Shepard Quest Mk VII, Age of Revy (ME/MCU)

Add shipgirls to the pile of "things to invent".
So we'll be creating KANSEN (Azur Lane) then?

I can dig it.

(Space-)Ship-Girls is the dream and Revy has more than enough money to whale for her waifus (assuming Liara falls through).

Watch as the weeb part of Humanity begins to worship her for making anime and anime waifus real.
 
Holy shit. It alive. I thought this was going to be like the 7th thread to die in this glorious quest. You know at the rate this quest is going I think you we need to really change the name of the Paragon Industry to Phoenix industry. Because it can't die.

Thank you @tri2 for coming back.
 
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I'm interested in building Kuat Drive Yards; I imagine that having streamlined construction lines (ie 'this makes toasters') instead of the highly modular stuff ('this could build toasters, or pharmaceuticals, or FTL cores, or anything in between') would give some sort of BP discount or speed boost, and unless I miss my guess we'll be building LLPs for a while (and likely those automated exploration drones). Also we'll likely want to build up some Cruiser-sized passenger or cargo ships in time, while still leaving megaprojects like Citadel-esque habitats or Relays.
Honestly we are already pretty set when it comes to starship construction. Currently we have 36 Small Shipyards, 8 Medium Shipyards, and 1 Large Shipyard so we can construct 216 Frigates, 32 Cruisers, and 2 Dreadnoughts in parallel with construction times of one, two, and four quarters respectively.

For comparison consider the standard Turian fleet of 1 Dreadnought, 100 Cruisers, and 1,000 Frigates displayed in the most recent update. In one year our Shipyards can output 2 Dreadnoughts, 64 Cruisers, and 864 Frigates. So we are a little short of a fleet per year level of construction, most notably in the Cruiser department, but that is roughly the ballpark we are operating at. If we estimate an Alliance fleet (taking the Alliance units and dividing by 3 for the 3 fleets) at 1 Dreadnought, 63 Cruisers, and 295 Frigates then we are more then capable of producing a fleet per year, especially in the Frigate department.

Now while to a degree more is generally better in this case the problem is I am already anticipating that a lot of our Shipyards are going to lay idle most of the time. We are capable of outputting just short of a thousand ships per year and given the limitations on our foreign sales I'm not sure there is going to be that much demand once we're finished rebuilding the Alliance's navy. Honestly post-war I'm not sure there will even be that much interest in rebuilding the navy given their primary threat (the Batarians) will be dealt with and we're probably looking at a seat on the Council (significantly reducing the risk of conflict with the Citadel races).


...plus it's an excuse to build an Orbital Ring, and who doesn't like that? (Do such already exist in-setting?)
...honestly despite what I said above I do rather like the idea of building an Orbital Ring or some other kind of megastructure. Because really who doesn't love megastructures?

As for existing in universe; I don't think so but the Asari built a particle accelerator encircling a planet at an orbital distance so that sort of megaproject is possible in universe. Although it took them centuries and humanity had to step in with funding at the end, as the Asari involved lost interest, to finish the job.
 
I think you forgot one important fact: if anyone wants a navy worth the name when we're done with the batarians, they're gonna have to buy from us. The Turians at a minimum will be looking to make our shipyards glow cherry red.
 
Question, could we just set up branches of PI and Paragon Security in Citadel Space? Sort of like how Coca Cola and MacDonald and other corps set up branches in other countries? I just feel that we could expand and place assets in critical regions in Citadel space in preparation for the Reapers.

Like perhaps setting up a branch of our Shipyards in Turian space in order to service the Turians in regard to new ships and upgrading new ships. Or having our arc reactor factories on Thessia. I was once opposed to this idea, but as long as the tech produced is patented in Citadel Space I think it would be okay. And it would simplify supply issues and lower shipping costs.
 
Question, could we just set up branches of PI and Paragon Security in Citadel Space? Sort of like how Coca Cola and MacDonald and other corps set up branches in other countries? I just feel that we could expand and place assets in critical regions in Citadel space in preparation for the Reapers.

