Shepard Quest Mk VII, Age of Revy (ME/MCU)

Lets be honest here. If they want to have us sign the new treaty they have to make it worth humanities while. And if humanity feels like they should sign the treaty they also need to keep in mind we just militarized our four planets and probably could secede successfully thereby not being a signatory. Even if humanity decides to not sign the treaty what is the council going to do? Declare war on us? Because we don't sign a new treaty? Ban us from their space? We have become far to integral to their economics at this point. Both the arc reactor and Medi-gel are game changers and as the producers of this tech if we pull back they would see some serious outcry from their populous.

So ironically enough we are in the position of strength when it comes to these discussions. Too useful to have terms dictated too. Especially since if they do "kick us out" we are currently proving that we can just take over the terminus powers with how we are kicking batarian ass right now. So it isn't like we need the space... they don't really have a lot of leverage in these talks.

Not too say we won't play ball. We are perfectly willing to toe the line here. Just don't touch our bottom line. That being our future.
...uh? I guess I fail to see how the Alliance would have positives from this succeeding but what are they exactly? More restrictions on themselves? A weaker military? Getting rid of their advantage?
I think you're seriously underestating both narrative effects and the power of the Citadel.

First, narratively, you have to consider that there is no real justification for a military build up in this scale. There's no enemy known that requires weapons of this power and this scale to defeat. To encourage a failure of a military treaty in order to create such a massive fleet then suggests that our goal is to spark an equally massive war. To refuse the treaty is for the System Alliance to say that it wants to pick a fight with the Council. Perhaps not today, but certainly tomorrow.

It also has major effects within the System Alliance. The only group which really wants these massive amounts of weaponry would be the xenophobes and human supremacists. So, the only political feasible way is for us to align us squarely with these people, with all the reputation effects that entails. This includes not just reputation effects among the population, but also among employees. If people realize that we appears to be stearing towards a massive war with untold loss of lives, then there will internal resistance. Sabotage, resignations, defections, leaks of data and classified blueprints and much, much more.

Consider next the power of the Citadel. The Citadel is not only the largest economy, but it has massive amounts of diplomatic, intrigue, scientific and other resources. Should they discover or decide that Revy is a danger to peace, then they will move to eliminate her. This may not take the face of a regular attack. It could easily be done through intrigue. The System alliance is already worried about the massive importance that Paragon has in regards to the economy. Recent decisions to fortify planets and turn into 1 corporation army have only worsened that. With Citadel backing, the government could easily be convinced to seize, national or distribute massive parts of the corporation to break it's stranglehold on it's technology and military. A government does not want 1 corporation to control both all power and all military force.

So, in summary :
1) The System Alliance does not want a massive military expansion
2) The System Alliance does not want to invite Council retaliation.
3) The System Alliance does not want to be dependent on us for a massive arms race that we started
 
I have an idea to piss off the reapers mightily while also getting our selves some breathing space and a lot and I mean a LOT of profit , lets break the cage of mass effect tech and to do so we will need the following techs

first we need efficient terraforming tech to allow any planet the right distance from the sun into a garden world quickly and efficiently
second we need colonization tech to settle any sort of world encountered easily , safely and profitably like gas giants , magma worlds , barren worlds , ice worlds , you name it we settle it (think endless space colonization techs)
I've also got an idea to piss of the reapers mightily,

first we need magic.
second we apply magic.
third we yeet space stations into deep space.

Terraforming tech efficient or otherwise is not simple and would need to be considered for each planet as the requirements are different each time, and the process is likely to take decades anyway, which is nothing in geological terms but not fast enough to dodge the reapers.

And the biggest problem is that theres need for steps one or two because step three can do pretty much exactly the same while being much harder to track down. The only limit on deep space stations is how many people we can get on them sustainably.

E:
When your post starts with "first we need a technicolour unicorn" and gets more ridiculous from there you might want to take a step back and rethink things.
Ninjad I guess. I think people often forget how large planets are. And if they need an atmosphere or any other missing parts, we need to import that from somewhere.
 
