Why would you curse us with such knowledge?
Sorry to double post but have all the rolls now indeed been made?Yea I've not rolled for it all yet, got interrupted halfway through
Yes, all rolls made for the actions. I may roll again at some point for things like success of geneseed stuffSorry to double post but have all the rolls now indeed been made?
'Khong' possibly if he's a chaos worshipper.
Category | Item | kg | Tonnes | Basic | Basic % | Advanced | Advanced % | Promethium | Promethium % | Exotic | Exotic % | Relic | Relic % | Total |
Infantry | Power Weapon | 4 | 0.004 | 2 | 18% | 4 | 36% | 1 | 9% | 3 | 27% | 1 | 9% | 11 |
Unit | Equipment | Weight | Tonnes | Basic | Basic % | Advanced | Advanced % | Promethium | Promethium % | Exotic | Exotic % | Relic | Relic % | Total |
Officer | Power Weapon | 4 | 0.004 | 2 | 18% | 4 | 36% | 1 | 9% | 3 | 27% | 1 | 9% | 11 |
Carapace Armour | 40 | 0.04 | 5 | 31% | 8 | 50% | 2 | 13% | 1 | 6% | 0% | 16 | ||
Advanced Equipment | 20 | 0.02 | 4 | 33% | 4 | 33% | 2 | 17% | 1 | 8% | 1 | 8% | 12 | |
Bolt Pistol | 6 | 0.006 | 5 | 42% | 5 | 42% | 1 | 8% | 1 | 8% | 0% | 12 | ||
Officer | 70 | 0.07 | 16 | 31% | 21 | 41% | 6 | 12% | 6 | 12% | 2 | 4% | 51 |
Unit | Manpower | Transports | Equipment | Notes |
HQ | 150 | 4 | 12 | |
Signal Battalion | 60 | 3 | 12 | Psykana |
Medical Battalion | 160 | 5 | 24 | |
Supply Company | 80 | 2 | 12 | |
Anti-Tank Company | 80 | 16 | 48 | 12 guns |
Anti-Air Company | 80 | 12 | 38 | 8 guns |
Artillery Company | 400 | 32 | 120 | 24 guns |
Engineer Battalion | 250 | 6 | 220 | 5 tanks |
Heavy Artillery Battalion | 700 | 24 | 300 | 8 guns |
Scout Battalion | 120 | 6 | 60 | 12 Sentinels |
Infantry Battalion | 3000 | 12 | 220 | 3 Battalions |
Total | 5080 | 122 | 1066 |
Unit | Advanced | Promethium | Exotic | Relic | HQ | Signal Battalion | Medical Battalion | Supply Company | Anti-Tank Company | Anti-Air Company | Artillery Company | Engineer Battalion | Heavy Artillery Battalion | Scout Battalion | Infantry Battalion | Total | % |
Officer | 28.82 | 8.24 | 8.24 | 2.75 | 4 | 3 | 6 | 4 | 3 | 3 | 3 | 6 | 6 | 5 | 8 | 51 | 1.00% |
Crew Trooper | 14.00 | 2.80 | 2.80 | 0.00 | 4 | 3 | 5 | 2 | 39 | 44 | 294 | 101 | 498 | 6 | 280 | 1276 | 25.12% |
Menial | 9.21 | 2.30 | 2.30 | 0.00 | 40 | 12 | 97 | 53 | 6 | 6 | 52 | 36 | 72 | 10 | 68 | 452 | 8.90% |
Support Trooper | 24.47 | 8.16 | 5.44 | 0.00 | 0 | 0 | 0 | 0 | 1 | 2 | 8 | 4 | 12 | 452 | 479 | 9.43% | |
Heavy Weapons Trooper | 42.64 | 15.23 | 6.09 | 3.05 | 4 | 0 | 0 | 0 | 1 | 1 | 1 | 4 | 3 | 1 | 232 | 247 | 4.86% |
Shock Trooper | 25.66 | 6.84 | 6.84 | 1.71 | 25 | 8 | 0 | 0 | 0 | 0 | 0 | 24 | 0 | 0 | 100 | 157 | 3.09% |
Psyker | 7.65 | 2.29 | 5.35 | 3.82 | 6 | 16 | 1 | 1 | 1 | 3 | 2 | 4 | 2 | 12 | 48 | 0.94% | |
Guardsman | 15.00 | 2.50 | 5.00 | 0.00 | 43 | 8 | 8 | 8 | 16 | 12 | 32 | 24 | 50 | 65 | 1812 | 2078 | 40.91% |
Engineseer | 26.00 | 7.22 | 8.67 | 2.89 | 2 | 1 | 2 | 1 | 1 | 1 | 3 | 3 | 1 | 3 | 18 | 0.35% | |
