Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
The issue with the lab dewar is that our customers would have to get one too. Not to mention, it would make the duration research result pretty obvious.
 
You mean to vet level? Not worth it. We have enough jobs to trade them all in for vets right now without doing any training and being a vet won't help with running a restaurant. Unless you're talking about something else?
No, our regular training is decaying.
With all the new recruits our % chances of not dying are going down, since the new girls are not trained in our procedures.
This is what I meant.
@inverted_helix What can the Area 17 girls tell us about them?
Not a whole lot, their recruitment efforts were fairly similar to yours, but they had slightly less on offer.

So is it possible for a research to be created that enables mass-casting?
Yes but it would be significantly more difficult. Trying to maintain magic harmony with one other is hard enough, trying to maintain it with multiple scales up the difficulty dramatically.

@inverted_helix Does PvP training help with fighting Class 3 demons?
I'm hoping that the PvP training doubles as anti-Class 3 training (since those demons have magical powers like meguca).
The powers may be similar (though C3 magic appears to have the same relation to Meguca magic as an AK-47 does to a derringer), but the tactics are entirely different. Demons don't have soul gems to target, can't run out of power, and can easily overpower large numbers of girls in it's chosen specialty.
This essentially.

valid an explanation as 'poison in the water' in such a case
Just to clear up confusion, the earlier local event to your area was actually mundane. Magic had nothing to do with it. It was poorly described in game, because I didn't want to research for a plausible water contaminant when it really didn't matter too much to the actual quest what it was specifically. In universe it was properly identified.

Ah.... That's because I changed the layout slightly. I included the gross total and those deductions up in the hunting block, and only carried down the net total after subtracting them.
Ah, I didn't see that. Corrected my erroneous correction.

Would this be a 1-time payment for everything we've accumulated up until now or is this a per-month cost?
1 time for now.

I don't think we have any bonuses on her still active.
I believe that there are a bunch of omakes for her that haven't been turned in for bonuses yet.
She currently has 2 omakes banked towards her.

@inverted_helix - Do we need to buy apartment increases in any particular unit amounts? Or can we re-rent some of the apartments from our Mitakihara block; a simple +20 space for $2500?
No particular unit amounts.

Hmm... what kind of ideas are you starting with?

I mean... I'd guess some kind of cube cost for creating the charms. Plus a meguca cost to produce them.
Yes essentially cube cost for producing meguca cost as well. Probably looking at a multiplier of 3x for tandem cast ones, to account for sometimes the tandem cast not properly holding in the object. It's a further layer of difficulty after all.

Maybe you can't do anything about mini-turns, but you just have to accept that we now have access to powerful charms. Even if you put some time cost on creating charms, that can easily be circumvented by storing charms, what with our duration research.
Fair point, though I'll likely limit the amount you can carry at a time to some degree.

3: Specific numbers on various charms: Teleport ranges for teleportation charms (tandem, non-tandem), causality risk bonus effects on barrier charms (tandem and non tandem), causality bonus effects of healing charms (tan, non), effects of clairvoyants charms.
Current thought is teleport range of about 20 kilometers baseline for a veteran, around 35 for a pair of vets tandem casting, and probably around 20% less for charms from them, shouldn't generally affect too much. Healing charms I'm thinking may only mitigate death chance, since it heals up injuries rather than prevents them. Barrier charms thinking will give around 1-2% risk reduction in general hunting.

4: Half Tandem spells and spell anchors: Storing half of a tandem cast spell in a charm to be released allowing a single person to cast a tandem spell. (Like singing a harmony with a recording of yourself.)
Possible, but I'm not sure what you hope to gain by this. I mean the point of tandem spells is that they're slow but strong, and the advantage of anchors is that you can use magic you don't personally have. I'm not sure where you'd be using this.

Nice... a new bonus.
I went with this instead of raising dispatch bonus.

Have you been reading my mind helix? I gotta get through all these omakes I have sketched, I am way behind.
lol

Did we really expend a lot of Omakes? I sounds like we rolled well too.
Rolls were okay, but also 4 omake bonuses I managed to put in there.



Responses through end of page 194. Continued in another post.
 
Only question is where Mami fits in. Seto, Kyouko and Taya fit into the standard magic types, so they can be trained with a partner vet.
Mami is closest to a barrier type, but that's not really accurate. She's unspecified.

