Turn 14 (1607 Andyidh Dyadorn)
[X] Acknowledge Amber Road's independence and sign treaties of friendship. (-1 Influence, Revaunchists weakened, alliance with Amber Road.)
[X] White Peace (+2 Influence, -1 Influence and Revaunchists weakened)
Treaties of friendship and commerce are signed with Amber Road. You acknowledge their independence and secure their friendship thereby. It is unlikely that they will be able to help against Western Wall, but Western Wall can't assume that, which is helpful in its own way.
(Gained Non-Aggression Pact with Amber Road. Gained Favorable Trade Status with Amber Road, providing +.1 income, and an additional +.1 when Western Wall is taken)
Despite many of the warhawks grumbling about letting Amber Road go, the victories in Hellas and the resulting peace left the priests smiling and the nobles sure of their virtue.
I would like to immediately follow up with support for Amber Road. They're actually more likely to be successful in having the Sacred Warding.
Total Dice: 6 Influence, 2 Authority
Committed: 1 Influence, 1 Authority
Available Dice: 5 Influence, 1 Authority
It feels like we're regaining our dices back.
Note: Revaunchists are antsy, and displeased by the hits they have been taking. Half Measures are more likely to fail to appease them, but enough of them probably will.
Damn Revaunchists, how much more can you take?
Construct Warships, Harmurri Gulf: Do you really need warships on the Monsoon Sea? The trade there is quite civilized with much less piracy than on the Saffron Sea. (70%. 2 years. +Warships. Expensive)
We may need warships to counter Khem's raising anger if we undersell grains. Potentally 3/10 is bad. May need Operation Cholera Cure.
Honor of Elites, Western Wall: Demand the rebels surrender and swear fealty once again to their rightful lord! (Narrative%. 1 year, +Influence, Casus Belli if failed)
Rage Against The Steppes!: Demand the Black Sheep savages surrender and abandon their oppression of the people of the Thunder Plateau. (Narrative%. 1 year. +Influence)
Personal Stewards of Nature, Styrmyr: Demand that the Styrmyr return the lands of greenshore to your rule. (Narrative%?. 1 Year. +Influence. Casus Belli if failed)
Diplomatic Contact, Styrmyr: You are most displeased to find that the Styrmyr have decided to immediately conquer Greenshore upon the cessation of the Games. Still, Greenshore were rebels, so maybe the Styrmyr could prove reasonable? (???% 1 Year.)
Told on discord we may want to take both.
Diplomatic Contact, Berba: Who are the Berba and what do they want? (???%. 1 Year.)
Diplomatic Contact, Hellas: Who are the Hellas and what do they want? Besides Trelli. (???%. 1 Year.)
Diplomatic Contact, Magyar: The Barbarians in Kus are a blight, but they do seem to command the majority of the realm there. (???%. 1 Year. Possible -Influence)
Diplomatic Contact, Norsca: Who are the Norsca and what do they want? (???%. 1 Year.)
Diplomatic Contact, Tarta: Who are Tarta and what do they want? (???%. 1 Year.)
Five powers and none of them contacted us.
Sell Bombards, Vynta: Vynta has just gotten into a war. Do they want more bombards? (30%. 1 Year. Profitable.)
Sell Bombards, Ealam: Does Ealam want bombards? (75%. 1 Year. Profitable. Possible -Kurna opinion)
Sell Bombards, Behryvar: Does Behryvar want bombards? (75%. 1 Year. Profitable.)
Sell Bombards, Hasun: Do the Hasun want bombards? (75%. 1 Year. Profitable. Probable -Amber Road Opinion)
Lot of targets to sell guns to for now. I was wrong about Northern Syffron for not being that profitable of a market.
Sell Food, Kus: Famine stalks the land in Kus. The admin chief says that with the population crash of the collapse, the farms are producing a considerable surplus that could be sold to the Kus. Which could help plug the funding hole until more reliable revenue streams are secured. The Spirit Chief, on the other hand, advises that the morally upright thing to do is sell the grain cheaply to save as many kusmen from starvation as possible. (100%. 1+1d2 Years. Other Effects)
-[] Gouge them (-1 Influence, Insanely Profitable, -Kus Opinion)
-[] Charge pre-famine prices (Profitable, Possible +Kus Opinion, Possible -Khem Opinion)
-[] Feed as many as possible. (+1 Influence, +.1 Treasury, ++Kus Opinion, -Khem Opinion, Possible -Khem Opinion)
Gouge them is basically makes big numbers at expense of long term gain. OTOH, I have mixed feeling. Khem is a possible ally, and is right next to us. We shouldn't piss them off. However, Kus is also right next to us, and is a whole subcontinent of people. The calculus clear is that we should try to blunt the famine of a whole SUBCONTINTENT of people, and we gain from everyone in Kus having a positive opinion of us.
We can repair the damage by spreading Cholera cure and the Sacred Warding to Khem to make up for the damage. But it will costs actions.
