While we're on the subject of anchored spells, I'm presuming @inverted_helix that we need to keep a reserve of them around to get that -1/-2% hunting benefit? Say... a minimum of 20 of each spell (pocket barrier, pocket teleport, pocket heal) per hunter? And I'm guessing that a random number will be used over the course of a month (maybe 22-2d6 per meguca per anchor type to start, then going down to 2d10 after two months as we start getting used to using them) if we're going with a hunting plan that requires them (say something using IRT)? That would make the needed anchor reserve under @Kinematics's current plan to be something like:
16 meguca * 60 anchors/meguca * 0.1 GCU/50 anchors (or 0.2 GCU if tandem spells) = 1.8 GCU worth (3.6 for tandem casting)
Sound fair? If it is, then we should probably note that we'll need one of the big dewars to store that many anchors (960!), which also gives us a initial capital outlay of $350 for a large 10L cryogenic dewar to hold all those anchors.
Hmm... at that cost it becomes iffy using them to get IRT. I guess the normal barrier charms are enough to get pack hunting, but to try and get to pair hunting IRT is likely impossible... maybe IRT will be a sometime thing we can do if we get too many megucas.
Also, we don't need to equip all the hunters, only the ones that needs a reduction in the casualty risk...
You're also forgetting the obvious in terms of hunting, being eaten. I mean in canon that's the first way we see one die.
Type 1: Anti-PvP device.
A simple metal (steel or similar) case that you keep a Soul Gem inside. Unremarkable in itself; the key here is to have a dozen or more hidden around your person to act as decoys. Expected cost: $50 per meguca, to account for multiple cases.
It seems to me more beneficial to get fake gems instead, rather than fake steal disks.
But they explicitly said they had to use a bunch of high powered research and magical compatible nanomachines to do so, and so it didn't become common usage until after magical girls went public and the massive interstellar war began. It says explicitly that the gems did not like being covered.
I assumed it was because she can just protect it by projecting a barrier from her shield.
You know... that's an interesting fact. Homura is clearly a barrier girl (even uses barrier magic in her first scene of the series). However, she has also clearly never really developed it, because her time stop was always a more powerful tool.
Their knowledge is extremely localized to where they were and passed through, mostly just a bit of the southwest parts of the Tokyo area.
Excellent! That is exactly the area of the city I am most interested in. (since it's the part closest to us). General strengths/powers of the demons, hunting patterns, any information on girls int he area, how to contact them, etc.
This is the best IC explanation for a lot of what Homura did.
Yeah, @FixerUpper All of those seem like very interesting girls for omakes, but as a huge pain to incorporate into the game. Non-canon omakes are probably the only solution.Well my bigger concern is how I'd have to not only track the unique magic type and its interactions, but having to track what you're doing with a cripple to make sure they aren't allowed anything they shouldn't be able to do.
Serena generates an aura of pure Hope in a radius of approximately one kilometer. Inside this area humans feel as if they can achieve anything, as if anything is possible, and everything will turn out for the best. It is by all appearances impossible to generate negative emotions inside her radius. Her very presence strongly degrades the strength of demons in her area, and magic use is significantly cheaper.
Unfortunately her aura is incredibly addictive. In a matter of days of exposure the effects are pronounced enough that Contracted leaving her radius will cease to exist in a matter of minutes. Humans are somewhat less affected but many will commit suicide or indulge in narcotics in an effort to reclaim some fraction of their previous experience.
She currently roams Baja California with a group of Contracted irreversibly affected by her aura, attempting to keep moving in an effort to prevent negative effects on anyone else.
That's... horrific.
This African girl holds extensive power over light. She uses this power to create devastating directed energy attacks. While she prefers to fight in the day when she is stronger, modern humanity's proliferation of artificial lighting ensures she is far from helpless even on a moonless night.
She was born into a land baked dry by the sun and seems to genuinely want to help people. She is considered the most stable and tractable Grade 4 contracted Largely follows Incubator directives on where to go to help people most effectively, she holds no standing territory and her needs are directly supplied by Incubators.
She is completely overwhelmed with putting out high class demon fires cropping up around the world. She is presently stationed in Beijing as it is deemed of critical importance to global stability to maintain that area's stability. This is not helped by the groups in that area continuing to fight each other and produce more high class demons.
It is unfortunate that she is unwilling to harm other Contracted unless they directly threaten her.
Interesting, and Beijing is close by enough that we could probably get her for a quick action - if we have a plan in place for overhunting control afterwards.
Which with our RT and crop rotation plans we could easily do. Basically we'd have to contact Nagoya and any other major magical girl organizations in Japan and then divide up Tokyo into territories that we would be responsible for "controlling". Sort of similar to the allies dividing up Berlin after WWII. We'd then have to impose a hunting regime on our resulting slice of Tokyo to ensure no more over hunting.
If we can get the Coalition and Areas 15 and 16 to throw in with us, we might be able to handle a large number of locations. We'd probably have to rotate a large number of girls in the Tokyo area out to Mitakihara for training and to keep opposition divided. It's be a pain, but workable.