Servitor | 43.08 | 17.23 | 12.92 | 2.15 | 6 | 3 | 24 | 0 | 3 | 3 | 3 | 24 | 42 | 3 | 9 | 120 | 2.36% |
Junior Officer | 13.97 | 3.10 | 3.10 | 1.55 | 16 | 6 | 18 | 12 | 9 | 9 | 9 | 18 | 18 | 15 | 24 | 154 | 3.03% |
Totals | 0 | 0 | 0 | 0 | 150 | 60 | 160 | 80 | 80 | 80 | 400 | 250 | 700 | 120 | 3000 | 5080 |
Unit | Weight | Tonnes | Basic | Advanced | Promethium | Exotic | Relic | Individuals | Basic | Advanced | Promethium | Exotic | Relic |
Officer | 70 | 0.07 | 21.96 | 28.82 | 8.24 | 8.24 | 2.75 | 51 | 1120 | 1470 | 420 | 420 | 140 |
Crew Trooper | 56 | 0.056 | 36.40 | 14.00 | 2.80 | 2.80 | 0.00 | 1276 | 46446.4 | 17864 | 3572.8 | 3572.8 | 0 |
Menial | 38 | 0.094 | 24.18 | 9.21 | 2.30 | 2.30 | 0.00 | 452 | 10930.18 | 4163.879 | 1040.97 | 1040.97 | 0 |
Support Trooper | 87 | 0.087 | 48.94 | 24.47 | 8.16 | 5.44 | 0.00 | 479 | 23441.06 | 11720.53 | 3906.844 | 2604.563 | 0 |
Heavy Weapons Trooper | 107 | 0.107 | 50.68 | 30.97 | 14.08 | 11.26 | 0.00 | 247 | 12519 | 7650.5 | 3477.5 | 2782 | 0 |
Shock Trooper | 65 | 0.065 | 23.95 | 25.66 | 6.84 | 6.84 | 1.71 | 157 | 3759.737 | 4028.289 | 1074.211 | 1074.211 | 268.5526 |
Psyker | 26 | 0.026 | 6.88 | 7.65 | 2.29 | 5.35 | 3.82 | 48 | 330.3529 | 367.0588 | 110.1176 | 256.9412 | 183.5294 |
Guardsman | 60 | 0.06 | 37.50 | 15.00 | 2.50 | 5.00 | 0.00 | 2078 | 77925 | 31170 | 5195 | 10390 | 0 |
Engineseer | 65 | 0.065 | 20.22 | 26.00 | 7.22 | 8.67 | 2.89 | 18 | 364 | 468 | 130 | 156 | 52 |
Servitor | 112 | 0.112 | 36.62 | 43.08 | 17.23 | 12.92 | 2.15 | 120 | 4393.846 | 5169.231 | 2067.692 | 1550.769 | 258.4615 |
Junior Officer | 45 | 0.045 | 23.28 | 13.97 | 3.10 | 3.10 | 1.55 | 154 | 3584.483 | 2150.69 | 477.931 | 477.931 | 238.9655 |
Totals | 5080 | 184814.1 | 86222.18 | 21473.06 | 24326.18 | 1141.509 |
Basic | Advanced | Promethium | Exotic | Relic | Total | |
Infantry Regiment | 1447 | 702 | 549 | 252 | 44 | 2994 |
Kg not tonnes for this one | Basic | % | Advanced | % | Promethium | % | Exotic | % | Relic | % | Total | % |
Infantry | 184814 | 58% | 86222 | 27% | 21473 | 7% | 24326 | 8% | 1142 | 0% | 317977 | 11% |
Equipment | 1262000 | 47% | 616000 | 23% | 527467 | 20% | 227867 | 9% | 42667 | 2% | 2676000 | 89% |
1446814 | 702222 | 548940 | 252193 | 43808 | 2993977 |
Basic | Advanced | Promethium | Exotic | Relic | Total | |
Infantry Regiment | 1447 | 702 | 549 | 252 | 44 | 2994 |
Massively depends on which kind you're talking about. There's necessarily a level of abstraction here. For example, you've got 'Heavy Weapon Trooper' with 'Crew Weapon', but that could mean a plasma cannon or a heavy stubber. Plasma tech is obviously a lot more special than a presumably entirely steel heavy machine gun.Servitors requiring so much Relic material (>2kg) looks a little odd to me. Maybe we have different idea of what default servitors are like? I thought they were mostly menial labor for people who needed their menial labor to be extra tireless, given an electric heart to keep moving, and an implanted weapon/tool for a hand, not particularly relic-y.