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[X] Do not reveal the existence of your Gen III Arc Reactor
-[X] Use it only for your own personal use

[X] Name of new element?
-[X] Revium

For the Gen III maybe we should only reveal it when we make something better and black box it to hell and back.
 
the terraforming was always a long shot but the colonization tech and the space habitats would still be enough for the plan to work though , the terraforming would have taken it to the next level though
 
This. We need better/different FTL.
yeap its all good we can go faster than light but that does mean element 0. it would be nice in system to just use basic propulsion to get a to be without using up ezeo core

also tri2 can we offer a grant to the council races for there colony to build 5 Factory (II) or 2 Factory (III) if they build 1 of there own showing they spend there own money(no more than 1 project grant per planet). l think we need to invest about 200 billion but we would get a lot of good press and an easier time later on moveing into none human planets well except batarians of course they go f themselves .

system alliance included in above
 
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yeap its all good we can go faster than light but that does mean element 0. it would be nice in system to just use basic propulsion to get a to be without using up ezeo core

also tri2 can we offer a grant to the council races for there colony to build 5 Factory (II) or 2 Factory (III) if they build 1 of there own showing they spend there own money(no more than 1 project grant per planet). l think we need to invest about 200 billion but we would get a lot of good press and an easier time later on moveing into none human planets well except batarians of course they go f themselves .

system alliance included in above

Eezo isn't used in sublight travel. Only FTL. We need different FTL so we are not constrained by relays. Easier to avoid Reapers and everyone else too.
 
Eezo isn't used in sublight travel. Only FTL. We need different FTL so we are not constrained by relays. Easier to avoid Reapers and everyone else too.
oh l thought ship used it all the time even in sublite to move faster by lowering its mass. for FTL was star treks version at 1 point up for debate to include it because its one slower but most relabel ones


I think you're seriously underestating both narrative effects and the power of the Citadel.

First, narratively, you have to consider that there is no real justification for a military build up in this scale. There's no enemy known that requires weapons of this power and this scale to defeat. To encourage a failure of a military treaty in order to create such a massive fleet then suggests that our goal is to spark an equally massive war. To refuse the treaty is for the System Alliance to say that it wants to pick a fight with the Council. Perhaps not today, but certainly tomorrow.
just going add a little bit here. there is very good reason for military build up for some people

Hanar Initiate Naval Rebuilding Program
It has been recently announced that the Hanar intend to replace their entire fleet with new vessels and to build up to the largest possible Navy that they can possibly sustain economically. This includes seven brand new Dreadnought class vessels, as well as five to six thousand other combat vessels and numerous additional support craft.

"The Message from the Enkindlers is clear. Just as the Enkindlers brought light, in their wake follows the Extinguishers. We must prepare for them to come. When we do not know, but the price of being unprepared is too high!" said a spokes person for the Illuminated Primacy.
 
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oh l thought ship used it all the time even in sublite to move faster by lowering its mass. for FTL was star treks version at 1 point up for debate to include it because its one slower but most relabel ones



just going add a little bit here. there is very good reason for military build up for some people

Hanar Initiate Naval Rebuilding Program
It has been recently announced that the Hanar intend to replace their entire fleet with new vessels and to build up to the largest possible Navy that they can possibly sustain economically. This includes seven brand new Dreadnought class vessels, as well as five to six thousand other combat vessels and numerous additional support craft.

"The Message from the Enkindlers is clear. Just as the Enkindlers brought light, in their wake follows the Extinguishers. We must prepare for them to come. When we do not know, but the price of being unprepared is too high!" said a spokes person for the Illuminated Primacy.

The problem with the Hanar, is that most people probably think they're just religious kooks. Only we know that they are actually right (ignoring they deify the Protheans).
 
The problem with the Hanar, is that most people probably think they're just religious kooks. Only we know that they are actually right (ignoring they deify the Protheans).
true but they also did light a fire under people who are using outdated eqipment...if haner got better stuff than us why would we get a council seat. its a nightmare for our progress in that direction we wont get council seat as easy as we did in game
 
We have now researched the Multi Core Eezo System and are therefore no longer really dependent on using relays, we can now fly to planets that were previously out of range and build something there.
Multi-core Eezo Systems [800]: Using multiple cores in a ship or other system presents a way to get around the limitations of discharge. Using multiple large cores you could cycle a "full" one out and slowly bleed the charge out while another takes over. Or you could have several smaller cores that don't discharge dangerous amounts of energy when they overload. Beyond that multiple cores allow for several interesting future applications. (Ships equipped with these systems cost more but do not have drive charge limitations)


We are still dependent on relays when it comes to long journeys but that wouldn't really change with another FLT, the relays are the fastest thing there is, even if they just work like rails, keep moving from one point to another but nothing else.
 
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We have now researched the Multi Core Eezo System and are therefore no longer really dependent on using relays, we can now fly to planets that were previously out of range and build something there.