Like perhaps setting up a branch of our Shipyards in Turian space in order to service the Turians in regard to new ships and upgrading new ships. Or having our arc reactor factories on Thessia. I was once opposed to this idea, but as long as the tech produced is patented in Citadel Space I think it would be okay. And it would simplify supply issues and lower shipping costs.
I think the problem is that they are gonna be subjugated to citadel law and standards, along with taxes and be at easier to be spied upon.
 
Like perhaps setting up a branch of our Shipyards in Turian space in order to service the Turians in regard to new ships and upgrading new ships. Or having our arc reactor factories on Thessia. I was once opposed to this idea, but as long as the tech produced is patented in Citadel Space I think it would be okay. And it would simplify supply issues and lower shipping costs.
Look, theres a bit of a difference between coke setting up subsidiaries to sell soft drinks in other nations and Lockheed Martin setting up a subsidiaries to sell Surface to Air Missiles in other countries.
 
Because there isn't a convenient list of all our buildings laid out, the front page is two quarters out of date, that I can find I decided to put this together:
Mindoir:
01) Factory III & Factory III
02) Factory III & Factory III
03) Factory III & Factory III
04) Factory III & Factory III
05) Factory III & Factory III
06) Factory III & Factory III
07) Factory III & Factory III
08) Factory III & Factory III
09) Factory III & Factory III
10) Factory III & Factory III
11) Factory III & Factory III
12) Factory III & Factory III
13) Factory III & Factory III
14) Factory III & Factory III
15) Factory III & Factory III
16) Factory III & Factory III
17) Factory III & Factory III
18) Factory III & Factory III
19) Factory III & Factory III
20) Factory III & Factory III
21) Lab II
22) Lab III
23) Lab III
24) Lab III
25) Lab III
26) Academy
27)
28)
29)
30)
31)
32)
33)
34)
35)
36)
37)
38)
39)
40)
01) Space Factory I & Space Factory I
02) Space Factory I & Space Factory I
03) Space Factory I & Space Factory II
04) Space Factory III [2177-Q1] &
05) Small Shipyard
06) Small Shipyard
07) Small Shipyard
08) Small Shipyard
09) Small Shipyard
10) Small Shipyard
11) Small Shipyard
12) Small Shipyard
13) Small Shipyard
14) Small Shipyard
15) Medium Shipyard
16) Medium Shipyard
17) Medium Shipyard
18) Large Shipyard
19) Heavily Armed Space Station
20)
21)
22)
23)
24)
25)
26)
27)
28)
29)
30)
31)
32)
33)
34)
35)
36)
37)
38)
39)
40)

Elysium:
01) Factory III & Factory III
02) Factory III & Factory III
03) Factory III & Factory III
04) Factory III & Factory III
05) Factory III & Factory III
06) Factory III & Factory III
07) Factory III & Factory III
08) Factory III & Factory III
09) Factory III & Factory III
10) Factory III & Factory III
11) Factory III & Factory III
12) Factory III & Factory III
13) Factory III & Factory III
14) Factory III & Factory III
15) Factory III & Factory III
16) Factory III & Factory III
17) Factory III & Factory III
18) Factory III & Factory III
19) Factory III & Factory III
20) Factory III & Factory III
21) Lab I
22) Lab I
23) Lab III
24)
25)
26)
27)
28)
29)
30)
01) Space Factory I & Space Factory I
02) Space Factory I & Space Factory I
03) Space Factory II [2175-Q4] &
04) Heavily Armed Space Factory II [2176-Q3] & Heavily Armed Space Factory II [2176-Q3]
05) Small Shipyard
06) Small Shipyard
07) Small Shipyard
08) Small Shipyard
09) Medium Shipyard
10) Heavily Armed Space Factory II [2176-Q4] & Heavily Armed Space Factory II [2176-Q4]
11) Heavily Armed Space Factory II [2177-Q1] & Heavily Armed Space Factory II [2177-Q1]
12)
13)
14)
15)

