Because she doesn't want to be and we have no idea what will happen. For Percy, everything ended up fitting and we know how things turn out.
The prophecy goes
Percy was the halfblood son of Poseidon, one of the eldest gods
Dispite all his near-death experiences, Percy made it to sixteen at the climax of the Battle of Manhattan
During the battle, every mortal was put to sleep
Luke was the hero, the cursed blade was Annabeth's knife for Luke's broken promise by the River Styx. Luke was a hero for killing Kronos who was using him as a host.
It was Percy's choice to give Luke the knife, which he used to kill himself and Kronos.
In the end Olympus was preserved because Percy chose to give Luke Annabeth's knife so that Luke could destroy Kronos by cutting his Achilles' heel (which was located under his arm).
Now, whether or not Thalia could even be the Child of Prophecy depends on the QM and how it's decide that prophecy could go. I personally see several ways it could go.
First way is that it's Percy. The prophecy was always about Percy. Thing will twist so that Percy is the one in the prophecy. Other people who are close to fulfilling end up being killed, cursed, frozen in time, or something. For example, Thalia might end up dead after becoming human again, she might never stop being a tree, might simply die instead of becoming a tree, that sort of thing. Things will turn out that way, and each part of the prophecy will be fulfilled exactly like it was in the books.
The Second way is that whoever reaches 16 first will the the one the prophecy is about. It can be anyone. Somehow events will turn out to be fulfilled exactly like it was for Percy, just it's them instead of him. Events will end up happening years early. For example, Kronos could end up possessing Luke several years early instead of after Percy arrives, things mgiht go suddenly great for them, allowing the battle of Manhattan to happen like it did in the book, just several years before Percy turns 16.
Third, the prophecy will fit what happens even if what happens is vastly different than what happened in the book. There could be a totally new and different OC halfblood (or it could still randonly end up being Percy and the events wont be the same as in the book, but it'll all fit in the prophecy in the end. For example, instead of every mortal in Manhattan being asleep they're all dead (thus an endless sleep), the hero is actually the same halfblood that turned 16 so they will die, or someone else other than Luke will fit the hero whose soul will be reaped (ie, the new OC halfblood or maybe Percy or Annabeth has to choose between saving Olympus at the cost of their own life at Kronos's cursed blade or letting Olympus be destroyed), the hero ends up making the wrong choice and Olympus is actually razed. All are possible and it'll fit the prophecy in the end.
There might be more ways, but those what came to mind for me. It's all up to the QM to decide how flexible the prophecy will be and what could happen.
Oh yea, that's another reason to avoid camp. Fewer butterflies from our presence. Plus, we don't need the Oracle grabbing us for a prophecy and a Quest. If she wants us, she can hobo her way accross the United States to try and hunt us down on the west coast before she can give us a prophecy.
Oh yea, that's another reason to avoid camp. Fewer butterflies from our presence. Plus, we don't need the Oracle grabbing us for a prophecy and a Quest. If she wants us, she can hobo her way accross the United States to try and hunt us down on the west coast before she can give us a prophecy.
Oh yea, that's another reason to avoid camp. Fewer butterflies from our presence. Plus, we don't need the Oracle grabbing us for a prophecy and a Quest. If she wants us, she can hobo her way accross the United States to try and hunt us down on the west coast before she can give us a prophecy.
But we want all the butterflies, its rather the point of this endeavor. We just don't want to go to camp anytime soon. I'm personally hoping to make a group of wandering Demigods that just wanders the states saving demigods, killing monsters and growing in bith numbers and power.
But we want all the butterflies, its rather the point of this endeavor. We just don't want to go to camp anytime soon. I'm personally hoping to make a group of wandering Demigods that just wanders the states saving demigods, killing monsters and growing in bith numbers and power.
Ugh, that would be so awesome. For some reason, I keep imagining Samuel Wood going surivalist and never going to camp until years have past. He's hardcore, has survived on his own/without camp, and has been rescueing various demigods that would've been dead/never mentioned in the book.
