As the holder of Caermyr, you get to copy the trade bonuses of anyone who does most of that trade through the city. Right now, it is only the Arthwyd, but in the future, you could get bonus wealth from the Urthdysh or Forluc or maybe even the Colryd.
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As the holder of Caermyr, you get to copy the trade bonuses of anyone who does most of that trade through the city. Right now, it is only the Arthwyd, but in the future, you could get bonus wealth from the Urthdysh or Forluc or maybe even the Colryd.
Felt very organic, @Oshha . sometimes they don't really talk like real people, but that's more vocabulary than anything else. The scene itself felt exactly like pizza night with a couple of old friends, just shooting the breeze and complaining about your job.
Okay, I am posting the latest version of the rules set that I am using. It has some changes, but it is mostly minor stuff. The biggest additions are describing the trade system and how the factions works.
Okay due to issues and problems that have been popping up since early April, I am going to change how this quest will be happening. This quest is no longer sustainable as a civ quest due to problems from turning it into a low fantasy after the quest started and stuff into half-baked systems for magic, deities and other supernatural aspects. Combined with problems with the geography of the setting, I will be starting a new civ quest using this setting as basis for the setting of the new quest. In this rebooted civ quest, a version of the Arthwyd and their region will exist and canon events will play out in that region up to the formation of the Caermyr Union unless butterflied away.
With this quest, I will be changing things as it isn't sustainable as a civ quest. Since I and some others wish to keep the culture, history and characters of the region, I will be turning this quest from a quest with a civ-focus on the Caermyr Union to a quest with a character-focus on Empress Loryn. You will play as Empress Loryn of the Caermyr Union as she gets the fledgingly federal government off the ground. The exact mechanics have yet to be determined, but they will be light compared to the current ones and I will be officially changing the setting from low fantasy to high fantasy.
Okay, I have finished sorting out the future of this quest and I am in the process of writing the next update. I hope to have it out tonight, but it is more likely that I will be posting the next update tomorrow.
Empress Loryn of the Caermyr watches the sunrise from the roof of her home. While there are many who have already been up in the dark hours of the morning, one thing that Loryn has grown used to since moving to Caermyr is how quiet it is at night and how many people wait until the sun begins to rise before going about their day. In the Arthwyd Empire, always had some people up and working at any point in the day even if most choose to sleep at night. With the Blessing of Arthryn, the darkness was not a problem for the Arthwyd people and didn't hinder them as much as it did others. Greenbay is the most prominent example as the largest city in the world was always active at any point in the day.
Well, Greenbay might be the second largest city in the world now as since the Caermyr Union was formed, Caermyr itself has grown larger and Loryn is pretty certain that is now larger than even Greenbay. The City of Trade and Rivers was already a prosperous and important settlement before, but becoming the capital of the Caermyr Union has done wonders for the city as the member states have been pouring resources into Caermyr to varying degrees. Right now it is mainly the Arthwyd Empire and Urthdysh Federation, but once they have gotten their acts together, the Forluc Kingdom and Colryd Confederation will do the same.
It having been many winters since she became empress, Loryn has been proud to watch Caermyr grow like it has under reign. Her only regret is that she cannot take credit for that growth as while she is the Empress of the Caermyr Union, it is her close friend and mentor Sacred Guardian-General Eira who rules the capital itself. While she manages the Caermyr Union, it is Eira who handles all the day to day business of running Caermyr, something that Loryn is grateful for as she would struggle in Eira's place. Numbers, record keeping and other sorts of management aren't something Loryn is bad at, but she is nothing special either. Loryn is aware enough of her own flaws to know that Caermyr would not fare as well as it has under her direct rule.
Fortunately for Loryn and the rest of the Caermyr Union, her job as empress is more people-focused than number-focused. The various nations that make up the Union have their own governments and operate autonomously for the most part. Just like Caermyr, they are run without any need for Loryn. Instead Loryn finds herself managing the people that make up the Caermyr Union. The empress ensures that the various rulers and leaders across the Caermyr get along with each other and resolve arguments and disagreements with peaceful and fair outcomes.
