What should your focus for the rest of the Quest be?


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Upgrading our navigator song could be useful, considering a few of the Melodies from it are also used in other Songs.

But specifically for the piracy problem though, I'd say just make a Task Fleet, it'll be less expensive since we're fighting criminals instead of professional soldiers, and our SBGs already only cost 2 actions at this point.
 
If you're going with this, you should take into account the Andromedas needed to ferry them. Maybe replace two of the carriers with them, that way you get perfectly 20 combat ships
I originallh intended for this to be a purely defensive formation, but getting to a neat round number seems appeasing.

Road To Recovery
Kind Hands Upon Unkind Wounds
Healing As One Along
Healing As One Undisturbed

One of these sounds like it might go full Akira.
 
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Vote closed
Scheduled vote count started by HeroCooky on Jul 23, 2024 at 1:41 PM, finished with 71 posts and 28 votes.

  • [X] Plan Infantry Focus
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2)
    -[X] [Military] Emergency Defense Station Deployment - Echish
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Logistical Infantry-Grade Weapons Development (0/2)
    ---[X] Bonus point here to complete
    -[X] [General] Primitive Psyker Staffs
    -[X] [Free][Navy] Our Doctrine has proven effective against minor powers, but it has shown its limitations in a lack of ability to pursue a fleeing enemy, and its vulnerability in the bombardment phase of battle. We must make an effort to integrate Lance Weapons more properly into our battle line, as the Sagittarius-S and enemy forces have shown its potential, and we cannot afford to be paying such a premium to contest them. Also, how are Autoloaders still a problem? We just worked on improving our automation! Look into that if we can.
    -[X] [Free][Navy] Deploy all of our free Lupus-S ships to the front line at Echish, and turn this place into a fortified hell for any force they try to sneak in. This should compensate for the lack of Minotaur while Basilisk is brought up to battle-ready status.
    [X] Plan: Prepare for the Next Stage--Choirs Matter Version
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2)
    ---[X] To Echish, obviously.
    -[X] [Military] Emergency Defense Station Deployment - Echish
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Duchy Engine Mysteries (0/2)
    ---[X] Bonus point here to complete
    -[X] [General] Primitive Psyker Staffs
    -[X] [Free][Navy] Our Doctrine has proven effective against minor powers, but it has shown its limitations in a lack of ability to pursue a fleeing enemy, and its vulnerability in the bombardment phase of battle. We must make an effort to integrate Lance Weapons more properly into our battle line, as the Sagittarius-S and enemy forces have shown its potential, and we cannot afford to be paying such a premium to contest them. Also, how are Autoloaders still a problem? We just worked on improving our automation! Look into that if we can.
    -[X] [Free][Navy] Deploy all of our free Lupus-S ships to the front line at Echish, and turn this place into a fortified hell for any force they try to sneak in. This should compensate for the lack of Minotaur while Basilisk is brought up to battle-ready status.
    [X] Plan: Prepare for the Next Stage--Missiles Matter Version
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2)
    ---[X] To Echish, obviously.
    -[X] [Military] Emergency Defense Station Deployment - Echish
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Duchy Engine Mysteries (0/2)
    ---[X] Bonus point here to complete
    --[X] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
    -[X] [Free][Navy] Our Doctrine has proven effective against minor powers, but it has shown its limitations in a lack of ability to pursue a fleeing enemy, and its vulnerability in the bombardment phase of battle. We must make an effort to integrate Lance Weapons more properly into our battle line, as the Sagittarius-S and enemy forces have shown its potential, and we cannot afford to be paying such a premium to contest them. Also, how are Autoloaders still a problem? We just worked on improving our automation! Look into that if we can.
    -[X] [Free][Navy] Deploy all of our free Lupus-S ships to the front line at Echish, and turn this place into a fortified hell for any force they try to sneak in. This should compensate for the lack of Minotaur while Basilisk is brought up to battle-ready status.
    [X] Plan: R&D go BRRRRT
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Emergency Defense Station Deployment - Echish x2
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Standardized Autoloaders (0/2) x2
    --[X] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
    -[X] [Free][Navy] Our Doctrine has proven effective against minor powers, but it has shown its limitations and requires further refinement, especially in the restrictions it places on more advanced tech.
    -[X] [Free][Navy] Deploy all of our free Lupus-S ships to the front line at Echish, and turn this place into a fortified hell for any force they try to sneak in. This should compensate for the lack of Minotaur while Basilisk is brought up to battle-ready status.
    [X] Plan: Stations and Psykana
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2)
    -[X] [Military] Emergency Defense Station Deployment - Echish x2
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [Psykana] Psytech Creations
    --[X] Primitive Psyker Staffs
    -[X] [Psykana] Sing a Song - Silence The Spirits Of Ships - Perception, Silence, Technology, The Void
    [X] Plan: Tech and Staffs
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2)
    -[X] [Military] Emergency Defense Station Deployment - Echish
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Expanded Snapshot Cogitation Improvements and Tetratek ARc Cannonade
    --[X] Experimental Infantry-Grade Weapons and Armor Development - Free
    -[X] [Psykana] Psytech Creations
    --[X] Primitive Psyker Staffs
    [X] Plan Infantry With Lances
    -[X] [Shipwright's Alliance Trade Deal] Take the deal.
    -[X] [Military] Fill Out Sector Battle Group
    --[X] Basilisk (1/2)
    -[X] [Military] Construct a Task Force
    --[X] Auxilary Carrier force 0/1 (14 Lance Escort Frigates, 8 Carriers)
    -[X] [Military] Orbital Siege Station Deployement - Staging out of the ring yards and refurbished destroyed defense stations, the orbital siege station resembles defense station infrastructure, but with it's lances turned inwards. It also features a much larger compliment of boarding shuttles, as it is expected/hoped that the more nimble craft within the Hive cities massive infrastructure.
    -[X] [Military] Anti-Piracy Patrol - (Minotaur)
    -[X] [General] Research:
    --[X] Free Duchy Shipwreck And Battle Studies
    --[X] Logistical Infantry-Grade Weapons Development (0/2)
    ---[X] Bonus point here to complete
    -[X] [Free][Navy] Our Doctrine has proven effective against minor powers, but it has shown its limitations in a lack of ability to pursue a fleeing enemy, and its vulnerability in the bombardment phase of battle. We must make an effort to integrate Lance Weapons more properly into our battle line, as the Sagittarius-S and enemy forces have shown its potential, and we cannot afford to be paying such a premium to contest them. Also, how are Autoloaders still a problem? We just worked on improving our automation! Look into that if we can.
    -[X] [Free][Navy] Deploy all of our free Lupus-S ships to the front line at Echish, and turn this place into a fortified hell for any force they try to sneak in. This should compensate for the lack of Minotaur while Basilisk is brought up to battle-ready status.
 
