The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Ok, posting my plan.

[X] Plan Enjou T110

Munitorum
SLOT A - Year 1
-Y1: Deploy to Svartalfheim
-Y2: Readiness Training
-Y3: Readiness Training
-Y4: Readiness Training
SLOT B - Year 3
-Y3: Implement (Hellsword): Planning

Void Command
SLOT A - Year 1
-Y1: Deploy Fleet
-Y2: Readiness Training: Fleet
-Y3: Readiness Training: Fleet
-Y4: Readiness Training: Fleet

Administratum
SLOT A - Year 2
-Y2: Integrated banking Systems

Diplomacy
SLOT A - Year 1
-Y1: Make a Request (Ask if she wants to take a trip off planet to help fight the Orks)
-Y2: Persons of Interest
-Y3: Investigate Relationship (Avernus, Alfheim)
-Y4: Investigate Relationship (Avernus, Jotunheim)

Arbites
SLOT A - Year 1
-Y1: Focused Psyker Hunting
-Y2: Focused Psyker Hunting
-Y3: Focused Psyker Hunting
-Y4: Counter-Intelligence
SLOT B - Year 1
-Y1: Focused Psyker Hunting
-Y2: Focused Psyker Hunting
-Y3: Focused Psyker Hunting
-Y4: Counter-Intelligence

AdMech
SLOT A - Year 2 (Biologis)
-Y2: Tyrant Lizard Cybernetics
-- DOUBLE DOWN YEAR 2

Ministorum
SLOT A - Year 2
-Y2: Cleanse World (Heavy)
-Y4: Cleanse World (Heavy)
SLOT B - Year 4
-Y4: On Transcendent Gods
-- DOUBLE DOWN YEAR 4

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Waaagh, Where to Set Abushes and Traps [Entry point into system, landing zones, paths, etc.])
-- DOUBLE DOWN YEAR 1
-Y2: Divination: Attacks
-Y3: Greater Divination (Waaagh, Weak Points [Warbosses, Ships carrying important things, etc.])
-- DOUBLE DOWN YEAR 3
-Y4: The Defence of Svartalfheim: Battle Psykers
SLOT B - Year 2 (Aria)
-Y2: Psychic Cleansing
-Y4: Psychic Cleansing
SLOT C - Free Divination
-Y?: Greater Divination (Dark Eldar Enclaves)

Given that only some of the psykers would learn the Techbane power if we were even successful in having Aria research it, I'm going to leave her on planet cleansing duty unless more people say they want it changed.

Personal
SLOT A - Year 1
-Y1: Personal Attention: Expand (Signe's Choice) to Small Hive
-- EXPEDITE YEAR 1
SLOT B - Year 1
-Y1: Examine Svartalfheim
-Y1: Examine Svartalfheim
-Y1: Examine Svartalfheim
-Y4: The Defence of Svartalfheim: Governor Rotbart
SLOT C - Year 3
-Y3: Personal Attention: Expand (Signe's Choice) to Small Hive
-- EXPEDITE YEAR 3

I don't know which regions will need expanded Hives the most at this point, and I can't find the list of cities and their current expansion states, so just leaving it to our admin to pick the best locations.
Looks pretty good.

Few things I would like to bring up. First, I know it's a sore spot, but are we sure we want to ask the resident Alpha if she wants to come? From a strictly military standpoint I agree that she could make a huge difference against the Orks, but I worry about the potential political ramifications. We'd effectively be inviting her into another governor's turf, and she's caused some issues on Avernus, which is known to be fairly radical. Put her on a relatively conservative world like Svartalfheim... well, I don't think it's likely that she'd cause major problems, but I do think that there's a non-trivial risk that it'll result in a hit to our diplomatic standing just before a High Council meeting where we were planning on pushing some of our ideas. Hell, the only reason inviting her isn't necessarily a move that could increase our high-handed reputation is because we're officially in charge of the defenses there.

Second, maybe switch around the second world cleansing for Those in Shadows and Battle Psyker Preparations. The battle prep seems like it would have a good chance of significantly increasing the survival/vetrancy rate for our deployed psykers (even if Aria's hardly the ideal person to do it), and more psykers passing/higher degree of pass is always good. Especially if we're trying to increase the value/reputation of psykers in the Trust to add more weight to any arguments about trading for psychic stuff from the local Xenos.

Third, and only possible if you pull Aria off of world cleansing at some point, last turn we were trying to have Ridcully divine stuff to help with Lin's meditations on the divine. It seems like it might be possible for him to help out a bit here—of course, we'd need to clear it with Durin for surpassing the cap on Divination actions. As our current ones don't seem like they'd require much of a write-up I think he could be flexible.
 
Uh, "needs to be pushed past the High Council". If you know who is going to be opposed beforehand, the initial proposal can be drafted to try and alleviate their concerns beforehand.

