Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
We should concentrate on occupying the Forluc lands, without the Forluc slavers the boarfolk have no way of keeping the slave trade alive in the north.
 
What is with the hero spam? :V:V:V
Never seen such a hero load-out in one Empire at the same time.

Basically six civs rolled up Heroes this turn, which when combined with Wonlyn, was enough to start another Epic Age that was completely unexpected even by myself.

Also this:
This is a byproduct of our empire being composed of several subordinates. If we were singularly united, we would only get one hero, which means this quest favor empires with multiple subordinates.

Because the Arthwyd Empire is actually the core nation with four colonies, you get rolls for each of the five civs. This can be both good and bad as it is beneficially when you got several good things like multiple Heroes, but the inverse is true and you could potentially roll up a few plague outbreaks in a single turn.

It's like the world (or dice gods) decided, "Welp. Now is a good time for a Epic Age".

Pretty much.
 
Vote is still open.
Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 517 | Sufficient Velocity [Posts: 12920-12969]
##### NetTally 1.9.7
Task: Haven
[X][Haven] Welcome both the refugees and the former slaves. (???)
No. of Votes: 30
[X][Haven] Accept only the refugees. (???)
No. of Votes: 1
[X][Haven] Accept only the former slaves. (???)
No. of Votes: 1

——————————————————————————————————————————————Task: War
[X][War] Focus on Warlord Levina and her horde.
No. of Votes: 22
[X][War] Focus on Warchief Urafic and the southerners.
No. of Votes: 8
[X][War] Split your attentions between the two.
No. of Votes: 1
Total No. of Voters: 31
 
@Oshha

I'm curious as to how we managed to get 22 permanent wealth this turn, since we had 13 last turn. This can't all be to just spamming cash crops was it? It might also shed light to how the wealth stat is being reworked.
 
@Oshha

I'm curious as to how we managed to get 22 permanent wealth this turn, since we had 13 last turn. This can't all be to just spamming cash crops was it? It might also shed light to how the wealth stat is being reworked.

Provinces = [MAIN] Plant Cash Crops, [MAIN] Plant Cash Crops x2, [MAIN] Plant Cash Crops x3
Arthdysh = [MAIN] Plant Cash Crops, [MAIN] Plant Cash Crops x2
Corthwyd = [MAIN] Plant Cash Crops

I counted six actions that give us 1 wealth each. So 13 goes to 19.
 
We should concentrate on occupying the Forluc lands, without the Forluc slavers the boarfolk have no way of keeping the slave trade alive in the north.
If we do take the Forluc lands the boarfolk aren't going to go "Oh no guess we lost, might as well march back peacefully to our steppe", they're going to raid the shit out of our heartland and cause massive damage. They'll then return back to the steppe with immense amounts of loot and glory, encouraging them to come attack us again in the future. The southerners can wait while the boarfolk can't.
 
If we do take the Forluc lands the boarfolk aren't going to go "Oh no guess we lost, might as well march back peacefully to our steppe", they're going to raid the shit out of our heartland and cause massive damage. They'll then return back to the steppe with immense amounts of loot and glory, encouraging them to come attack us again in the future. The southerners can wait while the boarfolk can't.
If they boarfolk attack us, it would also be better if we can be ready for them while they are still on the other side of the river.
 
I'm curious as to how we managed to get 22 permanent wealth this turn, since we had 13 last turn. This can't all be to just spamming cash crops was it? It might also shed light to how the wealth stat is being reworked.

It is a mixture of spamming cash crops and turning the trade system into into Wealth and statuses.
 
Afterlife Ventures
"I'm pregnant," proudly declares Wonlyn, the sole mortal in their group as the rest of the women are all goddesses.

"Oh?" says Wyrn inquiringly, grinning like she usually does, "What brought that on?"

"Eva and I only had a single kid together and we recently decided we wanted another one," answers Wonlyn as the former Cadlon grins right back at the goddess, "Since Evatine was the one who carried Evalon, I felt that I should be the one to carry the baby this time. I know it isn't the most pleasant of experiences, but it is one that I want to try just to know what it is like."

"So how did you conceive?" inquires Evalyn as she eyes Wonlyn's still flat belly, "Did Evatine become a man and..."

"Ew, no," replies Wonlyn with a wince as Evatine wraps an arm around her lover, "No offence to the lot of you, but I don't want any man parts being stuck into me. Just no. It is too gross."

"I used my divine power as a goddess to do it," explains Evatine to her fellow goddesses, "I got Arthryn to show me the trick and at her request, I used it to make my greatest victory pregnant."

"She still climbed my summit," says Wonlyn with a sly grin on her face, "It wasn't necessary, but it is fun so we choose not to skip that part even through we could."

"She does like her mountain climbing," muses Bronwyn, earning laughter and smiles from the rest of the group.

"I know what I like," Wonlyn justifies herself though the wide grin on her face shows how she is taking the matter.

"You just got good taste," says Wyrn, "Is there anyone here who doesn't like their large pair of mountains or having them climbed?"

"We all know the answer to that," says Evalyn with a roll of her eyes at her sister's antics, "Speaking of mountains, how is your new appearance and, you know, the other things?"

"I am adjusting well enough," replies Evatine, "Arthryn protects me from the worst of it so beyond some minor changes, I am still me. I have a greater perspective into how the Forluc culture and how they view things, but I am able to keep that perspective at bay as something I know rather than it being perspective. My main problem is Eredan and how he and I are different as a deities than we were in life."

Evatine stops taking as Wonlyn places a comforting hand on her lover's hand, having her an affectionate squeeze.

"That part of being a goddess is the main downside of it," says Bronwyn sympathetically as she gracefully slides over the black-skinned women, "For all of our people, we are still at the whims of our worshippers when it comes to who we are."

"I would have dealt with that as well, but I didn't want to push my luck," apologies Wyrn, "I felt that your appearance and love for your brother would be acceptable trade-offs for keeping who you are a person intact. If it helps, Mum is having similar problems with Urthryn. Urthryn is different and in love with her, but Mum still remembers her as how she was before."

"Is there any reason that you still wish to reject your brother still even through he is now different?" inquires Bronwyn soothingly as she puts an arm around Evatine.