873.M42 - A Divine Needle
"Falu! Falu! Falu!" Came the shouts of tens of thousands gathered underneath the Gatekeep, that vital piece of military fortification that stopped any attempt from the Underhive of the capital of Primus to rise into the Lower Hive with its massive gates, shields, weapons, and massed garrison of nearly five million troops alone.

"Falu! Falu! Falu!" The crowds continued their chants, the word an ancient curse and blessing both, hoping for the success of those who it was directed at, yet also telling them to go out in a blaze of glory if they failed in their chosen goal.

"FALU! FALU! FALU!" The screams began to rise in noise, the arrival of the Celestial Choirs underneath the baleful eyes of the Gatekeep only allowed due to the amassed shield generators that would keep them safe from the inevitable counter-attack by the Gate's extreme-range artillery. As if to punctuate the wisdom of such, light and explosions began to bloom where coherent light and shells met shields, the latter more than up to keeping the latter away from the dozens of Psykers meticulously checking the arrays and ritual site once again. Even a tiny mistake could be costly, yet they found none.

And almost like one, the shouts of the 'FALU' ceased, leaving behind thundering silence as a staff was raised with light pooling off of its tip.

And like one in truth, 55 Psykers began to hum, their throats echoing with the eddies of the Warp as sound turned to weapon and tool alike, millions watching the ceremony with bathed breath, hopeful eyes, and tense anticipation.

The humm was replaced by a single note that none present could name, its calling upon forgotten memories so ancient they had never existed like an alien touch upon a soul.

