Cloning (of humans with functional brains at least)is iffy in the imperium, for some reason perhaps because of grimderpness it seems to almost always screw up when humans try and do it. Dark Eldar I think do clone themselves usually without (initially) horrific results so it might be more of a tech base thing? Obviously, Tyranids don't suffer from this problem at all but they are hardly a good baseline.


Growing people in vats works... but trying to recreate existing genetic material seems to introduce all sorts of weird and terrible effects like souls being under-powered or lamenters like luck or random organ failure... unless my memory is failing me?
@FractiousDay Am I understanding this right or is this a thing that's been retconned out of the setting or something?

Yes, that said we can probably use the Genetorium to grow them though, if the imperium can create animals like Mhonxen which despite the name are basically warhound titan-sized dinosaurs and not oxen like at all , I don't see why it couldn't grow malluses giants who I think are only Knight Sized?

By the way, the Agriculture of Cel is even more ridiculous than I thought, this post talks about it in more detail: r/Warhammer40k - Comment by u/TheBladesAurus on "Anything I should know about Agricultural Worlds?"
 
The rune research path will definitely aid the marines when they already have plenty of metals to go through for experimental runes.

Perhaps in time they can recreate the anvil of doom too.

The Kraka Drak potential is enormous but baby steps. Advisors will be sent to assess and negotiate what they need and then the aid will be sent. I think a techmarine to teach them about the practices of Mars or a regular tech priest will do as they update their engineer's guild.

I'm not sure who'll handle the runes. Normal marines or a subgroup of the librarians.

Someone from the war college will definitely be sent there to update them on ranged combat.
 
Well as long as we don't give them short bows or lasguns, they are dwarves so I imagine they'd want something with plenty of recoil and power?

I think? I'm not a warhammer dwarf expert at all. Given these are norse dwarves they'd probably be most attracted to things like chain axes?
 
Well as long as we don't give them short bows or lasguns, they are dwarves so I imagine they'd want something with plenty of recoil and power?

I think? I'm not a warhammer dwarf expert at all. Given these are norse dwarves they'd probably be most attracted to things like chain axes?
Against skaven and horde enemies the lasgun is the best weapon the dwarfs could ever get their hands on. Dwarven craftsmanship and general hate of making anything that can be even vaguely seen as low quality means that their throng will have high quality, fully automatic laser guns that can fire a hundred shots before reloading and only needing to be repaired after 10,000 shots.
 
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I'd give them autoguns by the thunderhawk loads just so they have an easy supply to burn through before they eventually phase it to lasguns.
 
Okay but they've probably got to come in silver with runes of heat displacement on them I'd guess ;-)Dwarven craftsmenship being what it is we are lucky that our weapons are ancient, otherwise they might demand to test them for a century minimum I'd figure before letting non slayers use them.

We should also consider giving them automated mining equipment when we break out some blueprints from the Kingmaker, which I think

Anyway, belated Review time Go! Sorry If this is a bit all over the place! I still hope it is helpful feedback.

Review for: In The Deep Places Of The World.

In terms of advancing a lot of the overall story, there is a lot I liked about this one and a reason why it became one of my favorite interludes.

Firstly I was impressed with how the Ashwalker's failure was interpreted here as them receiving poor intel (on where to burn) and arriving late rather than being incompetent fighters or mages given how they've spent a lot of time honing their skills in both.
They could have thrown all caution to the wind but it would not have made sense.

I enjoyed getting more information on how Amra and Hath-Horeb interacted with the winds of Magic. Again no one grabbed an idiot ball during this ordeal.

In terms of themes I think this could have been the work of a Tzeentch daemon, they like mutating things quite a bit but I appreciated that it was Nurgle. We are trying to change the world but not for the sake of change itself so it fits that the first major demon we would fight would be one of stagnancy.
I approve of the Tolkien reference in the title because it is more than just a reference, the chapter really was traveling deep underground and far beyond civilized lands to do battle with Nameless Things. I also approve of integrating ideas from other works where it is fitting to do so.
Seeing use of some of G.W's severley underutilized ideas from it's Gellerpox infected faction was very interesting, old boilerguts would be proud of how these amputari adapted to ice magic.

