Result: Gen III Arc Reactors created (30 GW) ($10,000, 0.075 Pr)
Honestly? The output isn't worth the hype. This is only a 50% increase in energy density over our Gen IIs (20GW). Those decreased costs though is where it is at.
For comparison:
Baseline:
Gen 1: 05GW @ 50,000cr and 0.300pr
Gen 2: 20GW @ 60,000cr and 0.300pr
Gen 3: 30GW @ 10,000cr and 0.075pr
Equivalent Outputs:
Gen 1: 5GW @ 50,000cr and 0.300pr
Gen 2: 5GW @ 15,000cr and 0.075pr
Gen 3: 5GW @ 01,667cr and 0.013pr
So a 88.9% credit reduction and 82.7% production reduction. More interesting is that scaling down to the 1MW button batteries gets prices of 0.33 credits and 0.0000025pr. So even factoring the opportunity cost of production (baseline 260,000cr/pr) we could sell 1MW Gen III Arc Reactors for
0.98 credits. Enough output to power 800+ US homes indefinitely for
under a credit. That would be a societal game changer.
If there is any reason to hold back on the Gen IIIs it isn't their capacity as weapons but their capability to change the fundamentals of technology. At this point
everything would have a Gen III Arc Reactor in it; even your
watch. Do they need 1MW of power? No but with how cheap it is
why not? Even if 1MW Arc Reactors can't throttle lower to meet demand they would be deployed in bulk as wireless chargers. Wireless charging is pretty terrible and suffers heavily from inefficiency but when you can buy a megawatt of output for a single credit they become
far more practical.
Combat wise it doesn't really provide anything that a slightly larger Gen II Arc Reactor does. To put things into perspective the standard Arc Reactor size (based off the Gen I 5GW) is 10cm across. For a Gen II to match a Gen III in output would require going from 10cm to 12.2cm which is such a small change it only matters for backwards compatibility not future designs.
Even if humanity decides to not sign the treaty what is the council going to do? Declare war on us? Because we don't sign a new treaty? Ban us from their space? We have become far to integral to their economics at this point. Both the arc reactor and Medi-gel are game changers and as the producers of this tech if we pull back they would see some serious outcry from their populous.
Signing the treaty is
explicitly one of the requirements for opening an embassy on the citadel:
ME Wiki - Treaty of Farixen said:
Signing the Treaty of Farixen is a requirement for any race wishing to open an
embassy on the Citadel.
so refusing to sign the treaty would presumably mean pulling out of the Citadel's Space!EU. While that would certainly hurt the Citadel, as you point out, thanks to Arc Reactors and Medi-gel it would hurt the Alliance
far more. Honestly as far as the Alliance is concerned while the treaty would hurt, and stir up the pro-humanity factions, it doesn't really matter. Especially when all indications are that Revy will be producing super-Dreadnoughts that can style all over the all races Dreadnoughts despite the numbers disadvantage in the next couple years. So why mess with that?
From Paragon Industries perspective it would be a crippling blow to lose access to the Citadel market when the
vast majority of our income comes from our sales of Arc Reactors there. To provide some perspective of the ~2.7 trillion in revenue we generated this quarter 1.8 trillion was from Arc Reactor sales on the Citadel market with our LLP sales to the Alliance a distant second at 0.6 trillion.
Honestly regardless of the result of the revisions are pulling out would be the worst possible outcome. Avoiding any restrictions on hypermodularity would be great although I'm honestly not sure the treaty writers have thought that one through. For starters modularity, like stealth, isn't a "feature" you simply add on; it is a way of life. It is a core fundamental of a design that everything else revolves around. You can simply
remove modularity from a design. We could throw in a couple things to make it mildly more challenging but the only serious way to achieve it would be scrapping the entire Pynda line (Lite Laser Pyndas were only
one variation of what was to be a family of starship) and start a new clean sheet design.
I don't understand why humanity would sign the treaty when it's obviously made to cripple human military might. Are there confessions we don't know about like getting human spectres or a place on the main council?
It really isn't. This is something Hoyr went into detail on the last thread in between updates so I'm not surprised it has been missed. The Treay is
old and was already having issues since modern Cruisers now output as much firepower as the Dreadnoughts of old despite shorter MACs due to the endless march of technology. The real trigger for this apparently wasn't even the Lite Laser Pynda but our
Zama design.