That note stretched out like a rumbling of engines and the thunder of plasma bound within writhing machinery, the sound of turning gears and flowing energy, a memory of ancient days not yet gone so long when the universe was young while the end all things shall be longer away still.

And then everyone felt it.

Awareness upon the Psykers. Something watching. Something judging.

Something agreeing to the humble request.

"SHIELD YOUR EYES!" The call came, five seconds before the event happened, and nearly all who watched in person, for there were always the ignorant and the daredevils, turned away to not be burnt.

The shields that stood over the Psykers did not have such luxury.

A beam of molten star shot from the ground of the ritual site against the shields of the Gatekeep, shattering those that had kept its creators safe.

It burned.

It Burned!

Like a divine needle, the stream lapped and hugged against the Gatekeep's shields, Magi of the Mechanicus suddenly desperate to keep the generators that fed them chanting in Binharic Cant even as the needle pushed deeper, deeper, deeper into that field with every passing half-second.

A desperate attempt at feeding the shields saw the Lower Hive's lights flicker out as the generators within its strata began to pump their might into the machines below.

Panic began to settle into commanders as the Middle and Upper Hive had their power cut, the latter's cries of annoyance only outshone by the sheer horror of its inhabitants as the lights of the Upper Spire itself whisked out when the Lady Governor ordered its plasma generators to dedicate themselves to keeping the Gatekeep shielded.

And then, like a bated breath, like a wave at its peak, like an orgasm held back...the Sun of Voxx Primus refused its power to the Choirs.

A fraction of a second passed, and relief began to flood into the minds of the soldiers of the Gatekeep.

A fraction that displaced air required to rush back into the space it had been violently pushed out of, the implosion utterly deafening, its might strong enough that it clawed deep into the main gate and ripped the 20-meter thick, 40-meter tall and 200-meter wide shield to the "civilized" portions of the Hive out of its fittings like crumpled paper, accelerating it fast enough that it sailed for over two kilometers before crashing and skipping over the ground for another one.

The crowd, those who had not stared at the casting of The Sun and were dealing with melted eyeballs, went wild, the shouting and hooting and hollering overpowering even the rumble and quaking of the Hive caused by this action, and the sea of Knights, tanks, IFVs, and infantry surging from their staging grounds against the remaining defenses of the Gatekeep.

The war for the capital of Voxx Primus had begun with one ritual.

And 7.3 million people would die from this one action alone. Thrice that in the coming week, as the Gatekeep fell, and conscripts were pushed to retake and defend the fortress' and its backlines.

And for those in the know, that was a small price to pay if the diversion this attack offered would allow the teams of Templars currently flooding into the Inner Sanctum of Primus Guard Command to succeed in its mission: kill the General and decapitate their military leadership.



Blood and metal, heated and boiled, the stench of ozone and fired plasma, sweat trickling along your back, hair matting the top of your head as your arms ached and legs yearned to rest.

Ignore them all, swing the sword, move the body, never stop, never cease, for there is grace in speed and death in cessation.

The bodyguards had fallen like wheat before the scythe, though what either was beyond an implement to cut and something that needed to be cut was lost on them, but the corpses piling behind their fast advance wasn't.

Even so, shouldering the plasma rifle and firing two snapshots against the Magi bearing their war-loads and their battle servitors, the advance was not fast enough.

Legs pumped harder, a sword flashed, a pistol pressed against a temple, and a scream cut through the din of battle in the Spire.

Like a tide, like a flood, like sand flowing through the cracks of a coffin buried underneath the dunes of their home, the Templars moved through the defenders of one man like water through sieves.

And it was not enough.

Had he known they would come? Undoubtedly. But had he known they would come as anything more than a thing that was done? Had he known dates? Times? Numbers?

Pain lanced through the lungs. Breathing became harder.

The will to kill and fight and live did not relent.

But the mind knew.

It was time to die.

Grenades in one, plasma rifle overloading in the other.

One last attempt. If it failed, retreat for all who could.

Legs moved as blood burned without oxygen and lungs drowned in sanguine ichor.

...

Retreat.