"I don't want to forget what he did," answers Evatine coldly, "Everyone including him thinks that he got them to consent, but we all know better. I don't want to forget the truth and have no clue of what he truly did."

"Technically speaking, he didn't do that, not in his current form anyway," says Wyrn, "In that aspect, your brother the mortal and your brother the god are two different entities and I wouldn't call it fair to hold the latter accountable for the actions of the former."

"That doesn't change that fact that I don't want to forget the truth and not remember all that he truly did," says Evatine, "His victims deserve better than that."

"Eva, just talk to Eira about it," says Wyrn and Evatine winces at the mention of her former queen, "She is the only victim alive and I'm sure you will find her wisdom on the matter helpful."

"I will do so," replies Evatine with more than a hint of sadness in her voice as Wonlyn and Bronwyn both give her comforting embraces.

"So," says Evalyn in a deliberately cheerful voice, "What about your new form? I have noticed you are using it quite often now."

"I have decided to get used to it," answers Evatine a bit too quickly and eagerly, "It isn't much of a change as my skin is black and my figure is even curvier. A bit too much in my opinion, but my greatest victory enjoys it so I can put up with it. I'll probably even end up liking it myself and if I don't, nothing is stopping me from changing my form. I can have some smaller for everyday use and have some large mountains for when my greatest victory feels like climbing them."

"Speaking of which, I've been wondering if it is possible to actually climb someone's mountains in a literal fashion," inquires Wonlyn, "It isn't possible in mortal life, but many impossible things can be done in the afterlife and I figured that if such a thing was doable, Wyrn would have done it."

"She has," confirms Evalyn, "She has even roped Bronwyn and I into it on some occasion."

"It was the logical extension of calling our breasts mountains and being able to shape the world around you," says Wyrn cheerfully, "We just needed one of us to be significantly larger than the rest, which could be achieved by one of us growing bigger, the rest of us growing smaller or a combination of two. By the way, it is possible in the mortal life, but you need a goddess to grow to giant sizes and space for them to do that. So technically possible, but effectively impossible."

"Would you recommend the experience?" Wonlyn asks Wyrn.

"Depends," answers Wyrn, the goddess looking thoughtful instead of her characteristic playfulness, "Like the other type of climbing the mountains in question, it is an intimate activity and I would only recommend doing it with those that you are close to. Additionally, it is a playful activity that should be done in short bursts than long ones as while it can be fun in small amount, it just gets weird if you go on for too long and gets in the way of doing other things due to the size difference. That isn't a problem if you like weirdness, but very few do.

I would also recommend being careful of the size difference. I personally wouldn't recommend being small enough that the mountains are actually mountain sized. Things start to get a little weird at that point and while that isn't bad on its own, as I said before, most don't like weird. If one of you wants to fool about on the other at a small size, I recommend the smaller one be about same size as the hand or finger of the larger one. Small enough to get the experience, but large enough for some interaction. If you want to climb, I recommend going to large hills rather than mountains with the smaller one being the same size as a fingernail of the larger one."

"That is informative," replies Wonlyn, "Also far more detailed than I thought it would be, but I'm can't say that I am surprised. Any other suggestions you want to offer?"

"I would recommend trying being an animal for a bit," says Wyrn, "You need a goddess to make the changes, but the two of you won't need to worry about that. While I wouldn't recommend doing it for longer than a couple of days, it can be an interesting experience to spend some time as an animal. Your mileage will vary, but I recommend trying it out at least once for some interesting experiences."

"So like being a cat?" inquires Evatine.

"Or a cow or a bird or a sheep or a fish or a boar," answers Bronwyn, "There are a lot of them in the world and you can get experiences that you would never have as a human."

"Like flying through the skies as a bird or swimming through the ocean as a fish or getting milked as a cow or being ridden as a boar," continues Evalyn, "All of us have done those more than once through I suppose that has something to do with all of us being at least several centuries old."

"You will need to wait until your pregnancy is over before we do any of those however," warns Wyrn, "It might be fine, but we don't know what the effects on your child would be so I say play it safe. But once you have given birth, I recommend what we call the farm animal experience where you spend a different day as a different animal. One day as a sheep, one day as a cow, one day as a fowl. On each day, we collect resources from you and on the fourth day, you get to use them as you wear clothes made from the wool you provided as a sheep, eat the eggs you laid as a fowl and drink the milk you produced as a cow."

"That sounds...interesting," says Wonlyn as she and Evatine exchange a look with each other, "But it doesn't sound too interesting for me. A bit too out there."

"Yeah, it took a couple of centuries for me and Bronwyn to go for it," says Evalyn, "Wyrn is the only one of us who does weird stuff like that upfront. The rest of us only go for it once we get bored enough."

"Once you have been around for a few centuries, you are more open to trying new experiences," adds Bronwyn, "At this point, all of us have done it apart from All-Seeress, who doesn't care about such things, and Mum as she refuses to involve herself in what she see as Wyrn's latest antics."

"Nonetheless, we will decline for now," says Evatine firmly.

"Fair enough," replies Wyrn, "It took me a good century to get these two on board and even longer for Ymarn. That said, I am willingly to bet that you will agree to it within the next century."

"What sort of bet?" asks Evatine, "I will not agree to anything without knowing the terms beforehand."

"Nothing too onerous," says Wyrn with a dismissive wave of her hand, "You would never agree to do it otherwise. Let's see, you two like acting so if I win the bet, you can perform three plays for me. Malbyn and Cadnys, Katryn and Roslyn and the Lovers of me. If I lose, which I won't, I will serve Wonlyn however she wants for three seasons as your greatest victory doesn't have any goddessly power of her own."

"Won?" inquires Evatine as she glances over at her wife for an answer.

"I'm okay with it," replies Wonlyn with a shrug, "I would do those things if she just asked and honestly, I'll probably do them at least once over the next century regardless of this bet. So I'll agree to it."

"Then so will I," declares Evatine.

"Great!" exclaims Wyrn cheerfully, "Now, is your child going to be a boy or girl?"

"Girl," answers Wonlyn, "We already got a son so we decided to go for a daughter."

"Any ideas for names?" asks Bronwyn.

"Katryn," says Evatine, "After the person who saved me from a life of being a sex slave."