How much do we actually need to have available to make the purchase? Do we need to have the full $500k to buy it outright, or can we get a mortgage loan? (Kyuubey said it would be relatively easy to get it in our business's name, but hard to get it in Kyouko's name.)

A quick check on a 15 year mortgage of $500k, with 20% down (we're a bit short of that, but it's attainable within a relatively short time period if we push hard) would put the monthly bill at about $3500 — less than a house rental. Of course there would be a ton of refurbishment costs on top of that, but getting a new housing + training area would be worth it.
The mortgage plan is reasonable, but keep in mind that there will be heavy refurbishment costs on top of it. The land value is heavily depressed because people think the land haunted by Kyouko's old family. But it's still going to need a lot of work to repair it.

Based on the rumors, we're going to want to discuss Tokyo with them in more detail. However - Have we actually done and Open Relations with them? We did the trade after the incident, but I'm not sure we have an official channel to discuss things with them over.
You can count relations as opened by the mini-event.

@inverted_helix - What areas are we currently not covering with the courier business, and how much would be necessary to set things up for that? And are we still under a penalty for Fujinomiya?
You don't have significant additional areas for the courier business besides Fujinomiya, which the roll penalty for is semi-permanent.

Getting the plan started a little earlier than usual, since the update was a little late, so that hopefully we can get the plan decision wrapped up by Saturday or so.
Yeah sorry about it, was only around 12 hours late I think.

Apartments: If the trade with Nagoya doesn't go through, and/or we are unable to get the church this turn, purchase another block of 20 space in apartments. $2500 upkeep.
I should point out that the church isn't in good living condition at this point.

Work with Akeno to create inertia-dampened enchantments for the delivery boxes on the mopeds. Insulation techniques supported by maintaining the spell by the magical girls during the deliveries.
Cost: ??
Hmm I don't think this is really something you need to research specifically. I'll allow it to be covered by the research already done.

Wow, that's pretty good. $4500 a month is $54,000 a year; at this rate Hainako's pretty much set on her career path for life I think.
Considering her wish makes her essentially the best translator on the planet, it's pretty much the only logical career path for her. She has what amounts to a Star Trek universal translator implanted in her soul. Doing anything that wouldn't use that would be a terrible waste.

I don't think our barrier charms are ready to give out, we haven't even tested them yet.
You can count them as available as soon as I determine pricing. You can expect charms are in the neighborhood of 80% the strength of the original caster.

1: Improve duration/spell anchoring research: Constructing a holder to keep charms in the correct orientation when stored inside a thermos, dipping the charms in polyurethane before placing them in the thermos. Placing the thermos inside a large cooler. Test placing them inside a refrigerator (note test this with non destructive spells), both with and without power.
Best case would be if we could use a normal refrigerator. Use thermos for short transport, and then stick the thermos in the fridge for long term storage.
Refrigerators rely more on active cooling than on incredible insulation. So it's not really going to be effective. Also in this analogy you're trying to keep heat in the container anyways. Also no putting it in an oven doesn't help either, magic behaves similar to heat in some ways, but isn't the same.

The rest is possible. And pretty much more of a crafting project than true research.

That's a good point. At the same time, a fridge keeps things cold by pumping heat outside it; that would only extend the life of a charm if they actually were heat-sensitive. Nah, if that's the case then either Russian doll-ing the thermoses or going with a lab dewar is the only real way to go, barring spell trigger research or some other way of extending duration, or just giving up and saying that the girls need to sleep cuddled up with their spells.
As above. Though you should be able to get them to last through the night fairly simply anyways.

2: Containment spells that break on certain specified conditions (ie contact with demon miasma).
This will be a long run research project.

Tandem-cast armor/shield enchantments! If Mami's bonus could make our shields -3% instead of -2%, then tandem-casting should get us another percent out of both armor and shield.
Not really, two vets is pretty similar in pure power to the enchant as Mami.

1. Would Kyuubey be willing to indulge curiosity about the grade four contracted he mentioned? Like their locations? Even if they can be hard to convince, perhaps a human touch would help?
Hmm I'll think on this. There's numerous factors to consider.

2. How many omakes would be needed to bribe Madokami to convince Homura to intervene in tokyo?
Hah, a lot.

Hmm, this sounds to me an awful lot like it'll end up in a Kyouko-attacking-from-the-trees situation. :)
The plan was brilliant, it was merely the weapons that let her down! That's why in your pvp training she used a magical girl as a weapon, much sturdier yet still nonlethal and even reduced the combat effectiveness of her opponents! Obviously a meguca is the best weapon to use for fighting another meguca. ;)


I think that's everything that wanted a reply.
 