After the actions against the Free Duchy within the Voxx Primus, Secundus, and Echis systems, the think-tanks of the Navy saw a need to address concerns regarding the effectiveness of the Federation's Expansion Fleet Carrier Doctrine.

It came as no surprise then that they focused upon two spots of contention that had already seen the internal factions of the Navy come to heated debates; the fact that Lances were far more costly to produce than anything else due to critical components being redirected to strike craft production and that Auto-Loaders remained an expensive piece of equipment.

Thus, they declared that such issues should not happen and that the military-industrial complex must focus on creating more parts for them to be viable on large scales.

Thus decreed, they sent the documents to the Office of Procurement and went on a long lunch.

The Council of Bookkeepers awaited their return in the same hall they had left from and, in their monotone grey voices, told the gathered thinkers that "make this cheaper" is neither a viable mode of economic management, strategic procurement, nor tactical thinking. The Glimmering Federation had only so many resources to dedicate to so many projects, and it could not simply conjure up the required materials because it was decreed.

But...We Decreed It!
(6-Hour Moratorium)
[] We Decreed It!
(Push through your Doctrine change. Removes cost of Weapons/Equipment. Acceleration and Shields are no longer treated as one step cheaper for all classes. Attaches a 20% chance to trigger Detriments in new Designs due to Sub-Standard Parts.)
[] There was an error in the wording... (Write-In)
(Re-Focus your Doctrine Change to another route.)
 
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"Falu! Falu! Falu!" Came the shouts of tens of thousands gathered underneath the Gatekeep, that vital piece of military fortification that stopped any attempt from the Underhive of the capital of Primus to rise into the Lower Hive with its massive gates, shields, weapons, and massed garrison of nearly five million troops alone.

"Falu! Falu! Falu!" The crowds continued their chants, the word an ancient curse and blessing both, hoping for the success of those who it was directed at, yet also telling them to go out in a blaze of glory if they failed in their chosen goal.

"FALU! FALU! FALU!" The screams began to rise in noise, the arrival of the Celestial Choirs underneath the baleful eyes of the Gatekeep only allowed due to the amassed shield generators that would keep them safe from the inevitable counter-attack by the Gate's extreme-range artillery. As if to punctuate the wisdom of such, light and explosions began to bloom where coherent light and shells met shields, the latter more than up to keeping the latter away from the dozens of Psykers meticulously checking the arrays and ritual site once again. Even a tiny mistake could be costly, yet they found none.

And almost like one, the shouts of the 'FALU' ceased, leaving behind thundering silence as a staff was raised with light pooling off of its tip.

And like one in truth, 55 Psykers began to hum, their throats echoing with the eddies of the Warp as sound turned to weapon and tool alike, millions watching the ceremony with bathed breath, hopeful eyes, and tense anticipation.

The humm was replaced by a single note that none present could name, its calling upon forgotten memories so ancient they had never existed like an alien touch upon a soul.

That note stretched out like a rumbling of engines and the thunder of plasma bound within writhing machinery, the sound of turning gears and flowing energy, a memory of ancient days not yet gone so long when the universe was young while the end all things shall be longer away still.

And then everyone felt it.

Awareness upon the Psykers. Something watching. Something judging.

Something agreeing to the humble request.

"SHIELD YOUR EYES!" The call came, five seconds before the event happened, and nearly all who watched in person, for there were always the ignorant and the daredevils, turned away to not be burnt.

The shields that stood over the Psykers did not have such luxury.

A beam of molten star shot from the ground of the ritual site against the shields of the Gatekeep, shattering those that had kept its creators safe.

It burned.

It Burned!

Like a divine needle, the stream lapped and hugged against the Gatekeep's shields, Magi of the Mechanicus suddenly desperate to keep the generators that fed them chanting in Binharic Cant even as the needle pushed deeper, deeper, deeper into that field with every passing half-second.

A desperate attempt at feeding the shields saw the Lower Hive's lights flicker out as the generators within its strata began to pump their might into the machines below.

Panic began to settle into commanders as the Middle and Upper Hive had their power cut, the latter's cries of annoyance only outshone by the sheer horror of its inhabitants as the lights of the Upper Spire itself whisked out when the Lady Governor ordered its plasma generators to dedicate themselves to keeping the Gatekeep shielded.

