You know one future Lahmian interaction might even result in one of them ending up like that water caste diplomat Cato Sicarius just stomped with his boot.
 
Thunder Interlude
Thunder Interlude

Ancient wonders span through the dreams of Torgul Brassbearer.

The world turned, ages passed and the skies changed with the earth's movements. Long years ago he had woken and warred, and now he slept again, or he would, though as he stepped through visions he felt himself waking once more.

"What war is this?" he asked, fiery eyes opening, clawed hand grasping for the hilt of his mighty weapon, "What slaughter calls me?"

But it was only one of his sons, "Father, father, they're stealing out lightning!"

Fury sparked in Torgul's heart at that, ridiculous as it sounded, and he raised himself.

The wound he'd taken at the edge of the god-axe of the Maggot-king had healed, but the forelimb was still tender as he stepped out. He felt power through the earth, but looked out to the storm.

Rain splattered on his craggy face and ran through a blood-crusted beard as Torgul raised his head. Lightning flashed and thunder boomed, and Torgul felt himself exalt in the storm. He raised his sword, calling the forks to clash around Thunder Mountain.

The storm was his, and it returned to him, but what was that?

It was as his son had said, though the storm came and crashed over his body filling him with energy, there was something else, yes, away out on the Mountain of Iron, no, slightly further west actually, Torgul saw strange rods of metal sticking out of a mountain, and what seemed to be a settlement at the top on a broad plateau.

There had been no such plateau when Torgul had last walked the world.

"This will not stand." Brassbearer growled, with a single gesture he called down a mighty bolt, holding it within himself, then casting it into the cave where it roused his sons from slumber with sparks and crackling.

"Rise my sons!" Torgul roared, "There is work for axes here!"

Baying they followed him down the mountain, roaring and prancing.

They smashed through a band of Dung-folk in the valley, sending them flying, Torgul tasting their foul blood on his lips, and then it was up into the mountains, swiftly as a raging torrent, the storm clashing all around as Torgul held it close.

His armour bore the first shots, arcs of fire shooting out from the settlement, but Torgul cared not, even as his trappings burned. He swept forward, striking the gates with his shoulder, charging through and cleaving a rank of mortals in into pieces with a single swing of his blade. His sons leapt over the walls or clung to the rocky sides, climbing swiftly over and biting into the enemy.

It was over quickly, for there were few warriors in truth, but when Torgul looked about him he saw something new for the first time in millennia.

The Firepowder was known to the Maggot-folk, Torgul had faced their iron before, but he had never seen anything like what the Young-folk had wielded. He ordered his sons to gather the material, to test it against his hide. They did so with trepidation, and some difficulty given the size of their fingers, but with the tip of a talon they managed it, operating the weapons to sting at Torgul's skin.

He gestured, and this time they brought up a larger cylinder. Greater it was, and this one not only stung him but pierced straight through the rune-forged hellbras of his armour, the beam of light scorring into the flesh of his breast.

Brassbearer looked down impassively, probing the hole with one finger as his sons quailed. There was pain, but pain was an old friend, and as he found his ribs within the wound he knew the world was changing.

A swift interrogation produced results, his sons, one a sentry for each decade, had seen the new people growing and building for years now, they blasted the top off a mountain, ran carriages of great speed across the plain and only recently had created their lightening hooks. They flew in sky-wains, and Torgul's sons spoke of other things besides.

Though the news was less than certain, Torgul found it plain that him and his dozen sons couldn't overcome such beings. They were Young-folk, this was clear, but the Young-folk were always breeding and settling, as had always been the way. No, this would require more than Torgul could muster.

"Gather up these things." Brassbearer ordered and his sons began to rip choice bits of the settlement apart, also seizing the wargear of the Young-folk warriors, with Torgul carrying the device that had so wounded him.

"We make east, to the Sons of Hashut, there we shall barter these items and raise a warhost. Come my sons, I see lives on the plain below, let us eat well, and remind the world of it's true masters!"
 
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I, yeah, wow this week will br only a little more open I think than the last two were but I am glad I have delayed putting together a long analysis for this bit of the quest because I'd have to revise it right quick anyhow! They didn't call the original setting ''Warhammer'' for no reason, probably hard to go two feet in many a wood(though not all) without stumbling at minimum a Spite and Snotling engaged in fisticuffs.