Admin:
Math Reform: The Kus have made advances in the notation of mathematics beyond the wildest dreams of the people. Not to mention the substance of math. "Zero"… it will change everything once people get a handle on it. If you were to institute reforms that changed the Melkut Ymaryn to the superior Kus system of math, then there would be immense savings simply from more precise ability to keep track of things. Of course, until the bureaucracy got a hang of the new numbers, it would be pure chaos. (12%. 5 Years. Extremely Expensive, -1 Authority immediately, +1 Income)
Survey Hathytta Province: Hathytta has long been the center of your mining industries. Many enterprising citizens will even try to survey and find valuable resources on their own initiative. Still, the land is rich and another survey can do no harm. (???%. 1 Year. Resources?)
Survey Txolla Province: Txolla has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use on the floodplains. (???%. 1 Year. Resources?)
Survey Tinshore Province: Tinshore has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)
Survey Core: The Core has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)
Survey Northern Core: The Northern Core has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)
Survey Memory of Spirits Province: Memory of Spirits has been surveyed many times, but technology and the skill of surveyors is always improving. It might be possible to find something of use there. (???%. 1 Year. Resources?)
Develop Wagon Ways, Stonepen: Stonepen was always the smallest of your great cities, as it did not have an easily navigable waterway to help feed it. With wagonways, such as you have in mines and in the great cities of Redshore and Trelli, it would be possible to roughly quadruple the ammount of goods shipped to and from Stonepen. (55%. 4 years. Very Expensive, +.1 Income, +15% on Wagonways Megaprojects)
Support Province: Give one of the provinces considerable sums of money to assist in their current infrastructural projects. (85%, 1 Year, Expensive, +Province Loyalty)
-Write in which province
Lot and lot of actions are piling up. I don't remember surveying the cores and northern core being there.
Intrigue:
Establish Spy Network: Establish a spy network in one of the places you have diplomatic contact with.
(33%. 3 Years. Fails entirely if it fails once. Unlocks options. May be taken multiple times, but only with different targets.)
-Write in Target
Infiltration, Styrmyr: You can't imagine the People of Greenshore are happy to be under the occupation of the Styrmyr. See if you can't find some organized resistance to speak to or fund. (???%. ? Years. ???)
Infiltration, Black Sheep: You can't imagine the People of the Thunder Plateau are happy to be under nomad bootheel. See if you can't find some organized resistance to speak to or fund. (???%. ? Years. ???)
Mysticism:
Spreading the Warding, Khem: Long ago, the People spread knowledge of the Sacred Warding to the Khemetri, trusting that they where the only power sophisticated enough to maintain it. Somewhere along the way, the knowledge was lost. Probably during the Samynish conquest, since a lot of the old priests died then. Still, they remain a sophisticated civilization, and likely able to handle the Sacred Warding correctly. (50%. 5 Years. +1 Khem Opinion, possible +1 Khem Opinion. Starpox fought.)
Spreading the Warding, Abyss: The land of Abyss seems to be a robust and centralized state. It can be trusted with the knowledge of the Sacred Warding. Fighting the starpox is always desirable. (50%. 5 Years. +1 Abyss Opinion, possible +1 Abyss Opinion. Starpox fought.)
Spreading the Warding, Hung: The Central Empire has an extremely robust bureaucracy. They can be trusted with the sacred warding. It should be spread to them, to defend as many people as possible against the starpox. (50%. 7 years, +1 Hung Opinion, possible +1 Hung opinion. Starpox fought.)
Spreading the Warding, Amber Road: Amber Road lost their herds when the Great Khan rolled through. However, the institutions they have been building are robust. It would be quite simple to restore the warding to them. (75%. 4 years. +Amber Road Opinion. Starpox fought)
Praise the Sun, part 2In progress.
Against Cholera, Khem: Somewhere along the way the Khemetri lost the treatment for Cholera you gifted them so long ago. It should be fairly easy to send it over to them again. (80%. 1 Year. Possible +Khem Opinion)
Against Cholera, Vynta: The people of Vynta do not appear to know the way to treat and fight cholera. Spread it to them. (85%. 1 Year. Possible +Vynta Opinion.)
Against Cholera, Ruma: The people of Ruma lack your ability to treat the cholera. Teach them how. (85%. 1 Year. Possible +Ruma Opinion)
Against Cholera, Pamplona: The people of Pamplona are without a treatment for cholera. Help them fight it. (85%. 1 Year. Possible + Pamplona Opinion)
Against Cholera, Abyss: The people of Abyss lack a treatment for the cholera. Demonstrate your might and generosity by giving your to them. (85%. 1 Year. Possible +Abyss Opinion)
Against Cholera, Rexum Germanum: The Doych are without protection against the ravages of cholera. You could give it to them. (85%. 1 year. +Rexum Germanum Opinion)
The vast majority of our actions are medical related. But we hadn't been doing anything with them since we want to time it correctly.