Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
So funny thing happened this turn, there was four crits with you guys getting one failure and one success while both splinter groups of Outsiders got one of the other crit failures.

While you crit failed the tech roll (technically you just regular failed because tech rolls can't crit fail), you got a 100 on the roll to integrate the Outsiders after barely managing to convince the majority of them to join. Between that and Arth's Hero bonus, you managed to get away without any trouble, something which got you a slightly better Value.

Meanwhile you got lucky again as both potential rivals from the non-joining Outsiders collapsed as they failed to get off the ground after losing the bulk of their population.

Normally I wouldn't comment like this, but things almost went perfectly for you this turn (minus Arth almost failing to convince the Outsiders to join beyond a minority of them) and I felt you ought to know how lucky you got
Will that cause nomads to not raid farming civs? While the outsiders failed badly (there are survivors), there is now an example that farming works and civs that farm eat nomads. Or will this be a case of can't happen because 'history commands no such rumour or culture stigma spread'?
 
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Will that cause nomads to not raid farming civs? While the outsiders failed badly (there are survivors), there is now an example that farming works and civs that farm eat nomads. Or will this be a case of can't happen because 'history commands no such rumour or culture stigma spread'?

Nomads will definitely raid farming civs. Why would they not? This incident will have no impact in the greater scheme of things and if it gets remembered at all, only the People will know about it. Even then, it will be more a myth/parable than anything that actually happened. Arth will be remembered as a great, hard-working leader of the People who wisely decided to invite a group of foreigners to the People, convincing them to join either by cunning or diplomacy depending on the version of the story and then making them part of the People via their good leadership. The great leader will be rewarded by the gods/spirits/world/whatever is worshipped with a beautiful and loving wife who bears him many children.

This event may be of significant to the People, but it won't matter to anyone else as they won't know and they won't care.
 
Nomads will definitely raid farming civs. Why would they not? This incident will have no impact in the greater scheme of things and if it gets remembered at all, only the People will know about it. Even then, it will be more a myth/parable than anything that actually happened. Arth will be remembered as a great, hard-working leader of the People who wisely decided to invite a group of foreigners to the People, convincing them to join either by cunning or diplomacy depending on the version of the story and then making them part of the People via their good leadership. The great leader will be rewarded by the gods/spirits/world/whatever is worshipped with a beautiful and loving wife who bears him many children.

This event may be of significant to the People, but it won't matter to anyone else as they won't know and they won't care.
-You left survivors that chose a nomad lifestyle.
- Oral history is a thing
- There were 2 crit fails
-Dawn of Civilization

I was asking if any of that would matter in history, like how stories of Troy, or myths are shared in stories that do strongly influence civiilizations. I'm not sure I'm comfortable if nomads are locked into only raid mode the same way PoC used them based on the opinion 'history commands nomads will always turn raider'.
 
-You left survivors that chose a nomad lifestyle.
- Oral history is a thing
- There were 2 crit fails
-Dawn of Civilization

I was asking if any of that would matter in history, like how stories of Troy, or myths are shared in stories that do strongly influence civiilizations. I'm not sure I'm comfortable if nomads are locked into only raid mode the same way PoC used them based on the opinion 'history commands nomads will always turn raider'.
The Trojan war included far larger civilisations than either the People or the Outsiders, was significantly later in the respective groups histories and is possibly only remembered as the cultural icon it is because the Romans where so obsessed with Greek Culture.
All of that and we still only have something like 2 of the 8 total poems that made up the full story!
Epic Cycle - Wikipedia
Ya long term effects only happen if
A. continual
B. you have writing
I disagree, I subscribe to the theory that Homer didn't write the Illiad, he's was just the best person reciting it at the time somebody wrote it down.
There are multiple repeated verses with varying details that suggest the author who wrote the story was gathering multiple oral versions.
So the story lasted centuries mostly unchanged due to a strong oral tradition, however the onset of writing mostly disrupted and destroyed that tradition.
Secondly plenty of ancient classics are lost. Writing is no guarantee that it will continue to be passed down. And likewise, there where probably many many myths that we just don't know about that didn't survive the death of oral tradition.
Long term effects require much more than one of two things. For starters I'd suggest that they require people to still care about the event and that they care about an accurate and faithful retelling over parable or propaganda.
 
