The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
1. a few, so far non have any real power due to an understanding of the power of numbers and the dangers of the galaxy
I dunno whether its gratifying or not to see that no matter how far humans have come there will always be idiots moaning about "MUH SOVEREIGNTY."

Janes not going on campaign anymore.
Really. Then hold that thought then.

Don't forget the benefits we get from giving her full access to our cities. It would also be an opportunity for her to save millions of lives.
Wait we've already given her access, though she may be up for the save millions of lives thing.

@Durin
1. I was checking the constitution, and I came upon this
The minimum training stadards shall be the minimum standards accepted by the Imperial Guard before the collapse of the Imperium before. This standard must be met before any ability enhancing equipment is taken into account.
What is the minimum training standards?
2. Also does Byzantium have a high judge due to being a member of the Core systems?
 
I dunno whether its gratifying or not to see that no matter how far humans have come there will always be idiots moaning about "MUH SOVEREIGNTY."


Really. Then hold that thought then.


Wait we've already given her access, though she may be up for the save millions of lives thing.

@Durin
1. I was checking the constitution, and I came upon this

What is the minimum training standards?
2. Also does Byzantium have a high judge due to being a member of the Core systems?
1. it means that all PDF and guard must ahve a skill bonus of +10 or greater
2. no
 
MMM.

I think both of these need to be changed.

I seem to recall the Guard standards having been a +50 at the time. Even the average Guard is +45 based on what the military sheet says. Regardless, I don't think any world maintains PDF standards that low at this point.

As far as the High Judges thing, their purpose is to serve as mediators when there's a legal dispute between worlds. Unless some of the colonies start griping about it, I don't think that needs any changes. Hell, I don't think we've even heard of any major legal disputes that have required their intervention.
 
@Enjou
I want to point out again that we can drastically increase Lins Research by investing a Divination into it before it ends (Durin did not specify that it needs to be done at the start).
With only a double down Lins chance is 36% only.
 
EDIT (17/3/24): Rogue Trader: Into the Storm - The Explorer's Handbook, pages 137-138

@Durin

1. Are power boards canon in Embers?
2. Do we or anyone we know (Dragon's Nest, Valinor, etc.) have one or more of them?
 
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Yes, and the rewards for that include a strong general inclination to listen to us and do us favours.

I am really hoping she says no. This isn't her fight and if she says I imagine that people are going to be bugging her all the time anytime we get invaded which she must realize. That's just being overly reliant on a person not really allied with us. It's also a collosal waste in my opinion since I really think she would be far more useful to us long term actually helping us learn new things or with developing techniques instead of having her fight our battles. Teach a man to fish afterall.
 
I am really hoping she says no. This isn't her fight and if she says I imagine that people are going to be bugging her all the time anytime we get invaded which she must realize. That's just being overly reliant on a person not really allied with us. It's also a collosal waste in my opinion since I really think she would be far more useful to us long term actually helping us learn new things or with developing techniques instead of having her fight our battles. Teach a man to fish afterall.

1: teaching us is useful, don't get me wrong. But a alpha+ pscker could turn around the entire battle and save us decades worth of repair work....not to mention millions possably even BILLIONS of lives if this goes catastrophically wrong. This means we won't be weak for said decades long period of time.

2:I don't think her teaching bonus is going to be all that big. Maybe we will see a bigger bonus, but I'm pretty sure that said pscker is very likely to be the difference between the first major lose for the trust (if we roll badly) and not losing this battle. But I don't think she is going to be teaching us anything that will be worth so much that we can't afford to have it on pause for a year or so.


admittedly, she might not agree, but it doesn't exactly take a whole lot of resources to go "hey, can you help us kill these orks? millions, possibly billions of people could die if we lose this bad enough."........no harm, no foul if she says no after all.

3:so what exactly do we lose by just ASKING? " I imagine that people are going to be bugging her all the time"....lets at least find out if it is bugging her at all before assuming that?
what if it DOESNT bug her and she WOULD have been willing? that would have been a massive waste of resources as previously mentioned.