Benning:
01) Factory III & Factory III
02) Factory III & Factory III
03) Factory III & Factory III
04) Factory III & Factory III
05) Factory III & Factory III
06) Factory III & Factory III
07) Factory III & Factory III
08) Factory III & Factory III
09) Factory III & Factory III
10) Factory III & Factory III
11) Factory III & Factory III
12) Factory III & Factory III
13) Factory III & Factory III
14) Factory III & Factory III
15) Factory III & Factory III
16) Factory III & Factory III
17) Factory III & Factory III
18) Factory III & Factory III
19) Factory III & Factory III
20) Factory III & Factory III
21) Lab III
22)
23)
24)
25)
26)
27)
28)
29)
30)
01) Space Factory I & Space Factory I
02) Space Factory II [2175-Q4] & Heavily Armed Space Factory II [2176-Q3]
03) Small Shipyard
04) Small Shipyard
05) Small Shipyard
06) Small Shipyard
07) Small Shipyard
08) Medium Shipyard
09) Medium Shipyard
10) Heavily Armed Space Factory II [2177-Q1] & Heavily Armed Space Factory II [2177-Q1]
11) Heavily Armed Space Factory II [2176-Q4] & Heavily Armed Space Factory II [2176-Q4]
12)
13)
14)
15)

Demeter:
01) Factory III & Factory III
02) Factory III & Factory III
03) Factory III & Factory III
04) Factory III & Factory III
05) Factory III & Factory III
06) Factory III & Factory III
07) Factory III & Factory III
08) Factory III & Factory III
09) Factory III & Factory III
10) Factory III & Factory III
11) Factory III & Factory III
12) Factory III & Factory III
13) Factory III & Factory III
14) Factory III & Factory III
15) Factory III & Factory III
16) Factory III & Factory III
17) Factory III & Factory III
18) Factory III & Factory III
19) Factory III & Factory III
20) Factory III & Factory III
21) Lab III
22)
23)
24)
25)
26)
27)
28)
29)
30)
01) Space Factory I & Space Factory I
02) Space Factory II [2175-Q4] & Heavily Armed Space Factory II [2176-Q3]
03) Small Shipyard
04) Small Shipyard
05) Small Shipyard
06) Small Shipyard
07) Small Shipyard
08) Medium Shipyard
09) Medium Shipyard
10) Heavily Armed Space Factory II [2177-Q1] & Heavily Armed Space Factory II [2177-Q1]
11) Heavily Armed Space Factory II [2176-Q4] & Heavily Armed Space Factory II [2176-Q4]
12)
13)
14)
15)

Bekenstein:
01) Factory III & Factory III
02) Factory III & Factory III
03) Factory III & Factory III
04) Factory III & Factory III
05) Factory III & Factory III
06) Factory III & Factory III
07) Factory III & Factory III
08) Factory III & Factory III
09) Factory III & Factory III
10) Factory III & Factory III
11) Factory III & Factory III
12) Factory III & Factory III
13) Factory III & Factory III
14) Factory III & Factory III
15) Factory III & Factory III
16) Factory III & Factory III
17) Factory III & Factory III
18) Factory III & Factory III
19) Factory III & Factory III
20) Factory III & Factory III
21)
22)
23)
24)
25)
26)
27)
28)
29)
30)
01) Space Factory I & Space Factory I
02) Space Factory I & Space Factory I
03) Space Factory I & Space Factory I
04) Heavily Armed Space Factory II [2176-Q3] & Heavily Armed Space Factory II [2176-Q3]
05) Small Shipyard
06) Small Shipyard
07) Small Shipyard
08) Small Shipyard
09) Heavily Armed Space Factory II [2176-Q4] & Heavily Armed Space Factory II [2176-Q4]
10) Heavily Armed Space Factory II [2177-Q1] & Heavily Armed Space Factory II [2177-Q1]
11)
12)
13)
14)
15)

