What should your focus for the rest of the Quest be?


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Scheduled vote count started by HeroCooky on Jul 20, 2024 at 2:36 PM, finished with 109 posts and 25 votes.
 
The Celestial Orrery - The first intentional psy-tech of the Federation; the Celestial Orrery. This large machine composed of multiple rings within rings spin and whirl around each other, a large lense within its center turning and focusing in random and erratic movements that cause its outer rings to transform parts of them into small spheres to denote the celestial bodies of the nearest star system's planetary bodies alongside their stellar paths. Such knowledge is invaluable when scouting.
Here is the orrery and its effects
 
Let's see, the Orrery Ship could have...

Stealth Engine Dampeners (4 DP)/Orrery (8 DP)/Enhanced Supply Generation (1 DP)/Ship Shrines (1 DP)/Superior Gravimetric Calculations (1 DP), and then either a comfort missile or Tuned Shields.
 
Let's see, the Orrery Ship could have...

Stealth Engine Dampeners (4 DP)/Orrery (8 DP)/Enhanced Supply Generation (1 DP)/Ship Shrines (1 DP)/Superior Gravimetric Calculations (1 DP), and then either a comfort missile or Tuned Shields.

hmmm make a scout class version with this, potentially having small groups of them operate under this principle. which case also having these ships along with the fleet would be a good idea.

but we need more choirs, badly after the null nets messed us up, frankly war-crime level bullshit shouldn't be unexpected from dogmatic empires at this point, the only ones we can actually trust would be iconoclast level empires that actually give a decent thought and action about their people and others.
 
Mostly due to lack of returns and it would be a wasted action compared to the returns for other things.
Not really, Diplomacy has gotten us quite a few things. Just asking the Irrita for help has been immensely helpful, the Ashan Families allowed us to get to All V, and the Shipwright's Alliance provided a great improvement to our shipbuilding capabilities. If we keep pressing the Ashan I have no doubt we could absorb them semi-peacefully and if we do diplomacy with the Black Ash Clan we could likely get access to better Knight tech.

OUCH! that... that is painful and it looks like its finally time to retire the Aries classes after this. Its just too outdated for what we are fighting and without another faith turn to make a new one, we are going to just need to make another corvette design
Actually, we don't necessarily need the Faith turn. The only Faith equipment it has is the weapons and they could be compensated for with a rotary light macrocannon with autoloaders and a medium Lance turret for equivalent firepower

Here's what we can do with the Aries-T (if we got standardized autoloaders):

Aries-Tertium Class Corvette (16 DP)
-Length - 1.600m
-Width - 400m
-Acceleration - 8 Gravities
-Armor - Thin Double Hull
-Shields - One Array
-Weapons - 1x Rotary Light Macrocannon Turret, 1x Medium Lance Turret, 1x Small Mine Layer (-6)
-Equipment - Autoloaders/Superior Gravimetric Engine Calculations/Armored Lifepods/Ship Shrines/Advanced Alloying/Emergency Maneuver Thrusters (-10)
Cool names for the Carrier and the thrules and Damn those are a LOT of torpedoes, makes sense of course given their doctrine and build. I did not expect the Thrules to be intercepting the Torpedoes and it works out for us considering the amount of fighters means a good chunk of them shot down.
What we should do is keep the Aries on guard duty. They're fragile, but that means jackshit when they're meant to be protecting against ships with Warp Cannons and they still have twice the firepower of Sword Frigates.

.... FUCK. let me check something.... Okay Diverting Power and based on the visual, this was somewhat worst then us. the way this works AoE is effective at this since the Song pushes the energy around it but since the Null-net was launched and wrapped around them due to the song and it just enveloped itself. It wasn't Bubble Against Power or By Power Unharmed which might have been better or not. The problem is due to the Null-net and the nature our of song pushing the powers to the side it didn't as we intended. I thought it would make a hole in the net by forcing the null-net to part AROUND the ship and leave a hole.
Big problem is that Null tech is a giant middle finger to Psykers and the only way we might overpower it is if we somehow got the focus of the Star-Child itself or gain as much psychic power and mastery as the Eldar during the War in Heaven.

