We shouldn't need to constantly experience potential delay with every new warship construction project. It's not like we're constructing a brand new designs everytime we do this. The logistics should already be figured out.
They aren't though. Something is going on that increases prices and slows construction to a crawl, and it will keep going on so long as we keep accepting it as normal. The only way for our ship procurement to get to where it should be, which as smooth as our massive weapons procurement because there is no reason millions of weapons' worth of steel should be that much easier to get than ships, is to start pressuring manufacturers to do their best, instead of just saying 'yes, this is fine'.

And the only ways of doing that are either to create either a massive naval war to force them to keep up with wartime demand, or to create competition the peaceful way.
 
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Hmm, I feel like from now on, we should always have one Influence die on a single year project, or at least a project that's going to end in a year.

That way we always have a "free" die to discard in case the we roll the 10% chance of "Peacocks make us lose an Influence." This year that's largely covered by Thunder Plateau's Touch the Cow.
 
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Is there a reason why you don't want to do it yet?
Frankly, I don't want a mutual defense pact yet. Fighting anyone who decides to take a swing at AR, no thank you. Just send them Banner Companies and let them do the hard work.

Banner companies are a free action, and war missions aren't.

The action got left in as a mistake (I asked on Discord) and should be removed any moment now.

Good to know. I'll modify it.
 
Frankly, I don't want a mutual defense pact yet. Fighting anyone who decides to take a swing at AR, no thank you. Just send them Banner Companies and let them do the hard work.

Banner companies are a free action, and war missions aren't.
Distance prevents war missions against most of their enemies anyhow, so it probably won't cost us so many actions. Specially with how effective the companies are, and since we can send them free of charge that probably counts as keeping our obligation so long as they win the day.
 
Distance prevents war missions against most of their enemies anyhow, so it probably won't cost us so many actions. Specially with how effective the companies are, and since we can send them free of charge that probably counts as keeping our obligation so long as they win the day.

Sending banner companies would fulfill your end of a mutual defense pact, at least until Amber Road becomes properly not!Russia. Then you'd need to start doing actual war missions.
 
Sending banner companies would fulfill your end of a mutual defense pact, at least until Amber Road becomes properly not!Russia. Then you'd need to start doing actual war missions.
By then the mutual defense pact will be a lot more mutual, and people will be a lot less likely to attack them, so worth it. Plus they'll likely have the infrastructure to support our war missions as well as their own troops.
 
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Sending banner companies would fulfill your end of a mutual defense pact, at least until Amber Road becomes properly not!Russia. Then you'd need to start doing actual war missions.
Hm. I guess I'm not so opposed after all, then, @Oshha. After all, once they're Russia as it were, and a major, war missions to support them is worth it because having an ally on our northern border is valuable, and as @065tdsa mentions, once it's actually mutual in effect, they're a major player, and until then, it's not likely we'd be drawn into anything too big, or have to worry about stripping the Amber Road's defenses because Khemetri decides to take a swing at us or something, we'd only be expecting token contribution anyway.
 
I'd also like to transfer 8 naval power from Yllython Mor to Saffron Sea
I think @Aranfan said navies would rebalance naturally now that we control the whole Yllthon again?

Speaking of which, @Aranfan does this description need updating:
Construct Warships, Redshore: With unified control of the Yllython shattered,

???

What would our next Banner Company be? Light Cavalry and do a bunch of recruiting from the Black Sheep maybe?

And after that, what would be our 4th Banner Company's composition?
Suggestion: Light cav for scouting + cementing BSheep involvement with central admin, then an extra Pike+Shot so we can rotate out if needed.

@Aranfan this brings up an important Q: does founding a banner count for "military buildup" and stronger Peacocks?
 
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By then the mutual defense pact will be a lot more mutual, and people will be a lot less likely to attack them, so worth it. Plus they'll likely have the infrastructure to support our war missions as well as their own troops.
*50 years of war ensues*

The Banner Companies: Do we fight for Amber Road and that our kingdom just foot the bill?
 
