The rebels rebelled because they knew the core would never forgive their betrayal wrt the Great Khan.

They are absolutely right.

Okay, what happened with the Great Khan? I must have missed something because I thought we got rebels due to the Core being too weakened by the Great Khan to maintain the Ymaryn Empire, leading to it fragmenting as local leadership took over in the absence of central leadership.
 
Okay, what happened with the Great Khan? I must have missed something because I thought we got rebels due to the Core being too weakened by the Great Khan to maintain the Ymaryn Empire, leading to it fragmenting as local leadership took over in the absence of central leadership.

Didn't want to die, so they give supports to the Great Khan.
 
Okay, what happened with the Great Khan? I must have missed something because I thought we got rebels due to the Core being too weakened by the Great Khan to maintain the Ymaryn Empire, leading to it fragmenting as local leadership took over in the absence of central leadership.

So it looked like the Great Khan was winning up until you managed to kill so many of his peeps that he had to leave. Not wanting to lose millions of their people in a war started by the Ymaryn insulting the Khan, the governors of Western Wall, Greenshore, and Tinshore submitted to the Khan without a fight. When the Core actually managed to beat the khan, they immediately rebelled, because they knew they would be harshly punished by the core for their betrayal if they didn't.
 
Let's talk wood because it's likely to be our main resource bottleneck within a few decades. We'll need a lot:-
  1. Construction grade lumber for land use - housing, farms, workshops, megaprojects
  2. Shipbuilding grade lumber - we have coast on four seas and we need ships on all of them. Even when we control the whole Ylthon coast we'll need patrols and we'll need a navy for each of the other 3 because we can't move ships between them easily. Plus 4 merchant marines. A fuckton of ships basically.
  3. Charcoal for smelting - it takes many tons of wood to make a ton of charcoal, many tons of charcoal to make a ton of iron and we're going to need lot's of iron.
  4. Charcoal for iron working - forging and steeling are both fuel intensive.
  5. Fuel for ceramics and glassmaking - our blue ribbon industry and one we'll want to expand.
  6. Domestic fuel - our population will expand and so will our demand.
  7. Charcoal for black earth - the key to our ecological management and a religious obligation.
We are not going to be clearcutting forests in our territory of course.

1 & 2 - good quality lumber is worth importing from distance. It is bulky and the best sources are pretty far north or west of us. It has to be water transport - a foothold on the not!Danube and/or not!Volga and sending trade missions up those rivers should be a medium term priority.
3 - until coking is invented this has to be charcoal in decent sized lumps which means made from trees not too far from the smelting site. We're going to need dedicated, managed woodland. Once coking is invented the ironworks move to the coalfields.
4 & 5 - the exact nature of the fuel is nor critical for these so long as we get the heat. Not only is their coal in Georgia, there are surface oil seeps in several parts of our territory, in particular not!Baku is in Memory of Spirits. This not just good for asphalt and spa treatments, it burns hot too.
6 - we don't really want to be burning coal in our cities and oil is fiddly for domestic use at our tech level. At least it doesn't have to be high quality wood.
7 - agricultural and woodworking waste is actually better for this.
 
The biggest issue with ship lumber is the need to age it. You can build a ship out of unaged lumber and many nations did at various times. Unfortunately those ships are destined to rot within a decade due to moisture trapped inside the wood. It cannot be prevented after the fact. Ships require wood aged for years in a dry warehouse.

Building a green timber navy is the mark of a nation that needs ships NOW damn the future naval problems.
 
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Turn 3 (1596 Andyidh Dyadorn) Results
Turn 3 (1596 Andyidh Dyadorn) Results

[X] Plan Oshha
-[X] Authority: Control the Hills, Diplomatic: The Hills are in a state of partial rebellion. Send in diplomats and priests to bring that back into the fold. (???%. ? Years. Requires Authority. Profitable. Mutually Exclusive with Control the Hills, Martial)
-[X] Influence: Diplomatic Overview, Monsoon Sea: You have no knowledge of what barbarian powers are important in the Monsoon Sea. In your current position of weakness that ignorance could be deadly. (90%, 1 year. Overview of Kus and Monsoon Sea powers.)
-[X] Influence: Deepen Diplomacy, Khemetri: The Khemetri are a major power in the Saffron Sea and a known player in the Monsoon Sea. Becoming closer to them may be valuable. (???%. 1 Year. Unlocks Opinion Guage, unlocks interaction options.)
-[X] Influence: Damn Fool Apprentices: An apprentice has made a mess of things, but their master thinks the result might bear looking into further. (???%. 1 year.)
-[X] Attend to a particular action personally.
--[X] Control the Hills, Diplomatic

News from Trelli

With naval support from Khemet, Dafydd was finally able to force a crossing of the Trelli Strait. The city fell quickly after that, and while the fighting season ended before he could finish restoring the old borders of Hathytta Province, he is confident he will be able to do so before the next year is out.

