On the other hand we now have the fire buff. Studying would give a 6 point special boost for a total of a 15 increase. Bringing it to a total of 202.
Now it's not exactly a case of adding special onto strength for hits, rather it would be fire burning at the special which also goes against the opponents durability at what's basically a separate resistance factor.
AP Drills plus burning fire are actually a decent combination.
Mind you shoving a hand full of fire into someone's chest is going to mess up nearly anyone. Plus the "Oh Shit" factor of potentially shoving it into someone's face.
From a purely combative perspective, this buff is at it's best against opponents with durability similar to, or under that of Verge's special stat. But against tougher opponents it really isn't as useful since they won't take that much damage from the fire.
To go a little further on this. The AP drills have two problems:
1) They are fiddly to target, either you hit straight on and tear a hole, or you hit at an angle and the drill's own rotation sends it skidding away, and the margin increases for harder armors which you actually need to push the drill through.
2) They do damage in a cylinder. A drill hit is fatal to most human scale digimon simply because Verge is huge for his bracket, but against anything as big as, or bigger than a drimogemon it'd deal horrible, but not stopping abouts of damage.
Flaming drills would assist with:
1) The flames mean that instead of doing some scrapes on an imperfect blow, it also burns. So Verge has a better middle ground between kill enemy in one hit, and doing nothing much. This is mostly good against smaller digimon where Verge finds it hard to get a clean hit.
2) The flames are NORMALLY pretty bad against armored digimon, but if you punched a hole and then pumped flames into the hole...most things are going to burn from inside out. This is good against big armored digimon, though as with all such punchups, Verge gonna get fucked up good if he does.
Summary:
-Stats - General improvement in existing Verge capabilities, but weakness/strength portion remains unchanged..
-Spell - Verge is useful in more scenarios, but hes probably only going to raise Special(which means the heals, smite and flames all go further, but nothing else).