Shepard Quest Mk VII, Age of Revy (ME/MCU)

No disrespect but pretty sure that's pure fanon. IIRC tech is advancing all the time in Mass Effect with one example being Wrex noting that his old ancestral armor was a piece of junk compared to more modern armor. And while tech does seem to slow down development wise think that's more due to hitting a sort of 'soft cap' where further technological becomes harder.

Not to mention that using Revy as a benchmark doesn't work in any situation here considering that she is literally a super genius that is comic book level smart. She is so unique that the Reapers, a super advanced race that is literally millions of years old with numerous unique advanced technology, considers her a one of a kind being that impresses even them as a whole.

Though this may be handwaved away as humans in general just having a pretty biased view of things thanks to only being on the galactic scene for around 30 years and having a comic book level super genius constantly making new tech. That and/or just maybe editing it from 2000 years to 200 years since that seems a lot more reasonable considering that they have been at peace for around that much time IIRC and they were already pretty relatively advanced at that time.
a bit of all of that, but also meant more in the sense of now new tech is really being made, your example for instance? I have old armor, I now have better armor, what 'new' tech is this? Its all still just the same armor, but better, but still my old armor.
 
Well this is going to be a bloody fight for sure, Uber pretty much explained why it's going to lead to a lot of losses, although there is at least one bright side.

After this everyone is going to want new ships :V
 
Were we going to just say "the LLP is the standard vessal for the SA henceforth" or did we plan on introducing Cruiser or Dreadnought level ships with whole new gimmicks? (Also, were the revised treaty restrictions fixed?)
 
So, ME is fundamentally space opera.
It just, doesn't make any sense at all if you try to analyze it from a realistic standpoint.

At best, you can map it unto a quasi historical narrative, where Revi's introduction of all this new tech leads on a qualitative change in space combat doctrine akin to how the introduction of air power and missiles made big gun battleships obsolete.

It's imperfect, but if Trent goes that route then we're looking at a shift to smaller platforms being able to take out much larger ones.

And, to be honest, I'm not sure we would even see a new Washington Naval Treaty of Fairixen.
Think about it: naval treaties are there to prevent a naval buildup race. But who's gonna be interested in that after the Batarians get dragged through the mud? The SA isn't looking to throw down with the rest of the Citadel species: they have more than enough space and resources.

The Citadel species are all pretty well economically and culturally integrated and aren't known for hostility among themselves.

The Quarians wouldn't sign anything even if they weren't too poor to sustain any naval buildup.

The Terminus Systems don't have the technical capability to break into the new paradigm.

So what's gonna trigger a buildup?

Not to mention Revi's throwing out breakthroughs like Christmas candy, so trying to create a naval treaty now is just begging for her to come up with something that will merit a renegotiation in three years.
Better wait and see would be my guess at the response.

Edit:
Yes, everyone will want to upgrade to the new paradigm, but that's just how the cookie crumbles. Nobody involved would ever agree to keeping old hulls in service that they know will be fodder.
And it'll probably be a gradual process of developing new designs, and gradually replacing their old fleets - because again: what major threat do they have to worry about that would drive that sort of government spending?
Remember ME is basically a neoliberal space dystopia. The End of History is in effect, pay no heed to the temporary blip of the Batarians war, 'tis basically a skirmish.
 
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Given the disparity of numbers some thoughts on what the Alliance might be able to do;

The first thought is given that disparity could the Alliance just hit somewhere else? There's got to be other nodes that are pretty bare right now that are worth hitting first. Stomp two or three open targets.

My second thought is that could they enter the system from much further than expected and launch railgun shots at the moon's (known) ground emplacements (and perhaps anything in a parking and thus very predictable) orbit before and beyond detection range? It's basically a known body problem and they've got very very good computers these days for crunching targeting numbers.
Accuracy would probably still be crap but a whole fleet's worth of shots is liable to damage at least some relevent targets and in doing so screw with moral. More usefully it might provoke them into doing something stupid like spliting their fleet. If they don't stay close they could pound away at the moon unopposed (if to limited effect) and if they approach they loose the advantage of the orbital and ground defences while increasing their emissions while manouvering and coming up to speed. Torfan also isn't a garden world so using rocks as kkv's is a possibility as well, if an unethical one.