"We thought about naming her Vryn after Arthryn for bringing Eva to Greenbay or Eira out of our friendship with her," continues Wonlyn, "But it was Katryn who free Eva when she was a slave and it was her who cared for her until she could get a new life sorted out."

"Well," says Bronwyn, "I hope that Katryn turns out as healthy, beautiful child."

***​

Another attempt at writing more dialogue, I haven't properly proofread it yet due to a lack of time to do it thoroughly right now. While I have attempted to show what the Arthrynite afterlife is like and what some of things they get up to there are, this is primarily about me trying to write dialogue than anything else. That said, I have tried to show some of the weirder stuff, mostly stuff that I dreamt up the concept of and thought about during idle moments to flesh out the idea.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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Weirdness of the godesses aside, I find the Arthwyd need to reestablish the fact that they like big butts boobs in literally every single conversation they have weird from an antropological Standpoint. Like, that's the kind of base assumption that permeates a society, and thus tipically goes unasked. In casual conversation, any Arthwyd, man or woman, would have to specify that they like small breasts otherwise everyone would assume they're "normal" and like big boobies, and even then that's a probably considered a kind of fetish by the Arthwyd like foot play or I guess alpinism play (man that was weird).
 
I find the Arthwyd need to reestablish the fact that they like big butts boobs in literally every single conversation they have weird from an antropological Standpoint

They don't? It barely came up in this side-story beyond Bronwyn making a friendly jibe at Wonlyn about her pervert nature and especially like a big breasts by even Arthwyd standards, Wonlyn mock-defending herself with Wyrn, her fellow pervert, backing her up before the rest dismiss their antics and get onto the more serious matter of how Evatine was adjusting to being a Faith Goddess and having aspects of her as a person being rewritten without her consent.

It lasted four lines at most and less than a hundred words out of about two thousand.
"She does like her mountain climbing," muses Bronwyn, earning laughter and smiles from the rest of the group.

"I know what I like," Wonlyn justifies herself though the wide grin on her face shows how she is taking the matter.

"You just got good taste," says Wyrn, "Is there anyone here who doesn't like their large pair of mountains or having them climbed?"

"We all know the answer to that," says Evalyn with a roll of her eyes at her sister's antics,

Furthermore, "literally every single conversation" is just blatantly wrong conversation. It didn't come up in the last three side-stories with the closest being Gwynlyn being happy with her large chest as she is proud of being beautiful. This is wrong and I am annoyed that all of the things that could have picked out of the latest side-story that is quite weird in nature, someone has chosen to focus on freaking breasts again when it has barely come up at all recently. I was expecting that I might have to defend some of the other weird stuff that I thought up in dreams at night and included in this side story, but apparently it is all "big breasts and nothing else matters" again.
 
They don't? It barely came up in this side-story beyond Bronwyn making a friendly jibe at Wonlyn about her pervert nature and especially like a big breasts by even Arthwyd standards, Wonlyn mock-defending herself with Wyrn, her fellow pervert, backing her up before the rest dismiss their antics and get onto the more serious matter of how Evatine was adjusting to being a Faith Goddess and having aspects of her as a person being rewritten without her consent.

It lasted four lines at most and less than a hundred words out of about two thousand.


Furthermore, "literally every single conversation" is just blatantly wrong conversation. It didn't come up in the last three side-stories with the closest being Gwynlyn being happy with her large chest as she is proud of being beautiful. This is wrong and I am annoyed that all of the things that could have picked out of the latest side-story that is quite weird in nature, someone has chosen to focus on freaking breasts again when it has barely come up at all recently. I was expecting that I might have to defend some of the other weird stuff that I thought up in dreams at night and included in this side story, but apparently it is all "big breasts and nothing else matters" again.
Eh, the other weird stuff was weird, but I'm not judging. I made sure to comment on it, because I got the sense that that's what you were going for and you absolutely nailed that.

I'm talking mostly about linguistic convention and zeitgeist. For example: have you ever discussed whether you prefer your sexual partners with our without hair (on their heads)? No? That's because almost everyone has hair, and so nobody thinks to mention hair preference when talking about these things.

Or a better example, since some people shave their heads: Have you ever discussed preference for number of toes (not the same thing, I'm aware, but I pray you'll focus on what I'm trying to convey)? These are just base assumptions, and so they go unmentioned. It makes sense for us the players to discuss breast size, but that's basically a built-in belief of the Arthwyd people.

Like, anthropologically it should get to the point where they eventually struggle comprehending the concept that someone could actually find small breasts attractive, and there are communication failures with other polities over it. Not any of our near polity, because near-everyone around is as-or-more obssessed with breasts as we are, but some other theoretical polity that thinks that small, slender women are the most beautiful of all.

Edit: sorry for saying they discuss it in literally every conversation. That's evidently untrue and I take it back.
 
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After speaking with @10ebbor10 and @KlinkerKing, I am going to officially make clear that if you say something, but actually mean something else and don't indicate that you mean something else, then my personal response is going to take your words at face value because I have no reason not to.

Edit: On a follow-up by Klinker, I will mention that the above is strongly due to me being the autistic spectrum so unless you indicate that you meant something other than what you are saying at face value, I will just take at face value as I assume that you mean what you are saying.
 
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Eh, the other weird stuff was weird, but I'm not judging. I made sure to comment on it, because I got the sense that that's what you were going for and you absolutely nailed that.

I'm talking mostly about linguistic convention and zeitgeist. For example: have you ever discussed whether you prefer your sexual partners with our without hair (on their heads)? No? That's because almost everyone has hair, and so nobody thinks to mention hair preference when talking about these things.

Or a better example, since some people shave their heads: Have you ever discussed preference for number of toes (not the same thing, I'm aware, but I pray you'll focus on what I'm trying to convey)? These are just base assumptions, and so they go unmentioned. It makes sense for us the players to discuss breast size, but that's basically a built-in belief of the Arthwyd people.

Ah. That is suppose to be the case. Sort. Wyrn does because she comes from before a time when it was commonplace and between that and being a pervert, she often brings it up because she likes to talk about sexual stuff. Even then, it is dismissed by others as seen in the side story as Evalyn dismissed the mention with a roll of her eyes and changed the subject to something more serious. The fact that she will often bring them is part of why she is considered a weirdo by others because other people don't. Don't take her behaviour as being normal for the Arthwyd as it is explicitly not.