For a short non-intrusive question was anything rolled that lead to this interlude or was it more of an interesting logical side effect sort of creation?
@rx915 Yes that would be them, I love the whole ''connected dream'' culture+magics/psychics thing they have going. Also the commanding lighting thing leaving underread me guessing if it's pure material alien biology or warpcraft is fun.

Side Tangent: I'm guessing most of their neighbors are folks long in association with Nurgle but readily admit my understanding of Chao, it's civilizations and lands is less than I would like. The chaos wastes are big part of the planet so I ought to learn more.
Probably because Khornates and Undivided types seemed [ from the outside] to get the most attention from G.W's marketing for a while for all four settings and I find those sorts quite boring.

Yes Nurglites sometimes get some spotlight too but sometimes I can almost forget that Slaanesh and Tzeench have characters to care about who aren't Kairos or N'kari.
 
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Index Mallus
This one's more for flavour.

Index Mallus

Dwarves

Homo Terrestris is a Ordo Beta abhuman strain native to Mallus. Terrestris are abhumans appearing as short, stocky Homo Sapiens. Terrestris are more resilient to various common and exotic enviromental effects, and possess substantial physical strength and fortitude.

Terrestris origins are suspected to derive from xeno genetic modification, rather than a relation to Sapiens Rotundus.

Unconfirmed analysis indicates biological inclinations toward conservative social attitudes. See [REDACTED] analysis.

Terrestris possess unusual resistance to warp phenomena, and utilise a native psychic tradition. See Runecraft.

See Karaz Ankor for social organisation and threat assessment.

Elves
Homo Insolens is a Ordo Gamma abhuman strain native to Mallus. Insolens are abhumans appearing as lithe, tall Homo Sapiens. Insolens are resilient to physical mutation, but suscenptivle to mental mutative conditions. Insolens are relatively faster than Sapiens, with quicker reflexes but weaker physical strength and fortitude. Numerous Insolens display stable native traditions of warpcraft, and all Insolens are to be treated as dangerous.

Insolens are suspected to be a result of xeno genetic tampering. Note, Insolens, while bearing superficial resemplence to the xenos, Eldar, have been confirmed as stable Abhumans, not xenos. Insolens society and culture however appear to have been subverted by Eldar agents for purposes unknown.

Unsubstantiated reports of 'Wood Elves' have been recorded on Mallus, but are as yet unconfirmed.

See Asur, Druchii for social organisation and threat assessment.

Ogres
Homo Famelicus is a Ordo Gamma abhuman strain native to Mallus. Famelicus are abhumans appearing as tall, obese Homo Sapiens. Famelicus are more resilient to various common and exotic enviromental effects, and possess substantial physical strength and fortitude.

Note, Homo Famelicus bear resemblence to Homo Sapiens Gigantus, but should be considered as separate subspecies. Homo Famelicus has not evolved over time on a high gravity world, but appears to have been subject to xeno genetic tampering.

Greenskins
See Orks.

Note, Greenskin subspecies appear to demonstrate greater genetic diversity on Mallus, for reasons unknown. See Goblins.

Giants
Homo Titanicus has been categorised as an Ordo Gamma Abhuman strain, native to Mallus. Titanicus are extremely large humanoids, appearing as deformed Homo Sapiens. Medical intervention and partial sedation is recommended when not employed as labour.

Note, Titanicus appears to suffer from extremely constrained genetic diversity. See Titanicus Breeding Program.

Lizardmen
Reptilian Ordo Beta Xenos, native to Mallus. Lizardmen come in several forms, including Skinks and Saurus. Slann, a naturally psychic race of larger, physically incapable but psionically potent xenoforms, have been categorised as Ordo Delta.

While Lizardmen demonstrate divergent forms, intelligence indicates they reproduce using unknown xenotech 'Spawning Pools', and thus have been categorised accordingly in one entry.

See [REDACTED].

Halflings
Term for diminutive humans on Mallus.

Despite claims regarding Halflings' supposed civilisation and unique culture, no evidence has been found to indicate a unique abhuman strain. Aerial reconnaissance and scouting missions have been unable to locate the alleged Halfling settlement 'the Moot'.

Halflings, or reports of such, are to be treated as merely Mallusian mutants, and dealt with accordingly.

Beastmen
Term for mutants on Mallus. Note, despite evidence of independent cultural development, Beastmen genetics are too divergent to be classified as an Abhuman strain, though specific strains with the group may be identifiable under further study, notable Minotaurs, Harpies, Centaurs, Gors.