Third hire mercenary's themselves to hit supply lines where they're to short of ships and ground forces too do so. Not necesserally just mercenary's either as a lot of pirates have 'declared' for the Batarians so the Turians might well seize some undefended pirate basses with their antipiracy patrols if some where known about. Just ran in to them you understand?

That said;

The Battle of Torfan is not going to be a fun fight.

8 Allied Dreadnoughts vs. 12 Batarian Dreadnought equivalents
689 Allied Cruisers vs. 950+ Batarian Cruisers
5,803 Allied Frigates (incl. 85 Pyndas) vs. 5,100+ Batarian Frigates

The SA Frigate's I seem to remember have had their upgrades done so they should have a hefty edge in every metric pound for pound on their counterparts. Most critically defensively through manouver, armour, barriers and point defence.
On the other hand few of the cruisers and none of the Dreadnaughts have though they will have the Fire, PD and combat analysis VI's and likely got priority on the Arcane Blur Plating the navy purchaced.
Fighters should be all upgraded too.
The next thing is many of the non-Dreadnaughts are likely to be allied or "allied" Terminus proxy units and pirate or "pirate" units. This means their co-ordination is likely to be poor and their training, moral, maintenance and tech level along with their actual willingness to even be there will be highly varied and not in a good way.
Lastly all the military crews are likely through their Peak Human treatments and thus have greatly improved reaction (cognition?) times that would be highly relevent for implementing changes in courses of action.
One other point of query though is if those are Allied numbers including the Turian 14th and 15th fleets allong with any early Salarian and Asari assets or System Alliance only units, though I suspect it's the first.
 
So, ME is fundamentally space opera.
It just, doesn't make any sense at all if you try to analyze it from a realistic standpoint.

At best, you can map it unto a quasi historical narrative, where Revi's introduction of all this new tech leads on a qualitative change in space combat doctrine akin to how the introduction of air power and missiles made big gun battleships obsolete.

It's imperfect, but if Trent goes that route then we're looking at a shift to smaller platforms being able to take out much larger ones.

And, to be honest, I'm not sure we would even see a new Washington Naval Treaty of Fairixen.
Think about it: naval treaties are there to prevent a naval buildup race. But who's gonna be interested in that after the Batarians get dragged through the mud? The SA isn't looking to throw down with the rest of the Citadel species: they have more than enough space and resources.


The Citadel species are all pretty well economically and culturally integrated and aren't known for hostility among themselves.

The Quarians wouldn't sign anything even if they weren't too poor to sustain any naval buildup.

The Terminus Systems don't have the technical capability to break into the new paradigm.

So what's gonna trigger a buildup?

Not to mention Revi's throwing out breakthroughs like Christmas candy, so trying to create a naval treaty now is just begging for her to come up with something that will merit a renegotiation in three years.
Better wait and see would be my guess at the response.

Edit:
Yes, everyone will want to upgrade to the new paradigm, but that's just how the cookie crumbles. Nobody involved would ever agree to keeping old hulls in service that they know will be fodder.
And it'll probably be a gradual process of developing new designs, and gradually replacing their old fleets - because again: what major threat do they have to worry about that would drive that sort of government spending?
Remember ME is basically a neoliberal space dystopia. The End of History is in effect, pay no heed to the temporary blip of the Batarians war, 'tis basically a skirmish.
I do't know what you mean with the 'neoliberal dystopia thing considering that ME doesn't really seem that bad. Moving on it actually does make sense for the other races to push something like a new treaty meant to limit the potential likelihood of an arms race. Yeah things are pretty okay but that's at the moment, things could change. Just look at IRL history where on occasions you get some assholes getting into power and causing a lot of trouble for other people.

While Revy herself is benevolent and well meaning it doesn't change the fact that her people's government could potentially become assholes down the line and/or she herself could be killed. Heck, we have a long lived race in the Asari whose whole thing is being able to live for over a thousand years and a lot of them would likely be thinking of things long term.