Almost all modern Arthwyd just take it for granted that a full figure, a muscular built and tallness are what people consider beautiful and attractive and don't mention it. You can see this with the Gwyn side-stories where when 'mountains' are mentioned, it is as a descriptor such as the longboat crew telling Ronlyn that the other priestess is the one with the largest chest as easy descriptor of Gwyn or Gwyn being insecure about her looks due to wanting to the look the part of a priestess.

It is important to remember that there everyone having large chests doesn't also mean everyone has the same chest size. To use your example of hair, if everyone has long hair, it doesn't mean that everyone has the same hair length as there can be varying lengths of long hair, especially when it is possible for them to magically change the length their hair to make it either small or larger. Within that scenario, it is possible for some people to prefer hair that is on the longer side of things or to prefer hair to be on the shorter side of things. So while it is all long hair and long hair being the normal, there is still room for variety as while their variety is more limited, it still exists.

With the Arthwyd and the women all having large chests, some women have larger chests than others with the royals, Daughters of Urthryn and Champions of Arthryn having the largest. To use a vague example, if you only have 3s and 4s instead of 1s, 2s, 3s and 4s, then you have less variety, but it is still possible for someone someone to prefer the 4s over the 3s or the 3s over the 4s. In those cases, it wouldn't be out of place to say that prefer 3s or 4s over the other instead of liking both or for someone else to comment on it.

As for how the above relates to the latest side story, Bronwyn makes a friendly dig at Wonlyn about her sexual preferences because Wonlyn is known amongst their circle for only liking breast sizes that are on the large end of the Arthwyd spectrum of chest sizes. This would have been the end of it except Wyrn, being a pervert, decided to make a follow-up comment which got dismissed by everyone else as Wyrn being Wyrn and they began to discuss more serious stuff.

Like, anthropologically it should get to the point where they eventually struggle comprehending the concept that someone could actually find small breasts attractive, and there are communication failures with other polities over it. Not any of our near polity, because near-everyone around is as-or-more obssessed with breasts as we are, but some other theoretical polity that thinks that small, slender women are the most beautiful of all.

Pretty much. That said, you are already in contact with the Boarfolk and they find non-Boarfolk to be ugly and unattractive in general. They do not find the Arthwyd beautiful at all outside of being tall and strong and even that isn't enough for them to not consider the Arthwyd ugly. It is more of a "you are ugly, but you are less ugly than these other people" sort of thing.


Fixed. Thanks for pointing out.
 
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Vote is closed.
Vote Tally : Chronicles of Nations - Civ Quest - Original | Page 517 | Sufficient Velocity [Posts: 12920-12969]
##### NetTally 1.9.7
Task: Haven
[X][Haven] Welcome both the refugees and the former slaves. (???)
No. of Votes: 30
[X][Haven] Accept only the refugees. (???)
No. of Votes: 1
[X][Haven] Accept only the former slaves. (???)
No. of Votes: 1

——————————————————————————————————————————————Task: War
[X][War] Focus on Warlord Levina and her horde.
No. of Votes: 22
[X][War] Focus on Warchief Urafic and the southerners.
No. of Votes: 8
[X][War] Split your attentions between the two.
No. of Votes: 1
Total No. of Voters: 31
 
Liberty Epic Age II
[X][Haven] Welcome both the refugees and the former slaves. (???)
[X][War] Focus on Warlord Levina and her horde.

While it would be a relatively simple matter of finishing off the southerners, it was decided that since Warlord Levina and her horde was the bigger threat, it would be them that the Northern Triple Alliance would focus on.

Seryn would take the Forluc and Arthwyd forces in the south to met up with the rest of the Arthwyd army up in the north to engage the Boarfolk. While ten thousand dire boar-riding Boarfolk warriors led by a talented warlord would be one of the greatest threats that the Arthwyd Empire had ever faced, it was hoped that with sheer numbers, elite warriors and the divine magic of the goddess, the allied forces would prevail against the nomads.

Meanwhile Vyrryn would remain with the Urthdysh army and engage the slavers in the south. Victory wasn't necessarily assured, but the Urthdysh had good chances of winning even on their own and at the very least, they would keep the remaining enemy forces in the south occupied and until to proper recover.

With the Forluc and Arthwyd warriors sailing north, the Urthdysh prepared for a fight, but their leaders decided to resort to traditional tactics first. The Foresters could fight when necessary and while not peers to the Forluc and Arthwyd anymore in martial prowess, they were still a professional army unlike over half of the enemy army. Yet violence and battle was not their first recourse and so the Urthdysh tried diplomacy first.

While many would have forgotten their knowledge over the centuries, the Urthdysh still retained their knowledge of how to win the hearts of lowlander barbarians thanks to still having many alive from those times.

Rather than engage the Forluc traitors, the Urthdysh decided to approach Warchief Urafic, hoping to find more fertile ground with the barbarian warrior. The lowlander turned out to be very open to the offers of the Foresters as his stake in the conflict is one of prestige and riches and Urafic holds no loyalty to the rest of the southerners.

So when a Daughter of Urthryn came up to his camp at night, Urafic had no qualms with welcoming her into his bed nor hearing what she had to say. Receptive to the offer of the Urthdysh, Urafic wastes no time making demands of his foes.

Urafic wanted power and riches. Bronze and gold for him and his sons. The Divine Blessing of Urthryn for his daughters. A woman in his bed whenever he desired.

All of it was something the Urthdysh Federation were able to provide him with and were willing to do so. It was nothing too onerous for them to provide for one individual and they deemed giving Urafic what he wanted to be an acceptable trade-off for no longer having him as an enemy.

Similar offers were made to other lowlanders, enticing them to switch sides with offers of riches, power and women. Not only could the Urthdysh afford to provide such offers, but they were happy to make them as the Foresters were still looking to expand their living population after they had lost While some refused, many more accepted and by their Forluc allies had caught on, two thirds of the lowlanders had joined Urafic in his defection.