Sarkic cults may not be Nurgle with a capital N in their home settings but it absolutely would be a chaos-related thing if in Warhammer. Honestly, other things from that website ould fit like the Dream Collectives or the old Hateful Star, but I understand not wanting to indulge that sort of thing overly much.

Prose wise a few passages stuck out to me.
The first was this lovely description of the initial charge:
''Outside the Thunderhawks Amra flew, a light in the darkness to lead the way. The dark storm retreated from his presence, and innumerable tiny daemons and shards of the Immaterium were maimed by the merest brush of his wings.''

This I found deeply evocative of sheer unbridled power of the emperor bestowed on one man, the idea of one of these dudes just ripping imps and things apart with his mere presence is something special.
It also helps establish how thoroughly corrupted the land is by showing us some of that altered weather albeit briefly so it is functional writing as well as being enjoyable with it's turns of phrase.

To continue forward a bit:
''
The great bell boomed again, but this time it was no chime, it was the sound of a hammer striking a broken thing, the sound of decay finally failing, of rust breaking apart, of the parasite being excised, the sound of victory.
The cavern shook all around them as a dolorous scream wailed through the darkness, the abortion of Nurgle's foul promises.''

This passage was especially immersive. After reading, I can really imagine being in such a befouled place filled with strange screams and collapsing walls, and it leaves enough to the readers imagination that I'm sure my mental image of it is as unique as anyone else's.

The only ''negatives'' I can think of were that some of the earlier parts were a bit dry while still being fully serviceable. Although I suspect stuff like was meant to intentionally feel that way a la a military report or something: ''
If they found a suitable area they'd burrow themselves into the earth, expanding as colonies till the central mass caught up with them and they were reabsorbed. Similarly, the Flesh could clearly adapt, for larger masses would break off in the form of abominable, titanic structures, whether living artillery pieces or simply great beasts which recalled the shapes of ancient Terran creatures. Some had the appearance of lions, of worms, of vultures or other beasts, while still more appeared as pale, skinless men, some large, others small, bearing mutations as their function deemed necessary.
''

I'm sorry If I haven't been critical enough, I think most of your work lately has surpassed my expectations.
 
A lot of that comes down to assessment and negotiation. It's nice they pledged fealty so it solves plenty of things and as Norsca is bordering the Chaos Wastes priority to help them be self sufficient goes up so it can come down to stages.

Stage 1: Plenty of autoguns and limited las weaponry with all the advisors, trainers and other stuff to lay the ground work for stage 2.

Stage 2: Kraka Drak industrialises. Their engineer guild with knowledge taught by tech marines or the tech priests start expanding in their turf.

Stage 3: Profit? Kraka Drak can help the marines with initiating compliance or even cooperate together in going back up to space?

Hammerers bore the book, and it was larger and thicker than a Dwarf's chest in armour, such was the ancient past of the tome. Thorgard Cromsson hefted the mighty tome though, setting it upon his mailled lap with out discomfort, leafing back in to the past of his race, to the earliest days.

A page turned, then another and another, whole leafs were bypassed in the Dawi's fury, till finally the High King cut his palm on a knife, calling for a quill, "O my kin! O my kin! We are wronged!"

A grumbling filled the hall and the folk of Kraka Drak pressed forward, even straining against the pikes of the hall-guards.

"The ancient tales of our kind stretch far, but they speak of the Dum, they speak of the Ancestor Gods commanding us to seek the safety of rock, they speak of times of Woe and Vengeance! But they are silent upon our kin! We have been deceived! Tricked!"

"A Grudge, a Grudge! Vengeance!" came the call from the Throng.

