Shepard Quest Mk VII, Age of Revy (ME/MCU)

any opinion on the new tank?
here is a size comparison, imagine it from floor to top of the tomkah and almost as long while still almost a square, and then it could shrink down to mako size when not in use

edit: you can imagine it like a cube version of a necron monolith
 
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I don't think we should give out the best gene mods that could cause backlash from humans. Plus they are targeting Revys inventions and the Asari are being their usual hypocrite selves. Honestly I'm not sure why we would help them for free at the risk of alienating our own race.
 
I don't think we should give out the best gene mods that could cause backlash from humans. Plus they are targeting Revys inventions and the Asari are being their usual hypocrite selves. Honestly I'm not sure why we would help them for free at the risk of alienating our own race.
you will not be giving out best gene mods, but are making it possible to apply them to other races, then you could possibly sell them, things like the genetic defect removals, increase to natural strength, speed, durability. Basically the stuff you are selling through Sirta Foundation except to even more people. No way any government would let you sell essentially military grade combat augments to random people.
 
[X] Name of new element?
-[X] Arcanium
[X] Do not reveal the existence of your Gen III Arc Reactor
-[X] Use it only for your own personal use
 
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I don't understand why humanity would sign the treaty when it's obviously made to cripple human military might.
Why did the USA sign the Washington Naval Treaty when it was pretty obvious that American industrial might either already had, or shortly would, dwarf that of the UK? Because arms races are expensive as fuck and make it significantly more likely for a war to start.

If the treaty is outrageously bad then the SA will walk. If it's reasonable then they'll accept and spend the money saved on the rest of the budget.

Remember, nobody in universe knows the Reapers are coming. Other than the Batarians there isn't any threat that requires a big navy and we're lolstomping them.

---

Besides, we're going to be getting some new options to influence it in the upcoming turn. Let's not panic early.

Worst comes to worst, we can become a Terminus warlord. Queen Revy I has a nice ring to it.
 
I don't think we should give out the best gene mods that could cause backlash from humans. Plus they are targeting Revys inventions and the Asari are being their usual hypocrite selves. Honestly I'm not sure why we would help them for free at the risk of alienating our own race.
Then instead of doing it for free, it should be sold at a price for anyone not human, and specific races could be done first to get more political influence.

Example could be the Salarians, who would obviously benefit and want the gene-mods the most with any health and longevity changes. That combined with their quick and rational thinking could be more amicable to Revy's mindset to build better connections with, while their overall social, cultural and political mindset overall could be changed by a longer lifespan to fear other progressing races less.

With a friendlier council member to help Humanity with, perhaps the treaties that involves limiting Humanity could be changed more easily.

Not sure if Asari or Turians even need such gene-therapy, nor would they help humanity as much if they got it.

Gene-mods for Krogans on the other hand are a big no to not provoke response from the council, at least too early, especially if it involves fertility.

Gene-mods for Quarians sounds nice, but it too could have smaller yet still similar problems to Krogans with regards to the council response, and have little to no real benefits for humanity politically with the council.

Although a gene-mod for letting Volus survive and live on planets without methane sounds both funny and useful, because it's never a bad idea to have the race that's responsible for most of the financial management in the galaxy to be indebted to you.
 
We don't need everyone to start using it right away, we just need it public enough that Jack and Saren become aware of it and leave it insecure enough for them to gain access to it. They, after all, know that indoctrination is possible. That's manageable. We could include it as part of program on prothean tech, say we're trying to ease accessibility to their damaged information caches or something.
I have no idea why people shit on the Council. Seriously, despite the putting their heads in the sand style of dealing with the Reapers it should be noted that that the System Alliance does the same exact thing and even sends Shepard away. And worse in ME2 if the SA is in charge they don't even bother seeing Shepard while the Council at least is willing to give him his Spectre status back IIRC.
I don't think we should give out the best gene mods that could cause backlash from humans. Plus they are targeting Revys inventions and the Asari are being their usual hypocrite selves. Honestly I'm not sure why we would help them for free at the risk of alienating our own race.
If you are talking about the leaders decision in regards to the Beacon going to point out that hypocrisy is flat out actually pretty common in real life politics. It's one of the main reasons that politicians are universally disliked all over the globe. So it's not really just an alien thing but also a thing that happens in human societies as well.
 