This would only extend convenience and efficiency rather than range or actual speed I'd say. The cores just mean we can stay in FTL longer. Even if our range of operations can be increased it would be minor. Nothing much should change.

@tri2 how are handling our personal MKII armour? Do we actually have to build it or is Revy just adding new advancements as we go along? For example our current armour should have MK3 arc reactor in it now....
 
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how much do you think an Exploration Corps would cost to build and then maintain because we could get better scanners and bo... yea you now where l was going with this
 
This would only extend convenience and efficiency rather than range or actual speed I'd say. The cores just mean we can stay in FTL longer. Even if our range of operations can be increased it would be minor. Nothing much should change.

@tri2 how are handling our personal MKII armour? Do we actually have to build it or is Revy just adding new advancements as we go along? For example our current armour should have MK3 arc reactor in it now....
Actually, with our ARC reactor and repulsers, we have the speed and range of a FLT jump increased before the ship has to get out of the FLT to discharge. Now with two or more Eezo cores, if one core has to discharge, another can take over while the previous discharges, so we have at least doubled if not even tripled the range.

Edit:
Let's say before we made our inventions the range the ships had was e.g. 5 light years a day before the core need to discharge, with the ARC reactor and repulsors that increased to 12 light years a day *, in other words we are two times faster than before. And now with more Eezo cores we can stay longer in the FLT and don't have to go out to discharge the core.


* This is just an example, I don't know the exact numbers but they were mentioned in the quest, but I hope you get what I'm talking about.
 
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Actually, with our ARC reactor and repulsers, we have the speed and range of a FLT jump increased before the ship has to get out of the FLT to discharge. Now with two or more Eezo cores, if one core has to discharge, another can take over while the previous discharges, so we have at least doubled if not even tripled the range.

I was talking about the core system in itself and how it would affect existing systems as in what we already have not canon ME.

Anyways my point is the how much time would not discharging save? The only difference now, is that you can have one uninterrupted journey instead of having breaks midway to discharge. The increase in range due to saving time shouldn't be significant enough to encourage more exploration.
 
Result: Gen III Arc Reactors created (30 GW) ($10,000, 0.075 Pr)
Honestly? The output isn't worth the hype. This is only a 50% increase in energy density over our Gen IIs (20GW). Those decreased costs though is where it is at.

For comparison:
Baseline:
Gen 1: 05GW @ 50,000cr and 0.300pr
Gen 2: 20GW @ 60,000cr and 0.300pr
Gen 3: 30GW @ 10,000cr and 0.075pr

Equivalent Outputs:
Gen 1: 5GW @ 50,000cr and 0.300pr
Gen 2: 5GW @ 15,000cr and 0.075pr
Gen 3: 5GW @ 01,667cr and 0.013pr

So a 88.9% credit reduction and 82.7% production reduction. More interesting is that scaling down to the 1MW button batteries gets prices of 0.33 credits and 0.0000025pr. So even factoring the opportunity cost of production (baseline 260,000cr/pr) we could sell 1MW Gen III Arc Reactors for 0.98 credits. Enough output to power 800+ US homes indefinitely for under a credit. That would be a societal game changer.

If there is any reason to hold back on the Gen IIIs it isn't their capacity as weapons but their capability to change the fundamentals of technology. At this point everything would have a Gen III Arc Reactor in it; even your watch. Do they need 1MW of power? No but with how cheap it is why not? Even if 1MW Arc Reactors can't throttle lower to meet demand they would be deployed in bulk as wireless chargers. Wireless charging is pretty terrible and suffers heavily from inefficiency but when you can buy a megawatt of output for a single credit they become far more practical.

Combat wise it doesn't really provide anything that a slightly larger Gen II Arc Reactor does. To put things into perspective the standard Arc Reactor size (based off the Gen I 5GW) is 10cm across. For a Gen II to match a Gen III in output would require going from 10cm to 12.2cm which is such a small change it only matters for backwards compatibility not future designs.





Even if humanity decides to not sign the treaty what is the council going to do? Declare war on us? Because we don't sign a new treaty? Ban us from their space? We have become far to integral to their economics at this point. Both the arc reactor and Medi-gel are game changers and as the producers of this tech if we pull back they would see some serious outcry from their populous.
Signing the treaty is explicitly one of the requirements for opening an embassy on the citadel:
ME Wiki - Treaty of Farixen said:
Signing the Treaty of Farixen is a requirement for any race wishing to open an embassy on the Citadel.
so refusing to sign the treaty would presumably mean pulling out of the Citadel's Space!EU. While that would certainly hurt the Citadel, as you point out, thanks to Arc Reactors and Medi-gel it would hurt the Alliance far more. Honestly as far as the Alliance is concerned while the treaty would hurt, and stir up the pro-humanity factions, it doesn't really matter. Especially when all indications are that Revy will be producing super-Dreadnoughts that can style all over the all races Dreadnoughts despite the numbers disadvantage in the next couple years. So why mess with that?

