If you are doing a Kaori Omake you might want to re-read turn 14 which has a bit of fluff about her. Implications for what her wish was probably.I think @Crow claimed Sayaka's omake. I'd be willing to try for it, but with such a large cast I'd rather not to step on any toes when it comes to omake writing.
I would be willing to write a Kaori snippet boosting diplomacy efforts there though.
Whew! i was a little behind, i can try to whip up something if you people are fine with it?I think @Crow claimed Sayaka's omake. I'd be willing to try for it, but with such a large cast I'd rather not to step on any toes when it comes to omake writing.
I would be willing to write a Kaori snippet boosting diplomacy efforts there though.
Another thing to consider though is that in canon Kyouko probably felt conflicted by Mami's death. One part that it justified her own actions, and one part grieving over it. Here there's the case where it appears Mami is fully justified in her beliefs, and Kyouko might want to dig in her heels over that.perhaps some jealousy on Kyouko's part that Mami isn't missing her as much as she misses Mami. (Or so Kyouko thinks).
Seems most people have accepted that, I had just been concerned by the initial negative response.Yeah, this is actually a pretty good adaptation of canonical Kyouko to a demon instead of witch world.
Yes it makes more sense, but it's a lot simpler to just overlay a city boundary map. (And I can then gain population data.)I also think that the blobs you have currently make more sense then boundaries always corresponding to city territories.
2 vets and a green in one group, 4 greens in the other. Territory is divided between them.You said there are two groups in Iwata. How exactly are they divided? 5 Greens and 2 Vets sliced up how? Are they essentially sharing the territory or have they divided it among themselves?
This made me laugh.
Note poisoned =/= dead. If it was that bad there'd be more enforcement.This is serious guys. We have to think of something to do to handle the inevitable family getting sick. It also makes me think we should have gone after the research to purify the water. The morale effects from family getting sick is going to be massive.
She was one of your original greens that is now a vet.Okay, is the blueberry one of the originals? she is a vet now right?
We beat those odds! Keiko must have sacrificed every kitten in both Mitakihara and Kasimono twice over. What is she doing? Farming them?
This is serious guys. We have to think of something to do to handle the inevitable family getting sick. It also makes me think we should have gone after the research to purify the water. The morale effects from family getting sick is going to be massive.
@notgreat Definitely open to an overhunt. I'll have to run the numbers though to see what the options are.
An outpost in Iwata is probably still viable, we'd just have to drive all the other girls out. Something Mami probably wouldn't normally do, but for little Kaori...
What is the combat math on 1 Elite and 5 Vets vs 2 Vets and 5 Greens?
Still, I agree that an outpost in Iwata has dropped in attractiveness. Other areas around Kasimono are likely to be over hunted and overpopulated as well. Expansion is likely only possible into the rural areas, or to the south.
We definitely need Kyouko's territory...
62.75 - 11.78 | 25.47 ( 0.51 )What is the combat math on 1 Elite and 5 Vets vs 2 Vets and 5 Greens?
import random
def f(x1,y1,a,b):
x = x1
y = y1
side = 0
deaths = 0
while (x>1 and y>0):
c = random.randint(1,x-1)
x -= c
d = random.randint(1,y)
y -= d
if (a*c/x1 > b*d/y1): side+=1
if (a*c/x1 < b*d/y1):
side-=1
deaths+=1
return (side,deaths)
def nd20(n):
tmp = 0
for x in range(n):
tmp += random.randint(1,20)
return tmp
win=0
loss=0
ties=0
#1 for green, 2 for vet, 6 for elite
good = 7
bad = 7
gdice = 6+2*6
bdice = 2*2+5
reps = 100000
totdeaths = 0
for x in range(reps):
groll = nd20(gdice)
broll = nd20(bdice)
(battle,deaths) = f(good,bad,groll,broll)
totdeaths += deaths
if(battle>0): win+=1
if(battle<0): loss+=1
if(battle==0):ties+=1
print(good,gdice,"vs",bad,bdice);
print(win/reps*100,"-",loss/reps*100,"|",ties/reps*100,"(",totdeaths/reps,")")
62.75 - 11.78 | 25.47 ( 0.51 )
win-loss|tie(subbattles lost on average)
Numbers may be off by ~ +/- 0.2
So, pretty likely to tie, good chance to win. If each subbattle lost leads to a casualty we're expected to lose ~half a person on average.
