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Just when I thought I was safe...
It's possible, but why?
It's
backup
midday
meanwhile
overfished
Missing full stop.
Falklands
Missing full stop.
Thank you, corrected.
I'm here, J'onn; what is it?
semicolon instead of comma
Either "at the end, which" or "at the end that"
I think these are fine.
It seems years of daily writing has done a good job of making Mr Zoat a better writer.
That reminds me of a true story concerning a violent petty criminal who -in his later years- had a stroke. He recovered, but found that he was filled with an intense desire to create art. At the start he was rubbish, but as he continued he got better and better to the point where his work is exhibited in galleries. He said in an interview I heard that he wishes he'd had the stroke years earlier. Sadly, his wife divorced him. Criminality she could accept, but her home being filled with hundreds of beautifully painted masks was creeping her out.
"Captain. Admiral Janeway is hailing us again."

"Tell her Unimatrices zero-three through one-four are no longer hostile."

She shakes her head, "She's going to want to know how we did it."

"I'm sure she will, Commander Nerys. Please advise the Federation against investigating. 'Non-hostile' doesn't mean 'friendly when poked with a stick'. It is Lore, after all. But don't tell them that just yet." I hail Engineering, "Seven, how is that Iconian relic cooperating with the reactor?"

"All according to specifications, Captain Underwood."

"Lieutenant Tuvix. Are we within range of the next trimatrix yet?"

"Yes. Though they're jamming the frequencies we've been using. And I doubt they'll fall for the.. What did you call it?"

"Indoctrination."

He smiles, "Yes, that's it. Translink indoctrination. It was very clever, but it won't work a second time."

"Can we reverse the polarity of one of the subspace transceivers? Propagate the virus through the neutron flow."

"..That may work once, but they will adapt. They always adapt."

"Which is why it's so imperative that we act quickly, and get them on our side."

Commander Nerys asks, "Captain.. Do you really think we can trust Lore? He murdered Professor Soong."

"That was years ago. He's better now. Just ask his brothers. Oh, if Admiral Janeway's still there, will you ask her how B-4 is acclimating?"
What does this have to do with this thread?
 
I think one of those is OL talking, except he's missing the orange quotation marks.

It's a Renegade OL. @stsword mentioned a Grayven parallel who replaced the Borg Queen with someone else. But, obviously there's no reason for him to go by Grayven, hence Captain Underwood. It's a bit short, but I couldn't think of a way to make him use his Ring, or a believable action setpiece.

I'm actually not a fan of Voyager. But it does have the most detail on the Borg. It was always "the tech one", so it seemed like the one OL's style would gravitate toward.
 
It's a Renegade OL. @stsword mentioned a Grayven parallel who replaced the Borg Queen with someone else. But, obviously there's no reason for him to go by Grayven, hence Captain Underwood. It's a bit short, but I couldn't think of a way to make him use his Ring, or a believable action setpiece.

Well maybe in the universe in which Vandal Savage becomes Flint and the Vulcans and Coluans are one race, maybe the Reach and the Borg are the same too, or maybe the OMACs and the Borg are the same thing instead.
 
It's a Renegade OL. @stsword mentioned a Grayven parallel who replaced the Borg Queen with someone else. But, obviously there's no reason for him to go by Grayven, hence Captain Underwood. It's a bit short, but I couldn't think of a way to make him use his Ring, or a believable action setpiece.

I'm actually not a fan of Voyager. But it does have the most detail on the Borg. It was always "the tech one", so it seemed like the one OL's style would gravitate toward.
Voyager's take on the Borg was pretty lackluster, especially with the pitiful clusterfuck that was Matrix Zero. To be honest, it all started going wrong when First Contact decided there should be a "Borg Queen" when they'd previously been portrayed as a truly decentralized collective, which helped make them come across as an implacable foe that never panics, never falters, never draws back to regroup, but instead just keeps coming at you until you're dead and your technological distinctiveness has been added to their own. If you surrender, then sure, they'll harvest you for parts and download your mind into their gestalt network, but if not they're just fine blasting you to atoms and harvesting your DNA to be added to their databanks.

Remember their introduction, where it showed Borg "infants" being half-gestated, half-constructed in pods, and the Borg Cubes were perfectly uniform in their layout so there were no central structures to take out? How the whole thrust of their introduction, "we are the Borg", was that they were a soulless collective organism whose "will" derived from the individually mindless actions of its component drones like pixels on a screen forming an image?

I miss those days, and having the 'Borg Queen' in Voyager obliterate 99% of her own forces for no reason and then die like a chump did nothing to convince me her existence had ever been necessary.
 