From Paragon Industries perspective it would be a crippling blow to lose access to the Citadel market when the vast majority of our income comes from our sales of Arc Reactors there. To provide some perspective of the ~2.7 trillion in revenue we generated this quarter 1.8 trillion was from Arc Reactor sales on the Citadel market with our LLP sales to the Alliance a distant second at 0.6 trillion.

Honestly regardless of the result of the revisions are pulling out would be the worst possible outcome. Avoiding any restrictions on hypermodularity would be great although I'm honestly not sure the treaty writers have thought that one through. For starters modularity, like stealth, isn't a "feature" you simply add on; it is a way of life. It is a core fundamental of a design that everything else revolves around. You can simply remove modularity from a design. We could throw in a couple things to make it mildly more challenging but the only serious way to achieve it would be scrapping the entire Pynda line (Lite Laser Pyndas were only one variation of what was to be a family of starship) and start a new clean sheet design.





I don't understand why humanity would sign the treaty when it's obviously made to cripple human military might. Are there confessions we don't know about like getting human spectres or a place on the main council?
It really isn't. This is something Hoyr went into detail on the last thread in between updates so I'm not surprised it has been missed. The Treay is old and was already having issues since modern Cruisers now output as much firepower as the Dreadnoughts of old despite shorter MACs due to the endless march of technology. The real trigger for this apparently wasn't even the Lite Laser Pynda but our Zama design.

During our redesign of the Waterloo-class Revy redesigned the spinal gun to fire significantly faster:
[X] Waterloo Class Frigate Block 3 Upgrade [50] - 0d10+50 (100% chance of completion)
50/50 Finished!

A much more recent design upgrading the Waterloo is a fair bit easier. Several design elements can be upgraded either with new tech or proprietary PI technology. The part you're proudest of is the vastly increased rate of fire for the spinal gun. Thanks to the arc-reactor, the spinal's capacitors can be recharged so fast that the main limiting factor is the rate a new round can be loaded into the gun.
Specifically twenty times faster then normal:
Okay power...uhg as much as it'll annoy Yog... MACs are more or less just take their firepower in joules per shot maybe 10% more to account for the eezo/ineffeciency? Stand designs get 1 shot per 2 seconds... PI designed ones... ten shots per second? (Yes that's twenty times better)
Once we started selling those people on the Citadel realized what a nightmare that represents since it effectively increases the firepower of any PI ships 20x. Imagine if the Alliance's Dreadnoughts fired not once every two seconds but every 0.1 seconds. Instead of a peak output of 19 kilotons per second it would be 380 kilotons per second and with our Arc Reactors they could sustain that basically indefinitely. With that kind of firepower our Cruisers, or possibly even our Frigates, would be able to drown Dreadnoughts in sheer weight of fire. That is before you consider that our laser weaponry already nullifies the superior shielding ability of Dreadnoughts.

Still the big concern is the MACs because they are existing technology. All anyone really needs is Arc Reactors (we're flooding the market) and the years (vs. Revy's months) to redesign their existing MACs to take advantage of the effectively unlimited power.





Wait, diameter squared? But volume, and thus mass, goes up with diameter cubed. That means we'd get more power out of a bunch of smaller reactors than out of one large one the same size.
Indeed. There is a reason I've generally used banks of 5GW reactors, besides the redundancy that provides. A single larger unit can be more convenient for certain applications, like replacing a fusion reactor, but generally speaking you want a lot of smaller units. Which is why hooking Arc Reactors directly to the relevant systems rather then using a centralized power grid is the natural evolution of design.





Why did the USA sign the Washington Naval Treaty when it was pretty obvious that American industrial might either already had, or shortly would, dwarf that of the UK? Because arms races are expensive as fuck and make it significantly more likely for a war to start.
Well it more that the treaty was exactly what the USA wanted. They'd ran the numbers and figured out that anything larger then 8" guns were generally pointless outside of battleship duels and they "just so happened" to have a number of good designs for 10,000t cruisers with 8" guns on them. That plus battleships being expensive and the US having a lot of coastal territory to protect (three oceans worth) so limiting everyone's ability to build big battleships that could resist their cruiser fleet's 8" guns was the USA's best way to ensure they could protect everything they needed without tanking the economy funding waves of battleships.