Dice pool was 16 vs 9, so we were using what's pretty close to overwhelming forces.
Change the values for good, bad, gdice, and bdice for the number of combatants on each side. good=attackers. Increase reps for additional precision but much longer computation time.
Code:import random def f(x1,y1,a,b): x = x1 y = y1 side = 0 deaths = 0 while (x>1 and y>0): c = random.randint(1,x-1) x -= c d = random.randint(1,y) y -= d if (a*c/x1 > b*d/y1): side+=1 if (a*c/x1 < b*d/y1): side-=1 deaths+=1 return (side,deaths) def nd20(n): tmp = 0 for x in range(n): tmp += random.randint(1,20) return tmp win=0 loss=0 ties=0 #1 for green, 2 for vet, 6 for elite good = 7 bad = 7 gdice = 6+2*6 bdice = 2*2+5 reps = 100000 totdeaths = 0 for x in range(reps): groll = nd20(gdice) broll = nd20(bdice) (battle,deaths) = f(good,bad,groll,broll) totdeaths += deaths if(battle>0): win+=1 if(battle<0): loss+=1 if(battle==0):ties+=1 print(good,gdice,"vs",bad,bdice); print(win/reps*100,"-",loss/reps*100,"|",ties/reps*100,"(",totdeaths/reps,")")
I could see going for that healing now, for family-members only. The grief cube cost is incredibly annoying, but probably better than the morale penalty from family dying. On the money front we should have enough reserves, though I definitely think that aiming for that idol job has the potential to make a LOT of money. Still though, losing money slowly isn't the biggest problem now that our income has hit the bottom.
@inverted_helix If we use Rotating Tactics, can we have only veterans hunt with that and have greens hunt normally? Would that just reduce the multiplier or would it eliminate the benefits entirely?
We're currently at -10% casualties due to bonuses (-15% to veterans). We can get ~2% more by spending ~3 veterans and 1 green. (estimating)
If we do pack hunt+rotating given our current demon strength we're going to get 5% casualties, even among veterans. Is this unacceptably high?
Preliminary plan:
7v+4g upkeep
mami on Kyouko
1v on job (perhaps idol, in Kasamino area)
~3v+1g on training (general+defending others)
1v healing for family
get the QB analysis boost
5g pack hunting (10.3125 cubes)
15v pack hunting + rotating tactics (46.40625 cubes)
1v pair hunt rural (1.98 cubes)
Expected harvest: ~58.7 cubes
If we are doing the attack an Itawa then we don't have the people to sufficiently overharvest such that rotating tactics is worthwhile, but it'd be a lot of territory gained, and thus woul
That's weird, I know I deleted that end part. Ignore it.
It is an option, though one that is quite risky.
Whoops, yeah, thought they were part of upkeep since they were before and didn't think to check. That loses us 6.1875 cubes. That puts us at just barely enough to remove the morale penalty.Analysis on the hunting forgot that we need 2 Vets to maintain the dispatch service.
Thing is though it's a freaking magical voice. Pitch perfect alone = no way. Being able to put all viewers into any emotional state? That's the sort of thing that would become very huge very quickly. It might cost us an extra cube or something, but there really shouldn't be anything to prevent us from lacing the song with magic.I doubt there is an idol job just waiting in Kasimono for us. Even with perfect pitch (Kaoru) there will be difficulties finding that kind of job. Plus the pay is not likely to be much of anything for the first year until we get a large fanbase.
Upkeep updated. 10 veterans 4 greens total (I had not updated some of the costs and originally wasn't going to include dispatch as unclear if you'd continue it or not). The 1.5 upkeeps are bumped to 1.5 vet an .5 green. Keep in mind they are 5% of your population each, your population increased enough to increase them overall.Upkeep needs to be updated. The green that was working is now a vet. So I'm going to assume that the 7 Vets 4 Greens means that the 1.5 upkeeps are split 1 Vet and .5 Green each. We also have +2 Vets upkeep because of the Improved Dispatch service.
These are accurate.1.5 Vets and .5 Green to refresh the General Combat Training for 1% bonus to all hunting methods
1.5 Vets and .5 Green to refresh Defending Other Training for additional 1% bonus to Pair and Pack Hunting.
We could get [] Telepathic Coordination for 3 Vets and 1 Green? For -2% bonus to pair and -1%bonus to pack.
