put them in all of our current cities which takes time and if we build a new city before the districts are fully researched then we will have to put them in that one as well. Instead of it being automatic.
 
Last edited:
Here is an alternate plan, since I don't like the idea of making a new city at the moment.

[X] Plan Waiting with Cold Blood
-[X] Improve Xlanhuapec to Level 3: 2 Xlanhuapec, 1 Tlaxtlan
-[X] Purge the Parasite, Itza and Xlanhuapec: 1 Tlaxtlan, 1 Itza, Kroq-gar, Tiqtak'to, Chakax
-[X] Behead the Beast: 2 Hexoatl, 1 Itza
-[X] Perform Geomantic Ritual, Magnitude 3, Targeting The Mind Fog: Mazdamundi
-[X] Dispel The Mind Fog, Targeting the 5th Generation Slann: Five 3rd Generation Slann, Eighteen 4th Generation Slann, Three 5th Generation Slann.
-[X] Examine Tablets of the Old Ones, Forging Districts: Twenty One 5th Generation Slann, Teninhuan, Awanabil'tat.


I moved some stuff around, because I want to be especially turtly right now. Xlanhuapec is our only level 2 city at the moment, and thus presents a vulnerability in our defensive line, even with having set up fortifications in the jungle. It will benefit defensively from being pushed to level 3.

Furthermore I decided to try and test the theory of EVA's, that of the Aya pulling from our cities, by cleaning up the cities with the smallest concentrations and thus leaving the Hexoatl Aya to be siphoned from by the actions of the Aya themselves. To this end I have also dedicated our most combative Heroes to assist in the endeavor.

This has synergy with the next option, assassinating the Warboss. Killing him will cause his army to do a few things all at once; first is fight less effectively overall without the Warboss's coordinating presence in the WAAAGH!! field. Second is they will break up and anchor around the closest nob's creating a fracturing mass of Ork flesh which the Aya will have to maneuver to deal with. Because they will have to maneuver to deal with it, they will be very incentivized to pull more Aya forces in to deal with this development. Third is that with the death of the Warboss, the Mek's project will be hindered, for a couple of reasons; First is that the Mek's themselves will become more disorganized, second is that their non-Mek assistants and meat will become excessively chaotic and damage what they are working on, and third the army has a high chance of collapsing on them and damaging the project when pressured by the Aya.

Thus it is an action that buys us a meaningful amount of time and covers our own butts while we get busy actually becoming free of the Mind Fog. Also, if something does come up unexpectedly on the military front, our most combative heroes are near our most vulnerable city and we are also performing military action near there.

I do not want to build a new city until we get forging districts online, because one the one hand we have to put them in all of our current cities which takes time and if we build a new city before the districts are fully researched then we will have to put them in that one as well. Instead of it being automatic.
Would it perhaps be possible to put Lizardmen on the task of scrying the Orks, instead of just Slannpower @Xantalos ? They are the ones who will be building it after all.
 
Would it perhaps be possible to put Lizardmen on the task of scrying the Orks, instead of just Slannpower @Xantalos ? They are the ones who will be building it after all.
The Slann are the only ones with the power and supreme intellect to scry that far away and get results from it.

Here is an alternate plan, since I don't like the idea of making a new city at the moment.

[X] Plan Waiting with Cold Blood
-[X] Improve Xlanhuapec to Level 3: 2 Xlanhuapec, 1 Tlaxtlan
-[X] Purge the Parasite, Itza and Xlanhuapec: 1 Tlaxtlan, 1 Itza, Kroq-gar, Tiqtak'to, Chakax
-[X] Behead the Beast: 2 Hexoatl, 1 Itza
-[X] Perform Geomantic Ritual, Magnitude 3, Targeting The Mind Fog: Mazdamundi
-[X] Dispel The Mind Fog, Targeting the 5th Generation Slann: Five 3rd Generation Slann, Eighteen 4th Generation Slann, Three 5th Generation Slann.
-[X] Examine Tablets of the Old Ones, Forging Districts: Twenty One 5th Generation Slann, Teninhuan, Awanabil'tat.


I moved some stuff around, because I want to be especially turtly right now. Xlanhuapec is our only level 2 city at the moment, and thus presents a vulnerability in our defensive line, even with having set up fortifications in the jungle. It will benefit defensively from being pushed to level 3.

Furthermore I decided to try and test the theory of EVA's, that of the Aya pulling from our cities, by cleaning up the cities with the smallest concentrations and thus leaving the Hexoatl Aya to be siphoned from by the actions of the Aya themselves. To this end I have also dedicated our most combative Heroes to assist in the endeavor.

This has synergy with the next option, assassinating the Warboss. Killing him will cause his army to do a few things all at once; first is fight less effectively overall without the Warboss's coordinating presence in the WAAAGH!! field. Second is they will break up and anchor around the closest nob's creating a fracturing mass of Ork flesh which the Aya will have to maneuver to deal with. Because they will have to maneuver to deal with it, they will be very incentivized to pull more Aya forces in to deal with this development. Third is that with the death of the Warboss, the Mek's project will be hindered, for a couple of reasons; First is that the Mek's themselves will become more disorganized, second is that their non-Mek assistants and meat will become excessively chaotic and damage what they are working on, and third the army has a high chance of collapsing on them and damaging the project when pressured by the Aya.

Thus it is an action that buys us a meaningful amount of time and covers our own butts while we get busy actually becoming free of the Mind Fog. Also, if something does come up unexpectedly on the military front, our most combative heroes are near our most vulnerable city and we are also performing military action near there.

I do not want to build a new city until we get forging districts online, because one the one hand we have to put them in all of our current cities which takes time and if we build a new city before the districts are fully researched then we will have to put them in that one as well. Instead of it being automatic.
You'd probably want Kroq-Gar on killing the Warboss.
 
