Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
I mean it's still fine if we dont
Even in the bronze age, city states are what made up anything.
Though rip farm bois
 
We don't need farms, we need BOATS.
We DO need farms, but for now the boats are to develop the transport capacity to maintain connectivity to a second settlement(we don't lack culture or admin techs for this, we literally can't get them in touch often enough) and the martial hero would be nice with inventing a better weapon.
 
We DO need farms, but for now the boats are to develop the transport capacity to maintain connectivity to a second settlement(we don't lack culture or admin techs for this, we literally can't get them in touch often enough) and the martial hero would be nice with inventing a better weapon.
Nah, we need more boats. Seven thousand boats for three hundred people sounds like a good number.
 
Btw @Oshha do you do the dice rolls on sv or on another site?

Rolz, but I don't use a dice room, just the dice roller on the main page. I generally use D100s, but sometimes use other dice like D6s for determining the speciality of a Hero (Diplo/Admin/Martial/Mystic/Tech/Culture). I also keep the rolls private because the results of a roll aren't absolute and the narrative combined with the roll is what determines the outcome. The rolls I just use for representing random elements and events happening so that the narrative isn't entirely depended on my wishes and the player actions.

I will hopefully get an update out tonight. I would have had one out last night, but it got deleted when I was halfway through it so I had to start again at not quite the beginning, but close to it. I didn't need to re-roll events as I had already planned out what would happened so it was just writing up the fluff of the update.
 
generally use D100s, but sometimes use other dice like D6s for determining the speciality of a Hero (Diplo/Admin/Martial/Mystic/Tech/Culture).

If we get a 6/6/6/6/6/6 hero
will the dark gods of the world come and take him from us?
 
If we get a 6/6/6/6/6/6 hero
will the dark gods of the world come and take him from us?

You misunderstand how it works. You don't roll for each speciality, but the dice roll determines what speciality the Hero has. For example, rolling a 1 would get you a Diplo Hero while rolling a 4 would get you a Mystic Hero.
 
Also how often do you roll for heros? @Oshha

Every civ gets a roll at the start of a main turn and there will be other chances to generate a hero depending on circumstances. The chances of getting a hero each turn is 1 in 50.

You can also get heroes via choices such as how you got Vryn, a Martial Hero, by absorbing the Outsiders into the People.
 
Does having a hero unit increase our odds of generating a new hero? Either by genetics or training?
 
The Granddaughter
[X] More Fishing.
[X] More Hunting.

Wyrn doesn't bother to hide her grief or sadness like so many others around her as they watch Vryn the Mighty's body get carried to the burial mound containing her husband.

While she still lived, Vryn was the oldest and wisest of the elders, having been alive so long that there was no member of the People who could remember a time when she wasn't alive. Or even a member of the People as claimed in the old tales.

Wyrn wonders if this was what it was like when Arth died as she never knew her grandfather as she was born a couple of winters after death claimed him. She knows that Arth was the greatest of the People and brought the Outsiders and the People together as the older members of the People are always willingly to share tales of Arth's greatest.

Even Vryn claimed that most of her leadership was just following Arth's path and doing what he did.

Now Vryn is gone and the People have no great elders to lead them. While they are officially still led by the elders, that has not been the case in living memory as the elders have been stepping aside in favour of first Arth and then Vryn.

While some wish to return to the older ways of letting the elders lead, others wish to continue having a single leader with most of them championing for Wyrn's Uncle Varth to take over as leader.

Wyrn doesn't mind either as both methods have proven to work and have served the People well.

[] [LEAD] Have the elders return to leading the People in practice.
[] [LEAD] Have Varth take over from Vryn as leader of the People.

While Wyrn sees herself taking over as leader in the future, she knows that right now, she is too young and unaccomplished, only coming up on her sixteenth winter. She may have inherited the beauty of her grandmother and the silver tongue of her grandfather in addition to having her own talent at weaving tales and carving stone, but Wyrn needs time to make a name and following for herself.

She has already gotten started on that, making friends with the youth of her own generation and worming her way into the good graces of the adult members of the People.

Beyond that, Wyrn has found herself a hobby for her talents, using stone to carve images into other materials. While she can use wood or bone, Wyrn prefers to carve stone into stone as while it is harder than with wood or bone, stone lasts longer than the others.

Wood and bone rot and crumble while stone doesn't. She may not be a smart as Arth is claimed to be, but Wyrn has figured out that her works made with wood and bone won't last beyond her lifetime while those she makes with stone will be around until they are destroyed or damaged.

So she carves into stone if she has the chance. It started out as a hobby when she was only a few winters young, making patterns and images into unused bits of wood. When she got older, a few of the elders noticed her talent and got her to carve images to help them teach the young generations and pass on the stories of old.

Since then, Wyrn has been able to build up her reputation in the village so she has can devote significant amounts of her time to stone carving.

One thing that Wyrn has noticed is that while the elders can pass on tales of what happened in the past, they cannot pass on images. She has heard all about Arth, yet she has no idea for what he looks like if it wasn't her some of her uncles and cousins looking like him.

So while she is too late to carve the likeness of her grandfather, Wyrn can still make stone carvings of her grandmother. Oh, she has tried her hand at making sculptures of Arth and some other important members of the People, but Wyrn puts most of her efforts towards Vryn so no one forgets what her beloved grandmother looks like.