With close to half of their army turning against them in addition to having to deal with the now significantly larger Urthdysh army, the southern Forluc were soon defeated. The Urthdysh let Urafic and his defectors do the initial and bloodiest fighting before committing their own forces, bailing out their new lowlander allies and crushing the last proper resistance in the south.

The Urthdysh would still need to mop up the remaining survivors, but the majority of the seditious Forluc warriors were dead and their lands ripe for reconquest. Most of the lowlander tribesmen who had marched north were now dead and the rest had either defected to the Urthdysh or decided to cut their losses and return to their homes in the south.

In the north, things had not gone so well. Initially marching north to loot Caermyr for its riches, Warlord Levina had changed her mind after learning of the stone walls that the City of Rivers and Trade had. Rather than get bogged down in a siege, Levina choose to strike south into the relatively unprotected lands of the Forluc.

While Levina turned her sights on the Forluc settlements, the Free Forluc and the Arthwyd Empire were able to muster up a combined army that was over four times the size of Levina's hordes. Rather than march as one, the allied army split up into three as Seryn, Bydigan and Lyn each led a different command.

For the first cycle of seasons, the Boarfolk ran rampant amongst Forluc territory, raiding and looting settlements. All amounted on dire boars, they were able to keep out of reach of their foes as the allied forces were barely able to keep on the trail of the Boarfolk and never pin them down.

Yet despite the inability to force the Boarfolk into battle, the allied forces were able to snatch some victories. Catclaws would pick off warriors while some tribes were able to be baited into battles where they were promptly crushed by superior forces.

As the causalities began to mount up, Levina realised that she needed to force a battle as her current campaign would end with her forces being whittled down until she was defeated. While she was able to keep her own personal force relatively safe and intact, Levina could only be in one place at once and while one of the allied armies pursued her, the other two would be harassing the rest of her spread out horde.

Gathering up the tribes that formed her horde, Levina would strike at the allied armies, one at a time. She started off by striking at the army commanded by Seryn. Despite being outnumbered close to two to one on the battlefield, the Boarfolk slaughtered their foes as they inflicted losses of close to three to one on the Arthwyd-Forluc army. They would have inflicted more, but they were forced to withdraw after Levina lost a duel with Seryn as the Champion of Arthryn took an ear and half a tusk from the Warlord.

As Seryn regrouped and consolidate her army, Levina reformed her horde again and struck at another enemy army before news of her stalemate against Seryn spread. Smashing into the army commanded by Lyn, Levina and her dire boar cavalry tore through enemy lines, slaughtering at least three or four enemy warriors for every one of their own that they lost before redrawing.

Having left two of the three allied armies reeling, Levina pulled back for a bit as she had lost over a quarter of her original horde and while she was getting reinforcements from the steppes, just as many tribes were returning home as there was tribes arriving. There was a seasonal lull in the fighting as winter came as while there was constant skirmishing, neither side committed to a proper battle until the snow began to melt as the cold season gave way to the growth season.

As winter came to close, Levina struck at another enemy army, this time the one that was commanded by Bydigan. The fighting was savage and ultimately ended in a lost for both sides as while the Boarfolk killed three for every one that they lost, they were ultimately forced to withdraw after Bydigan cut off Levina's left arm at the elbow.

While the horde licked its wounds, it began clear that the war was not going in their favour despite their tactical successes. The Boarfolk were able to inflict losses of three to one, but they were outnumbered by over four to one and they weren't getting reinforcements unlike their enemies. The horde had been diminished by over a third of its original size and they weren't getting enough replacement tribes to make up for those that died or chose to leave while an Urthdysh army that was over ten thousand strong was arriving to help the Forluc-Arthwyd armies.

There was also the morale factor as while the Forluc and Arthwyd had taken heavier losses, they were also more committed to the fighting. For them it was both about the ideology that they strongly believed in and protecting their homes from invaders. The Boarfolk were in it for the riches and glory and while they had both, the horde was beginning to fracture due to its losses sustained and the sheer number of arrayed against them. At this point, it was only Levina herself that was keeping the horde together and united under one banner and without her, it would certainly collapse.

As Levina recovered from her missing limb, the Urthdysh finally arrived and they wasted no time striking at the surviving Boarfolk. Linking up with Seryn and her regrouped army, the Urthdysh choose to use magic against Levina and her horde before committing their warriors.

Led by Gladys, the Daughters of Urthryn worked with the sacred warriors of the Forluc and Arthwyd to create blood rituals to render a few thousand of the Urthdysh undead warriors invisible. By bleeding several thousand of the living warriors to power the rituals, three thousand Urthdysh forces led by Vyrran snuck into Boarfolk camps.

While the battle was tactically lost by the Urthdysh as they only killed one for every two wights they lost and almost every last wight was lost, it was a clear strategic victory. The Urthdysh could easily replace the wights while the Boarfolk would struggle to replace their dead warriors. But the greatest part of the Urthdysh victory was when Vyrryn struck down Levina.

Without their warlord to unify them and only a few thousand them left, the horde fracture and split up into smaller groups of varying size and unity. While many seek to return to the steppes, others seem to be intent on carving out some petty kingdoms from the lowlander tribes in the north.

The Northern Alliance could just let them go, but they had mustered up their militaries in the area and it would be quite simple to exert some effort into hunting them down, either to bring them to justice for their slaving ways or to keep them from causing trouble for others in the region.

[] [BF] Make a major effort to hunt them down. (???)
[] [BF] Make some effort to drive them from the lowlands. (???)
[] [BF] Let them go and be someone else's problem. (???)

There was also the question of the newly reunited Forluc Kingdom and the fact that its economy was going to collapse. Between the loss of cheap labour from slavery, the extensive damage done by both sides, all of those that had migrated north and the fact that the Arthwyd Empire had taken over the markets that the Forluc King once dominated, it was a question of when and not if and the answer was going to be in the next handful of seasons.

The only hope for the Forluc Kingdom would be its allies and while the Urthdysh Federation would help, their efforts would not be enough. It would be up to the Arthwyd Empire to keep the Forluc Kingdom afloat as they would need to provide free goods to the southerners and provide them with gifts rather than trade.

If they did, Cadlon Wonlyn and the Assembly had to decide on how much to provide the Forluc Kingdom. They could do the bare minimal needed to keep the Forluc afloat. The Forluc would still be in for some very hard times, but they would remain intact and not be forced to resort to undesirable methods.