Equipment | Weight | Tonnes | Basic | Basic % | Advanced | Advanced % | Promethium | Promethium % | Exotic | Exotic % | Relic | Relic % | Total | |
Servitor | Crew Weapon | 40 | 0.04 | 4 | 25% | 6 | 38% | 3 | 19% | 3 | 19% | 0% | 16 | |
Carapace Armour | 40 | 0.04 | 5 | 31% | 8 | 50% | 2 | 13% | 1 | 6% | 0% | 16 | ||
Advanced Equipment | 20 | 0.02 | 4 | 33% | 4 | 33% | 2 | 17% | 1 | 8% | 1 | 8% | 12 | |
Ammunition | 12 | 0.012 | 4 | 50% | 2 | 25% | 1 | 13% | 1 | 13% | 0% | 8 | ||
Servitor | 112 | 0.112 | 17 | 33% | 20 | 38% | 8 | 15% | 6 | 12% | 1 | 2% | 52 |
I've written three quests so far, in each of them the players have demonstrated a tendency to turtling, by which I do indeed mean a more risk-adverse method of play. There are a few reasons I try to discourage this, firstly, it's exceptionally dull to write. Have turn after turn of 'you studied magic in your house' or 'you did some paperwork' isn't fun to write and it really saps my energy. Previously I when I started writing quests I'd write more for such actions, but I'm more confident now in glossing over such things, for example 'this year you built some fortifications' and then a short description. Apart from it being quite boring though, there's another problem.
You've got and have been using the various wrecks of the ships, and they'll represent a pretty significant stockpile of stuff to draw from in future. For example, Hath-Horeb has made his new warp machine out of the warp engine of the Serenkai.I don't think anyone's been specifically against doing mining and resource gathering
Perhaps you could make there be less "turn after turn" of the same things taking too long by offering fewer such options, and/or possibly running the quest on a different time scale. The "Dig a Way (1 of 4)" option stands out as an example here. I respect that you don't want to write four turns of digging, and I figure most voters aren't particularly interested in reading four turns of digging either. But in placing this option here, you've created a system where we have to vote for four turns of digging in order to get our additional vehicles out without breaking the ship, and there will have to be a lot of glossing over if you don't want to write the results of these four votes, and however many other votes there are for (1 of N) actions.I've written three quests so far, in each of them the players have demonstrated a tendency to turtling, by which I do indeed mean a more risk-adverse method of play. There are a few reasons I try to discourage this, firstly, it's exceptionally dull to write. Have turn after turn of 'you studied magic in your house' or 'you did some paperwork' isn't fun to write and it really saps my energy. Previously I when I started writing quests I'd write more for such actions, but I'm more confident now in glossing over such things, for example 'this year you built some fortifications' and then a short description.
Yes I've been considering such things. I'll maintain the current system till the end of this arc and the timeskip, but during that I'm thinking about some sort of 10 year plan system where priorities will indeed be established for things. Similarly I was thinking about making longer term votes like that occupy a slot till they're done. You don't just build half a building then stop as a way of completing infrastructure projects.
Saemund I lurked for a couple of times. That one I think was the voters going for broke by getting following Nagash's route of ascension if it weren't for the dwarves.Same for Saemund learning necromancy for most of Traitor Quest. Oh, also Dark Shamanism and Forneus.
Don't really disagree with any of that so I assume so. Yes there is indeed a big stockpile of stuff from the fleet that you can use in future, 3 ships went into the fortmon construction after all. 1 and a half cruisers to fix the serenkai enough to get it flying, then the BB itself to make the fortifications. Similarly, as you say, having additional resources with have some special property will indeed be helpful. YOu could make a force weapon out of warpstone for example, that would be cool.EDIT: I may have actually Misunderstood the QM here, maybe you were talking about using the parts of the ship to build mining equipment faster as a tradeoff thing?
Column1 | Basic | Advanced | Promethium | Exotic | Relic | Total tonnes |
Armoured | 6394 | 3733 | 2153 | 2756 | 262 | 15297 |
Yea I'll admit having TWW3 coming out soon does make me more inclined to include stuff about it. Means I don't have to make stuff up.
A radical proposal: Cut out the entire Stewardship section. Nobody has a gun to your head insisting you use the five categories from CK2. (I hope.)
I always meant to get back to this but indeed one thing I was thinking about was trying to present the world a little more sensibly as you say....This is somewhat of a complicated topic. Broadly speaking, I'm more inclined to make things sensible than I am to try and accommodate ridiculous things. (snip)
It depends on what sort of thing you want as well.
Yea, that gets into logistics again. I assume the large numbers of hypercarnivores for example is a result of Ghur. Indeed, otherwise you just wouldn't have enough animals to sustain the seemingly constant tide of enormous creatures.In general, it feels like the setting has too many monsters not enough for them to eat. The Wolf Lands, well darklands in generall actually for the most part and Badlands being particularly weird for me to think about. There are easy ways to make such less er immersion breaking.
Stuff like that was what I thought should be modified slightly generally.