Gnomes
See Halflings.

Skaven
Term for rat-like mutants on Mallus.

Note, reports of Skaven civilisation as an independent Abhuman strain living beneath the earth appear baseless. No evidence has been found for independent polities of Skaven, though Skaven communities within human settlements have been discovered with varied levels of genetic stability.

See Mutant.

Fimir
See Lizardmen.
 
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For a short non-intrusive question was anything rolled that lead to this interlude or was it more of an interesting logical side effect sort of creation?
Well, naturally unless you clear every mountain and cave then eventually somoene's going to come out of one and wonder what's going on. Some of these people will be more organised than others. Here there's a Shaggoth wandering about getting annoyed, and taking action, whereas in other instances like with the Skaven they're actively planning what to do. I didn't role for that specific one, it was only a small outpost etc so won't even be recorded in the notes.

Side Tangent: I'm guessing most of their neighbors are folks long in association with Nurgle but readily admit my understanding of Chao, it's civilizations and lands is less than I would like. The chaos wastes are big part of the planet so I ought to learn more.
If you mean that specific interlude, the maggot folk are just dwarves, and the dung folk are orcs, it sjust names which the SHaggoth uses, the young folk comparably are humans as they've been relatively recent in the world history
 
Aye but humans in this context of inhabitations are young, young even to spread to most of the planet compartively, bu chaos had followers surely as soon as the gates opened if not secretly before namely the fimir and probably some dragons i'd be assuming. EDIT O' CLARITY: Which is to say even the elves and dwarves would be young to the dragon ogres so obviously how they estimate thingsa bit hard to parse, deep time etc, etc.
........................................................................................................................................

Wow, indeed the index mallus is a great flavor unfortunately for the weaker natives that flavor is mostly larger than sky scraper sized arrogance!
Sauron got lucky the shire he was looking for and that Saruman found wasn't filled to the brim with magic users, ghyran and ulgu being absolutely no jokes!
I was about to say that Emps wouldn't be proud of foolhardiness but given how he treated most of his fellow perpetuals and Angron, for pertinent examples, maybe he would.
All that said I think they probably are right to see gnomes as the same as halflings, eshin like halfings make more sense in the setting than even what 4th ed RPG gives us though I love it's illustrations.

On a similar note what I'm anticipating now are those interesting results from the Homo Sapiens Sapiens studies, in the back of my head I keep thinking it would be delightful if that idea long present in fantasy that said version of humanity might also have been old one stock might really haunt them.

It would explain plenty of very strange things about the greater stock how even non-blessed norscans and other northmen can become huge, how beings like werewolves, werebears, werecats etc seem relatively evenly distributed and unaware of themselves as anything but mundane humans.
Maybe how dragons could supposedly interbreed with ''man''
The amazons and their tech, feats and the like are only one of the more dramatic examples mayhaps. Hell, maybe even their gods could stem from this seeing the ancient Eldar could conjure similar in similar ways but with more control obviously...
On the other hand that almost feels like too easy an answer and I shall patiently wait and see.

Did they start out in Norsca or somewhere else?
I think I might be able to answer this one.
If you mean humans on the World-That-Was my memory says they were first recorded by anybody showing up in what would become the badlands and darklands or thereabouts and that the arrival of the first orcoid populations on the planet pushed their populations east, west, south and eventually north from thereabouts.
Dragon ogres almost certainly have origins on Malluses tropical belts because prior to old one terraforming the rest of it was an iceball if I'm not mistaken and poorly recalling.
Only distinct population of anything breeding true I know of to have begun a distinct life in Norsca are the Curs'd Etins.
 
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Did they start out in Norsca or somewhere else?
The specific interlude there has them in the Badlands, and attacking some random outpost and stealing a lascannon etc, I used Thunder Mountain specifically as I assume Dragon Ogres live there given the name.
I'm anticipating now are those interesting results from the Homo Sapiens Sapiens studies, in the back of my head I keep thinking it would be delightful if that idea long present in fantasy that said version of humanity might also have been old one stock might really haunt them.
I don't actually think it would be that troubling to them? The Imperial Creed doesn't claim that humans are the best biolologically or anything, just the best species in general, and I think they'd not be that surpised to learn that some precursor race had muched about with their genes. We know for example that some populations did indeed do genetic modification in the Dark Age of Technology, and that some of those people were probably xenos.