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why does everyone want more settlements? its literally said in the game that it could cause us to fragment and lose control of other settlements...

seriously...this isn't the time to be making settlements when we can make game-trails and such, which then we could make settlements. (because at least then we could have the tools and ability for more long-term survivability...)
 
-You left survivors that chose a nomad lifestyle.
- Oral history is a thing
- There were 2 crit fails
-Dawn of Civilization

And so what if there are nomads? A lot of people are nomads.

And oral history is going to remember this? Even if it does, who will care? The People maybe, but that is more a founding myth. Other groups aren't going to care about the mythical interactions between some village they have never seen or heard before and a group of hunter-gathers that have effectively ceased to exist. And Dawn of Civilisation means what? If anything, that means it is less likely to be remembered as it will be forgotten over time or twisted into a local myth that while the locals will care, foreigners will not.

I was asking if any of that would matter in history, like how stories of Troy, or myths are shared in stories that do strongly influence civiilizations. I'm not sure I'm comfortable if nomads are locked into only raid mode the same way PoC used them based on the opinion 'history commands nomads will always turn raider'.

It might be a myth, but that isn't guaranteed and even then, it won't be a factor in deciding policy. It might be used as part of a reason to justify a decision, but decision won't be made on what happened in a myth or popular folk story. The Norse or Celts won't make decisions based on a Greek story.

I also think you are overrating how strongly popular stories and myths influence civilisation. They tend to be used to justified decisions made by the locals or twisted to fit the local situation rather than the other way around.

Additionally, that last sentence makes it clear that you haven't read PoC because if you did, you would know that the majority of the Ymaryn interactions with the steppe nomads were peaceful. Most of the time, the Ymaryn or their northern subordinates would peacefully trade with the steppe nomads or absorbed clans and tribes into their nation. It was only a minority of time that the Ymaryn fought the nomads. Since those times involved often involved a lot of intense warfare, they get remembered more often than the peaceful times due to greater player interaction, more memorable moments and being a serious threat rather than being background thing that netted a few extra stats, some better relationships and a lack of hostilities.

Furthermore, nomads will raid and war with farming civs because civs in general end up raiding and warring with each other. Can those be avoided and are unnecessary? Yes, almost all of the time. Does an ancient story of peaceful interaction stop wars from happening? Of course not, that doesn't happen.

Nomads are just more prone to raiding because the steppes are hard to settle on due to the land being bad for farming. Steppe nomads try to settle better lands, but most of the time, that land is taken up by another group of people and those people aren't just about to give up their lands. So the nomads are forced to take those lands by force. After all, if a bunch of nomads came along and told the People to abandon their village so the nomads could have the land, do you think the People or the players would go for it?

Additionally, the more oral and memory-based nature of nomad mean that unless continuality is kept up, good relationships fall to the side as they get mostly forgotten within a couple of generations. This is a thing with all civs, but the lesser ability by the nomads to record history means that it is more prevalent with them. This applies to bad relationships as well as despite bad past interaction, if those negative interactions stop for a few generations due to lack of contact, the nomads tend to forgot about them.

In general, nomads care more about the present than what happened with their great-grand parents as do most civs. Sure they might remember another civ that they haven't had contact with for generations as the bad people they fought with or the friendly people that helped their ancestors. Take PoC for example, we got the Heaven's Hawks due to good relationships and friendly interactions with a tribe of nomads which resulted in their descendants coming back to see the "friendly salt people" that their ancestors got along with.

So no, a local ancient myth won't affect the foreign policy of modern day leaders. The Greeks don't get treated as untrustworthy tricksters because of the Iliad. You can have peaceful interactions with other civs, but those peaceful interactions won't stop wars and conflicts from breaking out in the future. Wars will still be a thing that happen despite the events of latest updates.