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We are a drop in the ocean compared to Tokyo. Lots of our girls will die. Lots.

Maybe we should just let Tokyo die...
"Oh no! A few of our friends might be at risk of dying if we help out! Rather than do that, let's just let 38 million people we don't know die..." is not the response that the Serene are going to have. We might delay our response until we have additional training/supplies/allies/information or whatever in order to make the job a bit safer, but at this point we are obliged to deal with the Tokyo situation.

Hmm. Well, we really need to do something about this, but throwing our 70 girls at Tokyo is just going to see half of them killed right now. We need more Class 3 demon training.
I expect that things would work like the Class 3 demon we already attacked: the Elites would be the ones doing the actual fighting while the Veterans work in support roles. Combined with Nagoya's extensive experience in the area (and their own experienced Elites), we ought to be able to handle a Class 3 demon much easier than we did earlier - I expect that we would be able to destroy one or two Class 3 demons each turn with (relatively) small risk. That's not enough to clear out Tokyo all at once (of course), but hopefully it would be enough to stabilize the area enough that Kyuubey won't decide to sterilize Tokyo and will allow us to whittle away at their population and eventually clear all of Tokyo.

Rural (teleportation)
2.0 solo vets [full armor, -0.5% risk]
>> 7.5 cubes
DS: 1.1 to -0.1

Gross harvest: 85.1 cubes
Costs: 1 cube (forecasting) + 0.5 (teleportation)
I suggest that we not do teleportation in the Rural area. Instead, we can use the 0.5 Vet that would be handling teleportation there to hunt. This would save 0.5 GCU on teleportation costs and would also generate a bit of extra GCU this turn (although that part would simply be part of the standard hunting swing).

So if we get a -1 from tandem cast shields/armor that's safe enough. Unfortunately, that would break masquerade, so we need a secret base first.
What would be breaking the masquerade?

Not really, two vets is pretty similar in pure power to the enchant as Mami.
So in order to get the increase, we'll have to train Mami as a tandem caster first?
 
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K. I don't really see what Kyuubey has to lose by letting us make the attempt.
No, I meant that I the GM have to consider. Not Kyuubey.

And the situation is not hopeless by the way. There are ways through this. Some of which might happen even without players helping. There always will be, but it's really about whether you can see the path and what you're willing to sacrifice.
 
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Yeah sorry about it, was only around 12 hours late I think.
Not blaming you. We were waffling all the way to the end. Just hoping we can come to a decision a little earlier this time.

I should point out that the church isn't in good living condition at this point.
All right. Apartments are a go til the church is repaired, then.

Mami is closest to a barrier type, but that's not really accurate. She's unspecified.
OK, I'll leave Mami out of the 4-block. If I use the last slot for a double-dose of Seto, can we use that to simplify the transport out to the nomadic area for training? Also, what's the general increased cost of doing this training in the nomadic area?

Also, if we wanted to incorporate some hunting in with the training (to make sure DS doesn't get too low in the nomadic area, and to help test out tandem magic in combat), how would that work?

You can count relations as opened by the mini-event.
OK



You don't have significant additional areas for the courier business besides Fujinomiya, which the roll penalty for is semi-permanent.
OK. Do we want to make another push on this, or let it sit?

I suggest that we not do teleportation in the Rural area. Instead, we can use the 0.5 Vet that would be handling teleportation there to hunt. This would save 0.5 GCU on teleportation costs and would also generate a bit of extra GCU this turn (although that part would simply be part of the standard hunting swing).
Yep. I actually made that change on a different config, but didn't use it on this one. Fixing it.
 
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OK, I'll leave Mami out of the 4-block. If I use the last slot for a double-dose of Seto, can we use that to simplify the transport out to the nomadic area for training? Also, what's the general increased cost of doing this training in the nomadic area?
If Mami's solo barrier enchantment is the same as a pair of barrier specialists casting in tandem, then I'd say that she should definitely be trained for barrier tandem casting. She might not be a "barrier specialist" as such, but she's close enough to count in my books.
 