Only way the Choirs can help is if they teleport the ship out of the way or destroy the enemy ship before they can fire their Null Net.
 
hmmm make a scout class version with this, potentially having small groups of them operate under this principle. which case also having these ships along with the fleet would be a good idea.

but we need more choirs, badly after the null nets messed us up, frankly war-crime level bullshit shouldn't be unexpected from dogmatic empires at this point, the only ones we can actually trust would be iconoclast level empires that actually give a decent thought and action about their people and others.

Nah, we cannot afford to make an Orrery Scout ship on Scout FP.

It'll have to be a Destroyer and then auto-build it.
 
864.M42 - Willing To Surrender
It takes several days for the battle of Voxx Primus to cool down, and the scattered SDF ships either try to run or surrender when called upon by High Admiral Huntress in the guise of her assigned Actor.

Several more days see the last dredges of the life pods and surviving crews of either side returned to the fold or thrown into prisons for later evaluation and sentencings.

And while the workers of the Ringyards go to work to see the worst damaged ships of the Federation repaired as fast as possible, the fleet continues onward unto Voxx Secundus, knowing they will likely find an SDF willing to fight and three freighters needing to be captured.

Two weeks pass as the fleet vanishes and the last remains of the Ringyards that resisted are hunted down and exterminated even while hundreds of shuttles bearing millions of troops begin to descend upon the Hives of a planet suffering under a massive insurrection appearing in its midsts, shields of entire Hives flickering out and collapsing only moments before orbital bombardments decapitate the Spires in a vengeful fury.

Voxx Primus burns with the fires of revolution as Songs are sung and Melodies hummed against the psychic might of the Psyker-Lords of the Duchy taking to the field. Knights emerge from their pods, and SAGs take point. The transmissions in the Noosphere race and thunder with scrap code as much as attempts at subversion, propaganda, indoctrination, administrative commands, and disruptive attacks.

It is a fury and a tragedy that will see nearly five hundred million people dead within the coming months, though the numbers of the dead still living are yet to be counted as the Sector Battle Groups of the Federation find themselves...slightly puzzled.

The Mega-Freigthers 'Trusty Delivery,' 'On-Time Hallowed Foods,' and 'Bulk Discounts Need Not Apply' have proven to be...not unwilling to continue plying the route between Secundus and Primus, just as the SDF of Secundus has been willing to surrender if certain conditions are met once called upon to do so by the Actor portraying High Admiral Huntress.

Even as the Bastion of Unbowed Might and Voidhaven Argalut refuses to bow and has begun to sight the SDF ships in reach with their guns, the Battle of Secundus seems to be over before it has started. With abysmal morale, a retreat of their military forces, and the lack of fervor to defend worlds, the crews, and captains, of the ships stationed here do not care about coming together to make them choose a gamble of potential damnation in favor of assured destruction.

The SDF offers terms just as the Mega-Freighters seem willing to barter for their continued existence.



Only, Will They Be Accepted:
(6-Hour Moratorium)
[] Accept the Terms of Surrender
(The ships and crew of the SDF will not be persecuted nor harmed. They shall anchor their ships at Mining Station 863 and destroy their engines to prevent themselves from becoming pirates, commerce raiders, or guerillas, with Federation Engineseers overseeing the destruction. The Mega-Freigthers continue to ply the Secundus-Primus lane, but they will supply the entire planet, not just your side, and potentially turn into something else once Primus is depopulated. Bastion of Unbowed Might and Voidhaven Argalut will be boarded and turned to your side. Planetary Invasions begin.)
[] Deny the Terms of Surrender
(The Mega-Freigthers will be boarded, and the SDF will be destroyed. Bastion of Unbowed Might and Voidhaven Argalut will be boarded and turned to your side. Some ships suffer Cosmetic-Light damage. Planetary Invasions begin.)

First Battle Of Echish:
[] We Fight! (Write-In Strategy)

(You will attempt to invade Echish.
Known Information:
-The Flyssa Destroyers will likely target your carriers or backline ships, but they can be killed easily with Lance Alpha-Strikes.
-The Phalanx Doctrine is weaker for Frigate+ Classes.
-If not forced to provide torpedo screens, your Bombers can (mission-)kill ~20 Destroyers per Battle Round.
-Null-Nets are fired from Light Cruisers.
-Null-Nets are likely only employed against Heavy Cruiser+ Classes.)
[] We Secure Secundus.
(You will focus on making Secundus into your fortress. Why tho?)