They could give more substantial subsidies as well. While more expensive, it would allow the Forluc to get on by reasonably well and they would certainly be grateful for it. It would be good for the reputation of the Arthwyd Empire as not only would be a sign of their trustworthiness, but they would earn respect from being able to pull off such a feat.

The Arthwyd Empire could also go all in and fully support the Forluc economy. It would certainly be expensive, but it was doable. The Forluc Kingdom would definitely be extremely grateful and the action of completely propping up the economy of a peer power would definitely deeply impress everyone who would hear of the deed.

[] [FK] Fully subsidise the Forluc Kingdom. (+2 Diplo, +4 Temp Diplo, +3 Prestige, -10 Temp Wealth per turn, -2 Temp Tech per turn, ???)
[] [FK] Give substantial subsidies to the Forluc Kingdom. (+1 Diplo, +2 Temp Diplo +1 Prestige, -6 Temp Wealth per turn, -1 Temp Tech per turn, ???)
[] [FK] Give some subsidies to the Forluc Kingdom. (+1 Temp Diplo, -3 Temp Wealth per turn, ???)
[] [FK] Let the Forluc economy collapse. (Decreased relations with the Forluc Kingdom, ???)

Finally, there was the question of the future of the Northern Alliance. The Arthwyd Empire, the Forluc Kingdom and the Urthdysh Federation had extremely good relations with each other and were socially, culturally and economically intertwined with each other.

While the Arthwyd Empire and Forluc Kingdom both raised the idea of making the informal alliance of the war into an official alliance between the three peer powers. The Urthdysh Federation choose to take things a step further.

The Foresters were purposing more than just an alliance as they sought closer, more binding ties between the three nations. While the details would need to be decided and actually agreements to be made, it would be a step towards uniting the three nations together.

[] [NTA] Agree to the Urthdysh proposal of closer ties and engage in formal talks on the details. (+2 Temp Diplo, +1 Stability, ???)
[] [NTA] Go for just a formal alliance between the Arthwyd Empire, the Forluc Kingdom and Urthdysh Federation. (+1 Temp Diplo, +1 Stability, ???)
[] [NTA] Reject the offer and keep to the old status quo. (-1 Legitimacy, -1 Stability, Decreased relations with the Forluc Kingdom and Urthdysh Federation, ???)

Priestesses (5) = Mood: Overjoyed, Ability: Add half of faction power to Mystic, Objective: Subside the Forluc Kingdom, Success/Failure: +1 Temp Mystic/-1 Temp Mystic
Elders (2) = Mood: Overjoyed, Ability: Add half of their faction power to another faction, Objective: Accept the Urthdysh proposal, Success/Failure: +1 Temp Econ/-1 Temp Econ
Warriors (6 (7)) = Mood: Overjoyed, Ability: Add half of faction power to Martial, Objective: Accept the Urthdysh proposal, Success/Failure: +1 Temp Tech/-1 Stability
Farmers (1) = Mood: Overjoyed, Ability: Add half of faction power to Econ, Objective: MAIN Expand Economy in 3 Turns, Success/Failure: +1 Temp Econ/-
Crafters (2) = Mood: Overjoyed, Ability: Add half of faction power to Wealth, Objective: Build the Great Market Place within 2 Turns, Success/Failure: +1 Wealth/-

***​

Okay, the Forluc Civil War is over thanks to the Urthdysh using diplo against Urafic and magic against Levina. Now you got to decide what on the near-future relations between you, the Forluc Kingdom and the Urthdysh Federation.

Once that is done, you will get your mid-turn. Please also note that while the war is over, the Epic Age is not.

As for how the fighting went down, I decided that the Urthdysh would try to diplomacy/intrigue first and try to seduce/bribe Urafic and the lowlanders. They got a 100 on the roll to flip Urafic and managed to get two thirds of his army with him. Between the defectors and their own army, the Urthdysh mopped up the south.

With Levina, it was basically a war of attrition and thanks to your numbers, you won. You were able to pressure Levina into actually fighting and when that did happen, you managed to tank losses of 3 to 1 as between the Arthwyd Empire, the Forluc Kingdom and Urthdysh Federation, you outnumbered her by 4 to 1. Combined with better morale and motivations for fighting, you managed to put the horde to the edge of cracking before the Urthdysh pulled out some magic moves and assassinated Levina.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.

The Arthwyd
Ancient Parliamentary Tanistry
Upper Centralization Limit: 8
Lower Centralization Limit: -1 (1)
Admin Strain Free Provinces: 7
Penalty Accumulation: Additional +2 Lower Centralisation required per 1 Province
Player Actions: 3 Secondary Actions +1 Secondary Action per 2 Provinces
Province Actions: 1 Secondary Action per 1 Province
Subordinates: 2
Special: -1 Temp Econ Damage per a Province
Special: Increased Range of Potential Heirs

Ancient Devolved Palace Economy
Temp Econ Damage: Event, -1 per 1 Centralisation,
Wealth Generation: 100%
Passive Policies: N/A
Additional Actions: +1 Secondary Province Action per 2 Provinces
Special: Negative Centralisation or lower than Minimum Centralisation will lead to collapse.
Special: Increased polity size will raise the level of Minimum Centralisation required.