Wyrn usually just carves the face and head of Vryn, but sometimes she goes for the full likeness, making a full body figurine of Vryn.

And now Vryn is dead and if Wyrn is make further carvings, she will need to rely upon her memory and existing works. She takes some solace in the fact that her existing works are plentiful as she has made enough for most families to have at least one.

As she watches Vryn's body get carried into the burial mound, knowing that it will be the last time she sees her grandmother in the flesh, Wyrn wonders what legacy that Vryn will leave. Arth left one of compassion and a caring community, ensuring that none of the People got hungry or abandoned when there is another of the People there to help.

Thinking about the matter, Wyrn realises that she has the chance to shape the lessons that Vryn will pass on to future generations and perhaps she could expand upon Arth's legacy. She just needs to decide what story needs to be told and then start sharing the right words with the right ears.

Vote for at least two options
[] [LEGACY] While Arth and Vryn ruled above the People as their leaders, they did not see themselves as being inherently better, instead earning their positions through hard work and their actions.
[] [LEGACY] Arth and Vryn made sure that the People prepared for the future and it was Arth's strict management of the food that made it possible for starvation to be all, but wiped out.
[] [LEGACY] By keeping an open mind and open hand, Arth made it possible to see for the Outsiders to join the People, gaining many of today's people as well as Vryn herself. Even if they are not People, people should be considered people.
[] [LEGACY] Arth and Vryn were born special, the greatest of the People and the Outsiders respectively. Born to be great, they were both fated to be the grand leaders that they were.

***​

You got organised hunting groups as a tech while one of Arth's and Vryn's grandchildren is a Diplo/Culture Hero because you managed to get a second 100 on a Hero generation roll.

Rolling for how long they lived, Arth died at the age of 84 and Vryn managed to last until she was almost a hundred and a full two decades after Arth died. In fact, if her luck had lasted a little longer, she would have still been alive in this update.

I will introduce the stats in an update or two as you reached the point where I will they properly represent things.
 
[x] [LEAD] Have the elders return to leading the People in practice.
[x] [LEGACY] While Arth and Vryn ruled above the People as their leaders, they did not see themselves as being inherently better, instead earning their positions through hard work and their actions.
[x] [LEGACY] By keeping an open mind and open hand, Arth made it possible to see for the Outsiders to join the People, gaining many of today's people as well as Vryn herself. Even if they are not People, people should be considered people.
 
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[X] [LEAD] Have the elders return to leading the People in practice.

No to monarchy, no to tyranny!

[X] [LEGACY] While Arth and Vryn ruled above the People as their leaders, they did not see themselves as being inherently better, instead earning their positions through hard work and their actions.
[X] [LEGACY] By keeping an open mind and open hand, Arth made it possible to see for the Outsiders to join the People, gaining many of today's people as well as Vryn herself. Even if they are not People, people should be considered people.

Screw the destiny option!
 
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[X] [LEAD] Have the elders return to leading the People in practice.

[X] [LEGACY] Arth and Vryn made sure that the People prepared for the future and it was Arth's strict management of the food that made it possible for starvation to be all, but wiped out.
[X] [LEGACY] By keeping an open mind and open hand, Arth made it possible to see for the Outsiders to join the People, gaining many of today's people as well as Vryn herself. Even if they are not People, people should be considered people.
 
[x] [LEAD] Have the elders return to leading the People in practice.
[x] [LEGACY] While Arth and Vryn ruled above the People as their leaders, they did not see themselves as being inherently better, instead earning their positions through hard work and their actions.
[x] [LEGACY] Arth and Vryn made sure that the People prepared for the future and it was Arth's strict management of the food that made it possible for starvation to be all, but wiped out.
[x] [LEGACY] By keeping an open mind and open hand, Arth made it possible to see for the Outsiders to join the People, gaining many of today's people as well as Vryn herself. Even if they are not People, people should be considered people.
 
[X] [LEAD] Have the elders return to leading the People in practice.

[X] [LEGACY] While Arth and Vryn ruled above the People as their leaders, they did not see themselves as being inherently better, instead earning their positions through hard work and their actions.
[X] [LEGACY] Arth and Vryn made sure that the People prepared for the future and it was Arth's strict management of the food that made it possible for starvation to be all, but wiped out.
Adhoc vote count started by Raptor580 on Dec 22, 2018 at 6:46 PM, finished with 6 posts and 5 votes.

  • [x] [LEAD] Have the elders return to leading the People in practice.
    [x] [LEGACY] Arth and Vryn made sure that the People prepared for the future and it was Arth's strict management of the food that made it possible for starvation to be all, but wiped out.
    [x] [LEGACY] By keeping an open mind and open hand, Arth made it possible to see for the Outsiders to join the People, gaining many of today's people as well as Vryn herself. Even if they are not People, people should be considered people.
    [x] [LEGACY] While Arth and Vryn ruled above the People as their leaders, they did not see themselves as being inherently better, instead earning their positions through hard work and their actions.

Adhoc vote count started by Raptor580 on Dec 22, 2018 at 6:59 PM, finished with 9 posts and 8 votes.

Adhoc vote count started by Raptor580 on Dec 22, 2018 at 9:58 PM, finished with 28 posts and 24 votes.

Adhoc vote count started by Raptor580 on Dec 22, 2018 at 9:59 PM, finished with 28 posts and 24 votes.
 
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