Eden Prime:
01) Factory III & Factory III
02) Factory III & Factory III
03) Factory III & Factory III
04) Factory III & Factory III
05) Factory III & Factory III
06) Factory III & Factory III
07) Factory III & Factory III
08) Factory III & Factory III
09) Factory III & Factory III
10) Factory III & Factory III
11) Factory III & Factory III
12) Factory III & Factory III
13) Factory III & Factory III
14) Factory III & Factory III
15) Factory III & Factory III
16) Factory III & Factory III
17) Factory III & Factory III
18) Factory III & Factory III
19) Factory III & Factory III
20) Factory III & Factory III
21)
22)
23)
24)
25)
26)
27)
28)
29)
30)
01) Space Factory I & Space Factory I
02) Space Factory I & Space Factory I
03) Space Factory I & Space Factory I
04) Heavily Armed Space Factory II [2176-Q3] & Heavily Armed Space Factory II [2176-Q3]
05) Small Shipyard
06) Small Shipyard
07) Small Shipyard
08) Small Shipyard
09) Heavily Armed Space Factory II [2176-Q4] & Heavily Armed Space Factory II [2176-Q4]
10) Heavily Armed Space Factory II [2177-Q1] & Heavily Armed Space Factory II [2177-Q1]
11)
12)
13)
14)
15)

Terra Nova:
01) Factory III & Factory III
02) Factory III & Factory III
03) Factory III & Factory III
04) Factory III & Factory III
05) Factory III & Factory III
06) Factory III & Factory III
07) Factory III & Factory III
08) Factory III & Factory III
09) Factory III & Factory III
10) Factory III & Factory III
11) Factory III & Factory III
12) Factory III & Factory III
13) Factory III & Factory III
14) Factory III & Factory III
15) Factory III & Factory III
16) Factory III & Factory III
17) Factory III & Factory III
18) Factory III & Factory III
19) Factory III & Factory III
20) Factory III & Factory III
21)
22)
23)
24)
25)
26)
27)
28)
29)
30)
01) Space Factory I & Space Factory I
02) Space Factory I & Space Factory I
03) Space Factory I & Space Factory I
04) Heavily Armed Space Factory II [2176-Q3] & Heavily Armed Space Factory II [2176-Q3]
05) Small Shipyard
06) Small Shipyard
07) Small Shipyard
08) Small Shipyard
09) Heavily Armed Space Factory II [2176-Q4] & Heavily Armed Space Factory II [2176-Q4]
10) Heavily Armed Space Factory II [2177-Q1] & Heavily Armed Space Factory II [2177-Q1]
11)
12)
13)
14)
15)
Currently only Mindoir is at Allied status (40 Land & 40 Orbital) while as far as I can tell all our other facilities are governed under the Human Colony Worlds relationship which is at Cooperative (40 Land & 15 Orbital). Going forwards the latest plan I had, that I can easily find, has us building 6 more Heavily Armed Space Factory IIs in Benning, Demter, Bekenstein, Eden Prime, and Terra Nova while the existing Space Factory IIs in Benning and Demeter will be upgraded to Heavily Armed Space Factory IIs. Meanwhile the various Space Factory Is outside Mindoir will be scrapped and replaced with Medium Shipyards. So the final state in space should look something like:
Mindoir:
5 x Space Factory I
1 x Space Factory II
1 x Space Factory III
10 x Small Shipyard
3 x Medium Shipyard
1 x Large Shipyard
1 x Heavily Armed Space Station

Elysium:
12 x Heavily Armed Space Factory II
4 x Small Shipyard
3 x Medium Shipyard
2 x Free Orbital Slots

Benning:
12 x Heavily Armed Space Factory II
5 x Small Shipyard
3 x Medium Shipyard
1 x Free Orbital Slot