As for butterflies, I feel like this debate comes up with any mention of changing what is canon in any movies, books, or video games. Basically, yes we want butterflies. But, we want good butterflies. We want to set off a good chain reaction. When we save a canon member from the book from dying, we don't want the other canon members to be butterflied into death. We want to save Beckendorf without the chain reaction of Silena never questioning Luke's orders and so she never acts to save everyone at the Battle of Manhattan. We want to prevent Pan from dying (not likely, but a nice idea) without having Kronos randomly pop out of nowhere to kill Pan (who we just managed to save) and power up from it, since Pan had emerged from hidding which he never did in canon and opens up the possibility of Kronos enacting some ritual that requires a fairly important sacrifice that he was never able to do in the book since there was no important but weakened gods emerging or being so isolated/vulnerable.
EDIT: forgot to vote.
[X][Imbue] Imbue the plant with the concept of speed. The plant will certainly respond to your commands more quickly, and may even grow faster
I really do want to clear things up, but that spoils a significant part of the story, and some suspense is good (at least in measured doses). Whether you as a self-insert can actually butterfly away canon is part of the conceit of the quest. In the end, can you actually make a difference. Most likely, you can't change fate wholesale, but can you modify it? Guide it?
She also refused healing from Artemis when it was offered due to presumably not wanting to try and get out of the prophecy which has a history of making things worse
Because the universe is surprisingly grim and fatalistic?
Not a single thing that is prophesied is can actually be stopped and will happen, it may not come about the same way as expected (either by theorizing what each piece means or by canon events) but the prophesy will come about and even the gods cant stop that. Most of the pantheons in the setting are extremely fatalistic and dont believe fate can be fought against.
That said I read the QM's other stuff, Monks really good at writing and i trust this to be a good story with unexpected twist on what we know, where our actions do matter and have impact.
Yeah, but hardship is a part of life and of living. Sure, things might be worse for a demigod, than a normal person, but I think it's important not to approach every situation that might crop out as if it's the worse thing ever.
As for how much and how little we'll be able to change, who even knows? I don't expect to be able to save everyone. Heck, our choices might even get someone killed who in canon still lives.
In @Dromon's Skyrim/ASOIAF quest, due to the choices people made, one of the Starks die at the hands of Bran who is possesed. Yet in canon they still live. So it was both shocking and heartbreaking, but we can't save everyone. Nor can we be everywhere. All we can do is our very best and hope that our choice won't result in deaths. But if it does, we need to be strong enough to overcome that moment so that we don't repeat the mistake.
We might not be able to escape fate, but how we approach it is also important.
Yeah, but hardship is a part of life and of living. Sure, things might be worse for a demigod, than a normal person, but I think it's important not to approach every situation that might crop out as if it's the worse thing ever.
As for how much and how little we'll be able to change, who even knows? I don't expect to be able to save everyone. Heck, our choices might even get someone killed who in canon still lives.
In @Dromon's Skyrim/ASOIAF quest, due to the choices people made, one of the Starks die at the hands of Bran who is possesed. Yet in canon they still live. So it was both shocking and heartbreaking, but we can't save everyone. Nor can we be everywhere. All we can do is our very best and hope that our choice won't result in deaths. But if it does, we need to be strong enough to overcome that moment so that we don't repeat the mistake.
We might not be able to escape fate, but how we approach it is also important.
i think theres a slight miscommunication. I agree with most of your points but what i refer to is the fact that if a prophecy is uttered than it cannot be averted no matter what anyone, whether divine or mortal, does it will come to pass. Thats what i mean about this universe being rather fatalistic.
despite it, and subsequently myself, being rather fatalistic we can change some things around. atleast we arent as constrained as the norse, who basically get to choose a few details here and there and can put off the date of the apocalypse but cant actually stop it.
also in a different note: turns out that Demeter is depicted with a chariot pulled by dragons and wielding a golden sword. so maybe imperial gold is in the cards if we impress mother enough?
-[1][Trent] Be on guard. Something about this doesnt feel right. A sudden summer camp out of nowhere and a friend of yours, on whom your scent may have rubbed off? Yeah, you are sticking close just to be safe.
i think theres a slight miscommunication. I agree with most of your points but what i refer to is the fact that if a prophecy is uttered than it cannot be averted no matter what anyone, whether divine or mortal, does it will come to pass. Thats what i mean about this universe being rather fatalistic.
Ah, well that's true about prophecies, regardless of what anyone tries to do. But I don't see them as fatalistic myself, so maybe that's where the miscommunication happened.