Approximately half of the original. 1 vet, 2 green minimum with $4500 payoff. Call it $4000 investment in initial advertising.@inverted_helix What is the cost of expanding the courier business to Kasimono? Estimated returns, etc.
I'll allow it and reduce the multiplier proportionally.@inverted_helix If we use Rotating Tactics, can we have only veterans hunt with that and have greens hunt normally? Would that just reduce the multiplier or would it eliminate the benefits entirely?
One I think you're overestimating the impact of actual singing skill on becoming a star. Two you're assuming that the magic propagates through electronic media I think.Thing is though it's a freaking magical voice. Pitch perfect alone = no way. Being able to put all viewers into any emotional state? That's the sort of thing that would become very huge very quickly. It might cost us an extra cube or something, but there really shouldn't be anything to prevent us from lacing the song with magic.
One I think you're overestimating the impact of actual singing skill on becoming a star. Two you're assuming that the magic propagates through electronic media I think.
Has anyone suggested treating grief spirals through magical song? Or would that be less efficient than the use of actual cubes?
Personally, I think that the option to attack Iwata would be seen as wrong to many Puella. I was discussing Sayaka's characterization with Crow earlier, but I think it applies to more than just the For Great Justice! types: assuming that Kyouko's territory is known to be huge and known to have only one MG there, it'd go over very poorly for Mami to order an attack on Iwata when Kyouko has more than enough to share. Why would you chase those girls out, and not Kyouko?
Thus Sayaka going off on her own to confront Kyouko. I can see it now, already ending in tears.
Because Kyouko is an Elite on the defensive, and would be an utter bitch to extract. it would seriously be easier to punch out all those green, and we'd probably lose fewer girls as well.
No, I understand the mechanics. I'm looking at it from an In-Character perspective.
Surprisingly, the odds aren't that bad. Sending Mami+6 veterans against Kyouko:Because Kyouko is an Elite on the defensive, and would be an utter bitch to extract. it would seriously be easier to punch out all those green, and we'd probably lose fewer girls as well.
Surprisingly, the odds aren't that bad. Sending Mami+6 veterans against Kyouko:
68.82 - 31.09 | 0.08 ( 0.31 )
We're actually more likely to win vs. Kyouko, it just most of the ties turn into losses.
Surprisingly, the odds aren't that bad. Sending Mami+6 veterans against Kyouko:
68.82 - 31.09 | 0.08 ( 0.31 )
We're actually more likely to win vs. Kyouko, it just most of the ties turn into losses.
I'm not actually sure how the subbattles lost corresponds to casualties, so I'm not sure how many girls we're going to lose. A subbattle could be 1 casualty or it could be everyone involved. We lose more subbatles against kyouko but we sometimes lose people even if we win overall against Iwata. It approximately balances out.So, basically we would lose more girls but have better odds of overall success?.
This is actually a good idea. I'll tell you what. I'll apply a bonus to the grief spiral severity/confirmation roll to account for this in cases where Kaoru is available. I'll count it as the proving your mettle omake bonus (despite being non related) just to get that off the balance sheet. Sharing your Tears would be more related, but Haman declared that as a bonus to Iwata outpost rolls.Has anyone suggested treating grief spirals through magical song? Or would that be less efficient than the use of actual cubes?
Kind of a cunning idea, though Kyuubey may not approve of such publicity."Lost Pet, Albino, named Kyubey, very smart and comes if called by name. Tail split in two due to accident. Please call if you have any information on my pet" -poster for getting in contact with magical girls
internet postings of drawings of the real kyubey for the same reason.
Close but not quite.I'm guessing Kyouko has some update on Rossa Fantasima that gives her sneak attack bonuses and makes it almost impossible to get her with having her hit us first, and probably in the most vulnerable location.
Yes to a large degree. The lowering demon combat strength essentially makes their effect on emotions increasingly pronounced. It's a literal build up of negative emotion that affects the human population as well as meguca. Kyouko has realized this, but decided that it was an acceptable tradeoff for the safety.I didn't comment on it yet, but it appears that the negative impact of Demon strength below average are negative morale bonuses. Hence Kyouko being so down.