4:trying to avoid over-reliance is only valid if learning yourself can actually make a whole lot of difference, such as how the fisherman's new ability to fish can help him feed himself much better each day. but imagine if the local pond/lake had no fish in the first place, then teaching them to fish does nothing. You would be better off just handing them a fish (from your own stockpile or something, whatever) and then moving on to something else. (IE, teaching is only better then helping if theres nothing to actually learn)

point is....
over-reliance on her technically COULD be a issue, but fighting this without her help won't let us learn to somehow fight a ork waagh without any casualty's or loses at all. we might learn a LITTLE bit, but not nearly enough to be worth it.
 
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We're not going to forget how to fight orks because we decided to bring an Alpha psyker along to fight with us. That is a silly idea.
 
**Incoming Ramble!**


Age: 75 rejuved to 25
M: 18+6=24- Elite Priamris Ophelia Jameson is a skilled officer for her age, though she should not be put in command of anything over brigade level strength.
I: 15+3=18- Elite Priamris Ophelia Jameson has a decent understanding of the more subtle aspects of life, though she has a preference to rely on brute strength over subtly.
A: 13+1=14- Elite Priamris Ophelia Jameson is a decent administrator, though by no means as gifted as her parents.
L: 18+13=31- Elite Priamris Ophelia Jameson has a very good understanding of the Warp as a result of her drive to become Avernus' first Omnimancer, which understanding the Warp from several very different perspectives.
P: 14+14=28- Elite Priamris Ophelia Jameson has a very strong will and an iron clad beleif in the Emperor and humanity as a whole.
D: 15-5=10- Elite Priamris Ophelia Jameson is able to keep her powers contained enough not to terrify all of those who interact with her, though only jut.
C: 15+15=30- Elite Priamris Ophelia Jameson's training has focused on controlling her power rather then her body, so her combat skills are average at best for an Avernite Battle Psyker.
Psychic Power: 38+6=44 (665*108=71,820)-Elite Priamris Ophelia Jameson is powerful even for a Alpha-level psyker, being over twice the power of the next most powerful psyker on Avernus.
Control: 24+10=34 Elite Priamris Ophelia Jameson is able to reliably control her powers in a combat setting, even she she uses them to their full potential.
(60/9+2=9)
Alpha-Level Psyker (37 Power, -19 Control, -8D, *108 Power Multiplier) – Ophelia is an Alpha-level psyker and very powerful even for her classification. This makes her one of the most powerful human psykers to have even a hint of stability in history.

Avernite Sanctioned Psyker (+1L, +2D, +2P, +5 Control)- As a Sanctioned Psyker, Ophelia Jameson has proven that she can control her powers and that her loyalty is to the Emperor.
Avernite Primaris Psyker (+2M, +2L, +3C, +1P, +3 Power ,+2 Control)- Ophelia Jameson is is a Primaris Psyker and has therefore shown an incredible force of will and loyalty. She is trusted to remain pure despite her massive powers and to command men at war.
Raised by Legends
(+1 to all stats, +5P, +3C, +6 Control)- Ophelia Jameson was raised from a young age by two of the greatest psykers of the Imperial Trust, with the third great spyker as a grandfather figure and Saint Lin as an great uncle. This has tught her much and allowed her to get a decent level of control over her massive power.
Skilled Omnimancer
(+2M, +2I, +6L, +6P, +3C, +3 Power, +10 Control, +20 to all psychic rolls, counts as skilled in 6 basic disciplines)- Ophelia Jameson is an Omnimancer, one of those few psykers able to use all of the disciplines with skill. This is an incredible feat of control and understanding, though her sheer power helps.
Skilled Psychic Artisan
(+3L, -1 Power, +2 Control, can create Wards and Psychic items, +10 to rolls to create Wards and Psychic items)- Ophelia Jameson is a skilled artisan, able to craft the moderate difficulty wards and psychic artefacts. Her massive power allows her to make creations on a far greater scale then most Psychic Artisans, though her lack of skill and control still limits their quality.
Avernite Elder(+4C)- Ophelia Jameson has survived several most of a century on Avernus, a feat that has developed her combat skills to a high level.
Battle Hardened (+1M, +2C, +1 Control, less likely to die)- Elite Primaris Ophelia has been tested in the bloodiest war in the history of the Imperial Trust, which has hardened her to war and death in a way that even Avernus had not.
Tamed Power
(+3 Control)- After a century of life Ophelia finally managed to tame the immense power that she can wield, allowing her to safely use it to its limits.