Loryn decides to sit there for a few moments, enjoying the view until she hears Seryn stirring in the building below her. Upon hearing her lover begin to wake up, Loryn drops down from the roof, landing with a thud as she hits the ground without worry of harm. The empress is too durable for a drop that small to hurt her and one thing Loryn has learnt to appreciate over the seasons is how supernaturally strong and tough she is. The another thing she has learnt to appreciate is her wife Seryn. While she does not hold a monopoly on her wife, Loryn makes sure to take any opportunity she can to spend time with Seryn these days as sooner or latter, she will not have any opportunities, something that Loryn is becoming more acutely aware of as her lover grows older and older while the empress does not.
Not rushing, but not taking it slowly either, Loryn makes her way back inside to have breakfast with Arthryn's Champion even as she begins to mentally layout plans of what she will be doing in the near future.
You have three Ruler Actions, one Religious Action and three Free Actions. Free actions may be spent on any type of action.
Ruler Actions = Actions which are used to run or manage the Caermyr Union.
[] [Ruler] Spend time with representatives from a member state.
-[] [Ruler] Arthwyd Empire.
-[] [Ruler] Urthdysh Federation.
-[] [Ruler] Forluc Kingdom.
-[] [Ruler] Colryd Confederation.
[] [Ruler] Attempt to influence the government or culture of a member state.
-[] [Ruler] Arthwyd Empire.
--[] [Ruler] Write-in what you want to influence them towards.
-[] [Ruler] Urthdysh Federation.
--[] [Ruler] Write-in what you want to influence them towards.
-[] [Ruler] Forluc Kingdom.
--[] [Ruler] Write-in what you want to influence them towards.
-[] [Ruler] Colryd Confederation.
--[] [Ruler] Write-in what you want to influence them towards.
[] [Ruler] Support a member state using the resources of the Caermyr Union.
-[] [Ruler] Arthwyd Empire.
-[] [Ruler] Urthdysh Federation.
-[] [Ruler] Forluc Kingdom.
-[] [Ruler] Colryd Confederation.
[] [Ruler] Build public infrastructure.
[] [Ruler] Encourage trade.
[] [Ruler] Throw a public party.
[] [Ruler] Encourage increased unity of the Colryd government.
[] [Ruler] Support the civilising of the Colryd Confederation.
[] [Ruler] Organise the conquest of lowlander tribes to the south.
[] [Ruler] Begin the construction of a megaproject.
-[] [Ruler] The Palace.
-[] [Ruler] The Academy.
-[] [Ruler] The Federal Games.
[] [Ruler] Organise an exploration expedition.
-[] Write-in to where.
Personal Actions = Actions in which Loryn does stuff in her free time.
[] [Personal] Go shopping.
-[] [Personal] Write-in.
[] [Personal] Spend time with your wife, Seryn.
[] [Personal] Spend time with your mentor, Eira.
[] [Personal] Spend time with someone else.
-[] [Personal] Write-in who you want to spend time with.
[] [Personal] Go partying.
[] [Personal] Look for a hobby.
[] [Personal] Visit somewhere else.
-[] [Personal] Greenbay, the capital of the Arthwyd Empire.
-[] [Personal] Final Hope, the capital of the Forluc Kingdom.
-[] [Personal] Seer's Village, regional capital of the Merntir.
-[] [Personal] Loving Defiance, capital of the Urthdysh Federation.
-[] [Personal] Forestbay, capital of the Grythwyd.
-[] [Personal] Urthrynite Hotsprings.
-[] [Personal] Rockbay, city in the Arthwyd Empire.
-[] [Personal] Sunrise Bay, city in the Arthwyd Empire.
[] [Personal] Go hunting.
[] [Personal] Spar and train.
[] [Personal] Look for a pet.
[] [Personal] Look after children.
Religious Actions = Actions in which Loryn does religious activities.
[] [Religious] Pray to Arthryn or one of her Daughters.
-[] [Religious] Arthryn, Arthrynite Goddess of the Arthwyd.