Also how could the Lions here check. 'Oh yes this nehekharan shows signs of genetic modification', well sure, but you'd hvae to hvae a human from millions of years ago or something to check the DNA of.
Maybe how dragons could supposedly interbreed with ''man''
Magic init, I'm sure the Dark Eldar for example could do similar if for some reason they were inclined to.
 
Apothecarium Interlude
Apothecarium Archive
Subject: Ars Secreto Progress Reflections - Divisio Octo
Author: Chief Apothecary Thalis


+In Nostra Manus - Progenies Futura+

Genetic tampering with the human and abhuman populations of Mallus is all but confirmed.

In native strains of abhumans, as well as clearly present in the human populations there a several signs of genetic additions many generations ago. Without samples from the wider Imperium I am unable to make a wider study of this phenomena, but more concerningly older human genetics appears to bear similar structures as those of the Nehekharan samples I've accumulated so far.

Local traditions state that ancient actors, xenos or otherwise, created the various species of the world, placing them in locations according to an unknowable plan. While the influence of the Eldar is clear on the Abhuman Insolens strain, other strains may simply be a result of the unusual levels of Immaterial energy on this planet.

I will require further items to properly integrate the superior Mallusian genetics into our Astartes implantation procedures. Much can be learnt from the Lizardmen 'Spawning Pools', and one should be acquired if possible. First however I will need further genetic samples of Nehekharans. Genetic material can last thousands of years, and if samples can be gained from the mummified remains of Nehekharans I can make significant progress.

In other matters, I have made less progress. When studying the Astartes gene-seed one often forgets what one is actually looking at, but truly, this is the Emperor's finest work.

The Adeptus Terra have ever held the processes of implantation over the heads of Astartes Chapters like the ancient Sword of Damocles. The gene-tithe has send millions of progenoids to Terra over the years, and while there is some flexibility in the process in terms of operational necessity, it has always grated on us, especially in the Apothecarium.

We, the Masters of the Chapter, myself included, have committed heresies of disobedience and concealment in the years that preceded the voyage to Mallus. I myself claimed that the losses we'd suffered prevented the tithe's payment, but it established us well. The Norscan tithe was the finest in the Chapter's history, and worthy enough as a reward for our efforts.

Nevertheless, I have pursued arts I knew existed, but knew were secret. The Blood-thrall, a human implanted with progenoids to merely multiply the number of glands available, has been another secret Terra has kept from us, but through experimentation I have discovered it's processes. The art is cruel, a human must be kept conscious for a decade or more, but at the end of the process the progenoids can be grown, though the process remains imperfect, and is currently only 50% effective.

Secondly, and far more damagingly, I'd considered a process to rapidly mature zygotes from existing progenoids. I had predicted this would significantly increase the numbers of Aspirants we could implant, and therefore who would survive the process, but disaster has struck.

I will not record it in this note, but in short I have lost all current gene-seed. It is fortunate this was only a dozen or so progenoids, but my hearts are heavy at the thought. The Master of the Watch investigates as I write, and I hope he may discover what can have caused the horrors I saw in the Gene-vault.

Despite this, the Chapter is in a better state than it has been in a decade or more, and I have great optimism. I am even considering a joint project with the Librarius to use native Mallusian biomancy to assure the implantation process for the next blood tithe, but that will have to wait for the Deathspeakers to properly assess the matter…
 
Dream Interlude
Dream Interlude

"I do not sleep." quoth Amra, blazing eyes staring across the Reclusiam toward the portrait of the Emperor. "In dreams I see many things… Once I could barely perceive the passing moments, except when I held a sword and fought evil, now though I feel almost as I did when I still held a mortal form."

"What do you see?" the Master of Sanctity asked, sitting across from the Chapter Master.

Natohk had donned his robes of office, rather than his skull-faced armour. They were alone in the chamber, save for a single cenobyte servitor softly intoning prayers in the corner.

"Many battlefields, ancient men making war with crude weapons, bronze, I judge, perhaps even before our current naming system. I have seen the like before, on feral worlds, it is no different, but when I look up the world becomes as night, and I see the stars of Terra." Amra said, "I confirmed this with the Librarius, the constellations are from Terra's sky, so I judge it to be some ancient civilisation."

"What feeling does this image evoke?"

"Triumph." Amra said after a time, "A sense of justice, an exaltation of sacred violence, rather than pity or sadness. I feel no kinship with the warriors, but I know their cause is worthy. Their livery changes between sigils, as does their wargear, but I see the wars of Terra's past, I think."