(+Hathytta Loyalty)


Touch the Cow, Do it Now, MoS
Needed: Irrelevant, Authority

The Sacred Warding has been reestablished in Memory of Spirits. The People are endlessly grateful to once more be protected from the Pox.

(+1 Influence, +MoS Loyalty)

Touch the Cow, Do it Now, Txolla
Needed: Irrelevant, Authority

While the work is not entirely finished, the intervention of the state is no longer necessary to maintain and expand the Sacred Warding in Txolla.

(+Txolla Loyalty)

The Spirit Chief does note however, that the sacred herds are stretched extremely thin. It should be possible to extend them to the resettled northern core, but if the rebellious territories are retaken then it may take as much as a decade before the Sacred Warding can be extended to them.


Control the Hills, Diplomatic
Needed: Authority. Authority + Personal Attention. Roll: Hidden.

You personally go out to the hill People to hear their issues and soothe their fears. It is largely the same story over again. They feel left out and their plight ignored by the government. Where was the King when the Great Khan swept through their lands?

Why should they pay taxes to a government that abandoned them?

It is good that you decided to attend to this personally then. Having the king hear out their complains, and then explain how if they send their taxes he will send the black soil and the priests that they need to ensure good crops and safe children, it does much to mollify their anger. Some few prove utterly unreasonable, but most of those you visit are willing to submit on the quite reasonable condition that the local hierarchies that have sorted themselves out be respected. So you are able to get many of your subjects paying taxes again simply by confirming those who had been doing the work of gentry as new gentry.

Moreover, by the end of the year, news that you had been seeing to this personally had spread among the hill people, and it became even easier to convince people to resume paying their taxes.

If you continue to give this your personal attention it, you should be able to rapidly bring the overwhelming majority of the hills on side. Then the last unreasonable holdouts can be crushed at leisure.
[2/???]


Resettle Northern Core Areas
Needed: 6+. Rolled: 18. Success.

The northern core areas have been resettled. It will take many years, perhaps even centuries for New Stonepen and New Blackmouth to reach their former glory. But the farms are back in operation, and the initial harvests on fields that have lain fallow for more than half a decade are bountiful indeed. The renewed tax flows are enormously helpful.

(+1 Treasury Status, +.5 Income)

Adopt Gunpowder Weaponry
Needed: 11+. Rolled: 75. Success.

Progress continues in adopting and refining these new weapons. [4/10]


Diplomatic Overview, Monsoon Sea
Needed: 11+. Rolled: 55. Success.

Kus is a welter of small petty kingdoms, but there are three major powers there at present. The first is a shard of the Great Khan's horde. They call themselves Mygar or Magyar or something like that, although some reports call them the Hyn, and have already conquered the most wealthy and fertile regions of Kus. Sadly, they seem to be on good terms with the Black Sheep.

The other two powers are a kingdom called "Ealam" based off an island off the mainland, and a mostly inland kingdom on a plateau known as "Kurna".

There is also a kingdom south of Khem that is called either "Abyss" or "Damut", it's unclear and one or the other could be the name of the capital.


Deepen Diplomacy, Khem
Needed: 6+. Rolled: 1. Failure.

You sent over an ambassador, the first ever the Melkut Ymaryn had sent out, but he appears to have died en route. You are beginning to get annoyed at your diplomatic efforts failing.

Damn Fool Apprentices
Needed: 5+. Rolled: 50. Success.

So the reason it turns out an apprentice making a mess needs the king's approval to experiment with, is that it involves the vitally important materials of Pitch and Charcoal.

The apprentice lost a bet and ruined a batch of charcoal by mixing pitch in with it. The master, with your permission, ruined some more charcoal and did some experiments. The blend is useless for Black Soil or Gunpowder, but it heats the forges perfectly well. Importantly, it can also be transported seemingly arbitrary distances without becoming useless for the forges. This will allow areas of the forest that had not been producing charcoal to do so, spreading out and therefore blunting the impact of charcoaling on the forests.