And then, like a bated breath, like a wave at its peak, like an orgasm held back...the Sun of Voxx Primus refused its power to the Choirs.

A fraction of a second passed, and relief began to flood into the minds of the soldiers of the Gatekeep.

A fraction that displaced air required to rush back into the space it had been violently pushed out of, the implosion utterly deafening, its might strong enough that it clawed deep into the main gate and ripped the 20-meter thick, 40-meter tall and 200-meter wide shield to the "civilized" portions of the Hive out of its fittings like crumpled paper, accelerating it fast enough that it sailed for over two kilometers before crashing and skipping over the ground for another one.

The crowd, those who had not stared at the casting of The Sun and were dealing with melted eyeballs, went wild, the shouting and hooting and hollering overpowering even the rumble and quaking of the Hive caused by this action, and the sea of Knights, tanks, IFVs, and infantry surging from their staging grounds against the remaining defenses of the Gatekeep.

The war for the capital of Voxx Primus had begun with one ritual.

And 7.3 million people would die from this one action alone. Thrice that in the coming week, as the Gatekeep fell, and conscripts were pushed to retake and defend the fortress' and its backlines.

And for those in the know, that was a small price to pay if the diversion this attack offered would allow the teams of Templars currently flooding into the Inner Sanctum of Primus Guard Command to succeed in its mission: kill the General and decapitate their military leadership.



Blood and metal, heated and boiled, the stench of ozone and fired plasma, sweat trickling along your back, hair matting the top of your head as your arms ached and legs yearned to rest.

Ignore them all, swing the sword, move the body, never stop, never cease, for there is grace in speed and death in cessation.

The bodyguards had fallen like wheat before the scythe, though what either was beyond an implement to cut and something that needed to be cut was lost on them, but the corpses piling behind their fast advance wasn't.

Even so, shouldering the plasma rifle and firing two snapshots against the Magi bearing their war-loads and their battle servitors, the advance was not fast enough.

Legs pumped harder, a sword flashed, a pistol pressed against a temple, and a scream cut through the din of battle in the Spire.

Like a tide, like a flood, like sand flowing through the cracks of a coffin buried underneath the dunes of their home, the Templars moved through the defenders of one man like water through sieves.

And it was not enough.

Had he known they would come? Undoubtedly. But had he known they would come as anything more than a thing that was done? Had he known dates? Times? Numbers?

Pain lanced through the lungs. Breathing became harder.

The will to kill and fight and live did not relent.

But the mind knew.

It was time to die.

Grenades in one, plasma rifle overloading in the other.

One last attempt. If it failed, retreat for all who could.

Legs moved as blood burned without oxygen and lungs drowned in sanguine ichor.

...

Retreat.



After the actions against the Free Duchy within the Voxx Primus, Secundus, and Echis systems, the think-tanks of the Navy saw a need to address concerns regarding the effectiveness of the Federation's Expansion Fleet Carrier Doctrine.

It came as no surprise then that they focused upon two spots of contention that had already seen the internal factions of the Navy come to heated debates; the fact that Lances were far more costly to produce than anything else due to critical components being redirected to strike craft production and that Auto-Loaders remained an expensive piece of equipment.

Thus, they declared that such issues should not happen and that the military-industrial complex must focus on creating more parts for them to be viable on large scales.

Thus decreed, they sent the documents to the Office of Procurement and went on a long lunch.

The Council of Bookkeepers awaited their return in the same hall they had left from and, in their monotone grey voices, told the gathered thinkers that "make this cheaper" is neither a viable mode of economic management, strategic procurement, nor tactical thinking. The Glimmering Federation had only so many resources to dedicate to so many projects, and it could not simply conjure up the required materials because it was decreed.

But...We Decreed It!
(6-Hour Moratorium)
[] We Decreed It!
(Push through your Doctrine change. Removes cost of Weapons/Equipment. Acceleration and Shields are no longer treated as one step cheaper for all classes. Attaches a 20% chance to trigger Detriments in new Designs due to Sub-Standard Parts.)
[] There was an error in the wording...
(Re-Focus your Doctrine Change to another route.)

...that was meant to be more along the matter of just a comment, not... ugh. Fine, whatever.