Demeter:
12 x Heavily Armed Space Factory II
5 x Small Shipyard
3 x Medium Shipyard
1 x Free Orbital Slot

Bekenstein:
12 x Heavily Armed Space Factory II
4 x Small Shipyard
3 x Medium Shipyard
2 x Free Orbital Slots

Eden Prime:
12 x Heavily Armed Space Factory II
4 x Small Shipyard
3 x Medium Shipyard
2 x Free Orbital Slots

Terra Nova:
12 x Heavily Armed Space Factory II
4 x Small Shipyard
3 x Medium Shipyard
2 x Free Orbital Slots



I think you forgot one important fact: if anyone wants a navy worth the name when we're done with the batarians, they're gonna have to buy from us. The Turians at a minimum will be looking to make our shipyards glow cherry red.
There are several problems with this. The simplest is that we legally can not sell Pyndas or Pynda equivalents. Repulsors are straight up illegal to sell under the current arrangement and given their performance I highly doubt the Alliance would let us sell any sort of laser weaponry.

To get an idea of what we are likely allowed to export compare the Pynda and Zuma:
  • Secondary Payload: Low Gigawatt Infrared Laser -> Medium Paragon Industries Mass Accelerator Cannon
  • Shield Type: Warp -> Cyclonic
  • Armor Type: Arcane Blur -> Standard
  • Thrust Source: Repulsors -> Anti-Matter
the fact it is a clear cut downgrade is obvious. Certainly still far superior to the standard Frigate of Citadel space thanks to PI MACs (10x faster firing), Cyclonic Barriers, and improved FTL design (24LY/day vs. the previous peak of 15LY/day) as while simultaneously being cheaper (Waterloo Class Frigate Block 3 Upgrade has a construction cost of 71.5 billion and a similar generic Frigate in the Ship Builder costs 48.2 billion to the Zuma's 41.4 billion) hence the Hanar's interest in them. Still doesn't make up for the fact they are obviously inferior which isn't going to be that attractive to any peers to the System Alliance (like the Turians).

This is further complicated by the simple fact that for most nations willing to invest that heavily in their military maintaining their own production capability is just as important as having a powerful military. If the Turians are buying Paragon Industries warships then they are reliant upon Paragon Industries to maintain, repair, and replace their navy and we've had perfect blackboxing long enough for them to know they have no hope of reverse engineering our gear. That means if they invest in a Paragon Industries navy they become literally incapable of warfare with the Systems Alliance as they would immediately lose access to our services.

For the Hanar none of this matters as they are undergoing a massive rebuilding campaign to ensure readiness against an outside (The Extinguishers) threat and consider Revy something akin to a prophet (so not a threat) and most minor powers that have a meaningful military are probably already reliant upon outside contractors for resources so this doesn't really change anythin (especially if humanity gets a seat on the Council). But none of those are going to represent the thing of massive military investment that could keep our shipyards busy long post-war.
 
This is further complicated by the simple fact that for most nations willing to invest that heavily in their military maintaining their own production capability is just as important as having a powerful military. If the Turians are buying Paragon Industries warships then they are reliant upon Paragon Industries to maintain, repair, and replace their navy and we've had perfect blackboxing long enough for them to know they have no hope of reverse engineering our gear. That means if they invest in a Paragon Industries navy they become literally incapable of warfare with the Systems Alliance as they would immediately lose access to our services.
This fact makes me wonder how the Turian Hierarchy as well as the rest of the Citadel nations are planning to respond to the very apparent need to keep up militarily in terms of technological advancements with the Systems Alliance. In this sort of situation, the typical response would be to conduct corporate espionage by either your agents or third parties. But as you say, we have perfected blackboxing to the point that it's essentially Reaper proof.

Heck, the Reapers were only able to reverse engineer Revy's Arc Reactors from relatively old Models that didn't receive the flawless blackboxing upgrade, which goes to show how perfect our black boxing tech is now. Naturally, the Turians and the other races must be pouring vast sums and resources into various research projects. But by this point, they should be fully aware that they can't catch up with Revy.