"I name our kin the Dawi-Zon! I name their realm the Zon Ankor! They fight against our long-foes, they fight Urk, they fight Grobi in the tunnels, they fight the Dum at their Karaks' gates! I inscribe a Grudge! For all the insults done to the Dawi-Zon, let our beards bristle! For all our suffering beyond their sight, let our horns call! Against those who hid them from us, and us from them, let a Grudge be levied!"

Amra stood, his light muted by the brightness of the hall. He had thought the Squats, the Dwarves rather, were a stoic folk, but he could almost see the ripples of the Immaterium as the ancient book accepted the blood of the king. Though the Dwarves seemed somehow resistant to the Warp, they still had souls and emotions, and their dreams moved the Sea of Souls. He had thought the events merely a sort of political theatre, a public expression of grief and loss, yet it seemed Cromsson was legitimate in his sorrow, and the emotion moved Amra's heart. This was the story of all Humanity before the Imperial Truth, a story of loss and betrayal, only alleviated by the Emperor's Light.
I think I understand now.

Zon stands for sun and so dawi zon stands for the squats their space cousins along with Zon Ankor their turf the squats live in.

What the king is doing is updating the grudge book of the trouble their cousins in space have dealt with and they will remember to keep it in memory until the day they make contact with them.

You could say it has reignited a spirit in them too for their own Great Crusade to unite with their space kin.

I'm not sure of their opinion changing of their ancestor gods but it's probably just confusion why they didn't mention their space cousins which is a good question even if from the knowledge of a human spacer such a question can be easily answered by the gap difference in time and being a settler cut off from their homeland.
 
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I hope we can repeat this success with the rest of the dawi but knowing the dice...
Well there are still a few things we can do, we can work through the church of sigmar as intermediators, it may be awkward but they have good relations so it should at least not result in more murder.
We could probably also continue to bolster our chances by visiting each Karak at a time instead of sending representatives? EDIT: To the high king or something.

For example, Karak Hirn is a fairly young liberal hold more isolated than most, so contacting them might be more likely to give us other inroads.
On another hand Karak Kadrin is mostly made up of Slayers, which means for one thing everyone there is already considered socially dead by most dwarves so if they come to hate us it might not require the high king to take action against us to my understanding.

Or maybe we could offer Azul a chance to retake Azgal, that could earn us good graces?

Or maybe the best option could be to take a lost hold in the badlands and then offer to return it to the Karak Ankor I think.

Really it wasn't just the rolls but also that we were given a deliberately bad option, I highly recommend considering write ins for dwarf options going forward if anything feels even a the tiniest bit off.
 
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Well there are still a few things we can do, we can work through the church of sigmar as intermediators, it may be awkward but they have good relations so it should at least not result in more murder.
We could probably also continue to bolster our chances by visiting each Karak at a time instead of sending representatives?

For example Karak Hirn is a fairly young liberal hold more isolated than most, so contacting them might be more likely to give us other inroads.
On another hand Karak Kadrin is mostly made up of Slayers, which means for one thing everyone there is already considered socially dead by most dwarves so if they come to hate us it might not require the high king to take action against us to my understanding.

Or maybe we could offer Azul a chance to retake Azgal, that could earn us good graces?

Or maybe the best option could be to take a lost hold in the badlands and then offer to return it to the Karak Ankor I think.

Really it wasn't just the rolls but also that we were given a deliberately bad option, I highly recommend considering write ins for dwarf options going forward if anything feels even a the tiniest bit off.

sounds good not sure about write in as im a bit rubbish with those
 
With polytheistic societies like this getting people to believe that there is a God Emperor is not the problem, its getting them to believe that he is the ONLY god. This becomes a significant problem where there are people who pray hard enough and god starts smiting bitches.
Thing is the IOM only cares that the GE is considered the biggest most important god. The locals can have as many other gods as they want
The IOM would be mad that there is other gods than the GE but the great thing is that there can be other forms of worship than gods. We should start framing the various gods around Mallus as saints instead of gods because when they can show up from praying hard enough you are not going to convince people they are not real.