As for weapons that we can afford right now and have even an excuse for, how about having Sam carry seeds on him? Even Dad advised us to carry some for food emergency situations, so why not some for combat too?
[16][Imbue] Imbue the plant with the concept of piercing, since you want to stab things with your plants.
[22][Trent] Accept (call your dad and let him know)
You try to imbue the daffodil with the concept of piercing. Even if you haven't taken to consuming media like you did in your old life, it's a notion you are very familiar with. The plant controller is always capable of making their plants bust through whatever material is in the way, be it stone or metal.
You push, for lack of a better word, that concept into the dandelion. You can sort of feel it take hold, but it's weak. You test it out by trying to force its roots through some wood. They penetrate maybe half an inch before they get stuck. You try and push in more and instead of taking, the dandelion turns into dust in your hand. It was… lacking somehow. In what way was it lacking?
It takes you almost a whole week to work it out. The plant isn't worthy of the concept. It's not significant enough to contain such a thing. You get the feeling once you're more skilled, you'll be able to push concepts into basically any plant, but right now, they need to be special in some way. You can think of a few plants that are special to you, but one definitely stands out.
The tulips you're growing in your room are just about five years old, probably older considering they were fully grown when you got them, rather than being seeds. Due to their nature as perennial plants, they were still alive, though it might also have to do with the whole "Demigod Child of Demeter" thing you have going on.
You pluck a single tulip out of the many you've grown. You can tell, by the feeling of the familiarity the plant feels to you and you feel towards it, that it was one of the original ones that your dad bought for you half a decade ago. You take it, along with a clump of dirt for its roots, outside, and then you push the concept of piercing into the flower. This time, it's much easier for you to do so, and the tulip soaks it up, unlike the dandelion. Then, you go and test it out on the same loose wooden plank you used to test the dandelion. The tulip's roots spread through the solid wood as if it were loose soil.
You grin and leave the tulip planted into the wood beam as proof of your accomplishment.
Trent is, well, he sort of just seems off. You can't really put your finger on it. Maybe all satyrs are like that? He hasn't started chewing on aluminum or bleated yet, so… Wait. Is that racist? How would you even find out if that's racist? The only thing you can really point a finger at for Trent is how his bandaged legs and crutches don't seem to hinder him at all, just like Grover's if your memory is correct.
It's probably not, considering it's been most of a decade since you've had the chance to look at a Percy Jackson book. Sure, you've engraved the significant plot events into your memory, but beyond that, you're running blind, and right now, canon is so many years away you could barely see it.
Enough talking about your memory though, you need to pay attention to your surroundings. Trent is surprisingly normal, getting along easily with Blossom and telling her anecdotes that make her laugh. You do note that he's positioned her so that she's in between you tow, but that could just be him being polite and allowing you to sit next to your friend.
A thought crosses your mind. If he's supernatural, that doesn't necessarily mean he's a satyr. He could also be some sort of monster, luring the two of you out to your deaths. It's glossed over a bit in what you remember, likely because the literature was aimed at middle-school-age kids who didn't have a whole extra life's worth of memories and experiences to draw from, but Demigods tend not to last long outside Camp Half-Blood, not unless you're powerful like a child of the big three, or traveling with one.
You come out of your reverie when you see that the bus has stopped. You half expect to look a seat over and see the Fates or something equally ridiculous, but instead, you see an empty bus, save for Blossom.
"Where did Trent go?"
"He went to go see why the bus was stopped. I can't believe you didn't notice. You were so zoned out."
You would argue that statement if something wasn't pinging all your danger senses. Something was off, You look at the setting sun and realize that the bus was heading West, not East, where Camp Half-Blood should be. That could just mean that Trent is an ordinary person, but you just have a feeling that that's not the case. You stand up to look at the rest of the bus. The only other person here is the bus driver.
"Hey, why don't we ask the bus driver?" you suggest to Blossom.
"Sure, I don't know what Trent's been up to, but it can't hurt."
You help Blossom stand up and grab her crutches before following her to the front, making sure she didn't trip and fall, which was unlikely. Blossom was pretty proficient with her crutches. You reach the front and Blossom taps the driver on the shoulder. He turns his head so that you can see his face, his decaying face.