Also think it's justified from both an in and out of character perspective since I totally see the players trying to use meta knowledge to seriously boost the army past a reasonable level. This being due to the Reapers and IIRC people already talked about getting things like personal Dreadnoughts with even the previous QM pointing out that the SA themselves would be pretty uncomfortable idea. As in it's really hard to justify going to insane levels of army and navy building and it just makes sense for people to consider putting in limits.
 
[X] Offer to refer him to Paragon Securities
[X] Image 3

Kinda want more nonhumans in Parsec ever since I read that one omake about the Parsec commander being a Cerberus plant and the fact that when we hired him there was no way of verifying his records cause his home colony was attacked by pirates, which just screamed suspicious to me.
Having what is basically Volus!Steve Rogers in Parsec who will no doubt report any suspicious/illegal activity would just put my mind at ease.
 
Were we going to just say "the LLP is the standard vessal for the SA henceforth" or did we plan on introducing Cruiser or Dreadnought level ships with whole new gimmicks? (Also, were the revised treaty restrictions fixed?)
We probably will go about designing replacement Cruiser and Dreadnought level ships eventually but the economics of things are such that LLPs are going to be our primary focus for a while.

First lets consider what we can take away from Alliance fleet construction from this update:
Alliance Assets
Alliance 3rd, 4th, and 5th fleet
3 dreadnoughts
189 upgraded cruisers
706 upgraded frigates
80 laser pyndas
We have three fleets in play so assuming a roughly even distribution of ships that comes out to one Dreadnought anchoring a fleet, 63 Cruisers providing the real firepower, and 262 Frigates screening the rest of the fleet. Right away this tells us that in terms of getting our technology out there Frigates are the way to go as they are by far the largest portion of the Alliance fleet.

That said if you look at the costing of things a Dreadnought is roughly ten times the price of a Heavy Cruiser which is ten times the price of a Light Cruiser, which is ten times the price of a Frigate. So if things were balanced in terms of spending a fleet should consist of one Dreadnought, ten Heavy Cruisers, a hundred Light Cruisers, and a thousand Frigates which is actually what we see with the Turian fleets (technically it should be 5:550:5000 not 5:500:5000 since the latter seems to be forgetting the Heavy Cruisers) but we all know the Alliance historically, and canonically, went hard on Dreadnoughts and other large ships so they could sit at the big boys table.

This is where the first bit of economics comes into play. For the price of a single Dreadnoughts we can build a thousand Frigates. In reality it is closer to two thousand because thanks to PI's technological advancements LLPs are roughly half the cost of a normal Frigate. Or to put that another way considering the Alliance only has five fleets right now (IIRC) we could replace all their Frigates for less then the price of a single Dreadnought. Given how much of an advantage PI technology is in space combat and how overstretched the Alliance is getting more ships out there is better then a few bigger ones.

The next bit of economics is simply we are in perpetual crunch hell with more things to produce then available production. While that will hopefully lighten up as more and more factories come online it is the current state of things and Starships eat Production like nothing else. This quarter we had 20.7 million Production which was allocated as follows:
  1. Lite Laser Pynda: 6.1 million
  2. Zama: 3.0 million
  3. Hammerhead: 2.7 million
  4. Soldier Set: 2.7 million
  5. Tiger IFV: 2.7 million
  6. Legionary V1.00: 2.7 million
  7. Arc Reactors: 0.4 million
  8. Other: 0.4 million
For comparison a single Light Cruiser takes up ~0.3 million Production (per quarter) and follows the same ten times scaling as price does for larger classes. So much like how the Alliance can best afford lots of Pyndas we can best production lots of Pyndas since every step up in size consumes an order of magnitude more Production and thus results in an order of magnitude fewer ships.

The final point is construction times. A Frigate finishes in a single quarter so we can basically build them as fast as we can allocate the Production. A Cruiser meanwhile takes two quarters and a Dreadnought four quarters. That means they tie up yard space, lock in Production, and have a slower return.