This is a pretty complicated question. There's some evidence that the Imperium are monotheistic, and have saints, like catholicism etc, but there's also an implication that they let some worlds view things as a sort of Monist belief where there are minor gods but the Emperor is above etc. I don't feel the need to give a specific account of it, but just to say the Ecclesiarchy probably have this covered, they'll have debated it extensively and developed doctrine and policy for missionaries.

Also, I agree we need to work on our PDF more, the lion guard needs carapace armor as soon as we can produce and more, though I am still in favor of having astartes lead them for the morale and logistics bonuses that will give.
Consider quantity vs quality. A PDF should be expansive, it should be able to garrison, hold lines, provide essential services like patrolling, but it doesn't need vehicles other than horses, it can be supplied relatively easily, and so on. That's enough for most planets, others might have mechanised elements and tanks or artillery to make them stronger, which would certainly be necessary for Mallus for example. Then above them you have Stormtroopers who would have the carapace armour, and above even them you might get Astartes, but that's exceptionally rare. The PDF should be able to deal with most issues, even just with guns and artillery. You might have carapace dudes for going up against vampires or something, but for the vast majority of enemies, just flood the world with guns and proceed accordinly, mass produce ammo, even bolt action rifles, and basic artillery and as I've mentioned a lot of enemies just aren't a problem anymore. Yea beastmen might jump out at you but you can put 5 bullets into their chest in as many seconds or shoot them from twenty miles away.

Sidenote: Just wanted to mention one of my friends thinks sneaking a bomb into the council of thirteen would solve our skaven problem, where as I am personally very unsure. I mean yes I think the council being gone would help negotiations enormously, but I think swaying and then boosting proxies like say clan Skab or Clan Skrapp, Or Clan Verm onto the council(and maybe then blow it up if they can't sway enough votes on things) would be more effective than just asking the ashwalkers to find the place and blow it up.

Those clans specifically because they strike me as the sort that would want ideological change.
Also yes I know we'd have to ask nonmarines anyway because marines are stubborn and proud and are....well is dumb the right word when it comes to avoiding self-sabotage?

I'm going to let you guys work out what to do with them, once the Marines actually find out about them anyway, but one important thing would be to hit them as hard as possible and destroy them to as great an extent as possible. If you don't they'll flee and know your tacatics etc. If you destroy Skavenblight yea that's a big blow to the Skaven, itll destroy lots of their relics, knowledge, resources and so on, but they'll be back, they are, after all, rats, and they'll dig deeper tunnels next time etc.

I don't think things ever got quite as bad between Sigmarites and Ulricans as Catholics and Protestants but relations have at times been very fraught to my understanding.
I mean I imagine it might at some point? The Age of Three Emperors is pretty bad. Given the Empire is inspired by early modern Germany we can assume the same sorts of things would happen in the background.
That would be much easier if the chapter was descended from them.
Depends, you could probably have wrangled support from the Ulricans, but equally if you turned up looking like the filthy mutants the Space Wolves are, you'd lose the support of the Sigmarites etc.
Conquer the island of Albion
What island? No such island has been located in the 10th's surveys.
poison in gaseous form
Gas them. I'm sure the Imperium has sarin or mustard gas.
-Talk to and show the sigmarites the conquest and conversion of Norsca as irrefutable proof of our power. Mount them in our ships and show them the space, to test our claims. Take them to our capital and let them be amazed. It can also be done with Kislev, let them see that we are the best hope against the Chaos.
So this is certainly possible, but keep in mind just like Norsca you have to actually protect them. If you say 'hey the Emperor is great' and they say 'is he going to help us out then' it looks really bad given the last two places you conquered are doing terribly now. Norsca has lost like 75% of its population at least, while Araby was also devastated etc. That looks kinda bad.
Let's leave them for a while and when the people can no longer cope with the occupation, we will present ourselves as liberators.
That could also work too really
They have a strong Elven Immigrant/ex-pat community there and while Ulthuan may not love them per say,
They wont have a significant one yet, there's not much trade going through there given teh Age of Three Emperors, and additionally the elves aren't trading much yet because they're still isolationist. However, Marienburg will now likely have a large population of expats yes, especialyl given the turmoil of Araby etc.

