I'm just hoping Inverted Helix will let us try to convince Homura to intervene. I can't see any reason IC why Kyuubey would refuse.
Just reviewing the Legendaries you came up with seeing if I'd use them. Currently thinking the ones I like most are Hortence and Jiao (since Jiao type was always planned as a villain at some point). Citra to a lesser extent.
Sita I'm definitely sure is right out. I'm looking at abilities that are brokenly powerful, but not something so plain as "you always win at anything". That's brokenly powerful, but also pretty boring. Legendaries mostly are meant to be unbeatable in
most scenarios, but there's supposed to be some way that a sufficient force could bring them down (though not just by throwing more brute strength at them). Like for instance grappling with Homura before she engages timestop.
Also Sabrina would be nice, but that would be cribbing from another quest, and one where I've argued excessively (even by my standards which is saying something) with the GM before so wouldn't want to step on his toes. (I actually did get okays from the authors of the two inspirations I listed on the main page.)
Hoping for a couple more good ideas for them, otherwise I'll probably just steal interesting powers from other sources. Aiming for probably around 7 total. Though I suppose I don't need them all lined up from the start, could just give the ones in range.
I'm hesitant to introduce Homura, largely because right now I've put her down as essentially on a long term vacation out of Japan away from reminders. Since she did spend an unknown amount of time looping (I lean towards the high end interpretation of how long she was looping) and then largely failed from her perspective anyways. And if I reintroduce her there's this
massive meta force effect from players wanting to go after her when IC Mami doesn't know her from Eve. I don't like when things get super meta like that really.
Also something I've not mentioned before but was my internal justification for the divergence between this and Rebellion: in canon Homura told the Incubators much of what had happened in the original timeline (which never made sense to me in canon anyways). Here she still hated Kyuubey and basically tells him nothing, at all, ever. The Incubators believe that she has time related powers, but only by observation. They know nothing of her true past.
Okay... so we already know these things and don't have to do more research?
Normal barrier charms give -1% casualty risk, and tandem -2%?
Yes and yes.
What effect on casualty risk do teleport charms have (providing emergency bug out capability)?
What effect on death risk will healing charms have?
I'm not really sure you'd have much opportunity to use a teleport to reduce your risk of injury to be honest. I mean a barrier is one thing, since you can preemptively use it. But if you use a teleport to avoid an attack that may or may not hit you, you have to go all the way back to the place you were fighting to re-engage.
Healing call it -10% solo and -10% pair. Pack it's just assumed you have a real healer.
Not sure whether this is meant to be good or bad.