[] There was an error in the wording...

Like I was under the impression that we'd be given options for how to change our Doctrine or so on?
 
So, turns out that our doctrinal change needs to actually change doctrine, instead of just resolving people's personal autoloader shaped bugbears.

(I was going to comment on that, honest, but the vote result happened before I could get around to it)
 
Does it seem realistic to change to a balanced / flexible doctrine that removes detriments and advantages of the carrier doctrine? Without incurring the Sub-Standard-Parts malus?

I mean, i like the carrier focus in our navy, but in-universe it tends not to scale well once you start fielding major capital combatants (from my entirely theoretical experience with Battlefleet Gothic - unless you are Tyranids, of course), so balancing our fleet composition might not be the worst of ideas.
 
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At least our front is secure enough that we can afford some slowdowns in taking over the Hive.
Though we could use one more infantry/psyker upgrade.
 
Awesome, I love seeing how badass our Choirs and Templars are. I'm sure the failed assassination is no big deal, surely this isn't more evidence of his competence... pour one out for our forces now with the Star-Child.

Looks like we could use a combat song if we find the spare action.

[] There was an error in the wording... (Write-In)
(Re-Focus your Doctrine Change to another route.)
Yeah I briefly mentioned this before the update but I think asking for specific equipment discounts is not the point of the Doctrine update, it's more like a high level mission statement that gives direction. From what I vaguely remember of the original choice.

I don't think we should get too caught up in horse trading but choose a theme and a write-in that give us what we want.

I think we are Carrier-Exploration now, maybe we switch to Carrier-Conquerors or Carrier-Combat. We need to be careful of screwing over our existing designs though.

1. The Sagitarrius-Secundus performs as expected, if with significant strain on its generators when in combat. Downtime for maintenance will be an ongoing issue for the class. The Lupus-Secundus has performed adequately for its roles. Nothing outstanding, but also little to complain about.
2. :>
3. Beyond rock-bottom for those taken prisoner, before slowly rising to "could be worse? Hopefully won't be..." Bad for those who chose surrender, before slowl, rising to "...we get three meals a day?" Phantom can be summed up as "Vietcong With Lasgun Bullpups." Army/Fleet morale are steady and cocky in order.
4. FTL-Communication via tech is not a thing. So no diplomacy/propaganda.
5. Literally 0.
1. Adequate is adequate. Do our engineers and designers have any advice on how to improve them? How was the Lupus' stealth, is it a sneaky ninja or just kinda hard to see on sensors?
2. 😥
3. Cool.
4. Yeah that makes sense, forgot about the no radio and interstellar distances thing.
5. 😥

What does Logistical Infantry Weapons give us?
 
Yyyyeeeaaahhhh….this is seemingly like a case of people wanting their cake and to eat it…I really hope people remember this will affect our current ship build rate AND future building of newer ships if we change doctrines, which requires REBUILDING THE ENTIRE FLEET.

I get some people want autoloaders…like seriously I do, but you have to think of having to redo the entire fleet with multiple design actions. If we wanted autoloaders for the design's as a free item, we should have done it before when we had a chance.

Still we can make a agreement to do the ship equipment over the next few turns with 1 dedicated action ya know…at least until it's done.
 
[] There was an error in the wording...

Alright, let's think about what we want to keep vs. give up. Our current trait is
Expansion Fleet Carrier Focus - A Doctrine that follows the reasoning of using your strengths instead of trying to overcome your weaknesses. As such, the Glimmering Federation will focus on creating a swarm of fighters and bombers before their fleet as the primary weapon of the Star Child's conquest, each equipped to the best abilities of the Federation and all fielded by the best of the best. However, this comes at the cost of equipment prioritization, and Lances and other advanced equipment suffer from a lack of attention and materials.
(All Light Cruiser+ Class Ships must carry at least one Hangar-related Weapon.
All Ships classified as Carriers (2+ Hangars) treat [Armor] as one step more costly.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)