Those discussions implicitly assumed that the LLP would have infinite space and time and time to kite the dreadnought over, to truely take advantage of the difference in missile speed and power generation, which usually would be a reasonable assumption for space, which is known for being large and empty.
Where exactly did you get that idea from? What makes the Pynda's so deadly is their lasers ignoring Kinetic Barriers allowing them to target the emitters underneath and rapidly strip the enemy's shields:
You note the hungry eyes of the frigate commanders you demonstrated to after one of them asked if he couldn't use the powerful lasers in a lower powered "wide beam mode" to destroy the relatively fragile shield emitters of an enemy and then use the main gun to annihilate the ship though the hole in the shields. There is of course no reason other needing to be in the right range, less than a thousand kilometers, give or take.
The Pyndas flew like silver knives across the battlefield, making use of their repulsor given speed to dive through the Batarian fleet at such speeds that what little fire that reached them could easily be brushed off by their overpowered barriers while in return sweeping their laser weapons in close range but wide angles to utterly destroy their shield emitters, effectively removing their main defenses for the Alliance fleet to take advantage of.
while in a solo battle against a Dreadnought the Pynda would likely have to kite to some degree after stripping its barriers because Dreadnoughts can mount significant armoring as well as Kinetic Barriers while the Pynda has a pretty small MAC all things considered (still OP with 10x standard rate of fire) this is a fleet engagement. The role of the Pynda is to get in, strip enemy targets of shields, and allow the larger fleet elements to destroy the now defenseless targets.

The problem here is fleet size. We have eighty Pyndas going into an engagement with over six and a half thousand enemy ships. Sure they'll likely be prioritizing Cruiser and up but that is still over a thousand ships. Meanwhile the enemy knows how terrifying just five Pyndas have been over the course of this conflict. They are going to focus hard on countering the Pyndas deployed here.
 
hmmm not sure how this is getting missed but its 180 pyndas + your own 5 pyndas, total of 185 pyndas part of this operation
 
hmmm not sure how this is getting missed but its 180 pyndas + your own 5 pyndas, total of 185 pyndas part of this operation
The five ParSec Pyndas is my bad but:
Alliance Assets
Alliance 3rd, 4th, and 5th fleet
3 dreadnoughts
189 upgraded cruisers
706 upgraded frigates
80 laser pyndas
400,000 ground troops in legionary armor
91 hammerheads
other supporting vehicles like IFVs
I think you accidentally missed the "1" at the front there.
 
So I'm guessing this means the entire Alliance Navy is wearing Space Rated Power Armor with repulsors?
Shame they don't have the stealth mods, some sneaky boarding action would have been fun. :drevil:
Sadly not even close. Under our deal with HK we provided 5k for two quarters, 10k for 4 quarters, 25k for 3 quarters, and 100k for 6 quarters. That comes to a total of 725,000 Legionaries. Then this quarter we sold an additional 2,226,212 Legionaries from this update bringing in the total 2,951,212 Legionaries. Meanwhile even under peacetime operations the Alliance has something like twelve million soldiers and given this is a war in which Earth was threatened I have no doubt that has ballooned as the armies of veterans reenlist.

It does however change the calculus for the ground side of this operation. Before the 400k Legionary equipped soldiers being deployed here represented over half in service which fits with how serious an investment the Alliance has made in Operation Tsunami. Now they've got literally millions of spare suits they are probably crash training soldiers in using for future operations, or reinforcements if this drags on long enough.
 
Where exactly did you get that idea from? What makes the Pynda's so deadly is their lasers ignoring Kinetic Barriers allowing them to target the emitters underneath and rapidly strip the enemy's shields:
while in a solo battle against a Dreadnought the Pynda would likely have to kite to some degree after stripping its barriers because Dreadnoughts can mount significant armoring as well as Kinetic Barriers while the Pynda has a pretty small MAC all things considered (still OP with 10x standard rate of fire) this is a fleet engagement. The role of the Pynda is to get in, strip enemy targets of shields, and allow the larger fleet elements to destroy the now defenseless targets.