"You've never been to Sol." Natohk remarked, "Or at least not as far as I'm aware. I know not how you would identify the stars. Perhaps, as the Blood Angels do, you've somehow glimpsed some memory of our gene-sire. Such phenomena has never been known among the VIIth."

The High Deathspeaker paused, "But then again, nothing about your state has precedent." He murmured something under his breath, then looked back at Amra, "And the dream changes to night?"

Amra nodded once, the light in his eyes going out briefly as he blinked, perfect translucent shining face bowed for a moment. "I stand atop the black earth, atop a sacred land, I see a figure on a golden chariot, with stars in his eyes, the Emperor. He beckons to me and we watch men toiling by a wide river. 'Behold' they say 'the prince is standing and looking on', and they hasten to their work. Then the man directs his chariot and it becomes as a naval vessel, upon the water where he directs it. He tells me 'This is a good day, come out onto the land, the north wind has come out, the sky is according to our heart, let us work and bind firm our heart.'"

"A curious verse."

Natohk thought on it, recalling the verses of the pyro-cult of Elysium as well as the millions of chants of the Imperial Cult. He did not know them all, the major ones, and those most appropriate for war and to Astartes, but others, especially regional variations, were beyond him. "Could it be lines from your childhood? You weren't born on Elysium."

"No, underhive on Cygnis II." Amra replied, "And I don't remember much singing there, my memories really start when I joined the Chapter."

It wasn't surprising, Natohk's were the same, after all, ten years as a mortal child were nothing when compared to centuries of service, not to mention the hypno-indoctrination of training.

They spoke more, but in the end, while Natohk was confused and perturbed, he was confident that the Chapter Master wasn't under any undue influence at least. "At the least," he said, "we may confirm that your visions are in line with common themes and images of the Emperor Oracular. Furthermore, your very presence is holy, you display the same abilities the very earliest Imperial Saints are recorded to have. You can turn back mutation, burn daemons from existence, and they seem to hate you in turn."

"The Nurglite Daemon called me a 'son too foolish to see the truth'."

Natohk made no motion though a mortal might have shrugged, "Such is the way of Chaos, they claim to have some special knowledge, but it is all deception. I suggest you meditate upon these matters further. Clearly the Emperor has chosen you for something, but what that may be, other than to be his Warleader and Champion, I know not."

"And the Project?"

While not necessarily in secret, the Masters of the Chapter had been investigating a project for some time. In the initial crash the Chapter had lost almost all the psykers of the fleet, with the Prime Navigator going mad during entry, and the Astropathic Choir falling to possession when they tried to pierce the void around Mallus. For a decade any psyker unsuited to Astartes implantation had simply been purged, but a proposal had been tabled to use Amra's divine connection to bind the psykers, in the same manner as astropaths were bound to the Emperor.

"I'm confident enough in your connection to the Emperor that I believe you could act as a conduit yes. We would have to proceed carefully, but for any psykers unsuited to implantation yes, the work has my blessing."

Amra flew on mighty pinions out across the desert. He went as he desired, feeling the flow of magic across the sky, playing along his form like a caress.

He flew past cities in the grass, cities in the desert, and he came to rest on a grand terrace in one of the cities. The balcony looked out into the desert, and through the night Amra could see perfectly. Every grain of sand, every ancient ruin in the darkness. The city around him was dead, but the Chapter Master wandered the pyramid, wings furling into his armour as he went. He saw signs of life, or at least, of activity, as the place revealed itself, and as he went he wondered who might have abided in that place, what king or queen, what legion of servants or bands of warriors.

At last Amra came to the pinnacle and stepped out onto a final balcony. Here the ruler of the land had looked out across the world, their dominion, and now so did Amra look out across his land, his dominion.

"Five times the span of man we have walked abroad in the land, Star-Strider," whispered the desert behind Amra, "Five hundred turns of the world, yet none has tried to usurp our patrimony, or betrayed the gods so."

He span, drawing his blazing sword.

Monsters lay in wait behind him, concealed by some enchantment. Before him immediately was a rearing serpent, and he swooped left as it struck, lashing out with Je'hara.

From behind a scarab pounced upon him, leering face shrieking as that cursed lord struck at him with regicidal dagger.

Amra struck again, the fire pushing back the Realm of Night, but the monsters came on, owl-headed and scarab bodies, they pressed him through the pyramid, laying ambushes and flanking through the corridors on each side as he duelled with the snake and scarab.