Unless you're saying you view all sound-out actions as inherently a waste of time?
This action very much has the potential to not be a waste of time, but only if it's done right. IIRC, we did the action and then took another action to convince Zaren of something before the High Council meeting, which wound up being useful. The way you're going about it, though, would not be useful. The proposal can be amended at the meeting itself, so we could just present the proposal as is, get their feedback, and change it on the spot. Redoing the proposal beforehand won't change anything.

Few things I would like to bring up. First, I know it's a sore spot, but are we sure we want to ask the resident Alpha if she wants to come? From a strictly military standpoint I agree that she could make a huge difference against the Orks, but I worry about the potential political ramifications. We'd effectively be inviting her into another governor's turf, and she's caused some issues on Avernus, which is known to be fairly radical. Put her on a relatively conservative world like Svartalfheim... well, I don't think it's likely that she'd cause major problems, but I do think that there's a non-trivial risk that it'll result in a hit to our diplomatic standing just before a High Council meeting where we were planning on pushing some of our ideas. Hell, the only reason inviting her isn't necessarily a move that could increase our high-handed reputation is because we're officially in charge of the defenses there.
There are a few things I want to say in response to this.
1. She is a Transcendent Alpha psyker. She will save an immense amount of lives by being on the battlefield. Any potential political damage may not only be mitigated or even negated by that, but outright outweighed. Bringing assets to bear on the Trust's enemies is a great way to get political points, and Areatha is an extremely powerful asset.
2. She is a Transcendent Alpha psyker. She will save an immense amount of lives by being on the battlefield, potentially even saving heroes, so it's worth having her on the battlefield despite whatever potential there is for political damage.
3. Areatha is not uranium. She is a person. Bad things don't "just happen" around her. We can ask her to be polite and keep her opinions to herself while going off world. She's mingled with plenty of other cultures before and I doubt all of them had cultures compatible with her political and religious views, so she probably understands the value of social discretion. In the end, she may agree to play nice, or she may not agree, but she's not some thing that automatically wilts everything around her by her very presence.
 
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I also dont really want to ask Areatha to come along, she's not an asset that can be controlled and the last thing we need is other governors seeing us unable to control forces we bring with us.
 
I don't know, but you don't need to be to have to have views on religion or even specific religions.

I also dont really want to ask Areatha to come along, she's not an asset that can be controlled and the last thing we need is other governors seeing us unable to control forces we bring with us.
She's not a hurricane in a bottle, she's a person. We can ask her to behave and she may even agree. I don't know why people keep forgetting that she's capable of reason and that we're capable of persuasion.
 
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I don't think she is. She has questioned the Church of Trust.
She's not a follower of the Truth of course, but she may have some faith in the planet like the many of the Peoples.

I don't know, but you don't need to be to have to have views on religion or even specific religions.


She's not a hurricane in a bottle, she's a person. We can ask her to behave and she may even agree. I don't know why people keep forgetting that she's capable of reason and that we're capable of persuasion.
Of course, not just curious.

Well...she is a hurricane in a bottle. A category one hurricane at that.

She is reasonable, she can be talked with, and we should give her trust and benefit of the doubt like we do all our interactions, with beings who are far less trust worthy (the sirens) and far more mysterious (Sphinxes) but that doesn't mean that truth goes out the window.

If I were to give my personal opinion, I see no harm in asking, but I do not think she will leave (for a handful of reasons that I'm too tired to argue about at the moment). What I hope is that she will offer to take over for Jane in taking down the Chaos psykers while she is away.

The idea of a force that will only consider requests and not obey orders is literally what puts me off wanting her to come along.
I'd imagine that Rotbart wouldn't let her come without getting an oath from her to obey his orders, but well...
 
The idea of a force that will only consider requests and not obey orders is literally what puts me off wanting her to come along.
We request she obey orders. If she refuses, we don't bring her along. Simple as that. The potential to bring a Transcendent Alpha onto the battlefield is worth the potential of her politely refusing and not coming along.
 
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I'd imagine that Rotbart wouldn't let her come without getting an oath from her to obey his orders, but well...
I would be 100% OK with that.
But I dont think she's going to choose to give an oath to Rotbart and I really wouldn't like to suggest the idea to her.
It's a request to obey orders. If she refuses, we don't bring her along. Simple as that. The potential to bring a Transcendent Alpha onto the battlefield is worth the potential of her politely refusing and not coming along.
If we actually are asking for her oath that would settle my concerns but as far as I can tell we are just asking her if she would like to travel off world and join in our war.
 
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I would be 100% OK with that.
But I dont think she's going to choose to give an oath to Rotbart and I really wouldn't like to suggest the idea to her.
We could second her to Ridcully's authority. He is our psykers' boss so it would make sense and she has no problems with him. Diplomacy isn't as rigid and assured to fail as you're trying to paint it as.
 
I would be 100% OK with that.
But I dont think she's going to choose to give an oath to Rotbart and I really wouldn't like to suggest the idea to her.
Which is why I'd imagine it is a request, not a suggestion or a demand. A request from one powerful individual to another.