In the Spectre/STG report on Revy, I recall that it was recommended that the Asari approach the SA with an offer of a military alliance in hopes of obtaining access to PI military technology. But that was before the war with the Batarians. And the Citadel Races are entering the war on the side of the SA.

Naturally, the Turians and etc would love to set up a join RnD program with the SA which created the SSV Normandy in canon and I imagine that they would have tech that the SA would be interested in. But would the SA be interested in such a program when they (because of Revy) would be giving more than they would receive. What could the Turians and etc offer that would convince the SA to lessen the restrictions on SA military tech?
 
This is further complicated by the simple fact that for most nations willing to invest that heavily in their military maintaining their own production capability is just as important as having a powerful military. If the Turians are buying Paragon Industries warships then they are reliant upon Paragon Industries to maintain, repair, and replace their navy and we've had perfect blackboxing long enough for them to know they have no hope of reverse engineering our gear. That means if they invest in a Paragon Industries navy they become literally incapable of warfare with the Systems Alliance as they would immediately lose access to our services.

Feels like a good opportunity to shill for my favourite defense economics slideshow channel.
View: https://www.youtube.com/watch?v=_XxySdqU1Xg

Perfect Blackboxing also means they have to have total trust in PI as well as theres no way for them to verify that we don't have backdoors or remote systems like John Deere does with their farm equipment.
 
The Turians have a choice: Buy paragon or be irrelevant. This overrides a lot of the normal questions about using contractors for military procurement.

As for smaller polities, well the terminus is going to be an open market soon, to say nothing of the fact that sure the hanar can't keep us busy, but the hanar, elcor, and a few others could certainly tie up some production.
 
I was thinking shipyards producing civilian ships as well as military. I don't know what the requirements for getting passenger liners sufficient to make travel between planets noticably easier might be, but I figure 'take a Cruiser-sized bus from Earth to New Eden' would open up some interesting demographic options. Plus I imagine we'll want more cargo haulers moving around, and the exploration drones. What's that? A mere 1% of the galaxy is mapped out? *ojo laugh, Revy spontaneously develops hair drills*

I'm not sure what the demand for civilian ships are in the wider galactic market, but I'm assuming they've mostly leveled out. Humans, being new to the scene, probably are under-served in proportion to the wider galaxy.
 
The Turians have a choice: Buy paragon or be irrelevant. This overrides a lot of the normal questions about using contractors for military procurement.

As for smaller polities, well the terminus is going to be an open market soon, to say nothing of the fact that sure the hanar can't keep us busy, but the hanar, elcor, and a few others could certainly tie up some production.
The Turians have no issue with buying from PI. The Turians are already buying PI Arc Reactors in bulk for their military. In their minds, that is okay as the Arc Reactor is patented within Citadel space, and PI is predisposed to give discounts for them. In the unlikely event that relations with the SA worsen, the Turian Hierarchy isn't going to be hamstrung in the long term by being unable to obtain Arc Reactors from PI. They would just need to wait till the patent expires.

The issue is that the SA has prevented the PI from seeking Citadel patents for other unique PI tech like Repulsers, Laser Weapons, etc. The SA wants to keep such tech for the exclusive use of the SA.

Usually, this would be bad for an SA company as that would leave the Citadel market for other competitors who would reverse engineer or steal the designs from them. But because of PI's Flawless Blackboxing, this isn't possible. And the Turians, Asari, and Salarians are in a pickle. They want PI tech and don't want to alienate PI by stealing the tech from them, because they know that PI would sell them the tech if they could. There is no point in alienating such a friendly company that recently released gene treatments for Salarians and Turians and clearly has plans to release the next gene treatment for Asari. And the Asari and everyone else would want that to continue for the next races.