Stats
Diplo
: 5 (6) (+0)
Econ: 32 (23) (+1)
Martial: 13 (9)
Mystic: 10 (2) (+1)
Culture: 3 (2)
Tech: 3 (3) (+1)
Wealth: 22 (2)

Legitimacy: 4/3
Stability: 2/3
Centralisation: 6
Hierarchy: 6
Prestige: 54

Statuses
Baby Boom: +1 Temp Econ every Main Turn or Mid Turn,
Expensive Free Labour: All Wealth Costs are quadrupled, +2 to Innovation Rolls,
Influencing the Forluc Kingdom: -1 Temp Diplo at the start of each turn,
King of the Hill: +1 Temp Diplo at the start of each turn,
Trade Dominance (Bronze Goods): +3 Wealth
Trade Dominance (Copper Goods): +1 Wealth
Trade Dominance (Gold Goods): +3 Wealth
Trade Dominance (Silver Goods): +1 Wealth

Diplomatic Relations
Your opinion/Their opinion/Frequency of Contact
Boarfolk Nomads = Very Friendly/Very Friendly/High
Forluc Kingdom = Very Friendly/Loving Imitation/Extremely High
Northern Lowlander Tribes = Very Friendly/Very Friendly/Very High
Southern Lowlander Tribes = Unfriendly/Terrified/Minimal
Urthdysh Federation = Extremely Friendly/Extremely Friendly/Extremely High

Subordinates
Type/Loyalty/Dependence
Arthdysh = Colony/Extremely High/Very Low
Grythwyd = Colony/Extremely High/Very Low
Myrthwyd = Colony/Extremely High/Very Low
Corthwyd = Colony/Extremely High/Very Low

Religion
Arthrynite "Followers of Arthryn"
Deities
: Arthryn and her Daughters
Beliefs: Equality, Community, Understanding
Abilities: Fairness (Reduced Discrimination), Independent (Independent Infrastructure), Compassion (Boost to improving relationships)

Values & Legacies
Agricultural Innovators: +1 Temp Econ to Farming actions,
Ancient Centre of Civilisation (Great Bay): Extra Innovation Roll at the start of each turn,
Ancient Inspirations: Increased cultural spread to neighbours and trade partners.
Ancient Reformers: All Reforms are cheaper.
Ancient Religion (Arthrynite): Strength and prestige of the Arthrynite religion is improved.
Chosen of Arthryn: Gain +1 to all Innovation Rolls,
Chosen of Ymarn: Gain +1 to all Innovation Rolls,
Colonial Empire: One Colony doesn't use up a subordinate slot.
Improved Administration: +1 Admin Strain Free Provinces.
Rush Builders: Extended Projects take less actions, but each action is more expensive,
Bronze Blooded: +2 Temp Econ to Econ Generation Actions,

Communal Unity
One must stand by their community with loyalty and kindness for looking after your neighbours and community of the highest importance. As per the teachings of the goddesses, standing united with the rest of your community is a righteous thing.
Pros: Greatly Reduced Internal Discontent, Greatly Increased Resistance to Foreign Intrigue,
Cons: Increase stability loss from taking actions which harm the People, Discourages disunity,

Fair Treatment
While not everyone is equal in the end, they deserve a chance to prove themselves and regardless of who they are or the nature of their birth, they deserve to be given fair treatment.
Pros: Decreased social stratification, Decreased Discrimination,
Cons: Decreased social stratification, Many think you weak,

Sacred Defence
The People do not abandon their own for it is their sacred duty to protect each other. They stand by their neighbours and community through thick and thin and do not yield when it comes to protecting their fellows for that is their duty as commanded by the goddesses.
Pros: Increased Unity during times of crisis, Sacred Warriors, Increased loyalty from religious subordinates,
Cons: Legitimacy loss when abandoning members of the People to harm and danger, increased Legitimacy loss when the threat is from those with conflicting beliefs,

Queens of Peace, Kings of War
The descendants of the goddess Evalyn have her blood in them and divinity runs through their body. This fact means that they are better suited to ruling than the rest of the People and can lead their subjects to greatness.
Pros: Better stats for the royal family, Bonus to peaceful actions when you have a female ruler, Bonus to militant actions when you have a male ruler,
Cons: Increased social stratification, Increased gender discrimination,

Safe Haven
The lands of the Arthwyd are prosperous and peaceful. Free from war, slavery and other forms of suffering, many seek sanctuary in Arthwyd lands in times of turmoil and the Arthwyd are more than happy to grant it.
Pros: Increased Idea Spread, Increased Refugee Arrivals,
Cons: Reduced Social Cohesion, Many think you weak,

Pioneering Spirit
The world is wonderous and ripe for the taking. The Arthwyd enjoy seeking out new lands and making them their own as they claim new territory in the name of Arthryn and her Daughters.
Pros: Occasional Independent Exploration, Occasional Independent Expansion,
Cons: Occasional Uncontrolled Expansion,

Maternal Guardians
The Arthwyd are the most civilised and powerful nation in the known world. As a result, it is their duty to guide and help less civilised people, like a priestess caring for the children.
Pros: Increased Cultural Spread to Neighbours and Trade Partners, Increased Assimilation,
Cons: Must help foreigners in time of need,

Arthrynite Grand Temple
A large stone building that resides on a hill overlooking Greenbay, the Arthrynite Grand Temple is the first temple that the People have built and it is larger than most others. With Bronwyn the Beautiful residing within it as a centrepiece, it is a monument to the oldest teachings of the Goddesses.
Effects: Increased Stability Gains from Venerating the Goddesses, +1 Temp Mysticism at the start of each turn,

Code of Laws (Bronze Age)
A standardised set of laws that all of the Arthwyd follow, these laws are focused on being fair and providing justice to the people of the Arthwyd.
Effects: Increased Loyalty from Subordinates, Chance for Unrest to not occur,

Evatine Walls
A massive set of walls around Greenbay, ancient capital of the Arthwyd and the centre of the Arthrynite religion, the walls are dozen times the height of a man and are seemingly impervious to assault.
Effects: Bonus to defending walled settlements, Bonus to defending Greenbay,

Extended Sunrise Mountain Passage
A grand pathway through the Sunrise Mountains, this passage was carved out over generations with hard work and divine aid. Now it stands completing, forging a safe route overland between the Arthwyd in the south and the Merntir in the north.
Effects: +1 Temp Mysticism whenever a travel-based infrastructure project is completed,

Grand Library
The Grand Library of Greenbay is the greatest collection of information in the world. Containing almost countless records, the Arthwyd proudly collect knowledge and information for future generations to make use of.
Effects: +1 to Innovation Rolls, +1 Temp Tech at the start of each turn,

Grand Sacred Forest
A grand forest planted throughout Greenbay itself, this forest is the supposed to be the opposite of the Cursed Forest and is sacred to Arthryn and her Daughters.
Effects: +1 Temp Mystic from Venerate the Goddesses, Plant Sacred Forests Unlocked,

Grand Statue
A massive stone statue of Arthryn overlooking North River, this is a monument to the glory and greatest of the Goddess Arthryn
Effects: +1 Temp Culture from Venerating the Goddesses,

