Should the world be a Low Fantasy setting?

  • Yes

    Votes: 63 70.0%
  • No

    Votes: 27 30.0%

  • Total voters
    90
  • Poll closed .
Integration
[X] Invite the Outsiders into the village and let them join the People.

Farming is invaluable to the People and it wasn't something that Arth was going to give up freely to outsiders with no gain for the People.

The negotiations took time and while it was simple enough to get some like Vryn onboard, many more were hesitant and a few like Sorn were outright opposed. Apart from the few exceptions, the Outsiders were quite eager for knowledge of how to farm, but less eager about what Arth was offering in return.

The main problem with wanting something in return was that the Outsiders had little to offer the People. They were less numerous than the People with one person for every three that the People had and while they could have offered furs and food to the People, the People didn't have a particular need for those things as the hunters brought in enough furs while Arth's leadership had ensure that the People did not want for food.

All they had was their People and while they were willingly to hand over Vryn to be one of Arth's wives, Arth assumed that they wouldn't be willingly to hand over too many of their men and women. Even if they were, Arth disliked the implications of trading people, even those that weren't People, like they were furs and meat. People were more than just animals or food and if such things could be done to those not of the People, they could be done to those of the People.

No, Arth decided that he could get the Outsiders to become one with the People, but it would take time, planning and cunning. Trying to force when there was opposition amongst both the People and the Outsiders would have led to disaster. Instead, Arth invited some of the Outsiders to live with the People and learn how to farm, correctly claiming that teaching someone to farm properly would take time and effort and the easiest way for the Outsiders to learn farming was do so by farming alongside the People.

So a group of Outsiders came and lived with the People, while they did learn to farm, Arth made sure that they got integrated into the People. When it came time for the Outsiders to return to the other Outsiders, none desired to for that they were now People.

To avoid outrage from the Outsiders and claims that they were stealing their people, Arth made it clear that the Outsiders joining the People were doing so by choice and then extended the same offer to the rest of the Outsiders.

Most were sceptical, but they still lacked knowledge of farming and all those that had gone to the People had chosen to stay with them of their own free will. Combined with how the People were doing better and were thriving, many of the Outsiders decided to take up the offer that Arth presented them with.

While less than half of the Outsiders, they were still a significant number of the Outsiders. It didn't take long for the Outsiders to settle in the village. After that, it was something of a chain reaction.

Seeing their friends and family were doing well amongst the People, more of the Outsiders left to join the People, deciding that they would rather be with their relatives and a thriving village than attempt to set up their own village.
Over the next few seasons, most of the Outsiders ultimately came to the conclusion that they are better off joining the People than founding their own village. A few tried to start their own, but without knowledge of how to farm and greatly lacking in numbers, the Outsider village lasted only two winters before its starving villagers came to the People. Others decided to stick to the old ways, moving away from the People and the Outsiders who had joined them.

As the Outsiders settled in with the People, Arth kept waiting for the troubles to start. He did his best to keep on top of things, settling minor arguments and disagreements before they could escalate into something more serious. He ensured that everyone got fed and looked after, that the old People didn't get favoured over the new People and all got treated with the respect that they deserved regardless of origin.

Working tirelessly as he grew older, the elder grey appearing in his beard and hair and the children that Vryn bore him coming of age, Arth did his best avert the incoming crisis until one day, he realised that there was no crisis coming. The People were one and his unrelentingly leadership ensured that the cracks and divisions formed when the Outsiders joined had been ground away.

The Outsiders had come and Arth had turned them into People.

Value Gained!
Communal Compassion

Loyalty and kindness to one's people is a value thing and even when times are tough or when it is not personally beneficial, one should stick by their community.
Pros: Reduced Internal Discontent,
Cons: Increase stability loss from taking actions which harm the People,

***​

"So what now?" asks Vryn as the matron leans against her husband.

The favoured wife of Arth the Great, the woman is no longer young and like her older husband, the elder grey begins to claim her own hair. While she has given her husband several children, Vryn has finally past the age of being able to produce a child in her womb.

"There is a few things that the people can do," replies Arth as he enjoys the comfort of his favourite wife against him as the two of them watch their youngest children play with each other, "Since I took leadership, the People have grown in number fourfold one way or another. The village has more than enough room to grow and we do not want for space, but we could expand further. We could set up another village and put some trusted elders in charge to handle the day to day affairs while I handle the main village and the overall state of the People."

"And the problem is?" inquires Vryn, reading her husband's hesitation with ease after knowing him so long."

"I can manage multiple villages, but I will not live forever," says Arth, "No one does. And when I die and it will be a when, I do not know if my successor, whoever they may be, will be able to handle leading multiple villages. Even if they can, could their successor handle it? No, as I always do, I need to plan for the future and not just the present."