Current thought is teleport range of about 20 kilometers baseline for a veteran, around 35 for a pair of vets tandem casting, and probably around 20% less for charms from them, shouldn't generally affect too much. Healing charms I'm thinking may only mitigate death chance, since it heals up injuries rather than prevents them. Barrier charms thinking will give around 1-2% risk reduction in general hunting.
Looking at the map, it seems like a tandem teleport really would be long range enough to get us over to the peninsula.
Possible, but I'm not sure what you hope to gain by this. I mean the point of tandem spells is that they're slow but strong, and the advantage of anchors is that you can use magic you don't personally have. I'm not sure where you'd be using this.
Letting people who don't share a magic type with anyone generate tandem effects. Like if we needed Taura to make a giant broadcast, Kaoru to sing to a huge spread out force(though she might be able to tandem with Sayaka), or Akane to make a meal of a lifetime for someone really important or something.
The mortgage plan is reasonable, but keep in mind that there will be heavy refurbishment costs on top of it. The land value is heavily depressed because people think the land haunted by Kyouko's old family. But it's still going to need a lot of work to repair it.
Do we have any idea how much this would be, or would we need to bring in a professional to tell us.

Depending on how much it is, we might want to wait a turn or two to get the funds needed, since there's no point buying it if we can't use it.
If Mami's solo barrier enchantment is the same as a pair of barrier specialists casting in tandem, then I'd say that she should definitely be trained for barrier tandem casting. She might not be a "barrier specialist" as such, but she's close enough to count in my books.
That's not her barrier enchant, that's just the passive durability increasing enchant. Mami doesn't really have a traditional barrier enchant, I think.
 
That's not her barrier enchant, that's just the passive durability increasing enchant. Mami doesn't really have a traditional barrier enchant, I think.
inverted_helix said:
Tandem-cast armor/shield enchantments! If Mami's bonus could make our shields -3% instead of -2%, then tandem-casting should get us another percent out of both armor and shield. Is that enough to get to IRT?
Not really, two vets is pretty similar in pure power to the enchant as Mami.
I assumed that inverted_helix meant that the vets are barrier vets, but even if we're talking about a passive durability enchantment ability that is available to everyone, Mami still needs to be trained in tandem casting so that she can tandem cast it with someone in order to improve the shields/armor.
 
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inverted_helix said:

I assumed that inverted_helix meant that the vets are barrier vets, but even if we're talking about a passive durability enchantment ability that is available to everyone, Mami still needs to be trained in tandem casting so that she can tandem cast it with someone in order to improve the shields/armor.
The quote being responded to was specifically about passive enchants. I do see your point though.
 
Mami is closest to a barrier type, but that's not really accurate. She's unspecified.
Conjuration, maybe?

The mortgage plan is reasonable, but keep in mind that there will be heavy refurbishment costs on top of it. The land value is heavily depressed because people think the land haunted by Kyouko's old family. But it's still going to need a lot of work to repair it.
Indeed, and this is all going to be complicated by the fact that we're going to be building what is going to look an awful lot like a compound for a militant cult on the church site, too, so we're probably going to need to bribe Kuybey extensively or do the work ourselves.

In fact, it's pretty fair to say that the construction is going to cost more than the land the building is on. The Sakura church is based on the floorplan of the Canterbury Cathedral, which is itself about 100,000 square feet. Obviously her church isn't itself nearly that large, but even at a more reasonable 15,000 square feet, which is sort of average for a Christian church, and given that the naive cost of construction is going to be about $125 per square foot, that values a replacement build cost of $1.9 million.

BUT WAIT! We want to build a giant basement for training, and to hide the fact that we're going to be sleeping dozens of magical girls inside the church, and generally making architectural changes that will have people asking questions. All of that will add a minimum of 50% to toe construction cost, for a total expense of $2.9 million, plus probably 50-75 cubes to Kyubey for all the memory-wiping he'll need to do. Again, this is all assuming we don't do it ourselves, but that's going to require expertise we don't have and a lot of labor that we kind of don't have time for yet, but if we do it ourselves we can probably cut half off the initial cost, and build the church for $1 million, plus a sizable bribe to Kyubey to make all the paperwork line up right and time and effort sending a couple of girls to school for architecture and structural engineering and to get contracting licenses.

So, all in all @Kinematics I don't think we're moving in any time soon.