Alliance wants the action to succeed as they are the one with the fleet that will get affected, Revy? not as much.

...uh? I guess I fail to see how the Alliance would have positives from this succeeding but what are they exactly? More restrictions on themselves? A weaker military? Getting rid of their advantage?
 
As for your consruction plans; why the Heavily Armed Large Space Stations? As things currently stand there is no point to Space Stations since the only meaningful things we can build in them are Labs and Factories. Any Space Station filled with Factories is worse then even a Space Factory I and takes up the same number of orbital slots. Labs might be worth it but mathematically* we are better off putting them on the ground unless there is a bonus for Labs in space.

*A Large Space Station can support 28 Size units. Lab I and Lab II are tied in terms of research per size unit (50/unit vs. 37.5/unit for Lab III) but Lab Is are more cost efficient (400k + 20k/qtr per RP vs. 1,000k + 50k/qtr per RP). So a Large Space Station fits 28 Lab Is for +1,400RP. We would need 10 Lab IIIs to match that which displaces 10 Factory IIIs or 300k Production. A Space Factory I breaks even while II and III are worth vastly more then that.

It might be worthwhile investing in Large Space Stations later since their higher RP density will come into play then but for now we have plenty of planets to expand to and diversification is the name of the game.

For the space stations, I honestly wanted them because I liked the idea of having a large fortress in orbit of each world, and thought that we might be able to come up with buildings to use within them in the future. That being said, based on what you've pointed out, as well as the slight concerns of the Alliance, I'm going to be changing that when I come up with build plans for the next turn. I've not really determined what would be best, as while Space Factory IIs are a good choice, expansion is probably better as long as we can build on them the same turn we expand to them.

Speaking of which; I'd recommend that next turn we start spreading to more planets rather then sticking with improving the four we currently use. I'll put together a list once I get around to putting forward my proposal for future spending.

Well, while I'm here, I've got a few ideas for worlds we can expand to:

Earth - Fairly obvious, we've got a pretty good relationship with them and it's a nice place to have a factory complex on.
Amaterasu - Apparently where the Williams family was. Pretty close to an Alliance base and near Illium so it'd be safe.
Bekenstein - One of Earth's earlier colonies and founded as an industrial center. Pretty good synergies there.
Eden Prime - I don't think I really need to say more. Possible Prothean Relic and one of the Alliance's best colonies.
Luna - Earth's moon has a colony it seems, and it'd make for another very secure manufacturing site.
Noveria - The corporation world, we're a corporation, so it makes sense to build here.
Sanctum - A rich mining world which admittedly sucks to live on. Mineral wealth is always nice.
Shanxi - Most people know this world, it's on the way to the Citadel, so would be nice to expand to.
Terra Nova - One of the earlier colonies and the most populated, it'd be a high economy world to expand to.

Hanar Homeworld Kahje - They love us and buy a massive number of ships. Having a manufacturing center here sounds great.
Hanar world Belan - If they have issues with expanding to the homeworld, maybe a colony instead?

Citadel - It's a prestige choice in honesty, but being close to governmental buildings and embassies may give us more markets to access.

Turian, Salarian, or Asari Colony - Bit of an other category, but we've got decent enough relations that building up a facility on one of their colonies would make for good PR. We could spin it as getting access to the colony for our medical technologies.


This is going to be useful. Thanks. Just, one question but I can't help but notice that our income seems to drop massively next quarter. Why is that?

What would be the advantages and disadvantages of releasing it to the public compared to just keeping it to ourselves? Obviously, it will make sure that the nations of the galaxy won't use that power source to create even more powerful weapons but what other negative and positives considerations?

As far as I can tell, the main pros and cons of the options are as follows:

Announce it and Sell: Prepare for massive spy games as every intelligence agency in the galaxy tries to grab a reactor for themselves. Expect to be viewed as extremely short sighted by many, and possibly lead to terrorists and Cerberus getting their hands on it.
Announce and Don't Sell: Grateful that Revy sees sense, mass spy games still along with many people wondering what other nightmares Revy can make.
Don't Announce: No danger of reputation damage or massive spy games. Does mean that a powerful energy source is being somewhat wasted.