Ya long term effects only happen if
A. continual
B. you have writing
I disagree, I subscribe to the theory that Homer didn't write the Illiad, he's was just the best person reciting it at the time somebody wrote it down.
There are multiple repeated verses with varying details that suggest the author who wrote the story was gathering multiple oral versions.
So the story lasted centuries mostly unchanged due to a strong oral tradition, however the onset of writing mostly disrupted and destroyed that tradition.
Secondly plenty of ancient classics are lost. Writing is no guarantee that it will continue to be passed down. And likewise, there where probably many many myths that we just don't know about that didn't survive the death of oral tradition.
Long term effects require much more than one of two things. For starters I'd suggest that they require people to still care about the event and that they care about an accurate and faithful retelling over parable or propaganda.

I am of the opinion that you need continuality. Writing makes continuality easier and more likely, but doesn't guarantee it. You also sometimes get partial continuality where part of the effect remains and gets passed on while the rest of gets forgotten or twisted into something else.

Using the events of the latest updates as an example, the events will probably get remembered, but not as they happened. Details will be forgotten or changes as the story gets passed until you get something similar to what happened, but distinctly different.
 
Didn't the ymaryn make peaceful contact with nomads 3 times, but had to fight nomads about 5 times?
 
Its not really that complicated.
Stories are a small push.
Resources are a medium push.
Shortages are a big push.

Stories and traditions, can shift things where the situation is in doubt, when there is prosperity, or at least a temporary lack of pressures.

Settled peoples spend a lot of their time building up buffers against shortages. Then they get used to the abundance represented by the buffer and their threshold for what is considered a shortage shifts. And the cycle repeats.
And when a crisis looms, people discard, rewrite, or reinterpret old lessons.

This particular tale could become:
-A parable of hospitality to wanderers
-A justification for rule(think in terms of it being reinterpreted a couple of generations down and it becomes "The ancestors sealed the pact of allegiance for the promise of bread")
-A tale like the Grasshopper and the Ant(where the moral of the story is that the fools who went off to try things on their own instead of working with the group starved)
-A just-so story for the origin of humanity where the gods gave a gift to each other and formed the People from Water, Blood and Grain.

Theres a LOT of mutation room.
 
Didn't the ymaryn make peaceful contact with nomads 3 times, but had to fight nomads about 5 times?

No. If you look at the province actions and the subordinates actions, the Ymaryn Empire did a lot more trade with the nomads in the background, mainly the subordinate states in the north such as the Western Wall, the northern march and the Heaven's Hawks trading with the neighbouring nomad tribes.

As I said, the big wars were more memorable and required greater player action so they got more attention and were better remembered than peaceful stuff in background.

The Ymaryn definitely had more peaceful interaction with the nomads. They had good initial interactions with Thunder Horse when they made the magic axe, good relations with a nomad clan, good relations with the descendants of the nomad clan who became mercenaries for the Ymaryn, good relations with the Martial Hero nomad who took metal from the Tin Tribes. The Ymaryn even made a nomad their king when they elected the leader of the Heaven's Hawks to be the new Ymaryn king, turning the Hawks from mercenaries into a march.

We had big memorable wars with them, but that was the nomads being a serious danger and a greater threat to the Ymaryn Empire than the surrounding settled civs. It was less that nomads were always a threat and more that they were a bigger threat when they became a threat.
 
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Didn't the ymaryn make peaceful contact with nomads 3 times, but had to fight nomads about 5 times?
What, no.
We had regular trade with nomads, it happens on most turns ever since we took Stonepen. We outright assimilated a nomad group as the founders of our trader caste. We got metal from nomads. We got horses from nomads. We bought nomads to attack others and elected one our king once.

Khans and hordes tend to fight because a lot of the time their only control over the horde is pointing in a given direction.

Nothing changes Nomad behaviors, because Nomads that change their behaviors cease being nomads and become settled peoples! While the nomads have no writing, high attrition and high cultural mixing so no one message will ever last long before it just blends into background noise.

Most states are founded by nomad settlers who saw a nice place and either nobody claiming it or somebody claiming it who couldn't keep it.

Hell, in this quest, we were nomads just within living memory.
 
[X] More Fishing.
[X] Found a new settlement.

We should use our admin hero while we have him .
 
[X] More Fishing.
[X] Found a new settlement.

We should use our admin hero while we have him .
We also have a Martial Hero that we should use while we still can.

[X] More Fishing.
[X] More Hunting.