"And you successfully do," says Vryn, "When was the last time that someone went hungry? Or was abandoned to die? You have ensured that those things do not happen. I am grateful for it."

"Speaking of planning for the future," says Arth, returning to the original subject, "I could get focus on a specific type of food. Encourage farming. Or hunting or perhaps fishing. We would not go hungry and it may provide new insights for the future."

"Pick what you will," Vryn tells Arth as she leans into kiss him, "You always make the right choices."

Pick 2 Actions. Each Action may be taken multiple times.
[] Found a new settlement.
[] More Fishing.
[] More Hunting.
[] More Farming.

***
So funny thing happened this turn, there was four crits with you guys getting one failure and one success while both splinter groups of Outsiders got one of the other crit failures.

While you crit failed the tech roll (technically you just regular failed because tech rolls can't crit fail), you got a 100 on the roll to integrate the Outsiders after barely managing to convince the majority of them to join. Between that and Arth's Hero bonus, you managed to get away without any trouble, something which got you a slightly better Value.

Meanwhile you got lucky again as both potential rivals from the non-joining Outsiders collapsed as they failed to get off the ground after losing the bulk of their population.

Normally I wouldn't comment like this, but things almost went perfectly for you this turn (minus Arth almost failing to convince the Outsiders to join beyond a minority of them) and I felt you ought to know how lucky you got.
 
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[X] More Fishing.
[X] More Hunting.

Lets improve weapon and transport techs first. Expand when pop pressure gets too high since we'd tend to lose contact with new villages withoutbetter ways to stay linked
 
[X] More Fishing.
[X] More Hunting.

Looks good to me, plus transportation may lead to roads, as well as fishing to boats. If we can build tall enough that eventually any settlements we make end up along the coastline then things will be good.

Problem is storms and tsunamis will become a problem.

But if we are lucky and build carefully enough we might be able to prevent or at least prepare for those disasters.

Eventually we should one day get guardsmen as well as fighters.

And if we manage to become strong enough to be able to stand on our own? Then good for us!

Now we just have to insure crazy shit doesn't happen soon.

Plus our hero is awesome and should be remembered!
 
[X] More Fishing.
[X] More Hunting.

Wait and see, we might get another young Hero, and we can expand then.
 
let see fishing for boats, hunting for ranger and farming for finding more food stuff to grow or maybe go to domestication of animals
 
[X] More Fishing.
[X] More Hunting.
Adhoc vote count started by Raptor580 on Dec 20, 2018 at 9:54 PM, finished with 17 posts and 15 votes.
 
[X] More Fishing.
[X] More Hunting.

Agree with Veekie, let's not allow our military tech to fall behind.
 
[X] More Fishing.
[X] Found a new settlement.

I think expanding our government to a multi-tribe system is something which we should do when we have our insanely good Hero character in charge. He's well aware of the potential issues and pitfalls, and it's something we need to do sooner rather than later.
 
[X] More Fishing.
[X] More Hunting.

Fishing and hunting would have pretty good synergy to build an exploration tradition, as people in these professions would be forced to go further afield to just to feed themselves and other people (plus get rich). It might help in selecting a good spot for a new settlement once the need to expand becomes a priority.

Though, I prefer tall builds vs wide at the start to be honest. Also, obligatory boat mention and I apologize to anyone tired of seeing it.
 
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X] More Fishing.
[X] More Hunting.

Fishing and hunting would have pretty good synergy to build an exploration tradition, as people in these professions would be forced to go further afield to just to feed themselves and other people (plus get rich). It might help in selecting a good spot for a new settlement once the need to expand becomes a priority.

Though, I prefer tall builds vs wide at the start to be honest. Also, obligatory boat mention and I apologize to anyone tired of seeing it.
Missing a [

[X] More Fishing.
[X] More Hunting.
 
[X] More Fishing.
[X] More Hunting.

that feel of successful migration and integration. my chest is melting rn.
 
[X] Found a new settlement.
[X] Found a new settlement. x2


We currently have an Admin Hero, it would be better to make a new settlement under his leadership.
While our population do not need another village at the moment, if we wait until our village is over-populated then internal conflict is probable. Without an Admin/Diplo Hero, it will be harder to keep the new village as part of our civilisation.

Doubling down on the new settlement should ensure that Arth is successful at preparing for his successors. He is aware that future leaders will lack his abilities, and will work to prevent issues with an additional settlement.
 
[X] Found a new settlement.
[X] More Farming.

just found thing quest and read through it, very interesting.
I'd say it'd be better to farm rather then fish, considering we have three rivers the land is extremely fertile. If we were in open water like near the ocean i'd go for otherwise. Might lead us to doing some irrigation which would allow us to rapidly grow our numbers, and as they say, there is safety in numbers, we got lucky with the outsiders, we can't say the same next time comes along.
 
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