Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
And had the time. That would be a big thing there.

So under this particular hypothetical our Expression tree would look like this:

Expression [some rank less than A]
Music A
Dance [some rank less than A but higher than Expression]

And we would be focused on progressing music and dance. But the only skills which we need to worry and care about are the Music and Dance specialties. The question of course is with a raw skill like Empathy, how do we specialize it? The logical answer is that we base it off of the set of choices we make in the adventure mode.

Ah, my understanding had been that our primary focus would stay at the same grade while the others were reduced. It's of course completely different if we gain a grade in our focus and don't necessarily lose a ton in the others.
I don't necessarily understand how that's consistent with our Expression derived skill grades, however, if we split the skill at the time of the Zeqing tribulation and didn't stop training them in the long time since then.
Art makes sense given that we have literally never touched it ever, but we understand the thematic qualities which touch expression. The whole idea of "Even if a cultivator has never done X task before, if they are advanced enough on their Path, they can do X task better than any mortal journeyman or master" in application.

Dance doesn't really however, if they all split at the same time. It came after we had gained reason to dance, which is PLR, which came in the last five-ish months of the year IIRC.

The way it is now kinda makes sense if they split off at different times and were caused by specific actions we took, but that should mean Art should not exist, because we never had cause to even really think about the visual medium, unless you construe PLR to cause it as well as Dance due to the colorful patterns in the mist.

A thought I had @Erebeal. I will use Expression of Past Ling Qi from like several months ago as an example. We keep the progression as is, with the first split being at the advancement from C to B. We thus presume that our overall Expression score, at the time of the split(this stipulation is important), is B. We preform the split into Music and Dance. Given that Music and Dance are specializations on Expressions, I would think that the sum of their new ranks must be B. This pushes Music a little higher than B, which makes some sense as a specialization, and puts Dance around low C.

Expression and Art are gone. If we ever take up an option for Art, we generate it out of the ether based on our Music and Dance upon investing some significant fraction of our time into taking up Art.


Still a mess and a headache in the future honestly.

The way I'm really tempted to support to fix it is have no specialties. You have Expression, and then a note of text which says "Ling Qi is specialized in Music, treat all Expression based tests which use Music as [whatever rank is appropriate at the time]."

But that's because I'm a fan of qualitative tracking.

E: Yet another option is to use the idea of "Cultivators find a Thing, and then apply that Thing everywhere." Such that when we would normally derive a subskill from Expression due to reaching a cap, we consume it with a singular skill, Music. And Music persists throughout B rank, until we get to the A rank transition and eat it with another skill, like Vocals.

This whole idea is based of metaphors like "Dance is the music of motion", "Dance is the music of the body in motion" etc etc. or "Art is the music of color."

Stuff like that. But overall I think I am around to the idea of leaving it in place for now and actually experiencing it for a time.
 
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I'll look over skill progression since it's not conveying what I want properly
You're close that's for dang sure as far as I can tell, because I can see how this would work all the way up to the end of Green for Ling Qi.
Adhoc vote count started by BungieONI on Nov 10, 2018 at 1:22 AM, finished with 510 posts and 87 votes.
 
Stuff like that. But overall I think I am around to the idea of leaving it in place for now and actually experiencing it for a time.
I'm definitely in favor of leaving it in place and experiencing it - as long as pursuing a split for Music is something we want to do under the system.
 
Skills simply need periodic resets so we stay in the D-C-B ballpark rather than creeping up to S-SS and more.

I'd argue for a Skill/Attribute level down on each cultivation level up, but it can be less often.
For example Green 4 is apparently a major milestone, so it can be used for this too.
 
Skills simply need periodic resets so we stay in the D-C-B ballpark rather than creeping up to S-SS and more.

I'd argue for a Skill/Attribute level down on each cultivation level up, but it can be less often.
For example Green 4 is apparently a major milestone, so it can be used for this too.
All this really affects is training speed and the display, though. It doesn't really have bearing on the meat of the system.
 
I think what's troubling @yrsillar , and honestly what I'm not too thrilled about, is that the 2/turn skill-stat progression just basically makes you choose the stats you want and push them using musical chairs. I think it would work better if the trainings just gave you rolls of random stats in their purview (perhaps narratively instead of mechanically random), and only the non-cultivation actions with their "Any" let you actually choose what you trained, and have that training impact how you did that action. Obviously this would get rid of the 2/turn cap since a lot would be up to randomness.

With it in this setup I see us mostly pushing the same stats and skills twice a turn over and over, with some rotation amongst the less important ones. Already we've seen how something fun but fringe like Dance ends up getting thrown to the side for more Dodge.

Also on another note I wasn't aware of how Qi was getting autoboosted up to S. I'm not sure what to do about it though since I would rather EPC successes from stealth into EPC right now than extra Qi autorolls a year from now or whatever.
 
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I think what's troubling @yrsillar , and honestly what I'm not too thrilled about, is that the 2/turn skill-stat progression just basically makes you choose the stats you want and push them using musical chairs. I think it would work better if the trainings just gave you rolls of random stats in their purview (perhaps narratively instead of mechanically random), and only the non-cultivation actions with their "Any" let you actually choose what you trained, and have that training impact how you did that action. Obviously this would get rid of the 2/turn cap since a lot would be up to randomness.

With it in this setup I see us mostly pushing the same stats and skills twice a turn over and over, with some rotation amongst the less important ones. Already we've seen how something fun but fringe like Dance ends up getting thrown to the side for more Dodge.