During our redesign of the Waterloo-class Revy redesigned the spinal gun to fire
significantly faster:
[X] Waterloo Class Frigate Block 3 Upgrade [50] - 0d10+50 (100% chance of completion)
50/50 Finished!
A much more recent design upgrading the Waterloo is a fair bit easier. Several design elements can be upgraded either with new tech or proprietary PI technology. The part you're proudest of is the vastly increased rate of fire for the spinal gun. Thanks to the arc-reactor, the spinal's capacitors can be recharged so fast that the main limiting factor is the rate a new round can be loaded into the gun.
Specifically
twenty times faster then normal:
Okay power...uhg as much as it'll annoy Yog... MACs are more or less just take their firepower in joules per shot maybe 10% more to account for the eezo/ineffeciency? Stand designs get 1 shot per 2 seconds... PI designed ones... ten shots per second? (Yes that's twenty times better)
Once we started selling those people on the Citadel realized what a
nightmare that represents since it effectively increases the firepower of any PI ships 20x. Imagine if the Alliance's Dreadnoughts fired not once every two seconds but every 0.1 seconds. Instead of a peak output of 19 kilotons per second it would be 380 kilotons per second and with our Arc Reactors they could
sustain that basically indefinitely. With that kind of firepower our Cruisers, or possibly even our
Frigates, would be able to drown Dreadnoughts in sheer weight of fire. That is before you consider that our laser weaponry already nullifies the superior shielding ability of Dreadnoughts.
Still the big concern is the MACs because they are existing technology. All
anyone really needs is Arc Reactors (we're flooding the market) and the years (vs. Revy's months) to redesign their existing MACs to take advantage of the effectively unlimited power.
Wait, diameter squared? But volume, and thus mass, goes up with diameter cubed. That means we'd get more power out of a bunch of smaller reactors than out of one large one the same size.
Indeed. There is a reason I've generally used banks of 5GW reactors, besides the redundancy that provides. A single larger unit can be more convenient for certain applications, like replacing a fusion reactor, but generally speaking you want a lot of smaller units. Which is why hooking Arc Reactors directly to the relevant systems rather then using a centralized power grid is the natural evolution of design.
Why did the USA sign the Washington Naval Treaty when it was pretty obvious that American industrial might either already had, or shortly would, dwarf that of the UK? Because arms races are expensive as fuck and make it significantly more likely for a war to start.
Well it more that the treaty was exactly what the USA wanted. They'd ran the numbers and figured out that anything larger then 8" guns were generally pointless outside of battleship duels and they "just so happened" to have a number of good designs for 10,000t cruisers with 8" guns on them. That plus battleships being
expensive and the US having a
lot of coastal territory to protect (
three oceans worth) so limiting everyone's ability to build big battleships that could resist their cruiser fleet's 8" guns was the USA's best way to ensure they could protect everything they needed without tanking the economy funding waves of battleships.
This is going to be useful. Thanks. Just, one question but I can't help but notice that our income seems to drop massively next quarter. Why is that?
Because the numbers for future Lite Laser Pynda sales to the Alliance and future Arc Reactor sales to the Citadel haven't been locked in yet. All our other contracts are locked but those two are variable. It just appears that income dips
only next quarter because the quarter afterwards our sales of Zama to the Hanar begin and that is a trillion per quarter in profit.
Earth - Fairly obvious, we've got a pretty good relationship with them and it's a nice place to have a factory complex on.
Amaterasu - Apparently where the Williams family was. Pretty close to an Alliance base and near Illium so it'd be safe.
Bekenstein - One of Earth's earlier colonies and founded as an industrial center. Pretty good synergies there.
Eden Prime - I don't think I really need to say more. Possible Prothean Relic and one of the Alliance's best colonies.
Luna - Earth's moon has a colony it seems, and it'd make for another very secure manufacturing site.
Noveria - The corporation world, we're a corporation, so it makes sense to build here.
Sanctum - A rich mining world which admittedly sucks to live on. Mineral wealth is always nice.
Shanxi - Most people know this world, it's on the way to the Citadel, so would be nice to expand to.