The problem here is fleet size. We have eighty Pyndas going into an engagement with over six and a half thousand enemy ships. Sure they'll likely be prioritizing Cruiser and up but that is still over a thousand ships. Meanwhile the enemy knows how terrifying just five Pyndas have been over the course of this conflict. They are going to focus hard on countering the Pyndas deployed here.
I feel like you're reading more into what I said than I intended. That I thought the Pydna needed infinite space to kite in order to win rather than it just being available as an assumption.
All I intended to say was that some kiting was necessary and the nature of Relay based travel means that we drop into system in a predictable area that is relatively easily contained and does not give us as much room as we'd prefer or expect if two perfectly spherical fleets in a vaccum encountered each other.
Because you obviously agree to some extent
the Pynda would likely have to kite to some degree
that there is not as much space to kite as they'd probably want to 1v1 otherwise you'd have said
185 Allied Pydnas vs. 12 Batarian Dreadnought equivalents LMAO easy stomp.
Because by classic tactics in ME once the Batarian Dreadnoughts are removed from the equation, the stronger shields and more powerful MAC's of the dreadnoughts should let them trade very efficiently against the smaller ships... Little ironic that Allied Carriers might be the exception to that.
 
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He wants to do good in the galaxy not bodyguard us so offering to refer him is more inline with his wants,
I mean, one could argue that there is literally no course of action available to him that does more good than keeping Revy working...


The first thing to keep in mind is that when attacking a fortified enemy, at least for land engagements, the general rule of thumb, although there has been much debate about it, is you need a three to one advantage to win and any less is taking on a significant risk of defeat. We don't have a three to one advantage; in fact in most categories we have a numbers disadvantage.
I'm not sure if that really applies in a space battle, though. Deep space is notoriously short of convenient bits of cover to dig in behind. And on the other hand, we have initiative while they're tied down guarding a planet.
 
So in canon the Andromeda Initiative should be starting in 2176, i think that we should get into it, help fund it, help build the arks
 
I mean, one could argue that there is literally no course of action available to him that does more good than keeping Revy working...



I'm not sure if that really applies in a space battle, though. Deep space is notoriously short of convenient bits of cover to dig in behind. And on the other hand, we have initiative while they're tied down guarding a planet.
Actual static defenses, like mines or walls, yeah these appearing is very much a rule of cool or fictional trope however no theres a very real defenders advantage.

This is why I keep bringing up Relay travel. If the two fleets started at opposite sides of the solar system and then flew at each other you would be right, however because FTL requires us to drop out of a specific location then the batarians can already have set up any defenses or preperations around that.
They aren't defending a planet, if nothing else, Sir Issac Newton is a son of a bitch and they don't want to fight the battle anywhere near the planet. They're defending a solar system that the planet is in. And theres only one entry point into that system so obviously they'd defend that instead.

Its important to keep scale in context here, in ME1 Joker describes only 1500KM of drift from the target as incredible, so optimistically the human fleet will be appearing in a 3000km diameter sphere, this sounds like a ridiculously large space however when you consider the velocities that projectiles and sub FTL ships can approach its actually not a lot.
Lets assume that the humans can choose where they're drop in point is and the batarians don't know where its going to be, however it has to be reasonably close to the relay so the batarians set up a sphere 100 times that size. At 0.1 c it would take a MAC cannon shot 10 seconds to travel from one side of the Batarian defense to the point exactly opposite it on the sphere.
This assumption gives the Batarian fleet an average spacing of 9.2 times the surface area of the earth that they can each move around in to dodge in meanwhile the human fleet has about the space of rhode island to dodge in. So incoming human ships are about a million times easier to hit. ( Kinda a questionable assumption that human ships are dodging on the surface of their sphere, but I also didn't give the batarians 3d motion so I think it cancels out, if anything since the batarians radius is 100 times larger, not using the cube rule benefits humans.)
These sorts of numbers are why space battles occur at a relative knife distance, however it also shows the sort of defenders advantage that being on the outside of the sphere and being able to surround gives.
 
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I do't know what you mean with the 'neoliberal dystopia thing considering that ME doesn't really seem that bad. Moving on it actually does make sense for the other races to push something like a new treaty meant to limit the potential likelihood of an arms race. Yeah things are pretty okay but that's at the moment, things could change. Just look at IRL history where on occasions you get some assholes getting into power and causing a lot of trouble for other people.