The issue isn't that the Turians and etc. don't want to buy from PI. They do. The issue is that they don't want to be in a situation where they would be completely reliant on PI (a Human Company under the control of the SA) in a way that leaves them utterly dependent on humanity's goodwill for eternity. Aka, they want PI to patent the tech in Citadel space so that the tech won't be exclusively PI's in the long term. And allow the Citadel Council Races and the SA to maintain some form of parity.
 
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Fix the Quarians' bad immune system first, otherwise the pro-reconquest faction will just claim that "Rannoch is the only planet that Quarians can live on without suits!" and block people from using the planet we get them.
 
The Turians have no issue with buying from PI. The Turians are already buying PI Arc Reactors in bulk for their military. In their minds, that is okay as the Arc Reactor is patented within Citadel space, and PI is predisposed to give discounts for them. In the unlikely event that relations with the SA worsen, the Turian Hierarchy isn't going to be hamstrung in the long term by being unable to obtain Arc Reactors from PI. They would just need to wait till the patent expires.

The issue is that the SA has prevented the PI from seeking Citadel patents for other unique PI tech like Repulsers, Laser Weapons, etc. The SA wants to keep such tech for the exclusive use of the SA.

Usually, this would be bad for an SA company as that would leave the Citadel market for other competitors who would reverse engineer or steal the designs from them. But because of PI's Flawless Blackboxing, this isn't possible. And the Turians, Asari, and Salarians are in a pickle. They want PI tech and don't want to alienate PI by stealing the tech from them, because they know that PI would sell them the tech if they could. There is no point in alienating such a friendly company that recently released gene treatments for Salarians and Turians and clearly has plans to release the next gene treatment for Asari. And the Asari and everyone else would want that to continue for the next races.

The issue isn't that the Turians and etc. don't want to buy from PI. They do. The issue is that they don't want to be in a situation where they would be completely reliant on PI (a Human Company under the control of the SA) in a way that leaves them utterly dependent on humanity's goodwill for eternity. Aka, they want PI to patent the tech in Citadel space so that the tech won't be exclusively PI's in the long term. And allow the Citadel Council Races and the SA to maintain some form of parity.
These are all good points, but there's a problem: What's the alternative? What other option do they have? Whether they get access to the SA sealed tech or not we can build better ships than anyone else, by a significant margin. Either way they're gonna be buying from us or they're not going to be a military power going forward.
 
"Not be a military power" please. They're fucking huge. Gotta be multiple orders of magnitude higher population and industrial capability, largest military in the galaxy even if they're obsolete. The old treaty pegged them at 5 dreads to non-council members so probably the rest of navy is a similar ratio in a far more militarized society.

They just have to not go to war with humanity - easy give - and even if they did they'd have the rest of the council with them so it'd be a significantly higher ratio than 5 to 1 against humans.

No, they just have to bide their time. All our shit is blackboxed for now but we as a company are trying to change that and we're now actively allied in a war against a rogue state to see all our tech in action.

They may not be able to buy it or reverse engineer it yet but knowing what's possible gives them a better target than they've ever had before and the political will to develop it the hard way.
 
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"Not be a military power" please. They're fucking huge. Gotta be multiple orders of magnitude higher population and industrial capability, largest military in the galaxy even if they're obsolete. The old treaty pegged them at 5 dreads to non-council members so probably the rest of navy is a similar ratio in a far more militarized society.

They just have to not go to war with humanity - easy give - and even if they did they'd have the rest of the council with them so it's be a significantly higher ratio than 5 to 1 against humans.

No, they just have to bide their time. All our shit is blackboxed for now but we as a company are trying to change that and we're now actively allied in a war against a rogue state to see all our tech in action.

They may not be able to buy it or reverse engineer it yet but knowing what's possible gives them a better target than they've ever had before and the political will to develop it the hard way.
Adding to this point. The fact that the Systems Alliance will have the latest toys doesn't mean that the SA will surpass the other nations of the Galaxy in every way. The Turian Hierarchy, unless something unusual happens, will remain the most prominent and strongest military power in the Galaxy. The Turians have good military tech, but that isn't what makes them the most powerful military power as in canon, and before PI, the Salarians and the Asari had more advanced military tech than the Turians. The cultural, political, and societal aspects of Turian society are well suited to ensuring that the Turian Military is the finest in the Galaxy. In terms of quality, the average Turian soldier far surpasses the average SA soldier.