Before you can react, Blossom shrieks and bashes him with the leg of her crutch. She then continues to scream as she batters the zombie bus driver with her right crutch. You end up having to stabilize her to ensure she doesn't fall down or put too much weight on her legs.
At some point, the zombie dissolves into monster dust, and you have to physically stop her from continuing to bash the empty chair. She's shaking
"That… that… that that."
"It was a zombie."
"Yeah."
"We need to get out of here."
"How are you so calm?"
"Dealt with zombies before," you blurt out before you remember that she may just be a clear-sighted mortal, even if you suspect she's not.
She gapes at you.
"Explanations later, getting out of here now."
Blossom nods, stepping carefully off the bus. You follow. You probably won't get anywhere fast with her on foot, but you'll do your best. She's your friend now, and you're not letting her get done in by some tricky monster.
You do a quick scan of the area. It seems that Trent knows about your chlorokinesis as there are few plants in the area, just some patches of dirt with weeds and grass in them, not nearly enough to take on the zombie horde that Trent just walked out in front of. He's got that evil smirk on his face, the one that makes people want to punch him. Before your eyes, he starts to transform. His hair, starting from the roots, turns from brown to blood red. His eyes shift from brown to grey.
He cackles evilly. You have to admit, he's pretty good. You give him an 8/10. Are you hysteric? Maybe. You reach into your pocket and pull out the handful of seeds your dad gave you. They're meant for growing small crops for you to eat, but they're probably your best bet against… is he swelling up?
Trent's leg bandages literally explode off of his body, though luckily his clothes simply resize themselves.
He looks kind of like a… "What are you, some kind of fat vampire?" Blossom… don't antagonize the guy with the army of zombies.
"I'll have you know, I'm no ordinary vampire, I am one of the great βρυκόλακας."
"That literally translates to vampire," you deadpan.
"Very well, if you wish to die first, I will oblige you."
The zombies start to close in. You don't need to look around to know that your escape route is cut off. The seeds in your hand feel almost warm to the touch as if they're waiting for you to tell them what to do. You could imbue them with enough piercing power to clear a path, but that'd leave you exhausted, and not to be tactless but Blossom is crippled. Neither of you would get anywhere fast.
[][Trent the Vamp] Use your seeds to grow spikes and impale a path out of the swarm.
[][Trent the Vamp] Try diplomacy, surely the vampire man can be reasoned with.
[][Trent the Vamp] Try and kill Trent with a surprise attack involving thrown plant seeds and piercing plants.
[][Trent the Vamp] Write-in.
ΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦΦ
Votes for the next chapter:
Slightly short chapter, but I gotta let you take the reins. My idea is to sort of split between short sequences of actions and then long periods where not much happens. I'll try to ensure that in those time skips you still get one or two actual scenes rather than just chapters describing what happened.
Minor Error in the last chapter. Blossom should be turning thirteen if she's in seventh grade. It has since been fixed.
Trent's motivations will be explained in the next chapter, so don't ask me about them.
Fucking timelines, according to what is written Thalia is born on Dec 22, 1987, and she meets Annabeth in 2001 when the latter is seven and Thalia is 12, which would make sense except for the fact that Thalia should turn 13 on Dec 22, 2000. Gah!
She also refused healing from Artemis when it was offered due to presumably not wanting to try and get out of the prophecy which has a history of making things worse
Really? I remembered it as more, 'It's too late for healing now...' than 'Let me die to fulfill the prophecy...' because she got poisoned by Ladon and hid it and then fought Atlas who struck her down. I could be wrong, I admit, it's been a while since I've read the books.
It would be a good idea to see if they could talk, to try and find out what we can. I haven't read the Magnus Chase series, though, so I have no idea regarding the undead.
I think this was mentioned before in earlier posts by people, but we haven't had the chance to talk, since during the narrative/QM post Samuel Wood tends to finish them off quickly.
EDIT: Well... the new QM post certainly answers some questions... and raises others....
i think theres a slight miscommunication. I agree with most of your points but what i refer to is the fact that if a prophecy is uttered than it cannot be averted no matter what anyone, whether divine or mortal, does it will come to pass. Thats what i mean about this universe being rather fatalistic.
despite it, and subsequently myself, being rather fatalistic we can change some things around. atleast we arent as constrained as the norse, who basically get to choose a few details here and there and can put off the date of the apocalypse but cant actually stop it.
also in a different note: turns out that Demeter is depicted with a chariot pulled by dragons and wielding a golden sword. so maybe imperial gold is in the cards if we impress mother enough?