While Revy herself is benevolent and well meaning it doesn't change the fact that her people's government could potentially become assholes down the line and/or she herself could be killed. Heck, we have a long lived race in the Asari whose whole thing is being able to live for over a thousand years and a lot of them would likely be thinking of things long term.

Also think it's justified from both an in and out of character perspective since I totally see the players trying to use meta knowledge to seriously boost the army past a reasonable level. This being due to the Reapers and IIRC people already talked about getting things like personal Dreadnoughts with even the previous QM pointing out that the SA themselves would be pretty uncomfortable idea. As in it's really hard to justify going to insane levels of army and navy building and it just makes sense for people to consider putting in limits.

My brother in Christ.
  1. Slavery is tolerated and legalized for both the Batarians and corporate interests like Ilium at the highest levels.
  2. You have a state sanctioned megacorp black site planet (Noveria).
  3. Three species have a stranglehold on galactic power, and actively work to prevent challengers (see: prothean beacon seizure).
  4. You have fabrication systems that could build anything you like, but stringent FRM is used to create artificial scarcity to prop up an economic system technology has long since transcended.
  5. Honestly, you can see artificial scarcity *all over*. Down to some places not having *running water*.
  6. You play the role of an Arch Cop who's unnacounable to basically any authority, and who can suspend legal precedent at will in service to the interests of a small oligarchic clique. But this is fine because you've assembled an ethnically diverse team to help you do so. #DiversityWin
  7. There's a rampant strain of bioconservatism that looks a lot like Fukuyama's 'enslave any being that I perceived as a threat to my ethnogroup's continued dominance' that runs through the Citadel's stance on AI, genetic engineering, and cybernetics.
  8. The Citadel is presented as some sort of enlightened UN and yet is utterly dominated by three polities that are: an ossified gerontocracy (the Asari), a hereditary oligarchy (the Salarians), and a fascist military junta (the Turians). This is all presented an being Right and Proper.
  9. There's more, so much more, but I don't have the time or spoons to make a comprehensive list. Honestly just .ut on your critical thinking cap and look at how r/neoliberal jacks off over Mass Effect if you want more examples.
Like. What do you even need the Reapers for? There's already an ancient cosmic force shaping technological and social development in order to extract DNA goopvalue from the galaxy's inhabitants, that can indoctrinate people into serving and believing in it through simple exposure: it's called Capitalism. :p

Edit: Y'all should go read For The Tyrants Fear Your Might because it's just a spot on examination of what ME would actually be like without the ideological blinders of the ME writers presenting all the fucked up shit as Good and Normal.
 
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My brother in Christ.
  1. Slavery is tolerated and legalized for both the Batarians and corporate interests like Ilium at the highest levels.
  2. You have a state sanctioned megacorp black site planet (Noveria).
  3. Three species have a stranglehold on galactic power, and actively work to prevent challengers (see: prothean beacon seizure).
  4. You have fabrication systems that could build anything you like, but stringent FRM is used to create artificial scarcity to prop up an economic system technology has long since transcended.
  5. Honestly, you can see artificial scarcity *all over*. Down to some places not having *running water*.
  6. You play the role of an Arch Cop who's unnacounable to basically any authority, and who can suspend legal precedent at will in service to the interests of a small oligarchic clique. But this is fine because you've assembled an ethnically diverse team to help you do so. #DiversityWin
  7. There's a rampant strain of bioconservatism that looks a lot like Fukuyama's 'enslave any being that I perceived as a threat to my ethnogroup's continued dominance' that runs through the Citadel's stance on AI, genetic engineering, and cybernetics.
  8. The Citadel is presented as some sort of enlightened UN and yet is utterly dominated by three polities that are: an ossified gerontocracy (the Asari), a hereditary oligarchy (the Salarians), and a fascist military junta (the Turians). This is all presented an being Right and Proper.
  9. There's more, so much more, but I don't have the time or spoons to make a comprehensive list. Honestly just .ut on your critical thinking cap and look at how r/neoliberal jacks off over Mass Effect if you want more examples.
Like. What do you even need the Reapers for? There's already an ancient cosmic force shaping technological and social development in order to extract DNA goopvalue from the galaxy's inhabitants, that can indoctrinate people into serving and believing in it through simple exposure: it's called Capitalism. :p