Glimmering Federation

Federation Navy:
4x Proof of Our New Path Battlecolony - (Cosmetic-Light Damage)

10x Leo-Class Vanguard Cruiser - (Light-Medium Damage)

40x Libra-Quartus Light Carrier - (22x Heavx Damage)
26x Scorpio-Class Light Cruiser - (2x Medium Damage, 8x Light Damage)
2x Endeavour Light Cruiser

13x Crux-Secundus Class Heavy Frigate - (Light-Medium Damage)
9x Words of the Writ-Class Frigate - (Light Damage)
4x Sagitarrius-Secundus Lance Frigate
2x Falchion-class Frigate

19x Lupus-Secundus Torpedo Destroyer - (Light-Medium Damage)
1x Viper-Class Missile Destroyer - (Heavy Damage)
1x Cobra Destroyer - (Heavy Damage)

12x Aries-Secundus Class Corvette - (8x Medium Damage)


Lamenters:
1x Eternal Promise-Class Temple Ship (4/8 Companies) - (Cosmetic Damage)
2x Thunderous Wings-Class Heavy Cruiser (2/8 Companies)
4x Bloody Sunrise-Class Light Cruiser (1/8 Companies) - (Light Damage)
4x Bloody Sunset-Class Light Cruiser (1/8 Companies) - (Light Damage)
6x Lantern Bearer Mk.2-Class Commandeering Ship (1/6 Companies)
2x Risen Dirge-Class Boarding Ship (1/2 Companies)
3x Loyalty's Bloom-Class Scout Destroyer
6x Resurgence Mk.2-Class Torpedo Hunter (0/3 Companies)

Totals: 171


Van Zandt Free Duchy

Van Zandt Navy:
52x Cobra Destroyers
2x Flyssa Destroyers
27x Shatterpoint Heavy Frigates (3x Macro-Cannons)
11x Sword Frigates
14x Falchion Frigates
8x Dauntless Mk1 Light Cruiser
5x Lancer Light Cruiser (1x Prow Lance, 1x Lance Battery, 1x Lance Turret)


Echish SDF:
5x Light Monitors (Destroyer Equivalent)
3x Medium Monitors (Frigate Equivalent)

Totals: 127
 
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(The ships and crew of the SDF will not be persecuted nor harmed. They shall anchor their ships at Mining Station 863 and destroy their engines to prevent themselves from becoming pirates, commerce raiders, or guerillas, with Federation Engineseers overseeing the destruction. The Mega-Freigthers continue to ply the Secundus-Primus lane, but they will supply the entire planet, not just your side, and potentially turn into something else once Primus is depopulated. Bastion of Unbowed Might and Voidhaven Argalut will be boarded and turned to your side. Planetary Invasions begin.)
Hmmm.

Fundamentally I don't think this surrender is tennable. After all, this surrender not only requires that we expect the captain and crew to do their duty (which I fully expect), but that the local Duchy forces don't immediately try to board or shoot down the megafreighters once they see us them supplying us.
 
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It's a shame we can't just have the SDF crews leave and make use of them. Like, we'll be building our own SDF of monitors over the next few decades, most likely...
They'll likely be dead or too old by the time you do.
but that the local Duchy forces don't immediately try to board or shoot down the megafreighters
With what navy? They'll just dump their cargo on the Ringyards and kick them via marked shuttles to the loyalist areas. If they shoot those down....welp. No food for that Hive!
 
I say accept the Terms of Surrender here and move on I am in no mood to deprive anyone of food when already billions will likely die on Voxx Prime.

I would also say we push and take Echish as well and secure that system as a chokepoint so we can then focus on Voxx Prime. And once Voxx Prime is properly secured we can continue the offensive.
 
I say accept the Terms of Surrender here and move on I am in no mood to deprive anyone of food when already billions will likely die on Voxx Prime.

I would also say we push and take Echish as well and secure that system as a chokepoint so we can then focus on Voxx Prime. And once Voxx Prime is properly secured we can continue the offensive.

I don't think we CAN take Echish. We don't have the SAGs to conquer the planet. I think we should RAID Eschish, with the goal of destroying the fleet built up there and all Ringyard-like structures, etc, so that they have to rebuild or build anything they do there from scratch.
 
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