This is going to be useful. Thanks. Just, one question but I can't help but notice that our income seems to drop massively next quarter. Why is that?
Because the numbers for future Lite Laser Pynda sales to the Alliance and future Arc Reactor sales to the Citadel haven't been locked in yet. All our other contracts are locked but those two are variable. It just appears that income dips only next quarter because the quarter afterwards our sales of Zama to the Hanar begin and that is a trillion per quarter in profit.

Earth - Fairly obvious, we've got a pretty good relationship with them and it's a nice place to have a factory complex on.
Amaterasu - Apparently where the Williams family was. Pretty close to an Alliance base and near Illium so it'd be safe.
Bekenstein - One of Earth's earlier colonies and founded as an industrial center. Pretty good synergies there.
Eden Prime - I don't think I really need to say more. Possible Prothean Relic and one of the Alliance's best colonies.
Luna - Earth's moon has a colony it seems, and it'd make for another very secure manufacturing site.
Noveria - The corporation world, we're a corporation, so it makes sense to build here.
Sanctum - A rich mining world which admittedly sucks to live on. Mineral wealth is always nice.
Shanxi - Most people know this world, it's on the way to the Citadel, so would be nice to expand to.
Terra Nova - One of the earlier colonies and the most populated, it'd be a high economy world to expand to.

Hanar Homeworld Kahje - They love us and buy a massive number of ships. Having a manufacturing center here sounds great.
Hanar world Belan - If they have issues with expanding to the homeworld, maybe a colony instead?

Citadel - It's a prestige choice in honesty, but being close to governmental buildings and embassies may give us more markets to access.

Turian, Salarian, or Asari Colony - Bit of an other category, but we've got decent enough relations that building up a facility on one of their colonies would make for good PR. We could spin it as getting access to the colony for our medical technologies.
We may face issues with establishing facilities outside of Alliance territory due to how much military equipment we produce. This would go double for any non-human colonies. However there are, as you show, a fair number of good options there. Personally I think Bekenstein is good since it is literally right next door to the Citadel, already patrolled by the Citadel fleet, and thus generally very secure. We wouldn't want a particularly large facility there but it would make sense to produce our Citadel focused products (like Arc Reactors) there for easier distribution.

Earth and Luna are theoretically good targets but in practice I'm not so sure. The Sol system is already pretty heavily developed and the Batarians just demonstrated that they can bypass the normal Relay chains so it isn't as secure as it might otherwise be. Honestly other then Mindoir Sol is probably one of the most tempting targets for a Nova Bomb or other large scale weaponry.

Terra Nova and Eden Prime are both good candidates for being rather central in Alliance space. They are also in the same cluster so defense of the two should be relatively simple.





forth we fix the energy discharge limit of mass effect FTL , for those who haven't played the games in a while mass effect FTL has an issue in that ships gather energy that needs to be discharged the longer they are in FTL or else risk going boom , what that means that long range interstellar travel is dependent on the mass relays and that there is a maximum distance by which a ship can travel from a mass relay before needing to stop and turn back this results in almost all space colonization being restricted to and around the mass relay network which makes the reapers job of finding and killing everyone a lot easier when the cycle is up . I remember mention in mass effect 1 that all the races and factions combined barley cover up to 1% of galaxy
We actually just did that. This is the description for Multi-Core Drives:
[ ] Multi-core Eezo Systems [800]: Using multiple cores in a ship or other system presents a way to get around the limitations of discharge. Using multiple large cores you could cycle a "full" one out and slowly bleed the charge out while another takes over. Or you could have several smaller cores that don't discharge dangerous amounts of energy when they overload. Beyond that multiple cores allow for several interesting future applications. (Ships equipped with these systems cost more but do not have drive charge limitations)
Note the bracketed section at the end. Our ships are already 4x faster then the next fastest thing out there (well generally only 3x to save on Eezo costs) so when combined with Multi-Core Eezo Systems we are going to be kicking off the next wave of galactic expansion. Even with restrictions on selling our tech this can still easily be used for intensifying the Systems Alliance's current space since now planets off the Relay map are easier to colonize.