Hm. I guess I'm not so opposed after all, then, @Oshha. After all, once they're Russia as it were, and a major, war missions to support them is worth it because having an ally on our northern border is valuable, and as @065tdsa mentions, once it's actually mutual in effect, they're a major player, and until then, it's not likely we'd be drawn into anything too big, or have to worry about stripping the Amber Road's defenses because Khemetri decides to take a swing at us or something, we'd only be expecting token contribution anyway.
"News from the North my Melek! The Amber Road sends thoughts and prayers! Their moral support against the perfidious Khem has arived!"
 
*50 years of war ensues*

The Banner Companies: Do we fight for Amber Road and that our kingdom just foot the bill?
In practice, if somebody's crazy enough to spend 50 years straight invading Russia and not giving us a chance to even rotate the companies around a bit, they honestly deserve to freaking keep the place. But we'd be more likely to just make new companies and start swapping them in and out every 3 or so years for reinforcing and re-equipping.
"News from the North my Melek! The Amber Road sends thoughts and prayers! Their moral support against the perfidious Khem has arived!"
Honestly if they can give us 2 Treasury's worth of loans to pay for the Mass Levy with that's probably worth more to us than their entire army. Hell, just 1 Treasury may be worth more to us than all their army, depending on what the supply lines for an invasion of Khemetri look like.
 
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I'm not a Peacock but I am a bit militarist by the thread's standards. I think the canal makes the Khem worth cultivating. If we can get to the point that they are letting our warships use the canal we get a massive force multiplier. MY and KMT are great powers as rivals but superpowers when they collaborate. We have about 20 years to build the relationship before the canal is ready.

Offering loans to individual polities with no idea if they want them is a hellishly inefficient use of actions. Gun sales are bad enough but at least they're high probability, immediate high return actions. We want to be banker to the world (and profit from the services of our mercenaries though at least looking for a mercenary contract is a free action) but we need a way of targeting sales attempts, asking multiple potential customers per action and/or getting customers to come to us. Further development work for our ministry of foreign relations perhaps.

All that said, the KMT have just shelled out a great deal of cash so they might be receptive and if they borrow from us it's great publicity that the loans are available.
 
I'm not a Peacock but I am a bit militarist by the thread's standards. I think the canal makes the Khem worth cultivating. If we can get to the point that they are letting our warships use the canal we get a massive force multiplier. MY and KMT are great powers as rivals but superpowers when they collaborate. We have about 20 years to build the relationship before the canal is ready.

Offering loans to individual polities with no idea if they want them is a hellishly inefficient use of actions. Gun sales are bad enough but at least they're high probability, immediate high return actions. We want to be banker to the world (and profit from the services of our mercenaries though at least looking for a mercenary contract is a free action) but we need a way of targeting sales attempts, asking multiple potential customers per action and/or getting customers to come to us. Further development work for our ministry of foreign relations perhaps.

All that said, the KMT have just shelled out a great deal of cash so they might be receptive and if they borrow from us it's great publicity that the loans are available.

I actually want to try and negotiate a trade deal with Khem soonish.
This also should lessen internal tensions, I think.
 
Unless we are supporting a polity in a war, I don't think I want to spend influence to offer them loans. There is too much uncertainty over who wipl and will not want a loan. If they come to us, that's a different matter entirely.

I think our best bet for raising opinion is to offer lopsided-trade deals. Not only does it raise their opinion, but it also enourages domestic innovation, lowers import costs, and makes our goods relatively cheaper to our competitors. Even better, it lowers our prestige, which gives us more time to build up our military. All at the low cost of 0.02 treasury per turn, which we can recoup if we diplo-annex our trade partners.
 
I actually want to try and negotiate a trade deal with Khem soonish.
This also should lessen internal tensions, I think.
We can only do unfavourable trade deals with the Khem due to their higher prestige and given the objections of the Peacocks, I really doubt that will help with our internal tensions. If anything, it will make them worse.
 
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