"My Lady perceived the skein of your fate." the asp said, fangs ready, and at once Amra saw that it was a woman, a queen, yet a snake also. "No peace, no rest in the grave while your schism stands. A husband abandons his wife, and you are the baseborn error that follows, a failed experiment."

Amra did not dignify them with a response, cutting the scarab-assassin in two, only to see the creature's blood boil out, not blood but scarabs again, the body bursting apart in an explosion of chitinous wings, flying across the battlefield before reforming into the mocking semblance of a man, "Finish him, press him below!" the creature rasped.

And truly, down they pushed, and Amra felt his unnatural strength fading as they went. He defended, parrying attacks, even as they scored at him, knowing that with any single strike the asp's poison or the scarab's bite might end him.

But what was that? There, a single long corridor leading to the outside. Amra sped for it, wings giving him haste, even as the dark creatures roared in impotent rage behind him.

Thy blade destroys the faithless

The voice came to him, and though the sky above was freedom and safety, Amra turned. He was the Lion of the Emperor, and he would not flee. Instead he turned, Je'hara raised in his hands.

The asp darted at him, the scarab came on beside it, and with them were horrors of the dread abyss, creatures crawled from the underworld to torment him, to deny his destiny.

Destroy them

Amra was beset by visions, the city was alive, then dead, the people lived and walked to and fro, then they were reduced to pitiful shambling husks. Three days he fought there, fought against sand and stone, in the courtyards of the city and upon the mount of the pyramid. His enemies were tireless, indefatigable in their hatred, and the soul-hounds gnashed at his heels and wings. Wounds he took during night, and by day the sun healed them. Spirits aided him, creatures of light and life swooped down, their star-forged steel ringing amidst the ruins.

The Emperor's hand was upon his shoulder, and by his gene-father's will he struck, the Lion's Claw coming down onto the Asp's throat, severing her from collar to hip, then with another strike the Scarab was slain too. Noonday sun roared, and Sol Invictus hurled a shaft of fire down from the heavens, spearing the spirits of the dead to the ground.

Behold

The Emperor spoke again in Amra's soul, and he saw his mysterious allies bearing the souls away, hurling them through the Door of Night and beyond into the eternal pit.

Go forth, thy blade destroys the faithless

And so Amra did, sword in hand, into the air.

Out to conquer.




Right, so we're now finsihed with the interludes I had planned for the 10 year timeskip. I'd been dreading witing 20k for these, but compresse these pretty significantly, which I'm rather pleased with. We'll now move back to the normal turns. I am presently disinclined toward econemy turns, as I don't think people actually find them useful, and I also don't really care much about specific calculations of how many mines you've got running. I'm open to challenge on this, if there's a great enthusiasm for economy aspectsfor the quest then I'm fine with continuing them. Comments on this desired. Additionally as we're moving back onto decision points, I'd like any questions you might have on the events of the last decade of the timeskip, which I can answer with in character info.
 
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More and more questions but that must be Khalida's servant.
Meditation and Realisation of Spooky skellingtons 82 Khemric pamntheon's sponsorship revealed
Khalida intervention 8, silly snake sorceress spouts schismatic sham
Ritual formed? 5, nope. Need more actions to get, maybe also more info generally.
Oh wait it's actually her and that scarab assassin.

She's just jealous they left her people. Probably dead as a door knob since they or the pantheon chucked them into the afterlife.
 
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First I don't think i'd deeply mourn a loss of ecconomy turns but keeping track of resources or at least having some easy clarity for us players on what our capacities are on such are important
So for an economy question (?which may or not be answerable in character?)Just how many enginseers could we devote to repairing aircrafts/voidcrafts before promethium production falls by half or is that now automated enough that such shouldn't be a concern?

Okay, I do have questions that fall into the ''answerable in character'' reigon. However I suspect that needs to be hedged with ''in the future''.
The first comes to mind on the efficiency of the blood thralls, could their levels of suffering be an impediment to the organ survival rates?

Insomnia, sleep deprivation seems required for reasons unknown to this reader but insomnia has physiological as well as psychological consequences if my understanding is right... would chemical injections(recaff? or optical nerve stimulations?) to account for things like for this example greatly reduced adenosine lead to less of them dying before organs could mature within them?
Maybe mechanicus collaborators could be involved modification so that parts of the brain not vital to conciousness or direct survival of things like lungs and heart may be removed to reduce the tissues energies going there and the like? Could giants or ogres or aspirants who became paralyzed or halucinagenic or what have you be more efficent human bodies for the future of the program?

