[] Lean on the Guilds.
[] Bring Txolla back diplomatically.

I favour this two. Losing the Sacred Forest is something I want to avoid while conquering involves slavery, which is unacceptable. Of the two diplomatic options, I favour Txolla as while Hathytta is good for trade, Txolla has lots of fertile land to produce food. Even if we only get part of it due to the Highlanders and the Black Sheep, it might be enough to keep the Core fed or fed with some sacrifices elsewhere.
 
I do not like to play as a nation that employs slavery so that removes a lot of the options, next I want to keep the sacred forest and our priesthood and we can only take one annexation option.
Of the two diplomatic options, I prefer [] Bring Txolla back diplomatically as I borders our current lands even if it gives us a land border with the black sheep.
That leaves the guild action for the last one, even if that makes the rebels and other enemies stronger.
 
[X] Lean on the Guilds.
[X] Bring Txolla back diplomatically.
 
[X] Lean on the Guilds.
[X] Bring Txolla back diplomatically.
 
Voting is open.

I need more words to proc an alert. How about historical triva?

Y'all might be wondering when the hell you got Trelli. Considering that at the start of the lightning rounds it was firmly in the hands of Freehills, which you also somehow have. The answer is simple: Umeans.

The Saffron Islanders went a conquering and they had great success with the advantage of iron vs flint (and rarely bronze). The Saffron Empire fell apart, however, when it took a swing at Khem and failed to do sweet fuck all. Part of this is because the Syffronites used iron only for weapons instead of for tools, so they just didn't have the men and economy. The Umeans emerged on Etal and were basically Rome. They were the most psychotically belligerent of the Saffron Sea polities, willing to spend insane amounts of blood to win wars. They also figured out Ironworking and used iron tools as well as iron weapons.

They dreamed of uniting the Saffron Sea. To do that they wanted the rich farmland of the Djeb. However, even though Khemet never figured out how to do ironworking, Umean couldn't crack the Khem so long as The People were willing to sell them as much iron as they were willing to buy (a lot). So the Umeans set their sights on a lower target: Freehills. Taking Trelli would also let them cut off the Khem's supply of finished iron goods.

Freehills actually managed to win the first war, pushing back the Umean. But they were savaged by it, and realized they could not win another such war. They had a choice between knuckling under to Ymaryn, or getting conquered by the slaving Umeans. Considering that the People were ancient friends and fellow non-slavers, it was an easy choice.
 
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I do not like to play as a nation that employs slavery so that removes a lot of the options, next I want to keep the sacred forest and our priesthood and we can only take one annexation option.
Of the two diplomatic options, I prefer [] Bring Txolla back diplomatically as I borders our current lands even if it gives us a land border with the black sheep.
That leaves the guild action for the last one, even if that makes the rebels and other enemies stronger.
It bears mentioning that most political entities broke into slavery and serfdom much sooner than the Ymaryn did in comparison to land area and overall hierarchical complexity, and while it might be popular among the elite and middle class it would be much easier for the hive-mind to draw back on bad policy over time compared to a temporal king.

HOWEVER, Txolla is a fatted calf surrounded by wolves, the Black Sheep and Highlanders chief amongst them. Promises of reintegration and the generous protection of the homeland would go over exceptionally well with them, and are likely to be less costly than simply subjugating them outright.

As we would not necessarily need to support the empire directly through farming the forest, it would also be fine to bleed goods to the surrounding peoples for a bit for food.

[X] Lean on the Guilds.
[X] Bring Txolla back diplomatically.

This is not an unreasonable setup.
 
Pretty sure leaning on the guilds is one of the trap options by way of causing riots,

[X] Lean on the Guilds.
[X] Bring Txolla back diplomatically.

But I just cannot bring myself to introduce slavery to Ymaryn after everything.
Pity Max was not here in time to vote for his own custom faction :V

Honestly, I'd have used the PoC and PoI maps if I could. But if I did I would have no fucking clue where any of the natural borders are. So I am using OTL maps so I have any idea of the geostrategic situation.
Maybe we can ask AN himself?
 
I'm going to be distracted by other things, so if anyone could figure out roughly how long after the Battle of Blood Valley the Collapse happened, that would be very helpful to me.
 
I'm going to be distracted by other things, so if anyone could figure out roughly how long after the Battle of Blood Valley the Collapse happened, that would be very helpful to me.

The Lightning Rounds began about three centuries to three and a half centuries after the Battle of Blood Valley.

Edit: Checking the Lightning Rounds, it doesn't actually tell us how long things were in-universe since the final non-lighting round update and the Collapse. AN might have mentioned something in the thread discussion or on the discord, but I am not going to go looking through those.
 
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The Lightning Rounds began about three centuries to three and a half centuries after the Battle of Blood Valley.

Edit: Checking the Lightning Rounds, it doesn't actually tell us how long things were in-universe since the final non-lighting round update and the Collapse. AN might have mentioned something in the thread discussion or on the discord, but I am not going to go looking through those.

Basically what I want to do for this AU, is have the Ymaryn just adopt the Khemetri calender, and put the zero date at the battle of blood valley. Although it might actually make more sense to have the calender start at the bolide impact.
 
[X] Lean on the Guilds.
[X] Bring Txolla back diplomatically.
Pretty sure leaning on the guilds is one of the trap options by way of causing riots,
Naw, leaning on the Guilds would cause problem via tech proliferation instead since we're selling ANYTHING at bargain prices. Everyone would have a shot at the Ymaryn tech pinata, which means a harder late game as it almost certainly means Iron tech would leak out broadly, but it'd let us get there.
 
[X] Lean on the Guilds.
[X] Bring Txolla back diplomatically.

Naw, leaning on the Guilds would cause problem via tech proliferation instead since we're selling ANYTHING at bargain prices. Everyone would have a shot at the Ymaryn tech pinata, which means a harder late game as it almost certainly means Iron tech would leak out broadly, but it'd let us get there.
It would also be the spark that brings about a technological renaissance for the known world, which we would invariably also benefit from, and have more leverage to use it (assuming we could cut out some of the cultural superiority rot in the country fast enough to really reap the rewards).
 
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