Added some notes on that.Hmm. Well, at least add a bit asking Kyubey if it's responsible first. It would be silly to find out this is 'just' the Incubators cleaning up after themselves, only after going through the expense and hassle of your idea.
I thought those dossiers were OOC only.I presume that Kyuubey gave us her dossier in character, like with Kesi and Hortence and the one in Baja California.
On other projects, math on sustainability and cube harvests at varying contract rates vs casualty rates:
Hypothetical area with territory capacity of 100 GCU per month.
The Incubators' standard strategy is to go for 100% contract coverage for an area, so 100 magical girls.
Some of them are going to die. With no organizational backing, but perhaps pair hunting, maybe a 3% death rate for vets, 5% death rate for greens.
In addition, some of them are going to spiral. Since there is no cube buffer, all girls that spiral will die. Number of spirals will be approximately 6 per month, split between vets and greens. This works out to an additional 6% death rate for both categories, so a total of 9% vet death rate and 11% green death rate.
Number of deaths per month (10.2) approximates the number of greens that graduate to vet each month (3.6) plus the number of greens that die (6.6).
Overall population distribution would be about 40% vet/60% green.
Number of cubes collected would be 90-95 per month (depending on the distribution of deaths), with the remainder lost due to deaths. Any value from contracting new girls would be added here, at 10 per month.
If, on the other hand, contract rate was 89%...
Death rates from hunting would be the same (3%, 5%).
5.5 spirals that are countered with up to 4 cubes would use an average of 11 cubes. Death rate would be 0.7%.
Vet/green death rates would be 3.7%/5.7%. Population distribution would be 75% vet/25% green.
4.2 deaths per month.
Cubes collected would be 89 - 4.2 + 11 = 95.8 ~= 96 to 98 (depending on distribution of deaths). Any value from contracting new girls would be provided at a rate of about 4 per month.
Overall balance would be about 6 more cubes per month for 6 fewer contracts per month.
However, that assumes that there is no attempt to harvest sufficient numbers to deal with grief spirals (in the 100% coverage case), despite that increasing demon strength. Minimal overhunting would lead to risk of class 3 demons within 6 months. In addition, death rates rise drastically, which leads to much fewer cubes being generated per month.
With an increase in demon strength by 15%, that increases death rates by 6% (so a total of 15% for vets, 17% for greens).At that death rate, there will never be any vets, because with 1/6 of greens dying per month, in 6 months (the time to level up from green to vet), all of a month's contractees will be dead.
So, 100% greens. Only 83 cubes harvested per month, with maybe up to an extra 8 distributed across the month.
Cubes collected: 83-91 per month. Contractees: 17 per month (how long is that sustainable?) 13 fewer cubes for 13 more contractees per month, compared to the 89% contract rate.
Actual split with proper statistics is 64.4% green/35.6% vet. 65%/35% for general purposes. 16.3 contracts per month. 84 to 92 cubes. Difference of 12 cubes and 12 contracts vs 89% (which is probably slightly off as well).
Only pure hope that an elite or two will survive, as there's no hope for the greens to do anything about the eventual class 3. When a class 3 does show up, it'll be pure destruction, followed by destruction of the human population (long-term loss of grief cubes), with the need to call in favors from a class 4 meguca to put out the fires.
Reducing the contract rate below 89% will continue to generate near-maximum cubes, because the magical girls will then use the excess cubes on other activities. Ideal range is probably somewhere between 80% and 89%.
The Incubators' standard strategy is to go for 100% contract coverage for an area, so 100 magical girls.
Some of them are going to die. With no organizational backing, but perhaps pair hunting, maybe a 3% death rate for vets, 5% death rate for greens.
In addition, some of them are going to spiral. Since there is no cube buffer, all girls that spiral will die. Number of spirals will be approximately 6 per month, split between vets and greens. This works out to an additional 6% death rate for both categories, so a total of 9% vet death rate and 11% green death rate.
Number of deaths per month (10.2) approximates the number of greens that graduate to vet each month (3.6) plus the number of greens that die (6.6).
Overall population distribution would be about 40% vet/60% green.
Number of cubes collected would be 90-95 per month (depending on the distribution of deaths), with the remainder lost due to deaths. Any value from contracting new girls would be added here, at 10 per month.
If, on the other hand, contract rate was 89%...
Death rates from hunting would be the same (3%, 5%).
5.5 spirals that are countered with up to 4 cubes would use an average of 11 cubes. Death rate would be 0.7%.
Vet/green death rates would be 3.7%/5.7%. Population distribution would be 75% vet/25% green.
4.2 deaths per month.
Cubes collected would be 89 - 4.2 + 11 = 95.8 ~= 96 to 98 (depending on distribution of deaths). Any value from contracting new girls would be provided at a rate of about 4 per month.
Overall balance would be about 6 more cubes per month for 6 fewer contracts per month.
However, that assumes that there is no attempt to harvest sufficient numbers to deal with grief spirals (in the 100% coverage case), despite that increasing demon strength. Minimal overhunting would lead to risk of class 3 demons within 6 months. In addition, death rates rise drastically, which leads to much fewer cubes being generated per month.
With an increase in demon strength by 15%, that increases death rates by 6% (so a total of 15% for vets, 17% for greens).
Actual split with proper statistics is 64.4% green/35.6% vet. 65%/35% for general purposes. 16.3 contracts per month. 84 to 92 cubes. Difference of 12 cubes and 12 contracts vs 89% (which is probably slightly off as well).
Only pure hope that an elite or two will survive, as there's no hope for the greens to do anything about the eventual class 3. When a class 3 does show up, it'll be pure destruction, followed by destruction of the human population (long-term loss of grief cubes), with the need to call in favors from a class 4 meguca to put out the fires.
Reducing the contract rate below 89% will continue to generate near-maximum cubes, because the magical girls will then use the excess cubes on other activities. Ideal range is probably somewhere between 80% and 89%.
The main unknown is the value of a contract vs a GCU. If a GCU is worth at least as much as a contract, the incubators ought to be revising their contract rates regardless. Even if a contract is worth more than a GCU, the fallout and collapse due to magical girl needs and conflicts lead very strongly towards revising contract rates.
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