Boats + Warriors, maybe not immediately but atleast we'd be on the road to getting them.
 
This particular tale could become:
-A parable of hospitality to wanderers
-A justification for rule(think in terms of it being reinterpreted a couple of generations down and it becomes "The ancestors sealed the pact of allegiance for the promise of bread")
-A tale like the Grasshopper and the Ant(where the moral of the story is that the fools who went off to try things on their own instead of working with the group starved)
-A just-so story for the origin of humanity where the gods gave a gift to each other and formed the People from Water, Blood and Grain.

Theres a LOT of mutation room.

It could also lead to increased xenophilia as taking in the foreigners lead to the village thriving while those that rejected being with outsiders suffered poor fates. It could also be used for a mixture the second and third that you suggested as it could be claimed that not listening to the leaders and doing your own thing would result in disaster for you to justify people having to obey the ruling class.

You will have some influence over it as when Arth dies, I'm planning to have it so that there is a vote on how he and his rule is remembered by the People and what lessons he taught them.

We got metal from nomads

I thought we stole that from the Tin Tribes?

Hell, in this quest, we were nomads just within living memory.

Not quite living memory unless you are counting the newcomers. You would have been right the update before the last, but as of the latest update, none of the nomads who founded the village are still alive apart from maybe a kid or two who are too young to remember the hunter-gather lifestyle.
 
Inserted tally
Adhoc vote count started by Oshha on Dec 21, 2018 at 6:23 AM, finished with 41 posts and 27 votes.
 
why does everyone want more settlements? its literally said in the game that it could cause us to fragment and lose control of other settlements...

seriously...this isn't the time to be making settlements when we can make game-trails and such, which then we could make settlements. (because at least then we could have the tools and ability for more long-term survivability...)
That is why we should make a single additional settlement now.
Our population will increase (especially if we increase the food supply) and in a few updates we will have to start a new settlement. We will probably lose control over that settlement and fragment unless we gain another Admin Hero.
If we start the new settlement now, it will be under the leadership of an Admin Hero who is experienced at integrating different groups. Arth will likely develop an organisational structure (& traditions) to keep our people united even as separate villages. Another advantage of starting the settlement now is the new settlement will not have the numbers for full self-sufficiency, being dependant on the main village will help keep them connected.
 
I am of the opinion that you need continuality. Writing makes continuality easier and more likely, but doesn't guarantee it. You also sometimes get partial continuality where part of the effect remains and gets passed on while the rest of gets forgotten or twisted into something else.

Using the events of the latest updates as an example, the events will probably get remembered, but not as they happened. Details will be forgotten or changes as the story gets passed until you get something similar to what happened, but distinctly different.
Ick.
Continuality is such a trivial answer. "In order for a myth to be passed down generations, it needs to be told to the generations inbetween."
Whats the alternative, that we go centuries without telling a story or writing it down before someone randomly unlocks some genetically coded memory and remembers?
 
Ick.
Continuality is such a trivial answer. "In order for a myth to be passed down generations, it needs to be told to the generations inbetween."
Whats the alternative, that we go centuries without telling a story or writing it down before someone randomly unlocks some genetically coded memory and remembers?

That's what they did in Assassin's Creed

Jokes aside, I get your point. Continuality is a basic answer to the quest, but the question being answers was what was needed for long term effects. Continuality is the simple answer and it is the form of the continuality and how said form of continuality impacts the nature of the long term effect that is the interesting thing.

Right now, you have word of mouth, mainly elders telling stories to the younger generation or parents teaching their children or friends exchanging tales. As society progress, you can gain new methods of continuality to pass things on to the next generation.
 
That's what they did in Assassin's Creed

Jokes aside, I get your point. Continuality is a basic answer to the quest, but the question being answers was what was needed for long term effects. Continuality is the simple answer and it is the form of the continuality and how said form of continuality impacts the nature of the long term effect that is the interesting thing.

Right now, you have word of mouth, mainly elders telling stories to the younger generation or parents teaching their children or friends exchanging tales. As society progress, you can gain new methods of continuality to pass things on to the next generation.
I'm not even sure if I can agree to it being an answer. It's more the metric you use to recognize if its made it into folklore and myth.
 
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