This could actually mean an increase in the capacity of the forges without further harm to the forests!
 
The rebels rebelled because they knew the core would never forgive their betrayal wrt the Great Khan.

They are absolutely right.
While this true, we have just gone through some national soul-searching that concluded that our arrogant nobles flipping the Great Khan off might have contributed to the whole mess. Allegiances shift and shit again in the face of overwhelming force - nobody likes it but everybody knows it. So, maybe it would be acceptable to both sides if blame and reprisals fell on a limited group of scapegoats rather than whole provinces. Said scapegoats may still be in leadership positions, requiring self-sacrifice or a quick coup so that "justice" can be done but arranging that is still much better than conquest.
 
News from the Discord, we need to integrate the Hathytta if we want Trelli to stop being suppressed.
 
If we can integrate the Hathytta with a reasonable chance of success next year (we got confirmation that it won't be an '???' next turn on the Discord), we should do it. Beyond that, I say we look at trying Diplo with the Khem again and maybe give surveying a shot to see what it does now we don't need to worry about other things.

Survival past 1600 technically isn't a sure thing yet, but it is practically guaranteed so long as we continue to put personal attention on the Hills. I'm not sure what we want to do next turn. Part of me wants to focus on internal business while we drag out restoring the Ymaryn Empire so that we have more time to build up our strength for going after Styrmyr or Western Wall. On the other hand, it might be a good idea to stomp on the MoS rebels whilst we wait to integrate Hathytta. Tinshore should be next on the list, but taking them should wait until we have integrate the Hathytta.

I'm leaning towards doing a diplomatic overview to Northern Saffron so we can see what has happened to Amber Road.
 
If we can integrate the Hathytta with a reasonable chance of success next year (we got confirmation that it won't be an '???' next turn on the Discord), we should do it. Beyond that, I say we look at trying Diplo with the Khem again and maybe give surveying a shot to see what it does now we don't need to worry about other things.

Survival past 1600 technically isn't a sure thing yet, but it is practically guaranteed so long as we continue to put personal attention on the Hills. I'm not sure what we want to do next turn. Part of me wants to focus on internal business while we drag out restoring the Ymaryn Empire so that we have more time to build up our strength for going after Styrmyr or Western Wall. On the other hand, it might be a good idea to stomp on the MoS rebels whilst we wait to integrate Hathytta. Tinshore should be next on the list, but taking them should wait until we have integrate the Hathytta.

I'm leaning towards doing a diplomatic overview to Northern Saffron so we can see what has happened to Amber Road.
Knowing our luck the Amber road took out tech and became land bound viking barbarians who lust for our blood.
 
As far as preliminary planning goes, I am assuming Authority + Personal is going to continue being devoted to Hills. Is it potentially worthwhile to 2x Influence on Hat integration?
 
As far as preliminary planning goes, I am assuming Authority + Personal is going to continue being devoted to Hills. Is it potentially worthwhile to 2x Influence on Hat integration?

Authority will locked in on that action. I'm not seeing why we should go for double Influence when we can just spend an Authority on it since we will have two Authority to use next year.
 
Yeah let's continue diploing the hills back into our realm ideally we'll diplo as much of our former realm as we can and reconquer what we can't after all they are part of the people no need to shed blood against them if we can help it. Though totally down for fighting foreign powers to expand our realm in the distant future.
 
News from Trelli

With naval support from Khemet, Dafydd was finally able to force a crossing of the Trelli Strait. The city fell quickly after that, and while the fighting season ended before he could finish restoring the old borders of Hathytta Province, he is confident he will be able to do so before the next year is out.

(+Hathytta Loyalty)

I kinda want to talk to TInshore before we waste men and resources sieging them.


Touch the Cow, Do it Now, MoS
Needed: Irrelevant, Authority

The Sacred Warding has been reestablished in Memory of Spirits. The People are endlessly grateful to once more be protected from the Pox.

(+1 Influence, +MoS Loyalty)

An authority point had become available, and with it a more experienced bureaucracy.

Touch the Cow, Do it Now, Txolla
Needed: Irrelevant, Authority

While the work is not entirely finished, the intervention of the state is no longer necessary to maintain and expand the Sacred Warding in Txolla.

(+Txolla Loyalty)

The Spirit Chief does note however, that the sacred herds are stretched extremely thin. It should be possible to extend them to the resettled northern core, but if the rebellious territories are retaken then it may take as much as a decade before the Sacred Warding can be extended to them.