On the other hand, what do you suppose is already on the land? If the existing wreck of a church has an existing basement, then we can use it as a training ground in the meantime, and strange noises coming from a haunted church is at least somewhat explainable, if we don't get too loud.

You can count them as available as soon as I determine pricing. You can expect charms are in the neighborhood of 80% the strength of the original caster.
I propose 4 charms per individual grief cube. That comes out to (approximately) 50 charms per 0.1 GCU, if we go with the 128 cubes == 1 GCU conversion rate.

As above. Though you should be able to get them to last through the night fairly simply anyways.
Agreed. In fact, doubling up on the thermoses should have a further benefit: you can enchant the inner thermos(es) to be even more insulating, thereby probably extending the preservation effect to >12-16 hours for two nested thermoses, or >24-30 hours if you nest three together.

OK. Do we want to make another push on this, or let it sit?
If we do make another push at the courier business, then that's where the other 0.5 Mami should go this turn. We should also put $1-2000 into advertising, monogrammed business cards, that sort of thing.

I expect that things would work like the Class 3 demon we already attacked: the Elites would be the ones doing the actual fighting while the Veterans work in support roles. Combined with Nagoya's extensive experience in the area (and their own experienced Elites), we ought to be able to handle a Class 3 demon much easier than we did earlier - I expect that we would be able to destroy one or two Class 3 demons each turn with (relatively) small risk. That's not enough to clear out Tokyo all at once (of course), but hopefully it would be enough to stabilize the area enough that Kyuubey won't decide to sterilize Tokyo and will allow us to whittle away at their population and eventually clear all of Tokyo.
From what I remember, that demon was considered fairly weak as Class 3s go: other than the stealth it was nothing special. Despite that it pretty well shredded Kyoclone and would have killed Seto without burning an omake bonus.

Our big problem is that since we don't go for the XCom lifestyle we're probably low on Elites compared to Nagoya. Elite Kaoru could change everything for us, as it would let us bring our experienced vets to bear, but without her Elite bonus I think we're going to have trouble taking on Class 3s directly.
 
From what I remember, that demon was considered fairly weak as Class 3s go: other than the stealth it was nothing special. Despite that it pretty well shredded Kyoclone and would have killed Seto without burning an omake bonus.

Our big problem is that since we don't go for the XCom lifestyle we're probably low on Elites compared to Nagoya. Elite Kaoru could change everything for us, as it would let us bring our experienced vets to bear, but without her Elite bonus I think we're going to have trouble taking on Class 3s directly.
Obviously we aren't going to be attacking Class 3s directly with just our own strength (although with the addition of tandem casting and spell anchors, even that would be much safer than our original foray). But when we talk about demon hunting in conjunction with Nagoya, who (presumably) have a lot of Elites and extensive experience hunting Class 3s, then picture isn't bad at all. At the absolute least, we should support any Class 3 demon hunting excursions with Kyoclone, our clairvoyant specialists, and a supply of tandem-cast healing/barrier spell anchors.
 
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From what I remember, that demon was considered fairly weak as Class 3s go: other than the stealth it was nothing special. Despite that it pretty well shredded Kyoclone and would have killed Seto without burning an omake bonus.

Our big problem is that since we don't go for the XCom lifestyle we're probably low on Elites compared to Nagoya. Elite Kaoru could change everything for us, as it would let us bring our experienced vets to bear, but without her Elite bonus I think we're going to have trouble taking on Class 3s directly.
Indeed, we got pretty lucky with the combo of healing and stealth. Both are great force multipiers, but the demon had no actual magical attacks or defenses to apply those force multipliers to. Consider what would have happened if the demon kept the stealth ability but instead picked off our fighters one by one with teleportation or a ranged magical weapon, or if it's healing was paired with barriers or teleports to let it stop our barrage long enough to regenerate fully and keep Seto away.

Still, If nothing else, we should certainly talk with Kyouko about sending kyouclone to mess with the class 3's and support the defenders/Nagoya. She's also especially useful because her "death" would not grant any new abilities to the class 3s.
 
OK, I'll leave Mami out of the 4-block. If I use the last slot for a double-dose of Seto, can we use that to simplify the transport out to the nomadic area for training? Also, what's the general increased cost of doing this training in the nomadic area?
Call the cost doubled for the long transit times. I'll let you count Seto's bonus teleportation as alleviating it when she's assigned then.