For another I don't think the Mechanicus takes direct commands from us they are our close allies but not our suborrdinates in truth as I understand it.
Technically and legally no, practically yes definitely. Amra is the Plantetary Governor and you got a crit I seem to recall on AdMech relations? So actually they're pretty fine with doing whatever atm.
Hermina does *not* need to be replaced she is very competent. It was sido who failed our last diplomatic mission, and almost got her killed. Still asking her to assign a cadre to cover a larger area is not be a bad idea.
Could consider that she's a better diplomat than she is an administrator, and that therefore she might be moved etc. Alternatively, Medes is your only stable Mallusian polity currently so important to keep that safe and under a good hand.
Halflings as snipers is fine, but one trait to keep in mind that sets them apart from ratlings is that they are very resistant to chaos and general corruption
Spies would be a better use tbh, anyone can be a sniper, spies are rarer, especially resilient ones.

provide them with tools to move areas otherwise hard to colonize
Colonise easier areas first, Araby again, the Southlands, the bits of the Empire that aren't populous yet, the Border Princes etc.
I doubt that Finubar made progress with the wood elves
Keep in mind he's, at most, the Prince of Lothern/Etaine currently, he's not Phoenix King or the ruler of all the elves.
Can Diwi able to undergo marine process?
Probably not, most humans can't even (reliably) do it, given I think most humans would include females plus males older than thirteen plus all amputees, etc.
Nope, its designed for humans not some random genetic experiments of the Old Ones.

However, the Imperium maintains several types of technologies to enhance people. Ogryn Bone'eads would be one of them, they have a PC shoved into their face to make them smarter or something
I dont know if we discussed this earlier but we should have out Magi poke around at giant DNA. If we could start cloning sky titans again that would be a massive help in just about every regard and even if they do fuck it up again at least they will not be hurting us worse then we already are.
Long term project but yea definitely. You could make basically Primaris, but without Cawl etc, just using the remnants of the Old One tinkering to enhance Astartes geneseed.
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Or not. It's a legit illustration made in canon.
Indeed, as is the other one, another peice of old squat art.
Growing people in vats works... but trying to recreate existing genetic material seems to introduce all sorts of weird and terrible effects like souls being under-powered or lamenters like luck or random organ failure... unless my memory is failing me?
Yea sure, the Genetorium will ahve cloning stuff. The Imperium have clones, they clones Macharius and the clones were unlucky or something? Technically cloning isn't actually that difficult, see Dolly the Sheep irl for example.