Hey, were we ever serious about Hanar power armor? Because I'd totally be down to make a custom suit variation for them, and maybe the Drell too. Although they can probably just use human suits fine.

(And maybe a custom Krogan variant for our buddy researcher)

I also vote we should let Mordin work on converting the genetic research for Salarians first, just cause.

Alien body armor would be an interesting project, and it'd make us quite a bit of money since if I remember right we might be hitting market saturation in the alliance. That and we want close relations with the other powers, and this is a good way to do that. Combined with our rather high relations with the Hanar, it'd be a good first step.

And I fully agree on keeping Mordin on genetic research. It fits his specialty and makes sense in universe. Right now I'm thinking Salarians -> Turians -> Asari -> Hanar. As we can go down the order of decreasing lifespans and go with the more populous races before going for ones that are just allied to us.

any opinion on the new tank?
here is a size comparison, imagine it from floor to top of the tomkah and almost as long while still almost a square, and then it could shrink down to mako size when not in use

edit: you can imagine it like a cube version of a necron monolith

It's a rather nice description of the tank, and I liked reading about it. It definitely sounds absurdly bullshit just like all of Revy's designs and creations which is always a plus.
 
You really should stop projecting.
I'm not projecting. Considering that you are wording things to say 'this is stupid' that's actually pretty insulting to the QM who wrote things that way. Really, you did not need to word it that way. You could just asked what the benefits were and not make assumptions since the QM is usually privy to knowledge that the player don't have.
 
Hmm.
So the main fear the Turians have is that modular ships coupled with Revy's Arc Reactors and new weapons technology make it so that it is really difficult to tell if a ship is packing capital-grade weapons or not.

The original reasoning for the treaty was that the Dreadnought is frankly useless for things like conventional patrols, system enforcement, and things like that. Only really useful for War, so limiting it so that the Turians have the maximum amount means that no one will start a war because the Turians can beat down anyone who does so.

It used to be that making a Dreadnought was a major undertaking done only by governments, but since modularity and other tech means that one can create a Dreadnought scale gun and then slap it onto a frigate along with a couple more arc reactors to power it all. Which would take drastically less industrial capacity than making a normal dreadnaught.
 
[X] Do not reveal the existence of your Gen III Arc Reactor
-[X] Use it only for your own personal use

[X] Name of new element?
-[X] Vibranium
 
The Treaty is probably best described as being similar to a nuclear weapons treaty among modern Earth. The only real use for a Dreadnaught was in large scale war, which at this point in time isn't an actual issue. And as all governments do, the Citadel wants to retain a monopoly of force, and that's what the Treaty allows. It means that no one has to worry about there being a stockpile of weapons that could eliminate garden worlds with ease, and the Citadel doesn't have to worry about such things being used by rogue elements. The current point in the universe is a rather peaceful one, and the Citadel Council has no real need for warships to use on a mass scale. The Systems Alliance is the outlier rather than the norm, and it's sudden jump to power in terms of military matters puts that peace at risk.

What this new treaty is meant to do, in my eyes, is to have a sort of return to the status quo. The Citadel wants to be in a position where the System Alliance's fleet doesn't have the ability to exterminate worlds, while also wanting to retain the monopoly of force that they have. By comparison, I can see the Systems Alliance not having too many problems with this. Their only real enemy at the moment are the Batarians, and they're winning that war. Going to war with the rest of the Citadel just isn't in the cards for a number of reasons, and so they shouldn't expect a massive war anytime soon. Therefore, having the military limited doesn't cost them much, as they won't need the military in the near future.

In short, soft power in the Mass Effect universe is more important than military might. And so for the Systems Alliance, giving up a portion of their military is worth it to calm down their allies.
 