Also, if we wanted to incorporate some hunting in with the training (to make sure DS doesn't get too low in the nomadic area, and to help test out tandem magic in combat), how would that work?
Hmm honestly it's a pretty minor time expenditure comparatively since you're already out there. Call it similar to urban cost for the people already out there since you're combining it with training as well. So like .5 vet for extra 2 cubes harvest from there.

If Mami's solo barrier enchantment is the same as a pair of barrier specialists casting in tandem, then I'd say that she should definitely be trained for barrier tandem casting. She might not be a "barrier specialist" as such, but she's close enough to count in my books.
Different types of effect. We're talking about passive strengthening of armor and shields that any girl can do. Rather than active barrier spells.
Do we have any idea how much this would be, or would we need to bring in a professional to tell us.
You'd need a professional estimate, and some sort of planning on what you want done.

I assumed that inverted_helix meant that the vets are barrier vets, but even if we're talking about a passive durability enchantment ability that is available to everyone, Mami still needs to be trained in tandem casting so that she can tandem cast it with someone in order to improve the shields/armor.
It was about passive enchants. The active ones are a one time effect activated at will, whereas the passive is as long as it's held charged.

that values a replacement build cost of $1.9 million.
I don't mean that the building is like collapsed or anything. The primary structural components are solid. It kind of seemed like stone to me from the images we have of it, and that really doesn't decay in short order. Furnishings, windows, etc though are toast, but I kind of expect that the primary structure of a stone church will last a hundred years without maintenance.
Despite that it pretty well shredded Kyoclone
Kyoclone was mostly okay, nothing truly dangerous.

I propose 4 charms per individual grief cube. That comes out to (approximately) 50 charms per 0.1 GCU, if we go with the 128 cubes == 1 GCU conversion rate.
Hmm might be okay for the single cast ones. And considering to significantly increase survivability you'd be using them pretty regularly just to be sure that you could have it active when it was needed. Since it's not a contingency spell that activates only when you'd actually be hit.
 
Obviously her church isn't itself nearly that large, but even at a more reasonable 15,000 square feet, which is sort of average for a Christian church, and given that the naive cost of construction is going to be about $125 per square foot, that values a replacement build cost of $1.9 million.
If we were completely rebuilding the thing from scratch, maybe, but we're not doing that. The superstructure is fine; stone doesn't really burn. We'll be replacing a lot of windows, and a lot of furniture, and maybe doing some remodeling and electrical work, but that's a long way from the stonework for an entire building.

And in fact, most of the building wasn't burned; it's just fallen into disrepair and overgrown. (Worse than seen in the show, given that it's 2.5 years since the point when Kyouko took Sayaka there.)

We want to build a giant basement for training
From what I recall from The Different Story, the church is set back in a wooded area. The front of the church is moderately concealed, but the back of the church should be completely private. We don't need to build a basement.

and to hide the fact that we're going to be sleeping dozens of magical girls inside the church
Doesn't need much. It's sort of like an orphanage.

and generally making architectural changes that will have people asking questions
Ehh.. Maybe. Again, most adjustments should be perfectly explainable. Maybe we redo the kitchen. Maybe we set up a lab as an educational training area. Maybe we designate a large room as a gym for physical workouts. It's not too hard to work around.


Some reference stuff:


Looks like a residential area to the far right, and some sort of large-ish utility house to the mid-right (next to the tower). And there's more stuff further back.

Residential building looks like it could have maybe 12-15 rooms, give or take (estimating from the perspective angle). That would extrapolate out to total housing capacity of around 50-60.

Along with an estimate of the size of the main chapel, the side building, and some extra for the outbuildings, your 15,000 square foot estimate for total size is not unreasonable.

Being unmaintained for nearly three years means it's going to be completely overgrown. Possibly damaged by animals and such. It'll be a ton of work to clean it, and a fair bit of money to furnish it. But not at the $3 million level.

Meguca labor should be able to handle most of the initial cleanup (and maybe pay a trash company to haul stuff away). Send Nagisa in to clear out any animal problems. After that, some professional work for electrical stuff, hooking the gas back up in the kitchen, replacing roof tiles, etc. And then furniture, and setting up the special areas (lab, gym, etc).

It might take a few months, and it won't be cheap, but it should be entirely manageable.
 
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Different types of effect. We're talking about passive strengthening of armor and shields that any girl can do. Rather than active barrier spells.
Right. But this passive enchantment is one that can still be tandem cast, right? And Mami can be trained to do this?