The lack of Sacred Herd is good news from our point of view, but only in a generation or so when the Sacred Warding won't be available for the kids. Still, an authority point freed.

Control the Hills, Diplomatic
Needed: Authority. Authority + Personal Attention. Roll: Hidden.

You personally go out to the hill People to hear their issues and soothe their fears. It is largely the same story over again. They feel left out and their plight ignored by the government. Where was the King when the Great Khan swept through their lands?

Why should they pay taxes to a government that abandoned them?

It is good that you decided to attend to this personally then. Having the king hear out their complains, and then explain how if they send their taxes he will send the black soil and the priests that they need to ensure good crops and safe children, it does much to mollify their anger. Some few prove utterly unreasonable, but most of those you visit are willing to submit on the quite reasonable condition that the local hierarchies that have sorted themselves out be respected. So you are able to get many of your subjects paying taxes again simply by confirming those who had been doing the work of gentry as new gentry.

Moreover, by the end of the year, news that you had been seeing to this personally had spread among the hill people, and it became even easier to convince people to resume paying their taxes.


If you continue to give this your personal attention it, you should be able to rapidly bring the overwhelming majority of the hills on side. Then the last unreasonable holdouts can be crushed at leisure.
[2/???]

They don't care about us if we can' t protect them. We'll have to keep sending out our king out for diplomacy talk constantly.

Still, 2 progress!

Resettle Northern Core Areas
Needed: 6+. Rolled: 18. Success.

The northern core areas have been resettled. It will take many years, perhaps even centuries for New Stonepen and New Blackmouth to reach their former glory. But the farms are back in operation, and the initial harvests on fields that have lain fallow for more than half a decade are bountiful indeed. The renewed tax flows are enormously helpful.

(+1 Treasury Status, +.5 Income)

Great news! We'll be able to survive the next time we'll need to pay expense.

And also another influence point freed.

Adopt Gunpowder Weaponry
Needed: 11+. Rolled: 75. Success.

Progress continues in adopting and refining these new weapons. [4/10]

Almost halfway to the point. Even if we could speed it along with investments in the guild, we just don't have money to speed it up.

Diplomatic Overview, Monsoon Sea
Needed: 11+. Rolled: 55. Success.

Kus is a welter of small petty kingdoms, but there are three major powers there at present. The first is a shard of the Great Khan's horde. They call themselves Mygar or Magyar or something like that, although some reports call them the Hyn, and have already conquered the most wealthy and fertile regions of Kus. Sadly, they seem to be on good terms with the Black Sheep.

The other two powers are a kingdom called "Ealam" based off an island off the mainland, and a mostly inland kingdom on a plateau known as "Kurna".

There is also a kingdom south of Khem that is called either "Abyss" or "Damut", it's unclear and one or the other could be the name of the capital.

We can sell them guns with the Kus! Also Kurna for cofee! It could be lucrative. An influence point freed.

Deepen Diplomacy, Khem
Needed: 6+. Rolled: 1. Failure.

You sent over an ambassador, the first ever the Melkut Ymaryn had sent out, but he appears to have died en route. You are beginning to get annoyed at your diplomatic efforts failing.

A shame that it was for nothing. An influence point freed.

Damn Fool Apprentices
Needed: 5+. Rolled: 50. Success.

So the reason it turns out an apprentice making a mess needs the king's approval to experiment with, is that it involves the vitally important materials of Pitch and Charcoal.

The apprentice lost a bet and ruined a batch of charcoal by mixing pitch in with it. The master, with your permission, ruined some more charcoal and did some experiments. The blend is useless for Black Soil or Gunpowder, but it heats the forges perfectly well. Importantly, it can also be transported seemingly arbitrary distances without becoming useless for the forges. This will allow areas of the forest that had not been producing charcoal to do so, spreading out and therefore blunting the impact of charcoaling on the forests.

This could actually mean an increase in the capacity of the forges without further harm to the forests!

Excellent! We managed to discover an innovation BEFORE we discovered deposit of coals. An influence point freed.

So, estimate for King points:

1+ authority for Sacred Warding (MoS)
1+ authority for Txolla.
1+ influence for military success.
1+ influence for resettling the core.
1+ influence for Monsoon success.
1+ influence for Khem failure.
1+ influence for Alchemical success.

Budget:
2 authority.
5 influences.
 
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