-[] [Religious] Wyrn, Arthrynite Goddess of Stories, Trickery and Arts.
-[] [Religious] Ymarn, Arthrynite Goddess of Life, Wisdom and War.
-[] [Religious] All-Seeress, Arthrynite Goddess of Truth, Knowledge and Pathfinding.
-[] [Religious] Evalyn, Arthrynite Goddess of Death, Leadership and Battle.
-[] [Religious] Bronwyn, Arthrynite Goddess of Beauty, Love and Repentance.
[] [Religious] Pray to Urthryn, Urthrynite Goddess of Undeath, Magic and Lust.
[] [Religious] Pray to a member of the Forlucan Pantheon.
-[] [Religious] Nalniryn, Forlucan Goddess of Harvest, Order and the Sun.
-[] [Religious] Zaranna, Forlucan Goddess of Light, Chaos and the Moon.
-[] [Religious] Eredan, Forlucan God of War, Family and Love.
-[] [Religious] Evatine, Forlucan Goddess of Victory, Justice and Law.
[] [Religious] Attend Religious Ceremonies.
-[] [Religious] Arthrynite Religious Ceremonies.
-[] [Religious] Urthrynite Religious Ceremonies.
-[] [Religious] Forlucan Religious Ceremonies.
[] [Religious] Study Divine Magic.
-[] [Religious] Arthrynite Divine Magic.
-[] [Religious] Urthrynite Divine Magic.
-[] [Religious] Forlucan Divine Magic.
[] [Religious] Partake in some Arthrynite plays.
[] [Religious] Visit an Arthrynite library.
[] [Religious] Spend time at an Urthrynite brothel.
[] [Religious] Visit an Urthrynite library.
[] [Religious] Engage in a prestigious personal project.
[] [Religious] Study the Arthrynite faith.
[] [Religious] Study the Urthrynite faith.
[] [Religious] Study the Forlucan faith.
[] [Religious] Organise missionary expeditions to convert the lowlander tribes in the south.
***
And we are back in a manner of speaking. We are switching from a civ-focus to a character-focus, but we will continue in this setting. This update is establishing your new viewpoint character (Empress Loryn) and showing her starting a new day. Each update will cover about a year, but things might be longer or shorter depending on how things turn out.
The actions should be self-explanatory, but you get to pick three actions from the Ruler Actions, one action from the Religious Actions and then three actions from any of the tree categories.
I am also officially declaring this setting to be high fantasy now.
Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
[X] [Ruler] Organise the conquest of lowlander tribes to the south.
[X] [Ruler] Encourage trade.
[X] [Ruler] Organise expeditions to the east and south of the lowlanders.
[X] [Ruler] Organise an expedition across the Boar Steppes.
[X] [Ruler] Organise a naval expedition along the coast.
[X] [Ruler] Organise a naval expedition across the sea.
[X] [Religious] Organise missionary expeditions to convert the lowlander tribes in the south.
Now we have the chance and time to do exploration! No need to worry about stats or megaprojects or whatever, just explore!
[X] [Ruler] Throw a public party.
[X] [Ruler] Throw a public party. x2
[X] [Personal] Go partying.
[X] [Personal] Go partying. x2
[X] [Personal] Go partying. x3
[X] [Religious] Spend time at an Urthrynite brothel.
@Oshha , if I may ask, at what point did you decide that you had "jumped the shark", so to speak? Just how much magic is too much magic? And what complications does that present to a civ-style quest?
@Oshha , if I may ask, at what point did you decide that you had "jumped the shark", so to speak? Just how much magic is too much magic? And what complications does that present to a civ-style quest?
Problems starting popping up about the start of April and too much magic was when the powers levels were getting too high and too inconsistent for the setting. I went in without any hard limits or pre-defined restrictions on the supernatural parts of the quest and it caused problems latter.
As for the main problem, it was power level of magic escalating too high and being too inconsistent. It was too out of balance with everything else and combined with map issues, I decided it was easier and less draining to reboot the civ quest while continuing this one as a character-focused quest rather try to fix the issues needed to keep this quest as a civ quest.