Hmm might be okay for the single cast ones. And considering to significantly increase survivability you'd be using them pretty regularly just to be sure that you could have it active when it was needed. Since it's not a contingency spell that activates only when you'd actually be hit.
We discussed enchanting metal plates with spells that are activated when the polyurethane coating is damaged. Is this doable with our current level of research, or would that require a new research task (Spell Anchoring Improved Duration Research, for instance)?
 
Right. But this passive enchantment is one that can still be tandem cast, right? And Mami can be trained to do this, right?
Yes, but may have to start assessing a minor cost on that for two elites needing to have time together each day before the hunters go out.

We discussed enchanting metal plates with spells that are activated when the polyurethane coating is damaged. Is this doable with our current level of research, or would that require a new research task (Spell Anchoring Improved Duration Research, for instance)?
No not possible currently. The spell doesn't trigger instantly from the leak, your research line has basically been based on the fact that magic doesn't instantly leak. It won't trigger fast enough to be useful to the attack that hit your armor.
 
Obviously we aren't going to be attacking Class 3s directly with just our own strength (although with the addition of tandem casting and spell anchors, even that would be much safer than our original foray). But when we talk about demon hunting in conjunction with Nagoya, who (presumably) have a lot of Elites and extensive experience hunting Class 3s, then picture isn't bad at all. At the absolute least, we should support any Class 3 demon hunting excursions with Kyoclone, our clairvoyant specialists, and a supply of tandem-cast healing/barrier spell anchors.

Gonna be honest, not gonna support a Tokyo campaign unless we have a gaurentee of a lot of support and gather more information about the situation.

As a reminder, this is what Kyubei had to say on the matter.

Origination of Class 3 demons does not require termination of a contracted, but that does seem to be requisite to their reproduction via meiosis.

The currently active Class 3 demons in Tokyo are typically stronger than the one you faced, values previously given were for newborn demons of the indicated classes. The one you faced had undergone meiosis as it broke out of the Tokyo area resulting in its strength being similar to that of a newborn.

53 Class 3 demons originated in Tokyo during the initial upward swing in their spawning, at that time there were 107 Grade 3 Contracted countering them and 1693 total Contracted in the Tokyo Metropolitan Area. Early losses were substantial. Coordination and force concentration improved survival rate after initial losses. Currently there is an estimated 37 Class 3 demons in the region and 45 Grade 3 Contracted with 1200 total Contracted despite unusually aggressive recruitment. Remaining Contracted have switched to mostly guerrilla activity with few fixed concentrations.

The Class 3 demons have mostly remained concentrated as a result of the more plentiful food supply there than the immediate surroundings. When this ceases to be the case intervention to starve them may be required. A Grade 4 Contracted clearing the area would be preferable due to the short term impact on harvests of such an action. However there are many locations requiring their intervention at this time and it is difficult in the best of times to convince them to act.


Grade 3 contracted are elites, IIRC.

In simple terms, our entire force projection is a drop in the bucket when compared only to the elites lost.

I am fairly convinced that even if we threw every Meguca we have at this problem (which we can't, because farming grief cubes.) we would not be able to clear Tokyo. Our girls deaths would be for nothing.

Basically?, super alliance or bust. Maybe we could get lucky and find a legendary meguca.... but I doubt it.
 
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We discussed enchanting metal plates with spells that are activated when the polyurethane coating is damaged. Is this doable with our current level of research, or would that require a new research task (Spell Anchoring Improved Duration Research, for instance)?
That wouldn't be improved duration; that's sort of the exact opposite of improved duration in fact. What's being suggested here is more like making the containment enchantment weaker in a controlled way, in order to create a sort of reactive armor.

Something like Spell Anchoring Application: Reactive Shields/Armor. Would probably take a few months (more like 20-40% success probability per month), as you'd need to do a detailed study of the anchoring layer's failure modes, how those affect the resulting barrier spell, and work out an engineering solution such that the containment enchantment fails in the way you want, rather than the many ways you don't want.


Oh, and another thing we should probably consider buying, especially if we go for Class 3 hunting: helmets! Maybe gorgets too, so we can't be easily beheaded by a claw.
 