The Treaty is probably best described as being similar to a nuclear weapons treaty among modern Earth. The only real use for a Dreadnaught was in large scale war, which at this point in time isn't an actual issue. And as all governments do, the Citadel wants to retain a monopoly of force, and that's what the Treaty allows. It means that no one has to worry about there being a stockpile of weapons that could eliminate garden worlds with ease, and the Citadel doesn't have to worry about such things being used by rogue elements. The current point in the universe is a rather peaceful one, and the Citadel Council has no real need for warships to use on a mass scale. The Systems Alliance is the outlier rather than the norm, and it's sudden jump to power in terms of military matters puts that peace at risk.

What this new treaty is meant to do, in my eyes, is to have a sort of return to the status quo. The Citadel wants to be in a position where the System Alliance's fleet doesn't have the ability to exterminate worlds, while also wanting to retain the monopoly of force that they have. By comparison, I can see the Systems Alliance not having too many problems with this. Their only real enemy at the moment are the Batarians, and they're winning that war. Going to war with the rest of the Citadel just isn't in the cards for a number of reasons, and so they shouldn't expect a massive war anytime soon. Therefore, having the military limited doesn't cost them much, as they won't need the military in the near future.

In short, soft power in the Mass Effect universe is more important than military might. And so for the Systems Alliance, giving up a portion of their military is worth it to calm down their allies.
The actual treaty of Farixen was essentially the Washington Naval Treaty IN SPAAAACE. And basically every signatory of the Washington Naval Treaty immediately began trying to find loopholes and ways to cheat the system, or simply prepared to ignore the treaty and do their own thing. This treaty, too, I expect, is largely a fig leaf for the Citadel to maintain the "moral high ground" in terms of enforcing limitations on other governments. I guarantee the Salarians are going to be trying to cheat it before the ink is dry, regardless of the contents.
 
The actual treaty of Farixen was essentially the Washington Naval Treaty IN SPAAAACE. And basically every signatory of the Washington Naval Treaty immediately began trying to find loopholes and ways to cheat the system, or simply prepared to ignore the treaty and do their own thing. This treaty, too, I expect, is largely a fig leaf for the Citadel to maintain the "moral high ground" in terms of enforcing limitations on other governments. I guarantee the Salarians are going to be trying to cheat it before the ink is dry, regardless of the contents.
So, in the case that the treaty limits military development options of spaceships too much... Maybe we should focus also on techs that can be incorporated by Revy to make high-end Iron Man -suits designs? Use TIR -equipped stealth ships to deliver payloads of angry super-power-armored "infantry" to battlefields to wreck spaceships from the inside?
 
[X] Name of new element?
-[X] Vibranium

[X] Do not reveal the existence of your Gen III Arc Reactor
-[X] Use it only for your own personal use
 
I have an idea to piss off the reapers mightily while also getting our selves some breathing space and a lot and I mean a LOT of profit , lets break the cage of mass effect tech and to do so we will need the following techs

first we need efficient terraforming tech to allow any planet the right distance from the sun into a garden world quickly and efficiently
second we need colonization tech to settle any sort of world encountered easily , safely and profitably like gas giants , magma worlds , barren worlds , ice worlds , you name it we settle it (think endless space colonization techs)
third space habitat tech that way when settling a star system planets need not apply (think stellaris habitats)

these tech don't seem to do anything about the restrictions of mass effect tech by themselves and the don't but when combined with the next tech this list does their benefit become known

forth we fix the energy discharge limit of mass effect FTL , for those who haven't played the games in a while mass effect FTL has an issue in that ships gather energy that needs to be discharged the longer they are in FTL or else risk going boom , what that means that long range interstellar travel is dependent on the mass relays and that there is a maximum distance by which a ship can travel from a mass relay before needing to stop and turn back this results in almost all space colonization being restricted to and around the mass relay network which makes the reapers job of finding and killing everyone a lot easier when the cycle is up . I remember mention in mass effect 1 that all the races and factions combined barley cover up to 1% of galaxy

fixing the energy discharge issue means the removal of said limits opening up the colonization of the rest of the galaxy away from the mass relays plus the first three techs I mentioned earlier mean that just about any star system discovered will be colonizable