Also on another note I wasn't aware of how Qi was getting autoboosted up to S. I'm not sure what to do about it though since I would rather EPC successes from stealth into EPC right now than extra Qi autorolls a year from now or whatever.
honestly, im not sure that this is necessarily a bad thing. Any quest that involves training kinda requires us to choose what we train. I don't think its a bad thing that we get to choose how to grow our character.

[X] Actual Plan Gamma
 
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-1: Negative Notice- One or more individuals within the organization have taken a disliking to you and will likely bend their resources toward damaging you.
0: Unnoticed: The organization has no significant awareness of your existence
-0.5 Indifference: The organization knows who you are, but currently considers you irrelevant.
 
So one thing I noticed while trawling through all the changes is that Zhengui's final attack seems to have gotten a large buff. It's A attack and "tears through defenses." Rebirth Inferno seems to have gotten the teeth it always deserved.
 
[X] Actual Plan Gamma

I look at the chance of us researching new arts with undiguised horror.

Already I hear the dreaded call to arms between weapon factions, skill factions marching alongside with mirrored battle cries of how this suits Ling Qi best. Behind them, the elemental factions bicker over optimal use of bonuses vs synergy of the build. Overshadowing it all is the fighting over these new arts, as men and women choose their hills to die on and thirty pages of circular arguments passes in an hour.

Please God, no. Not like this. It's too soon.
 
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[X] Actual Plan Gamma

I look at the chance of us researching new arts with undiguised horror.

Already I hear the dreaded call to arms between weapon factions, skill factions marching alongside with mirrored battle cries of how this suits Ling Qi best. Behind them, the elemental factions bicker over optimal use of bonuses vs synergy of the build. Overshadowing it all is the fighting over these new arts, as men and women choose their hills to die on and thirty pages of circular arguments passes in an hour.

Please God, no. Not like this. It's too soon.
We are in a position where TRF, FVM, SCS, FSS all finish in Appraisal Green (Green 2), and those are our current 'core' arts. With our perception art (AM) also being mastered, this means that we are looking to be getting 5 new arts within 6 turns or so.

We need that information to be able to make such choices by then, as we literally don't have enough time otherwise. There is going to be much less drama if we actually have time to think things through and make plans on the types of arts we want through research than if we panic in 6 month and try to get Yrsillar to create 20 arts to choose from then.

This is really needed.
 
[X] Actual Plan Gamma

I look at the chance of us researching new arts with undiguised horror.

Already I hear the dreaded call to arms between weapon factions, skill factions marching alongside with mirrored battle cries of how this suits Ling Qi best. Behind them, the elemental factions bicker over optimal use of bonuses vs synergy of the build. Overshadowing it all is the fighting over these new arts, as men and women choose their hills to die on and thirty pages of circular arguments passes in an hour.

Please God, no. Not like this. It's too soon.
Oh I understand.
 
Even though Arkeus is completely right, we could discuss something else.

Zhengui. He exists. He is currently homeless. :cry:

He will be given a home. :lol

He will be given a home by bureaucratic processes. :confused:

However, it is my position that Ying, Xin, or Qingshe's cultivator partner will manipulate this process so that the living space Zhengui is assigned is... the Mystic Vale occupied by Heizui the river dragon. Only good things can come of this imminent cohabitation, and I for one am excited by the possibilities.
 
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Even though Arkeus is completely right, we could discuss something else.

Zhengui. He exists. He is currently homeless. :cry:

He will be given a home. :lol

He will be given a home be bureaucratic processes. :confused:

However, it is my position that Ying, Xin, or Qingshe's cultivator partner will manipulate this process so that the living space Zhengui is assigned is... the Mystic Vale occupied by Heizui the river dragon. Only good things can come of this imminent cohabitation, and I for one am excited by the possibilities.
Oh fucking god. I would bust a gut if that happened. I could see Jiao trolling us with that, or Qingshe or someone from that pack of ladies. Hah!

It'd be terrible, but also great encouragement to change our station so we can give him new place.
 
Oh fucking god. I would bust a gut if that happened. I could see Jiao trolling us with that, or Qingshe or someone from that pack of ladies. Hah!

It'd be terrible, but also great encouragement to change our station so we can give him new place.
Are you implying that Qingshe's son is anything but the best potential companion for Zhengui!?

I'm telling.
 
I thought this thread would be a lot more active even though it's only been the first update tbh.

Still, it's nice. I wasn't here during the art arguments but they sound scary - I heard a lot about Falling Stars vs the ashen steps art and I'm not sure if I'm scared or excited for the ones that will probably happen in this thread.

Already I hear the dreaded call to arms between weapon factions, skill factions marching alongside with mirrored battle cries of how this suits Ling Qi best. Behind them, the elemental factions bicker over optimal use of bonuses vs synergy of the build.
Overshadowing it all is the fighting over these new arts, as men and women choose their hills to die on and thirty pages of circular arguments passes in an hour.

Like this for example. Hard to imagine as a newbie.
 
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I thought this thread would be a lot more active even though it's only been the first update tbh.

Still, it's nice. I wasn't here during the art arguments but they sound scary - I heard a lot about Falling Stars vs the ashen steps art and I'm not sure if I'm scared or excited for the ones that will probably happen in this thread.



Like this for example. Hard to imagine as a newbie.
Its easier to understand if you've been in other quests which had a topic explode. From this I gather you haven't really been involved in quests where that happened?
 
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