Headhunting (part 20)
27th July
05:38 GMT


I feel the faintest of rumblings as the Assailant.. lands on Citadel Complex. Normally, when a ship of this size arrives at a space station it docks. A few heavy duty clamps grab the hull, gangways are extended and form atmosphere seals between the ship's airlocks and those of the station. If the two parties really trust one another there might also be a system for automatic resupply, but from the look of the Citadel shipyards it would appear that they prefer using tender vessels for that. It makes sense; they might be fine automating resupply for their own ships but I imagine that their business partners would want to check things manually. Using tenders for everyone means that they don't have to bother with two systems. Jarko does the same thing. Amalak uses an automated system for his employees and has tenders for his hirelings. The Spider Guild system is -naturally- completely automated.

The Citadel Complex is huge, but even it isn't big enough for a battleship to land inside. Or rather, it isn't designed with that in mind. Volume-wise it could fit inside about a hundred times over, if you didn't worry about the contents at all. Instead, there's a sort of… Socket system, where the part of the Assailant's hull which has the main external entrance plugs into the station. The ship side entrance doesn't have an airlock; it's clearly designed for this purpose only. It means that a huge number of people and supplies can be taken off or put aboard extremely quickly, minimising turnaround time.

It also makes it fairly easy to assault out of.

The work teams aren't surprised to see the marines waiting inside the ship when the hatch opens; they'd just assume that the whole complement wants to spend as much time on shore leave as possible. And those amongst them who are slaves generally aren't inclined to question the people who can administer physical chastisement -up to and including eating parts of them- at will. They aren't even worried that the marines are all carrying their weapons. That's pretty normal for Citadelians. And if the Captain isn't with them when he was so eager to report to the Emperor in person, well. His ship's been shot up. He's a busy man.

They don't start worrying until the guns come up.

"For the Admiral!"

The first rank accelerates to a sprint as fast as their bulk allows, firing shots at any Citadelian not with us. The second rank advances behind them at a walk and the rear rank uses their power armour to leap up, firing while in the air. Their armour doesn't have an AI but it does have an automatic targeting coordination system. Citadelian infantry guns aren't powerful enough to kill a Citadelian soldier in full power armour quickly unless several guns shoot the same target at the same time, overloading the force field and penetrating the armour. The observable effect is that while there's no communication between soldiers, squads all shoot the same target until that target is down, then move on to the next.

They might not be all that clever, but what they can do they do very well.

Return fire in the first few seconds is nonexistent. Aside from the surprise our Citadelians' threat designation system prioritises armed targets. Ten seconds in and our soldiers are filtering through the spare shipping containers of parts and supplies or standing atop them on overwatch, the defending marines dead on the deck.

Good, good.

I look down at the point defence drone the Psions cobbled together and then throw it into the dock, sending the activation signal once it's well inside. It stops, scans its environment and starts shooting internal cameras. While I don't mind the defenders knowing that someone is coming, I'd rather them not know to prepare for Lanterns until it's too late to do so. Positron containment beams lash out at various points along the walls, and a moment later I get an all-clear signal.

"We're on."

The princesses and I fly out of our sensor obscuring bunker in the cargo deck and zoom into the station. I wonder if they realise that they've now made it further than their grandfather's fleet ever did? The front wave of marines is about two thirds of the way to the inner entrances. We're not particularly close to command here, but a short blitz through Citadel Complex's entertainment section should put us in roughly the right place to kill the Emperor. The Citadel's main computer system is on the far side of command. Now I need to task a squad to evacuate the slave workers-.

Force fields activate at the far end of the room, blocking most exits. Komand'r and Koriand'r fly ahead, construct tower shields appearing as they watch for incoming attack. I generate railguns and load crumblers, firing my first volley just as the first autoturrets appear. The defensive system here was designed under the assumption that this was somewhere an enemy who made it this far would be likely to try to board and there are a lot of them. Fortunately, we planned with them in mind. Squads facing high rate of fire weapons duck into concealed positions, rising up to shoot the gun's force field before returning to cover to allow their own to recharge. Squads facing slower firing high power weapons keep moving, trying to deny a multi-kill shot to the gun that can easily blast through their shields and any cover they could get behind.

Which leaves we three Lanterns facing the four anti-ship guns. These are intended to shoot through the hull of any ship landing troops and out of the other side. Before the Citadel reached its present size they were external guns and -in extremis- this section can be opened to space to allow them to fire at targets outside the station. Unlike the smaller battery powered turrets these draw power from the station's main generator, which means that they actually aren't all that slow to fire.