Here's Ophelia by comparison for those who can't find her or something. She's missing the new trait from the start called 'skilled diviner'.

Overall, she's progressing nicely with all of the wars and such. At one point I was one the fence about making her a Branch Leader because the leadership position would have forced her to learn more administration/teaching stuff rather than bettering herself. I'm going to guess that she'll need like 2 more good wars before her control is to the point being more or less equal to her power.

Ophelia giants trait Expert Diviner (+2M, +1I, +1 Control, +5 to divination rolls)-Ophelia has reached an expert level of skill with divination, making her one of the better seers on Avernus after taking into account her sheer power.

In total she should have 35 control and 44 power. Which is enough for 'reliable control in a combat setting'.
 
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At one point I was one the fence about making her a Branch Leader because the leadership position would have forced her to learn more administration/teaching stuff rather than bettering herself.
In Administration, she has 8 points more than Ridcully, 4 points more than Aria, 1 point less than Nezi, 2 less than her dad, and 5 less than her mum. She's not actually that bad for a psyker. She's only 1 point below the average if you discount Ridcully and Ophelia herself.
 
In Administration, she has 8 points more than Ridcully, 4 points more than Aria, 1 point less than Nezi, 2 less than her dad, and 5 less than her mum. She's not actually that bad for a psyker. She's only 1 point below the average if you discount Ridcully and Ophelia herself.

Yeah but instead of working on administrative tasks like Ridculy or Aria might be doing she can do what she wants as far as assignments. Which helps her more practical psyker skills. That's kinda what I meant.
 
My two cents on asking Areatha to help fight orks.
  • It it going to hurt anything? no.
  • Is it going to work? again, no. Why should she get involved in our fights, especially when we do not need her help to win and it doesn't involve Chaos?
  • Is there anything better that we could use that diplomacy action for? Yes. We could ask Areatha to help Jane deal with psykers, since we will have a lot more high powered Chaos Psykers to deal with now that the Lord of Change is no longer steeling them, and most of our army and Psykers are going to be gone. As this will not require that she leaves Avernus, and involves fighting Chaos, I think it is much more likely that she will say yes.
 
I agree that asking Areatha to help fight orks is unneeded. I also really don't want to open that can of worms.

(Hope the action fails.)
 
Besides we already have Ophelia as an Alpha Psyker. I think she alone can make things happen for us on that front.
 
I agree that asking Areatha to help fight orks is unneeded.
Unneeded is not quite correct - while victory in this war is essentially guaranteed our main goal is limiting the casualties and collateral damage, and help of Areatha could means many millions if not billions of lives saved.
Besides we already have Ophelia as an Alpha Psyker. I think she alone can make things happen for us on that front.
Comparing Ophelia to Areatha is like comparing random Helguard sergeant to Jacob - while impressive Ophelia is nowhere close.
 
Unneeded is not quite correct - while victory in this war is essentially guaranteed our main goal is limiting the casualties and collateral damage, and help of Areatha could means many millions if not billions of lives saved.

Comparing Ophelia to Areatha is like comparing random Helguard sergeant to Jacob - while impressive Ophelia is nowhere close.

Fair enough but I also just don't care for Aretha that much. Leave her and Jane in Avernus while we are gone.

Everyone else we can go and play with.
 
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