There are also various ways of doing it if you're doing giant stuff, for example you could just selectively breed them, select against genetic issues etc, do various tinkering and that would go some way to solving the giants' inbreeding problems.
I think? I'm not a warhammer dwarf expert at all. Given these are norse dwarves they'd probably be most attracted to things like chain axes?
They're big on axes, but Kraka Drak's experience will ahve taught them thatt their stuff fundamentally just doesn't work against some things. They're forced to adapt.
Sarkic cults may not be Nurgle with a capital N in their home settings but it absolutely would be a chaos-related thing if in Warhammer. Honestly, other things from that website ould fit like the Dream Collectives or the old Hateful Star, but I understand not wanting to indulge that sort of thing overly much.
I think its more that 40k has moved away from the esoteric stuff. There used to be a lot of it, but consider that the Dark Gods have become so much more mundane and cohesive and they were before. Comparably the SCP universe has so many different instpirations theres lots of stuff to work with.
Prose wise a few passages stuck out to me.
Am glad you enjoyed them!
The only ''negatives'' I can think of were that some of the earlier parts were a bit dry while still being fully serviceable. Although I suspect stuff like was meant to intentionally feel that way a la a military report or something: ''
Yea I sometimes write out of order, so I'd have to cover 'oh I've writen this evocative bit, now I have to actually write about how we all got here in the first place etc'.
I'm sorry If I haven't been critical enough, I think most of your work lately has surpassed my expectations.
It's fine, positive feedback is still good too, helps me know if I'm on the right track
What the king is doing is updating the grudge book of the trouble their cousins in space have dealt with and they will remember to keep it in memory until the day they make contact with them.
So the Dwarves are very ritualistic. This isn't a Dwarf story and I don't really want to get into it extensively, but we might imagine that their Grudges function basically as a sort of cultural mechanism for releasing tension perhaps. By writing down the Grudge everyone is assured taht one day (eventually) something will be done. This allows rulers to not have to resign etc. Here the Norscan Dwarf King has very little mechanism for actually sorting his Grudge, but he's using it to get his people on board with his plans, which they otherwise might not be.
offer to return it to the Karak Ankor I think.
Keep in mind Dwarves are cantankerous at the best of times. They might be grossly offended that you've taken their kills and are 'stealing' the glory or whatever, and subsequently you're offering them 'their hold'. Imagine them as prideful old men who you've helped and are angry that you had to pick up their walking stick or whatever, even if it hurts them to bend down to get it.
 
So your essentially saying we are *not* likely to meet Skaven wearing protective equipment(which yes some clans do know how to make) or taking on blessings equivalent to such?

Eh I probably shouldn't be worrying, The Second Skaven Civil war is actually ongoing right now isn't it? It doesn't end in canon until 2300 or so I think, even if it's been sped up by buterflies it strike me as very unlikely to be over.

On Dwarves, I guess a better idea might be to begin a battle for these holds and then to invite them to them.
I wonder if Krakka Drak can be counted in our settlements page after this turn?
 
You misunderstand, I mean fighting those who have taken their old abandoned homes and inviting their warriors to fight alongside us as allies.
 
I was thinking more like Ekrund or Azgal if those are still considered canon, K8P's may be a bit much for us before we can bring Araby and the lion guard back to full strength.

BTW, that is a thing that annoys me a lot, the idea that we should be blamed as being bad stewards for Araby or Norsca when nurgle/ settra did most of the damage to those places, sure we created some refugees but the crops being buried and the flesh swarms that did the worst damage?

That wasn't us. We've also done plenty in Arabys case to fix that, we've given the sultan lots of raw resources to plan with, we are growing them crops now, we are putting together social institutions to ensure cohesion, we established basic medical services across the land!
These are not the actions of those trying to collapse a place.

For norsca, I think we should open up the rest of the genetorium, if we can sow some arctic seges and or forbs and grow some mammoths for them that could be a good first step towards raising the population levels of our loyal Bjornlings.
We might also want to contact the Skaeagi settlers in Lustria and if they prove amicable enough(they lived side by side with sigmarites I think) then...we could maybe facilitate trade between them and the Old Country?
 
So the Dwarves are very ritualistic. This isn't a Dwarf story and I don't really want to get into it extensively, but we might imagine that their Grudges function basically as a sort of cultural mechanism for releasing tension perhaps. By writing down the Grudge everyone is assured taht one day (eventually) something will be done. This allows rulers to not have to resign etc. Here the Norscan Dwarf King has very little mechanism for actually sorting his Grudge, but he's using it to get his people on board with his plans, which they otherwise might not be.
It works. Today was a joyous and yet sad revelation by their saviors from the stars. They have kin from the stars too but also with issues of their own.

While their own troubles are just as bad it gives them purpose to one day meet them and in the meantime be self assured there's more of them somewhere even if things are bad.