The Slann are the only ones with the power and supreme intellect to scry that far away and get results from it.


You'd probably want Kroq-Gar on killing the Warboss.
[X] Plan Waiting with Cold Blood

I like this one better, having read through the logic behind it.
I did consider Kroq-Gar on that, but I do also have a balancing act where I am somewhat interested in being as safe as possible with the clearing when I have only two city actions devoted to it. And yeah, the Chameleon Skink thing isn't really his balliwick.

Now in another topic, I did consider putting one 5th gen down in the Relic Vaults to search for Ranged Weapons by pulling one away from Forging districts. I thought about it though and concluded the little toad mage wouldn't get much out of the massive expanse of stuff down there even with a theoretical army of skink helpers so I decided to just nix that one.

But I am interested what other people would think about it.
Adhoc vote count started by BungieONI on Nov 11, 2018 at 7:33 PM, finished with 3939 posts and 13 votes.

  • [X] Plan Dispelling and Turtling
    [X] Plan Waiting with Cold Blood
    -[X] Improve Xlanhuapec to Level 3: 2 Xlanhuapec, 1 Tlaxtlan
    -[X] Purge the Parasite, Itza and Xlanhuapec: 1 Tlaxtlan, 1 Itza, Kroq-gar, Tiqtak'to, Chakax
    -[X] Behead the Beast: 2 Hexoatl, 1 Itza
    -[X] Perform Geomantic Ritual, Magnitude 3, Targeting The Mind Fog: Mazdamundi
    -[X] Dispel The Mind Fog, Targeting the 5th Generation Slann: Five 3rd Generation Slann, Eighteen 4th Generation Slann, Three 5th Generation Slann.
    -[X] Examine Tablets of the Old Ones, Forging Districts: Twenty One 5th Generation Slann, Teninhuan, Awanabil'tat.
    [X] Plan Dispelling and Turtling v2.0
    [X] Plan Waste not want not
 
[X] Plan Waiting with Cold Blood

Speaking of Chameleon Skinks, what is the ratio of them to normal Skinks during spawning?
 
I feel that getting rid of the Mind Fog is top priority right now, and am mainly waiting to see what @Xantalos says is the requirements to send Sotek against it, serving as the main attention-getter and giving Mazdamundi the opening to smash him with the ritual. If such is possible, I like to think that the cumulative effect of a greater assault on the Mind Fog will more than make up for the two less Fifth Gen needed to replace Teninhuan in the Forging District, and thus taken from Dispelling.
 
[X] Plan Dispelling and Turtling

Old ones save these assholes once we start teaching up, designing better lizard men, And spawning slann and exotic Dino's....

@Xantalos does including Dino's in spawning give them the immortal and time=experience buff?

Anywho we need to keep slapping the mind fog because a few straight turns of this should seriously start to hamper it.
 
[X] Plan Dispelling and Turtling

Old ones save these assholes once we start teaching up, designing better lizard men, And spawning slann and exotic Dino's....

@Xantalos does including Dino's in spawning give them the immortal and time=experience buff?

Anywho we need to keep slapping the mind fog because a few straight turns of this should seriously start to hamper it.
Don't know about Time=Experience but it does make them immortal yeah.

A few straight turns of this should put it down for good.
 
I want the orks to tie up the Aya as long as possible but we need to be ready to hit the orks if they start gaining too much ground is how I think we should view things.
Adhoc vote count started by Void Stalker on Nov 11, 2018 at 8:16 PM, finished with 97 posts and 16 votes.

  • [X] Plan Dispelling and Turtling
    [X] Plan Waiting with Cold Blood
    -[X] Improve Xlanhuapec to Level 3: 2 Xlanhuapec, 1 Tlaxtlan
    -[X] Purge the Parasite, Itza and Xlanhuapec: 1 Tlaxtlan, 1 Itza, Kroq-gar, Tiqtak'to, Chakax
    -[X] Behead the Beast: 2 Hexoatl, 1 Itza
    -[X] Perform Geomantic Ritual, Magnitude 3, Targeting The Mind Fog: Mazdamundi
    -[X] Dispel The Mind Fog, Targeting the 5th Generation Slann: Five 3rd Generation Slann, Eighteen 4th Generation Slann, Three 5th Generation Slann.
    -[X] Examine Tablets of the Old Ones, Forging Districts: Twenty One 5th Generation Slann, Teninhuan, Awanabil'tat.
    [X] Plan Dispelling and Turtling v2.0
    [X] Plan Waste not want not
    [X] Plan Dispelling and Turtling v2.0
 
I want the orks to tie up the Aya as long as possible but we need to be ready to hit the orks if they start gaining too much ground is how I think we should view things.
Well yeah, that's why I think it's a major mistake to assassinate the Warboss right now, since that's going to leave the Orks easy pickings for the bugs. They advanced 50 milies out of a total of 2000 needed to reach us this turn. It doesn't matter that Orks feed off of conflict, they won't make a large enough amount of progress without us being able to stop them with a Ritual, so it's just going to free up the bugs to turn their attention on us instead.
 
Oh and on building a new city it provides a few major benefits: 1st more city actions (2 at 2nd level), 2nd once we build enough we can increase our geomantic web to level 3 and 3rd it spawns more population for us to have available. So Plan Dispelling and Turtling is adding two actions to our pool for the next turn.
 
Also, the sooner we hit Magnitude 3, the sooner we can cast a Magnitude 4 Ritual, which will basically allows us to kill every ork on the northern continent, or every bug on the central continent, at once!

Mag 4 rituals are crazy shit.
 
Voting is open
Back
Top