Ok, the way you responded is kind of open-ended, so could you clarify? I don't think anyone been talking about totally breaking prophecy and making them not happen. I think everyone's sorta accepted that if a prophecy is amde, it'll happen somehow. I mean, the Greek legends are full of prophecies that people worked to break/avoid and by doing so fulfilled them.
But do you mean, once a prophecy is made it's going carry out like in the book canon with no way to stop or change it (except by using our foreknowledge we can act/plan around how we know the prophecies will turn out), or that we could try and fulfill the prophecies in a slightly different way than canon. I mean, Bianca di Angelo died because 'One will be lost in the land with no rain' and a statue fell on her and she disappeared, instead we could go as they enter the land with no rain 'Ok, maps and compasses, hand them over! If you get seperated from everyone else, you can try to find them again, but if stuff happens and ya can't then just head back toward Camp' (thus being lost from the quest). For 'One shall fall by their father's hand' we could save Zoe then go 'Poseidon, quick knock (or trip) Percy off the cliff and into the water below!' Splosh, one quester who fell by their fathers hand, no need for death.
As for Demeter giving us Imperial Gold? Not going to happen, at all. The gods are hard at work keeping the Greeks and the Romans seperated, they're not going to suddenly hand over Roman stuff to the Greeks.
On an additional note, I doubt the chariot and sword that Demeter uses are Imperial Gold at all. Demeter is a purely Greek God, she wouldn't get roman things, her Roman alter Ceres would. It would be far easier to simply use some sort of metal that looked like gold (how hard would it be for Hephaestus to make celestial bronze appear like gold? He is the god his his craft.) or just was pumped full of divine power that it shines like gold.
Ah, well that's true about prophecies, regardless of what anyone tries to do. But I don't see them as fatalistic myself, so maybe that's where the miscommunication happened.
As for weapons that we can afford right now and have even an excuse for, how about having Sam carry seeds on him? Even Dad advised us to carry some for food emergency situations, so why not some for combat too?
I should hope we're carrying seeds. I mean, we can't carry potted plants around, so to not be defenseless we'd need some sort of protected/things we could use for protection. Dad should have taught him enough survival to carry the seeds with us rather than be stuck in a city and trying to find food-plant seeds in the concrete jungle and it's not muchof a jump to carry combat plants seeds then.
Fucking timelines, according to what is written Thalia is born on Dec 22, 1987, and she meets Annabeth in 2001 when the latter is seven and Thalia is 12, which would make sense except for the fact that Thalia should turn 12 on Dec 22, 2000. Gah!
Fucking timelines, according to what is written Thalia is born on Dec 22, 1987, and she meets Annabeth in 2001 when the latter is seven and Thalia is 12, which would make sense except for the fact that Thalia should turn 12 on Dec 22, 2000. Gah!
ninja'd by @Timewinders, though I'm thinking his '12/00' is meant to be '2000' (i.e. for most of 2001 she'll be the age she turns in 2000, so if she turned 12 on Dec 22, 2000 then when she meets Annabeth in 2001 she'll still be 12, unless it's they meet the last week of the year.)
Wanna hear something cool? Corspes make for amazing fertilizer and if we have any garlic seeds, a rowan tree is nearby, or we manage to cross a flowing body of water we win.
Rowan is a protective tree and is known widely for its purification properties, garlic is obvious against a vamp, and vamps cannot cross running bodies of water..... i wonder if sewer water or a pipe counts....
[][Trent the Vamp] Use your seeds to grow spikes and impale a path out of the swarm.
- [] Help Blossom hide in a tree, growing the branches thicker to pick her up easily and offer better cover.
Blossom might be a demigod or a clear-sighted mortal, but her legs are a problem to us getting away. And I don't know how good her upper body strength is for her to climb a tree, so the best we can do is get away just long enough to help hide her, before we deal with the zombies and vampire. Since I don't think we know how to drive a bus to just high tail ot out of here.
Edit: I'm going to wait a little on the vote, to see if we can come up something better.