On Dwarves, I guess a better idea might be to begin a battle for these holds and then to invite them to them.
I wonder if Krakka Drak can be counted in our settlements page after this turn?
Given the special relationship they can be the ones to resettle or retake lost holds.
 
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There are so few of them though, even by comparison? They probably want to focus on taking the other holds in Norsca first anyway. We also don't want to reduce our forces in then north any further methinks, It may take decade or two to raise a new force of chaos humans to attack the Old World but the chaos gods may focus on creating a troll king early or something to rally against us more quickly.
Maybe a fast breeding Ungor hoard might be established if we let our guard down?

Chaos is never to be under estimated. We should do whatever we can to resettle the place.
 
There are so few of them though, even by comparison? They probably want to focus on taking the other holds in Norsca first anyway. We also don't want to reduce our forces in then north any further methinks, It may take decade or two to raise a new force of chaos humans to attack the Old World but the chaos gods may focus on creating a troll king early or something to rally against us more quickly.
Maybe a fast breeding Ungor hoard might be established if we let our guard down?

Chaos is never to be under estimated. We should do whatever we can to resettle the place.
That's all in the future.

There's already the mass flesh remnants to take care of.

Speaking of dwarves I notice the white dwarf was not present.
 
Yeah but he travels a lot from what I understand, maybe Grombrindal might bring good word of us around the globe, Emperor knows we need it after all the P.R fiascoes we have already endured.

The flesh remants might end up being a boon for us anyway, i'm sure can feel fine testing any weapons we have on them, and they'll give us valid excuses to drop dudes into reigons globally, maybe even earn more gratitude say in kislev along the way for saving people from them too.
 
So your essentially saying we are *not* likely to meet Skaven wearing protective equipment(which yes some clans do know how to make) or taking on blessings equivalent to such?
There's a number of things that would be required for this. Firstly Skyre would have to share their tech, which they might do, secondly you'd have to have a communal understanding and concern about such issues. The tech would have to be spread centrally by the Council, and they'd have to actually invest in stuff, rather than giving everyone just a wet scarf to put on their mouth-snout yes-yes. Also, even if the Council develop and equip all their armies with gas masks, goggles etc, the Imperium can just switch to VX gas for example which only needs skin contact to kill. I doubt the Council can equip their armies with full CBN gear, or indeed that they'd be inclined to given that the standard Skaven tactic of mass force etc.

Of course they could still adapt, I imagine the Skaven could invent spells to stop gas perhaps, but again that means you can still wipe out whole warrens of Skaven pretty easily.

BTW, that is a thing that annoys me a lot, the idea that we should be blamed as being bad stewards for Araby or Norsca when nurgle/ settra did most of the damage to those places, sure we created some refugees but the crops being buried and the flesh swarms that did the worst damage?

That wasn't us. We've also done plenty in Arabys case to fix that, we've given the sultan lots of raw resources to plan with, we are growing them crops now, we are putting together social institutions to ensure cohesion, we established basic medical services across the land!
These are not the actions of those trying to collapse a place.
Who's in charge then? Upon whom does the responsibility for the saftey and security of the people fall? Say you're Dave the Arabyan, your mum's just been shanked by a skellington and your farm's been covered in sand and you've been forced to move, all of this came after these big gold dudes arrived and told you everything would be great because they'd come from space to save your soul etc.

So to begin, the perceptions of people are as important as the actual events.

Secondly though, you can indeed be blamed for some of this. You sent one squad of scouts into the desert, they were killed, then you didn't bother to look again, that can all be put on you. I wrote in the narration that the Tomb Kings 'appear' to be sleeping, but then someone commented noting that they 'appeared' to be etc. There's various things you might have done to prevent such events happening, you could have tasked Hath-Horeb with hunting down Agilies and ripping his location from the minds of his compatriots etc.

Araby is worse than Norsca, but there's also stuff you could have done there. I suppose, though this would indeed be speculation, that no one expected Chaos to respond to you trying to steal their followers, or to such an extent.
 
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