Pain levels also typically to my understanding raise blood pressure indirectly through increasing heart rates, knowing imperials who are adicted to human suffering but sometimes need live humans for long periods they probably can either reroute those signals into something like horrifc halluncinations or cancel whatever chemical action from them changes the organs?
Does our mechanicus allies have any interest at all in the traditions of Nehekara? Or are those too unstable in their use of the warp to interest them? They certainly seem more stable and reliable than most magical traditons on the planet, especially the things they established before becoming mummies like their engineless flying boats ushabashti and such.

My second question of this sort, can Amras connection with the Emperean be increased mayhaps through him communing with a large sanctified machine or some such? If not (if such is knowable) is there any precedent for chapter masters abdicating the position via need of their abilities outside of direct leadership?

Final one which should at least have a high likelyhood of answerability: How well do the suits of voidsmen descendad mortal soldiers do against abrasion like from sand blasting? I'm sure their heat resistant because space ship vent heat poorly. That is if we employ them in subduing Nehekara or similar environs should it be with additional equipment to what they now posses if we desire any survivors? Losing those skills and traditions too easily could fare poorly for our adaptability.

I have more but life calls on me to uptake restraint as a virtue and need.
 
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@FractiousDay was the current interlude by Khalida to explicitly go for an assassination or could there have been cold but cordial relations for dialogue?
 
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Just how many enginseers could we devote to repairing aircrafts/voidcrafts before promethium production falls by half or is that now automated enough that such shouldn't be a concern
I'll manage this with actions I think in future, but you've got a reasonable number of engineers. yo ualso have a lot of broken stuff though
The first comes to mind on the efficiency of the blood thralls, could their levels of suffering be an impediment to the organ survival rates?
Nah its grimdarkly ineffective. You could try and improve it, but you're going way way too micro about it, you don't need to be thinking abotu what specific thing syou want to do, you could just have na action to improve the process etc.
Does our mechanicus allies have any interest at all in the traditions of Nehekara?
Not really, while there are areas in the AdMech which deal with xeno psytek, you don't hvae any such people. There's moderate interest in a few things, but a fairly theoretical interest.
can Amras connection with the Emperean be increased mayhaps through him communing with a large sanctified machine or some such?
Sure, maybe with psycoconductive material like gold, maybe a chair, a Golden Chair, no a Throne, yea maybe a Golden Throne of some sort.

But yes there are indeed ways to do it.
If not (if such is knowable) is there any precedent for chapter masters abdicating the position via need of their abilities outside of direct leadership?
I suspect this would be rather mixed. In theory, a Chapter Master can resign whenever they like, but in practice I doubt they'd do such a thing because of cultural issues. There are a few Chapter Masters who have resigned due to injury, well, 'resigned' into a dreadnought. There are also Chapter Masters who have been removed due to heresies, like the Badab Mantis Warriors guy.

I suppose again in theory there could be cases of this. Azariah Vidya of the Blood Ravens is sort of close? He was jugling Chapter Master and Chief Librarian roles, so potentially you could say he was resigning some of those duties.

In general though I think most of this would be resolved within Chapters. For example, if the Chapter Master is the best combatant of the Chapter, they could rush in and do some fighting, and leave tactical command to someone else. Comarably, if the CM wants to stay as the commander they can do that too.

Final one which should at least have a high likelyhood of answerability: How well do the suits of voidsmen descendad mortal soldiers do against abrasion like from sand blasting? I'm sure their heat resistant because space ship vent heat poorly. That is if we employ them in subduing Nehekara or similar environs should it be with additional equipment to what they now posses if we desire any survivors? Losing those skills and traditions too easily could fare poorly for our adaptability.
Um I imagine the void suits are ok, givne they're entirely covering, but I would also say they're probably pretty heavy for walking about in the desert. The Voidsmen are really a lot better at things like underground fighting. They'd be good breaching their way trhoguh a Skaven warren, less well at marching abotu in the desert fighting larger battles. It's sort of like comparing a SWAT team with a unit of soldiers, in theory they have similar capabilities, but in reality its a bit different. As for what other capabilities, it would depend a lot. For example, some sort of seismic detector would be useful to stop stuff digging under patrols
was the current interlude by Khalifa to explicitly go for an assassination or could there have been cold but cordial relations for dialogue?
It's a mixture of previous actions by various groups, adn a more recent roll.
 