Technologies
Carts
Straw/Reed Rope
Wheel
Wicker

Agriculture
Fertiliser (Primitive Compost & Manure)
Irrigation
Concept of Growth Energy
Two-Field Crop Rotation

Animals
Cats
Cows
Dogs
Dire Boars
Fowls
Griffins
Horses
Sheep

Construction
Fired Bricks
Mortar
Stone Blocks

Fishing & Boats
Canoes
Fishing Nets
Longboats
Rafts
Sails
Walnut Oil
Waterproofing

Hunting
Baits
Taming

Materials
Bone
Bronze
Copper
Gold
Furs
Hide
Leather
Silver
Tin
Stone
Urthmyr
Wood
Zinc

Medicine
Basic Human Anatomy
Dosage
Herbalism
Painkillers
Poisons

Metallurgy
Alloys
Kilns
Metal Smelting
Administration
Ideograms
Cuneiform
Dedicated Messengers
Legal Code
Libraries
Memory Stone Record Keeping
Standardised Construction
Standardised Record Keeping
Stone Record Keeping
Tally Marks

Arts
Earthenware Pottery
Metal Jewellery
Religious Performances
Stoneware Pottery
Stone Carvings
Vocal Storytelling

Diplomacy
Bribery
Expeditions
Gifting
Immigrants
Negotiations
Refugees
Trade

Leadership
Elders
Elective Succession
Heredity Succession
Local Leadership Delegation
Monarchy
Priests
Primogeniture
Province Governors
Royal Bloodline

Philosophy
Primitive Noblesse Oblige
Primitive Theology
Right of Freedom

Religion
Missionaries
Priests
Sacred Animals
Shrines
Temples
Tribute
Defences
Palisade
Stone Wall
Watchtowers

Personal Protection
Bronze Partial Plate
Bronze Scale Armour
Gambeson
Hide Shields
Wicker Shields
Wood Shields

Organisation
Dedicated Scouts
Dire Boar Cavalry
Divine Champions
Heavy Infantry
Hunting Groups
Professional Sacred Warriors
Skirmishers
Tactical Formations
War Dogs

Theory
Ambush Tactics
Battle Lines
Combined Arms
Outflanking
Shield Walls
Skirmishing
Supply Lines
Tactical Formations

Weapons
Bows & Arrows
Divine Magic
Javelins
Lead Balls
Maces
Slings
Spears
Sword
General
Divine Blessing
Divine Magic
Arcane Magic (Theoretical)

All-Seerist Divine Magic
Detect Demons (Limited)
Detect Undead (Limited)
Detect Unliving (Limited)
Future Seeing (Basic)
Guided Attacks (Expert)
Increased Accuracy (Expert)
Scrying (Basic)
Truth Detecting (Basic)

Arthrynite Divine Magic
Aspect Blood Copy (Basic)
Blood Binding (Limited)
Blood Binding: Demons (Limited)
Blood Oath (Limited)
Blood Sacrifice (Advanced)
Spiritual Blood Bond (Limited)
Stone Manipulation (Expert)
Stone-Skin (Expert)
Trait Self-Boosting (Basic)

Blood Arcane Magic
Aspect Copy (Expert)
Aspect Steal (Expert)
Blood Binding (Basic)
Blood Binding: Demons (Limited)
Blood Oath (Basic)
Blood Sacrifice (Advanced)
Spiritual Bond (Expert)

Bronwynite Divine Magic
Empathy (Limited)
Lust Induction (Limited)

Death Arcane Magic
Control Undead (Advanced)
Mass Raise Mindless Undead (Advanced)
Raise Sapient Undead (Basic)

Fertility Arcane Magic
Birth Control (Expert)
Fertility Boost (Expert)
Lust Induction (Basic)

Light Arcane Magic
Hardlight Shield (Basic)
Healing Light (Expert)
Light Beams (Basic)

Probability Arcane Magic
Bad Luck Induction (Limited)
Good Luck Induction (Limited)

Wyrnite Divine Magic
Bad Luck Induction (Limited)
Good Luck Induction (Limited)
Memory Stones (Basic)
Songs of Courage (Limited)
Songs of Defiance (Limited)
Songs of Freedom (Limited)

Ymarnite Divine Magic
Birth Control (Basic)
Disease Cure (Expert)
Fertility Boost (Limited)
Increased Weapon Skill (Basic)
Plant Growth Boost (Limited)
Wound Healing (Expert)
 
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[X] [BF] Make a major effort to hunt them down. (???)
[X] [FK] Fully subsidise the Forluc Kingdom. (+2 Diplo, +4 Temp Diplo, +3 Prestige, -10 Temp Wealth per a turn, -2 Temp Tech per a turn,)
[X] [NTA] Go for just a formal alliance between the Arthwyd Empire, the Forluc Kingdom and Urthdysh Federation. (+1 Temp Diplo, +1 Stability, ???)
 
So is the Epic Age over, or is it still going? @Oshha

And if it did end, am I to guess that the ones that will be getting the Epic Age victory bonus would be the federation since they apparently fracked both of our enemies, even if we did our part? Or do all three of the allies get something?
 
[X] [BF] Make some effort to drive them from the lowlands. (???)
[X] [FK] Fully subsidise the Forluc Kingdom. (+2 Diplo, +4 Temp Diplo, +3 Prestige, -10 Temp Wealth per a turn, -2 Temp Tech per a turn,)
[X] [NTA] Agree to the Urthdysh proposal of closer ties and engage in formal talks on the details. (+2 Temp Diplo, +1 Stability, ???)

Just enough effort to get them out of our hair. Hunting them down to the last man would encourage them to fight to the last. Expensive in blood, that.

And if we want to end slavery, we pretty much need the subsidy. Or they'd reform in slavery-by-another-name out of necessity.
 
[X] [NTA] Agree to the Urthdysh proposal of closer ties and engage in formal talks on the details. (+2 Temp Diplo, +1 Stability, ???)
I fear that the Urthdysh will just use their crapload of immortal heroes and push themselves to the top via diplomacy. You know, create a system where the heroic leaders will end up being in the top at the fullness of time.
 
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