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From what I remember, that demon was considered fairly weak as Class 3s go: other than the stealth it was nothing special. Despite that it pretty well shredded Kyoclone and would have killed Seto without burning an omake bonus.
It was fairly weak, and if we'd pierced the stealth field it would have been a fairly easy fight. However extremely poor luck in that regard meant that the fight was far more difficult than might be implied.

I think that the fact that we managed to win despite such a huge handicap means we'd be on pretty solid ground against most average class 3's, particularly with the addition of tandem casting.

Call the cost doubled for the long transit times. I'll let you count Seto's bonus teleportation as alleviating it when she's assigned then.
So.. if Seto is along, cost goes back to basically normal? OK.

Hmm honestly it's a pretty minor time expenditure comparatively since you're already out there. Call it similar to urban cost for the people already out there since you're combining it with training as well. So like .5 vet for extra 2 cubes harvest from there.
All right. I'll cap harvest at 4 cubes, since 1.0 elite and 1.5 vets are currently being assigned to it.

Two months ago we left it at roughly 0 DS, and last month we didn't hunt there at all, so it should be pretty well into the negatives (-5ish). Since it has a capacity of about 3, harvesting 4 cubes should bring it mildly back into the positive DS range.
 
It also doesn't help that we almost lost two elites again the equivalent of a newborn.

Elites are pretty much irreplaceable, and I am not at all convinced we can even make a meaningful impact. Gambling on always getting favorable terms of engagement is a really, really bad idea.

Edit: @Kinematics Not really willing to risks irreplaceable assets on conjecture. Vote to gather some actionable intel and we'll talk.
 
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It also doesn't help that we almost lost two elites again the equivalent of a newborn.

Elites are pretty much irreplaceable, and I am not at all convinced we can even make a meaningful impact. Gambling on always getting favorable terms of engagement is a really, really bad idea.

Edit: @Kinematics Not really willing to risks irreplaceable assets on conjecture. Vote to gather some actionable intel and we'll talk.
Don't forget we can always pay Kyubey to assess a Class 3 for us; it's not like we're running low on cubes. The real problem is that we can't guarantee a 0% casualty rate against any given Class 3, and that means the casualties will rack up quickly, given how many of them there are.

As for Elites being irreplaceable... one of the big benefits I'd be hoping to get out of this Class 3 hunting deal is to acquire a number of Elite-potentials from Tokyo itself to train up in a safer area like Mitakihara.
 
Don't forget we can always pay Kyubey to assess a Class 3 for us; it's not like we're running low on cubes. The real problem is that we can't guarantee a 0% casualty rate against any given Class 3, and that means the casualties will rack up quickly, given how many of them there are.

As for Elites being irreplaceable... one of the big benefits I'd be hoping to get out of this Class 3 hunting deal is to acquire a number of Elite-potentials from Tokyo itself to train up in a safer area like Mitakihara.

This is assuming, of course, that we always manage to start the engagements on our terms (one at a time.) and that we don't hemorrhage elites faster than we can gain them (which would be all to easy considering they can individually have any number of bullshit power combinations.)

Assuming all that, and that the local Elites they are even interested (which is unknowable at this point), and we are willing to invest precious resources on diplomacy in a warzone.... Even assuming all that, whats makes you think NM wont try to annex everything they can?. I'm pretty sure they can afford to send out more diplomats than we can.

To put it simply, all we have to work with are rumors. We have no real idea about what is going on at the ground level. We have less military force total than only a portion of what was already lost fighting this battle, so cannot risk going in without a plan and backup.

One particularly bad battle could jeopardize a RL year of playing this game, because without elites, we have no punch. Might as well just become a vassal state at that point. On top of that, we went what, an in-game year or two with no casualties?, If we start hemorrhaging Meguca by the dozen it's going to crush morale and spirals will become problematic.


Charging in there like this is tantamount to assisted suicide. At minimum we need more intel to even start to consider a Tokyo campaign. And I would feel a fuckton better about it if we had about fifty elites (or it's equivalent) at our back. Temporary alliances are entirely viable.


Speaking of which, think we could negotiate sending a Meguca or two with the Nagoya expedition force as observers as we are considering the possibility of lending assistance?. At least then we would have some actionable intel. we only have one point of data in regards to the actual strength of a class three.
 
Even if we can't send in our girls to help, we can still provide assistance. Cash, cubes, research, canned magic... hell, even something as simple as playing vacation destination for girls who need to decompress, or just sending food could help. If Tokyo goes up, Japan dies.
 
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