If we are frank with no nonsense I can't see any being getting offended, let alone one as old as she is.

She may refuse, but that's her prerogative and I'd be surprised if she did so without good reason.

We could second her to Ridcully's authority. He is our psykers' boss so it would make sense and she has no problems with him. Diplomacy isn't as rigid and assured to fail as you're trying to paint it as.
She does. She apparently gets along quite well with Ridcully and Lin (she's unafraid to debate the latter and can keep up with the former, something both appreciate and find stimulating.)
 
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Speaking of the Transcendent Alpha, Areatha, who wants to help me pester @Enjou to ask her if she has any advice for killing giant monsters (like the Magma Wyrms), and for dealing with Rogue Psykers? Magma Wyrms are frequently mentioned as a large cause of our casualties, and a bad enough beta can reduce our population growth.
 
Speaking of the Transcendent Alpha, Areatha, who wants to help me pester @Enjou to ask her if she has any advice for killing giant monsters (like the Magma Wyrms), and for dealing with Rogue Psykers? Magma Wyrms are frequently mentioned as a large cause of our casualties, and a bad enough beta can reduce our population growth.
The problem with that is that pretty much all Areatha's solution start with "Be an Alpha level psyker with Trascendant Control and half a dozen Paragon traits". Most of them also end at this point as well.
 
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The problem with that is that pretty much all Areatha's solution start with "Be an Alpha level psyker with Trascendant Control and multiple Paragon traits". Most of them also end at this point as well.
True, but she has seen practically every extant civilization on Avernus, has been alive for about twenty thousand years, on a world that has earned the name "Gates to Hell". She has been through a Khornate, a Nurglite, and a Slanneshian Incursion, and won a battle of wits against Kairos. I'm sure she has something useful to deal with powerful Chaos servants. If not something herself, then something other civilizations have used.

Also, Magma Wyrms get called out as causing quite a few casualties. There was some discussion a few turns ago about a rogue Beta basically being able to reduce our population growth. Our people are only going to become more psychic. Our cities are going to grow larger, and more attractive targets for Magma Wyrms. Anything that gives a bonus dealing with giant monsters and Chaos will preserve so much.

Keep in mind that Areatha's usefulness is based on Durin's decision/dice. Areatha could have picked up a technique that causes a psyker's power to backlash against them, something that works very well in opportune moments against distracted opponents. Or she could have just dealt with Chaos by being a Transcendant Alpha.

Besides, Enjou's plans have Klovis-Ultan just investigating the relationship between us and Jotunheim/Alfheim.

EDIT: Also, Enjou's plan doesn't have us researching Techbane, and Durin has said that the Warboss may be too stupid to mass his Gargants together. ALSO, HE ISN'T HAVING ANYONE MAKE THE PSYKERS DO READINESS TRAINING!
 
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BTW people.

Just want to throw an idea out here, but as we've destroyed all threats in our immediate area save for Valinor (the world) and the ork realm do we have any plans to deal with said realm?

Its the last major threat to us in the region.

@Durin
1. Does Rotbart think the Trust can properly purge the orks from the nearby realm like we did during the expansion war?
2. Does he think we can do it with the Blood Dragon's support?
 
BTW people.

Just want to throw an idea out here, but as we've destroyed all threats in our immediate area save for Valinor (the world) and the ork realm do we have any plans to deal with said realm

Its the last major threat to us in the region.

@Durin
1. Does Rotbart think the Trust can properly purge the orks from the nearby realm like we did during the expansion war?
2. Does he think we can do it with the Blood Dragon's support?
1. Probebly though there are issues due to the distance and due to the risk of uniting them
2. Almost certainly
 
@Durin, are Sabbat-pattern Helms crafted with psy-nullifying materials in Embers?
yes
Orders Pronatus - Warhammer 40k - Lexicanum

@Durin

1. Which action would get us a Chaos God's true name, The Nature of or Greater Divination?
2. Do we know of any of the possible risks and benefits associated with knowing a Chaos God's true name?
3. Ridcully is most worried about divining Tzeentch. Which Chaos God is he least worried about divining?
1. both and nat 100 on each
2. no
3. of the greater ones... hard call but probably the Abomination.
 
Just want to throw an idea out here, but as we've destroyed all threats in our immediate area save for Valinor (the world) and the ork realm do we have any plans to deal with said realm?

Its the last major threat to us in the region.
I'd like to ambush their Warlord when one rises and set's off to Waaargh with all the Hulks in his realm, hopefully catching all the hulks and taking them down all at once at an acceptable exchange rate.
Not very likely but If Ridcully can divine a warlord rising well ahead of time and effect its first target we could possibly set up the mother of all naval ambushes.
 
We should probably get Areatha's help if we want to spy on a god. Last time we took Xavier and that was because he was our most powerful psyker. Areatha is much more powerful and has a heck of a lot more Control to boot.
 
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