Simply put, the culture and society of the SA aren't capable, in terms of quality and quantity, of producing the kind of soldiers that make up the Turian military.

In the same way, the SA can't match the Asari in terms of diplomacy, nor can the SA match the Salarians in terms of covert ops and intelligence work. The Citadel races spent thousands of years honing the skills, knowledge, and tech that define their nations. The SA has only been in existence for a few decades.

And Revy Shepard is only one woman. She is probably one of the smartest living beings to have ever existed in the Galaxy, but she is still only one woman. If she is gone, then the SA's tech advantages are gone. That is not the case for the other Citadel Races.

Plus, the SA wants to integrate with the rest of the Galaxy. Most SA leaders know that humanity's future is with the Citadel and not outside of it. That means they want to deepen integration with the Citadel Space and be able to do commerce and exchanges with the Citadel. And if the SA wants the benefits of being part of the Citadel Space, then they will have to give something up in return for those rights and privileges. And, it is very likely that the possibility of further rights and privileges, such as a Council Seat, will depend on the SA's actions concerning PI. If the SA refuses to allow PI to sell certain tech to the Citadel and the tech gap continues to increase, then there will be consequences for the SA and PI.
 
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All of that is irrelevant. Like really irrelevant. A.) They make us a seated species to get at the top of the line toys. B.) They don't and settle for buying our top of the line export legal tech in order to remain a relevant power in the face of everyone else who will most certainly be doing that once the war ends. C.) The Turians don't buy from us and everyone else does once the war ends.

There's no scenario where our shipyards lay idle on any significant scale.
 
Considering Revy invented 'Hyper-Modularity' tech (which we can still develop further) and we started making mechs too, is it possible for us and Revy to invent the Armored Core and its associated paradigm?

I've been watching lots of AC6 videos and reading the few pre-AC6 Armored Core fics recently, which made me wonder if it was possible.

We already got ridiculous power generation and material sciences on our side.

We just need to improve weaponry to a degree and then put it all together and boom!

We have Armored Cores that can be customized to whatever standard the buyer wants.

It can even be exported/made open source to let other megacorps and governments do the heavy lifting. To both fit their needs and to give us the opportunity to make better versions once we deign to focus on being competitive.

Just a thought.
 
Just to add on to my post above, when you are repairing an older ship back to its' original spec you run into the problem of finding parts for it. The people who made the original ships that the Quarians had are themselves. Which presents an interesting problem for them. They have not the facilities to make said parts, or people/races willing to make them for them. They became pariahs on an intergalactic level practically overnight with functionally no currency, no materials/minerals to barter with, and no actual government to negotiate with other polities with. They in fact, have no government after the Morning War and all that is left to represent their race off Rannoch is a pseudo-military Junta that is formed from what Admirals remain of their fleets.

Thusly, they have no ability to manufacture parts for those old ships from the get go. So they expand their fleet with whatever ships they can scavenge or elsewise barter for with their services/whatever materials they mine from asteroids. This continues for almost 300 years. Even if they dedicated a full half of whatever resources they had to fixing and upgrading the ships they had in their possession. I firmly doubt that even 2/3rds of their fleet [including the 'new' vessels they have] meets modern standards by the time of the Second Geth War.
Best thing we can do for them, short of gifting them an outright planet, might be to design and sell them some new ships. Revy has not yet had reason to design a ship with 'ease of maintenance' as the #1 priority, but I have no reason to think she won't be as good at that as she is with everything else.

Also, even if we don't give them a planet, we already have our own system; just letting them stay there - with the promise that their mining claims and facilities will be respected and not run out of town - would be a major boon.
 
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