The guns aren't pointing at me, the simple program controlling their actions immediately realising that we're far too small and agile to reliably hit. Instead, they try to fire directly forward through our marines and into our ship. Komand'r and Koriand'r block a shot each with their construct shields. Both are knocked back by the strike and both shields are badly cracked. I manifest additional railguns and start shooting at the same time as generating a barrier of my own.

You. Will. Not.

Two anti-ship plasma cannons vent their fury against my barrier as my crumbler rounds eat through the force fields protecting them from-.

Warning: teleporters active.

But I'm jamming-!?

"Base to base teleportation-"

I see robot guns appearing on the-. The cargo transporters! Komand'r replaces her shield and generates a sword as she flies towards her gun. Koriand'r is a little slower off the mark and spots a heavy turret as it materialises, locks onto her and fires. Rapid fire turrets blindside my marines in three places and I see shields overload and soldiers fall.

"-unaffected."

The guns shooting me cease in order to recharge, their protective coverings moving over their muzzles. Recharge time is about twenty seconds.

"Agh!"

Komand'r tumbles in the air as a heavy turret shoots her in the side, her constructs visibly fading as she stops focusing on how much she wants the guns destroyed. She's not actually hurt, but that could change if she gets hit again without getting her head back in the game.

My crumblers eat through the armour covering one of my assigned guns. The gun itself has a force field around the barrel, but that only takes one more shot to wreck. One down. Next gun.

Koriand'r detours to assist a marines squad-. No! Why would you do that? And she… wants to so ordering her not to wouldn't actually help. I budgeted for this but it's still irritating that it happened so soon. My railguns are chewing through the armour -I don't know what it's made of but some clever Psion integrated materials which resist whatever it is which makes crumblers work- but we've only got seconds until they fire again.

Komand'r rallies, air around her rippling as she slams into the force field protecting her gun sword first. The first shield flickers and dies and she goes to work on the second. Koriand'r flies at the gun she was assigned to, her marines pounding along behind her and assisting their fellows as they go.

And then the gun armour retracts to allow them to fire again.

Komand'r manages to get her sword through to the gun before it fires. Plasma spurts in all directions as muzzle containment fails but she's still hit by enough to finish off her shield and construct armour. Her power armour looks somewhat melted as well, but she's still alive and the partial misfire has ruined the gun. She tries pushing herself up but the armour is too damaged to allow it. Orange light runs all over it as she works to correct that.

Koriand'r rushes a shield and throws herself in the way of her gun once more. She's a little too slow, not managing to soak more than a fraction of the beam before her shield and construct armour fail. What's left of the beam scythes down most of the marines she 'rescued', burns through several cargo pods and then burns into the Assailant. Can't judge the damage quite yet.

My railguns tear apart my second gun the moment it shows itself, then I go to work on Koriand'r's.
 
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While I understand your decision to do ~1.5k word chapters every day until the end of time, that is a fucking shit place to end this chapter. Also, where'd the shellfish come from? (Muscles, not mussels)
 
I have a feeling that for subsequent turrets it will be easier to destroy the surrounding wall or the turrets' connection to a power source than it is to destroy the turret itself. Generally thick walls would make this tactic inefficient for regular guns, even exotic or powerful ones, but constructs can change direction, form drills specialized for boring, and generally circumvent the difficulties most normal weapons would have.

Alternatively, blocking their ability to aim at anything would remove them as a threat. I imagine that they have more senses than normal sight, but it shouldn't be too difficult to find some combination of techniques to make them blind. If the SI knows enough that he can estimate when the turrets will have recharged, then he can probably scan them, and so know what senses they have.
 
While I understand your decision to do ~1.5k word chapters every day until the end of time, that is a fucking shit place to end this chapter.
From my point of view we are about to have either a lull in the action while Paul helps with the healing and explains how the next step of the plan will be altered from the original strategy or we will be starting the final push of this invasion. We aren't going to have any dialogue with royalty or whatever; they are going to the security forces' headquarters, steal some data, and make preparations for everything to fall apart.

The end of the chapter represents taking in one last big breath before the final push or until things go pear-shaped. I won't say I'm happy about the chapter length or about how little meat there was for us to talk about, but the stopping point seems reasonable.
 
You guys think Bizzaro could use a power ring of any sort? Like, does that backwards-thinking he has even permit it, regardless of color? Or would the ring take commands to "help that enemy" literally?
 
You guys think Bizzaro could use a power ring of any sort? Like, does that backwards-thinking he has even permit it, regardless of color? Or would the ring take commands to "help that enemy" literally?
He could probably use red.

For a red, helping them often means disintegrating them.
 
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