What would be a way to alter that? What do we want to keep & give up? The first line is a bit demonstrative, and it's also important that it be a bit thematic. Maybe - @HeroCooky What do you think?
Skirmish Carrier Focus - A Doctrine that follows the reasoning of using your strengths instead of trying to overcome your weaknesses exploiting the enemies' weakness without diverging too far our own strengths. As such, the Glimmering Federation's new constructions will focus on long-range combat, using strike-craft and other long-range weaponry to exact a heavy toll upon the enemy before the battle-lines close, and maintaining superior speed and maneuverability to control the range creating a swarm of fighters and bombers before their fleet as the primary weapon of the Star Child's conquest, each equipped to the best abilities of the Federation and all fielded by the best of the best. However, this comes at the cost of equipment prioritization, and Lances and other advanced equipment suffer from a lack of attention and materials. However, this focus on maneuverability comes at the cost of equipment geared towards ramming and similar structural reinforcement.
(All Light Cruiser+ Class Ships must carry at least one Hangar-related Weapon.
All Ships classified as Carriers (2+ Hangars) treat [Armor] as one step more costly.
Acceleration and Shields are treated as one step cheaper for all classes.
Discounts do not reduce DP cost below 1.)
Potential changes:
All prow enhancements and specific location armoring (armored bridge) are (1-2) DP more costly.
Lances & other long-range weaponry DP penalties are removed.

Autoloaders untouched. I'm fine keeping or dropping the bonus to repair bays etc.
 
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Do our engineers and designers have any advice on how to improve them? How was the Lupus' stealth, is it a sneaky ninja or just kinda hard to see on sensors?
Not really, mostly pet peeves. And the latter.
Anyway, what does refine it mean, really? Because right now it just seems like swapping out equivalent bonuses, which isn't really all that worthwhile.
You have your Doctrine already, based around Strike Craft. Find ways to bolster them and your existing fleets via doctrinal changes in how you approach enemies with your tools.
@HeroCooky What do you think?
Perfect. Basically wholly what I want to see as further Doctrines.
The QM said that our Fleet Doctrine could use refinement, and so we assumed there was... something to do there?
There is. Two problems;
1. The Write-In was written in such a way that I read it as "gib cheaper Lances + Auto-Loaders," which after clarification, it wasn.
2.This is a more free-form Write-In vote. Naturally, a lot of discussion will wither due to that. After all, someone (like Neablis) has to come forward and start offering ideas.
 
Anyway, doctrine ideas :

- Big Ticket Focus : Extra DP discount on large items, less one smaller ones
- Common Core: Standardize X items at the cost of Y DP
- Multiplanetary Support : Extra bonus for Glimmering Fed unique traits, extra cost for equipment borrowed from hostile nations
- Large ship focus : Extra DP for large ships, less for smaller ones
- Fleet operation focus : Extra bonus for larger SBG's, greater cost for individual construction
- Thule Trouble : Genelines and Yeeni engineers now mandatory equipment

All prow enhancements and specific location armoring (armored bridge) are (1-2) DP more costly.
You should probably specify that these are the "armored prow" enhancement, and not like "prow mounted lance"
 
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focus on long-range combat
I like the way this is written out but I think this is too far a swing from what our current ships are doing. Except for our Libra carriers sitting at long range, ALL of our ships operate at medium to short range using torpedoes, missiles and macro-cannons. I think we want long range options, not to switch the fleet over to long range.

Also we already have added DP cost to ramming weapons. edit: *wrong

Maybe something about, now that we are a mature civilization we are spreading the word of the Star Child to the oppressed and protecting our home from the terrors of the galaxy so we are more militarizing our Navy? I'm a slow writer and don't have much time to spend on this today. We switch our DP malus/benefits from weapons with repair Bays, on-board supply, manufactoriums?*
edit: This prob couldn't be that specific, we use lattice and alloying quite a bit.
No. You would need to take a penalty to Repair Bays and Supply Generators alongside Advanced Alloying and Lattice Hulls.

Presumably, when we make the doctrine change it will change the DP cost of our current vessel designs and we will need to redesign them before producing more if they end up with DP overcosts. This is important so I guess I should make sure @HeroCooky is that correct?
edit: QM says No, that would be incorrect. You can still produce old vessels, but new ones require to be Doctrine compliant.
 