this surge in expansion of colonization by a factions in the mass effect setting will have massive knock on effects like the fact that every single government is going to have to expand their navy massively in order to cover all those new colonies and protect trade and travel to and from them , due the sheer number of colonies it will be impossible for the governments to cover everything meaning demand for private security companies and their services will increase massively while restrictions on said companies will decrees massively (massive private navy anyone) , the massive upheaval from such a massive and unprecedented wave of exploration ,colonization and expansion will keep the various governments too busy to focus on what Revy is doing giving us some breathing space to do things and finally citadel council's restrictions like the ones on cybernetics and gene engineering will start to collapse due to the fact that the galaxy has become a much much bigger place and there for a much harder place to enforce their laws upon

also another bonus tech is fixing the scaling problem of mass effect tech allowing for ships well past a kilometer in size to become viable and affordable , while the military applications of said tech are not to be dismissed the main reason for it is the potential for massive cargo , transport and colonization ships which will make settlement away from the mass relays even more economically viable
 
So, in the case that the treaty limits military development options of spaceships too much... Maybe we should focus also on techs that can be incorporated by Revy to make high-end Iron Man -suits designs? Use TIR -equipped stealth ships to deliver payloads of angry super-power-armored "infantry" to battlefields to wreck spaceships from the inside?
Yes. With tech development like Revy's, our goal should be for every war we fight to be the next one. Every loophole or open opportunity taken advantage of. Try to force the laws to change to compensate for us, rather than the other way around. That way when the Reapers show up, any intel they've gathered on our capabilities is yesterday's news.
 
I have an idea to piss off the reapers mightily while also getting our selves some breathing space and a lot and I mean a LOT of profit , lets break the cage of mass effect tech and to do so we will need the following techs

first we need efficient terraforming tech to allow any planet the right distance from the sun into a garden world quickly and efficiently
second we need colonization tech to settle any sort of world encountered easily , safely and profitably like gas giants , magma worlds , barren worlds , ice worlds , you name it we settle it (think endless space colonization techs)
third space habitat tech that way when settling a star system planets need not apply (think stellaris habitats)

these tech don't seem to do anything about the restrictions of mass effect tech by themselves and the don't but when combined with the next tech this list does their benefit become known

forth we fix the energy discharge limit of mass effect FTL , for those who haven't played the games in a while mass effect FTL has an issue in that ships gather energy that needs to be discharged the longer they are in FTL or else risk going boom , what that means that long range interstellar travel is dependent on the mass relays and that there is a maximum distance by which a ship can travel from a mass relay before needing to stop and turn back this results in almost all space colonization being restricted to and around the mass relay network which makes the reapers job of finding and killing everyone a lot easier when the cycle is up . I remember mention in mass effect 1 that all the races and factions combined barley cover up to 1% of galaxy

fixing the energy discharge issue means the removal of said limits opening up the colonization of the rest of the galaxy away from the mass relays plus the first three techs I mentioned earlier mean that just about any star system discovered will be colonizable

this surge in expansion of colonization by a factions in the mass effect setting will have massive knock on effects like the fact that every single government is going to have to expand their navy massively in order to cover all those new colonies and protect trade and travel to and from them , due the sheer number of colonies it will be impossible for the governments to cover everything meaning demand for private security companies and their services will increase massively while restrictions on said companies will decrees massively (massive private navy anyone) , the massive upheaval from such a massive and unprecedented wave of exploration ,colonization and expansion will keep the various governments too busy to focus on what Revy is doing giving us some breathing space to do things and finally citadel council's restrictions like the ones on cybernetics and gene engineering will start to collapse due to the fact that the galaxy has become a much much bigger place and there for a much harder place to enforce their laws upon

also another bonus tech is fixing the scaling problem of mass effect tech allowing for ships well past a kilometer in size to become viable and affordable , while the military applications of said tech are not to be dismissed the main reason for it is the potential for massive cargo , transport and colonization ships which will make settlement away from the mass relays even more economically viable

A lot of this stuff is actually possible with our tech if we look far enough into it. The first is covered by Mordin's colonization and terraforming research, although at the moment it takes centuries and the next step takes decades. The space stations are also possible to research and could be used as a substitute, although I'm not sure how transportation would work or if it would be feasible. And the discharge limit has been somewhat worked on with the multi-core eezo tech, and there is a superdread research that is available to us after a while.
 
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