Edit: Y'all should go read For The Tyrants Fear Your Might because it's just a spot on examination of what ME would actually be like without the ideological blinders of the ME writers presenting all the fucked up shit as Good and Normal.
Article:
The resource wealth of a dozen settled colonies and a hundred industrial outposts flows back to Earth, fueling great works of industry, commerce, and art. The great cities are greening as arcology skyscrapers and telecommuting allow more efficient use of land.
...
While every human enjoys longer and better life than ever, the gap between rich and poor widens daily. Advanced nations have eliminated most genetic disease and pollution. Less fortunate regions have not progressed beyond 20th century technology, and are often smog-choked, overpopulated slums.
Literal cyberpunk dystopia and someone needs to write that crossover already.
 
My brother in Christ.
  1. Slavery is tolerated and legalized for both the Batarians and corporate interests like Ilium at the highest levels.
  2. You have a state sanctioned megacorp black site planet (Noveria).
  3. Three species have a stranglehold on galactic power, and actively work to prevent challengers (see: prothean beacon seizure).
  4. You have fabrication systems that could build anything you like, but stringent FRM is used to create artificial scarcity to prop up an economic system technology has long since transcended.
  5. Honestly, you can see artificial scarcity *all over*. Down to some places not having *running water*.
  6. You play the role of an Arch Cop who's unnacounable to basically any authority, and who can suspend legal precedent at will in service to the interests of a small oligarchic clique. But this is fine because you've assembled an ethnically diverse team to help you do so. #DiversityWin
  7. There's a rampant strain of bioconservatism that looks a lot like Fukuyama's 'enslave any being that I perceived as a threat to my ethnogroup's continued dominance' that runs through the Citadel's stance on AI, genetic engineering, and cybernetics.
  8. The Citadel is presented as some sort of enlightened UN and yet is utterly dominated by three polities that are: an ossified gerontocracy (the Asari), a hereditary oligarchy (the Salarians), and a fascist military junta (the Turians). This is all presented an being Right and Proper.
  9. There's more, so much more, but I don't have the time or spoons to make a comprehensive list. Honestly just .ut on your critical thinking cap and look at how r/neoliberal jacks off over Mass Effect if you want more examples.
Like. What do you even need the Reapers for? There's already an ancient cosmic force shaping technological and social development in order to extract DNA goopvalue from the galaxy's inhabitants, that can indoctrinate people into serving and believing in it through simple exposure: it's called Capitalism. :p

Edit: Y'all should go read For The Tyrants Fear Your Might because it's just a spot on examination of what ME would actually be like without the ideological blinders of the ME writers presenting all the fucked up shit as Good and Normal.
do you think we can do something to improve the situation ?,making that universe less distopic ?,even if no or only a little part of it i think it would be nice to try.

I tryed that one,a little to dry for my taste but a nice reading
 
do you think we can do something to improve the situation ?,making that universe less distopic ?,even if no or only a little part of it i think it would be nice to try.

I tryed that one,a little to dry for my taste but a nice reading

Do you want a boring answer or a funny one?

I have the funny one on tap:

The Stonewall Group by and large would be a weird beast: on-site daycare, four day workweeks, parental leave, universal and complete health insurance, etc. Ostensibly it's all about being good corporate citizens, and sustainable development and so on - Andy even coins a term for it: Corpo-Progressivism. It's supposed to be the next stage of Capitalism! The mirror of Cam's Progressive Harmony! Or so the talking heads love to say.

And if all you have is like 4d in Mind that's all it is!
If you have 6d maybe you realize that this all a cynical attempt at making Social Democracy palatable to a country in the midst of a Red Scare, because capitalism is going to eat its own tail if it doesn't get a stern talking to.
At 8d you might realize that once you peel back the corporate buzzwords and the byzantine internal management systems these shareholders assemblies sound a lot like worker's soviets!
And at 10d Cam actually groans out loud because she grasps how trully, fundamentally, hilariously cursed this whole things is because it's trojan horse aimed at destroying wage relations and ushering in the next socio-economic parading while convincing everyone that no, capitalism is absolutely when the workers own the means of production, actually!
 
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