To provide some context for what this means a normal ship in Mass Effect peaks out at 15LY/day, and in Shepard quest civilian ships are more in the 5 to 10 range, and capable of operating for ~50 hours between discharges with discharge times varying from an hour to days. Stars are roughly speaking about 5LY apart on average although not all of them have good discharge sites. So in theory if you can travel in a straight line for a week you'd get between 35LY and 70LY from your origin point. When you factor in the need to deviate for systems to discharge in (lets say that the jaggedness increases the distance traveled by between 25% and 50%*) that drops down to between 17.5LY and 52.5LY.

*If you can only go 5LY/day then you get ~10LY before you need to discharge while at 10LY/day it is 20LY. With an average distance of 5LY between stars that means you have to stop at every second system to discharge at 5LY/day. Every fourth at 10LY/day.

Meanwhile if you are doing 45LY/day with no need to stop for discharges then in a straight line you can travel 315LY per week. This increases your reasonable colony volume from between 22,449.3 cubic lightyears on the low end (17.5LY/week) and 595,799 cubic lightyears on the high end (52.5LY/day) to 130,924,000 cubic lightyears. Perhaps more usefully at normal densities that increases the number of accessible star systems from between 48 and 1,138 to 250,045. Literally a 200+ increase on the low end.
 
Hm. If we're not putting the Mk. III out on the market, could we have a project to do a MKII version 2 that has the same general power specs but swaps to the new element for cost savings?
 
I was talking about the core system in itself and how it would affect existing systems as in what we already have not canon ME.

Anyways my point is the how much time would not discharging save? The only difference now, is that you can have one uninterrupted journey instead of having breaks midway to discharge. The increase in range due to saving time shouldn't be significant enough to encourage more exploration.
There are ultimately three factors at play here:
  1. Low distance between recharging compared to distance between star systems results in inefficient paths.
  2. Low speed drives limit maximum practical colonization ranges.
  3. Drive discharges leave ships completely vulnerable.
and we have solved all three. The first problem can be solved by either faster ships (paths are only a few degrees off straight lines) or removing the need for discharges (can fly straight paths) and we have both. The second we solved a while ago with Repulsors and improved Eezo cores but we haven't had a chance to put into play outside of LLPs since we haven't really produced ships until now. The third we just solved since ships no longer need to discharge and thus don't need to sit blind and defenseless for hours to days while discharging in strange locations.

I suspect we'll see a lot of post-war Pyndas assigned to survey duty (since the Alliance will likely have far more then they need) thanks to their immense speed. Retrofitting them with Mutli-core Eezo Drives will only take that up a notch.

Oh and something else Multi-core Eezo Drives are vital for; high speed response. Having to stop even for just an hour to discharge when racing to help a colony, like say Mindoir, can make a serious difference. MCED equipped Pyndas will significantly enhance the effectiveness of the Alliance's rapid response. This is seriously important given that, rather then large garrison forces or patrols, is the Alliance's primary solution to the question of defending its large territory.
 
Hm. If we're not putting the Mk. III out on the market, could we have a project to do a MKII version 2 that has the same general power specs but swaps to the new element for cost savings?
The profit margins are already ridiculous on the Mk II and we're selling the minimum needed to maintain our patent. Not sure it would really be worth it considering that research is valuable.
 
I think we need an equivalent of 40K System Monitors. They would be cheaper than actual ship and would cut down on the need for an over stretched patrol force.
 
[X] Do not reveal the existence of your Gen III Arc Reactor
-[X] Use it only for your own personal use

[X] Name of new element?
-[X] Revium

I can only hope that this is the first inkling of our future creation of a personal custom high tech Iron Man suit, rather then the production model we've been using so far.
 
Anyway, for the treaty the primary problem that we're facing is that we absolutely do not want the council to ban hypermodular tech, given that that is what our ship designs are fundemantally based upon.

Thus, we need to come up with an explanation that lets the council accept hypermodular tech, without making it blatantly obvious that we're trying to cheat the restrictions.

Here are a few possibilities

1. Treat every hypermodular vessel as if it using the most lethal armament available, even if it isn't.
2. Regulate smaller number of hypermodular vessels as testbed platforms, while keeping standard fleets standard
3. Regulate based on some unchangeable characteristic, such as eezo core strength, length, or something like that
4. Allow council inspections of military facilities and modular kit production facilities so that new modular tech can not be build in secret.
5. Take significant penalties on power/heat generation in exchange for letting the modular tech pass.
6. Maybe rope the Hanar in for support. After all, the treaty would hurt them too, and maybe we can offer them some sweet deals on reactor tech.
 
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