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Battle Fleet Carrier Focus - A doctrine that seeks to maintain the Federation's strength in its carrier arm while attempting to shore up certain weaknesses. Experience has shown the ability of enemies to launch lightning strikes against the core of the fleet, as such this doctrine focuses on carriers and their close escorts. To allow the fleet carriers to work heavy escorts equipped with lances for pin point accurate, responsive fire is necessary to counter threats such as the Flyssa class ships. Extreme-range voyages are a secondary concern compared to hard battles nearer to home.
All Light Cruiser+ Class Ships must carry at least one Hangar-related Weapon.
All Ships classified as Carriers (2+ Hangars) treat [Armor] as Two steps more costly.
Acceleration and Shields are treated as one step cheaper for all classes.
Remove Malus on Lances and related equipment, Malus on supply and repair equipment. Bonus on targeting equipment (i.e. snapshot).
Discounts do not reduce DP cost below 1.
 
So write your own versions, following approx this template:

{Doctrine Name Here} - Sentence summarizing the general ethos behind the doctrine (A Doctrine that follows the reasoning of exploiting the enemies' weakness without diverging too far our own strengths). Sentence summarizing the general implementation of the doctrine (As such, the Glimmering Federation's new constructions will focus on long-range combat, using strike-craft and other long-range weaponry to exact a heavy toll upon the enemy before the battle-lines close, and maintaining superior speed and maneuverability to control the range). Sentence summarizing the drawbacks of the doctrine (However, this focus on maneuverability comes at the cost of equipment geared towards ramming and similar structural reinforcement).
List of upsides & downsides:
Should be consistent with the vibes - you can't get something for nothing, though the overall bonus should be positive.

@HeroCooky Do you want to handle 'approving' each option, so people don't write something ridiculous? Nope, let's just all not be ridiculous together.

If so, here's the codified version of mine. I added that maneuvering-related enhancements are 1 DP cheaper since that also seems to jive well with the focus (Oh we already had that), and also clarified that the malus applies to both armored prow equipment as well as prow ram weapons. Let me know if there are other changes I should make.

[] Skirmish Carrier Focus
-[] A Doctrine that follows the reasoning of exploiting the enemies' weakness without diverging too far our own strengths. As such, the Glimmering Federation's new constructions will focus on long-range combat, using strike-craft and other long-range weaponry to exact a heavy toll upon the enemy before the battle-lines close, and maintaining superior speed and maneuverability to control the range. However, this focus on maneuverability comes at the cost of equipment geared towards ramming and similar structural reinforcement.
List of effects:
(All Light Cruiser+ Class Ships must carry at least one Hangar-related Weapon.
All Ships classified as Carriers (2+ Hangars) treat [Armor] as one step more costly.
Acceleration and Shields are treated as one step cheaper for all classes.
All ramming-oriented prow enhancements & weapons, as well as specific location armoring (armored bridge) are (1-2) DP more costly.
Lances & other long-range weaponry DP penalties are removed. (Could this become a discount instead?)
Discounts do not reduce DP cost below 1.)
 
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Also we already have added DP cost to ramming weapons.
I don't think we do:
Medium Prow Lance - Lances fire coherent beams of energy siphoned directly from the ship's reactor and are only limited in their cooling systems for firing duration and hurt delivered. Prow Lances takes that concept to a concerning level, sacrificing the ability to aim in exchange for more power pumped through their titanic catalysts. [DOCTRINE PENALTY - 1 DP Increase]
Heavy Prow Ram - A titanic ram designed to break an enemy ship's spine, able to outright rip apart smaller ships if equipped on large vessels.

You should probably specify that these are the "armored prow" enhancement, and not like "prow mounted lance"
Fixed in newer version.

- Big Ticket Focus : Extra DP discount on large items, less one smaller ones
- Common Core: Standardize X items at the cost of Y DP
- Multiplanetary Support : Extra bonus for Glimmering Fed unique traits, extra cost for equipment borrowed from hostile nations
- Large ship focus : Extra DP for large ships, less for smaller ones
- Fleet operation focus : Extra bonus for larger SBG's, greater cost for individual construction
- Thule Trouble : Genelines and Yeeni engineers now mandatory equipment
A few of these are less focused on individual ship design than on SBG design. That would get complicated fast. I see this as changing the rules of the ship design game, not the fleet design game.
 
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