[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)

Got to listen to the Sarge on this. We need the stats and skill more than the buff for this up coming fight.
 
[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)
 
[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)

We must live to fight another day, these people aren't our final goal.
 
Learning more magic while helpful isn't really needed here, while getting more swole and having a better grip on how to fight could tip things for us if things get messy in the rear.


[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)
 
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[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)

While having the elemental buff would be nice, I'd rather increase our skills and our defenses. Plus we';; get some bonuses to other stats too with the sparring.
 
[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)
 
[X] You'll focus on studying in whatever time you have left, after all adding that fire to your attacks should give a massive boost to your offensive capabilities. (Flame Weapon Shroud will be fully learnt)

I feel like the magic enhancement to our melee attacks will be more useful in the upcoming battle then whatever stat gains we get with our gainz reduced.

Plus I thing the fire damage will out damage the increased skill as well.
 
[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)
 
[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)
 
[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)

As much as I like magic, survival does sound more important, slightly.
 
[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)
 
[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)
 
[X] You'll focus on studying in whatever time you have left, after all adding that fire to your attacks should give a massive boost to your offensive capabilities. (Flame Weapon Shroud will be fully learnt)

Burning drills coming right up!
 
Long story short, it means "Within 15-20% of the mean value". Basically, Pipsimon had us beat in nearly every category, but it wasn't by much in several cases.
To note something, Verge could have theoretically beaten it on his own. Getting bit would hurt like heck and cause a major wounds, but leave Verge in a pretty good position to deal some pretty good damage back.

Verge would have ended up getting pretty messed up with his his healing magic he could have been able to hang on long enough to win out.

In a perfect storm scenario he could haves rammed a crusher bone down it's throat when it tried to screech, then landed a drill spin into its eye.
 
[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)​
 
[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)

Don't underestimate fighting skill.
 
[X] You'll focus on studying in whatever time you have left, after all adding that fire to your attacks should give a massive boost to your offensive capabilities. (Flame Weapon Shroud will be fully learnt)
 
So as to how much the second option would net Verge:

Fortitude Focus X2: 6 Fortitude, 1 Endurance 2 Strength
Sparring X2: 2 strength, 2 fortitude, 2 Endurance, 2 Agility

Fort a total of: 4 Strength, 8 fortitude, 3 Endurance, 2 Agility

Which when runnthrough talents and reductions would give:

5 points in Strength (bringing up to 241)
20 points of Fortitude, (but since 210 is the softcap Verge would only get 12) (Bringing it to 218)
3.75 points in Endurance (Bringing it to 206.50)
1.75 in Agility (Bringing it to 178.25)

Not to mention the 2 point skill gain bringing his general fighting ability up to 30.

It's not exactly the biggest boost, but the edge isn't bad.

===

On the other hand we now have the fire buff. Studying would give a 6 point special boost for a total of a 15 increase. Bringing it to a total of 202.

Now it's not exactly a case of adding special onto strength for hits, rather it would be fire burning at the special which also goes against the opponents durability at what's basically a separate resistance factor.

AP Drills plus burning fire are actually a decent combination.

Mind you shoving a hand full of fire into someone's chest is going to mess up nearly anyone. Plus the "Oh Shit" factor of potentially shoving it into someone's face.

From a purely combative perspective, this buff is at it's best against opponents with durability similar to, or under that of Verge's special stat. But against tougher opponents it really isn't as useful since they won't take that much damage from the fire.
 
Funny, but not likely, Gryzmon doesn't evolve into that.

The biggest multiplier is a x4, but that's generally for exceptionally powerful champions. More likely it was a x3 multiplier.

That's why so many of us want Gryzmon, he's an upper-tier physical attack focused champion; and a martial artist type to boot, which means more skill being brought in to apply to our prodigious strength. Confirmed as a x4 multiplier for strength on evolution.
x3 is the average multiplier, not a big one.
 
As a note, the beta'd version of the last update is up.
Adhoc vote count started by drexal15 on Oct 4, 2018 at 2:35 AM, finished with 24 posts and 18 votes.
 
From a purely combative perspective, this buff is at it's best against opponents with durability similar to, or under that of Verge's special stat. But against tougher opponents it really isn't as useful since they won't take that much damage from the fire.
Also obviously should be very effective against anything plant based :V

Even if its a weak fire, a flaming drill is going to be more effective than a regular drill at breaking a really really hard tree.
 
[X] You'll bear through the pain and do the training with Sergeant Scratch. It can't be that bad...Right? (Counts as 2 Sparring Sessions and 2 Fortitude Training sessions. Will bring General Fighting up to 30)
 
New
[X] You'll focus on studying in whatever time you have left, after all adding that fire to your attacks should give a massive boost to your offensive capabilities. (Flame Weapon Shroud will be fully learnt)
 
On the other hand we now have the fire buff. Studying would give a 6 point special boost for a total of a 15 increase. Bringing it to a total of 202.

Now it's not exactly a case of adding special onto strength for hits, rather it would be fire burning at the special which also goes against the opponents durability at what's basically a separate resistance factor.

AP Drills plus burning fire are actually a decent combination.

Mind you shoving a hand full of fire into someone's chest is going to mess up nearly anyone. Plus the "Oh Shit" factor of potentially shoving it into someone's face.

From a purely combative perspective, this buff is at it's best against opponents with durability similar to, or under that of Verge's special stat. But against tougher opponents it really isn't as useful since they won't take that much damage from the fire.
To go a little further on this. The AP drills have two problems:
1) They are fiddly to target, either you hit straight on and tear a hole, or you hit at an angle and the drill's own rotation sends it skidding away, and the margin increases for harder armors which you actually need to push the drill through.
2) They do damage in a cylinder. A drill hit is fatal to most human scale digimon simply because Verge is huge for his bracket, but against anything as big as, or bigger than a drimogemon it'd deal horrible, but not stopping abouts of damage.

Flaming drills would assist with:
1) The flames mean that instead of doing some scrapes on an imperfect blow, it also burns. So Verge has a better middle ground between kill enemy in one hit, and doing nothing much. This is mostly good against smaller digimon where Verge finds it hard to get a clean hit.
2) The flames are NORMALLY pretty bad against armored digimon, but if you punched a hole and then pumped flames into the hole...most things are going to burn from inside out. This is good against big armored digimon, though as with all such punchups, Verge gonna get fucked up good if he does.

Summary:
-Stats - General improvement in existing Verge capabilities, but weakness/strength portion remains unchanged..
-Spell - Verge is useful in more scenarios, but hes probably only going to raise Special(which means the heals, smite and flames all go further, but nothing else).
 
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