@Exmorri Since it seems like planning turns are potentially returning soon and we finally have the most serious impediments to... well both modern warfare and advanced colonies ''bandaged'' at least what do you think the chapters newer priorties should be? I see lots of potentials and pitfalls but your goals are in less conflict with eachh other than mine so you may have a clearer head on the matter.

Maybe finally repairing and retrofitting(to cope with the green moon)at least one large space vessel for...well I fear if I try and conjure all the possible benefits to orbital suppremacy and a last ditch rod o' god and a means of maybe getting resources from Mannslieb among others I mightbe here all night and all morning which wouldn't be healthy.
In general maybe trying to recover more tech to make the above and other projects more viable maybe? But I'm not at the moment thinking of much beyond some ideas I think I plopped in before? (Like making sartosa a great naval base/ lisening post, linking our Norsan Loyalists to resources in nordland, etc, mostly outgrothws of our frontiers in hopefully defensible ways)

Obviously intelligence or knowledge gathering could trump all that? what the marines don't know *can* hurt them as was demonstrated by these latest twelve deaths via all sorts of odd ambush and trickers, aghiles's many ploys, Tzeenchian covens, our genestocks being sabotaged, etc, etc.
What would be most in character to investigate if so though?

Apologies if this is at all obnoxious or noxious or overly cloying, it is not meant to be.
 
@FractiousDay another question about Amra. As he can remove mutations does that also mean removing psyker abilities?

I remember Arius was mentioned to dislike his powers so if they can be removed or deafened would help him out.

I am beginning to understand what may have happened by what Khalida said.

The marines through the sisters of battle's missionary service subverted and hijacked the Nehekheran pantheon such that the sons of Dorn now claim lineage to these gods.

So the warp being finicky plus when people believe in it coupled with the duel against Settra in a location primed for a ritual where Settra is the catalyst being one who bore the blessings of his gods first activated it with his last swing of the blade of Ptra into the life of Amra leading to his demonic ascension.

Maybe the psykers of the chapter present in the battle subconsciously had a hand in it too.
 
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As he can remove mutations does that also mean removing psyker abilities?
Hmmmm, so while the words are the same, I, and presumably the Imperium, would draw a distinction between random genetic variation in mutations liks brown hair or darker skin, and growing a tentacle out your face. Chaos mutations in 40k and WFB are explicitly spiritual afflictions, if you have surgery to remove them they'll just come back somewhere else etc.

While Amra can stop or reverse mutations by purging the associated spiritual issue and then healing the injury from the warp tainted tissue dissapearing etc, he wouldn't stop people having different coloured hair.

So on your point, no, the psyker gene is just a random genetic mutation, not a capital 'M' 'Mutation'
 
@Exmorri Since it seems like planning turns are potentially returning soon and we finally have the most serious impediments to... well both modern warfare and advanced colonies ''bandaged'' at least what do you think the chapters newer priorties should be? I see lots of potentials and pitfalls but your goals are in less conflict with eachh other than mine so you may have a clearer head on the matter.

Maybe finally repairing and retrofitting(to cope with the green moon)at least one large space vessel for...well I fear if I try and conjure all the possible benefits to orbital suppremacy and a last ditch rod o' god and a means of maybe getting resources from Mannslieb among others I mightbe here all night and all morning which wouldn't be healthy.
I have no idea. I have mostly checked out of this thread for a while and have only a vague idea what's going on until I spend some time re-reading and seeing the next status update for our region of control.

What I'm thinking right now, and this is very speculative, is naval supremacy before orbital (or even atmospheric) supremacy. It's much simpler to produce while still being a vast upgrade from local wooden ships, it connects our territories, it lets our populations get richer and better off from reduced piracy and increased trade, it's comprehensible to the Mallus natives, it might make Ulthuan recognize us as a peer power rather than merely a bag of special tricks.
In short, we have Space Marines, we lack everything else, and naval helps with a lot of everything else.

Though I'd have to read up on our production and expertise situation because it might be that we are too lacking in expertise and relevant industry to produce metal-hulled ships from scratch, compared to the possibility of re-flying a damaged spaceship and fixing/producing Thunderhawks. Getting a spaceship back would definitely be cool and open more options too.
 
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