Terra Nova - One of the earlier colonies and the most populated, it'd be a high economy world to expand to.
Hanar Homeworld Kahje - They love us and buy a massive number of ships. Having a manufacturing center here sounds great.
Hanar world Belan - If they have issues with expanding to the homeworld, maybe a colony instead?
Citadel - It's a prestige choice in honesty, but being close to governmental buildings and embassies may give us more markets to access.
Turian, Salarian, or Asari Colony - Bit of an other category, but we've got decent enough relations that building up a facility on one of their colonies would make for good PR. We could spin it as getting access to the colony for our medical technologies.
We may face issues with establishing facilities outside of Alliance territory due to how much military equipment we produce. This would go double for any non-human colonies. However there are, as you show, a fair number of good options there. Personally I think Bekenstein is good since it is literally right next door to the Citadel, already patrolled by the Citadel fleet, and thus generally very secure. We wouldn't want a particularly
large facility there but it would make sense to produce our Citadel focused products (like Arc Reactors) there for easier distribution.
Earth and Luna are theoretically good targets but in practice I'm not so sure. The Sol system is already pretty heavily developed and the Batarians just demonstrated that they can bypass the normal Relay chains so it isn't as secure as it might otherwise be. Honestly other then Mindoir Sol is probably one of
the most tempting targets for a Nova Bomb or other large scale weaponry.
Terra Nova and Eden Prime are both good candidates for being rather central in Alliance space. They are also in the same cluster so defense of the two should be relatively simple.
forth we fix the energy discharge limit of mass effect FTL , for those who haven't played the games in a while mass effect FTL has an issue in that ships gather energy that needs to be discharged the longer they are in FTL or else risk going boom , what that means that long range interstellar travel is dependent on the mass relays and that there is a maximum distance by which a ship can travel from a mass relay before needing to stop and turn back this results in almost all space colonization being restricted to and around the mass relay network which makes the reapers job of finding and killing everyone a lot easier when the cycle is up . I remember mention in mass effect 1 that all the races and factions combined barley cover up to 1% of galaxy
We actually just did that. This is the description for Multi-Core Drives:
[ ] Multi-core Eezo Systems [800]: Using multiple cores in a ship or other system presents a way to get around the limitations of discharge. Using multiple large cores you could cycle a "full" one out and slowly bleed the charge out while another takes over. Or you could have several smaller cores that don't discharge dangerous amounts of energy when they overload. Beyond that multiple cores allow for several interesting future applications. (Ships equipped with these systems cost more but do not have drive charge limitations)
Note the bracketed section at the end. Our ships are already 4x faster then the next fastest thing out there (well generally only 3x to save on Eezo costs) so when combined with Multi-Core Eezo Systems we are going to be kicking off the next wave of galactic expansion. Even with restrictions on selling our tech this can still easily be used for intensifying the Systems Alliance's current space since now planets off the Relay map are easier to colonize.
To provide some context for what this means a normal ship in Mass Effect peaks out at 15LY/day, and in Shepard quest civilian ships are more in the 5 to 10 range, and capable of operating for ~50 hours between discharges with discharge times varying from an hour to days. Stars are
roughly speaking about 5LY apart on average although not all of them have good discharge sites. So in theory if you can travel in a straight line for a week you'd get between 35LY and 70LY from your origin point. When you factor in the need to deviate for systems to discharge in (lets say that the jaggedness increases the distance traveled by between 25% and 50%*) that drops down to between 17.5LY and 52.5LY.
*If you can only go 5LY/day then you get ~10LY before you need to discharge while at 10LY/day it is 20LY. With an average distance of 5LY between stars that means you have to stop at every second system to discharge at 5LY/day. Every fourth at 10LY/day.
Meanwhile if you are doing 45LY/day with no need to stop for discharges then in a straight line you can travel 315LY per week. This increases your reasonable colony volume from between 22,449.3 cubic lightyears on the low end (17.5LY/week) and 595,799 cubic lightyears on the high end (52.5LY/day) to 130,924,000 cubic lightyears. Perhaps more usefully at normal densities that increases the number of accessible star systems from between 48 and 1,138 to 250,045. Literally a 200+ increase on the
low end.