- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
Speaking of RPGs, games that have a limit to the amount of items you can carry, either a weight limit such as the newer Fallout games, or an arbitrary limit to the number of items you can carry like Dragon Age: Origins, need to be taken out behind a shed and shot like they deserve.
I'm perfectly fine with doing like Dark Souls does, where items you actively have equipped on your person can encumber you, while you have infinite space in your inventory for the rest of your gear, but otherwise limiting the amount of items you can have in a genre that has "looting anything and everything that isn't nailed down" as one of the cornerstones of it's gameplay is one of the biggest examples of "forcing needless realism down the player's throat at the expense of fun" that I can think of.
My favorite inventory system is inventory Tetris, with things taking up more slot as their value grows instead of just weight. Ideally this is combined with stacks for things they want to restrict that are small, like consumables.
Weight is a kind of boring management - dump the cheapest thing to make room every time. With inventory Tetris there's some rearranging that goes on, and it gives more metaphorical weight and importance to the big items in an easy to read way.
Why would you say something so controversial, yet so brave?You can make all the socially progressive game elements you want and still fail to actually achieve progress in the physical world, reducing the gaming medium to just another echo chamber for your escapism.
In Skyrim, the game doesn't encourage you to steal everything. The game encourages you to steal VALUABLE things. Nobody wants to buy a ton of calipers but they would buy jewelry and enchanted gear. That's good design not bad.
New Vegas had a cut Brahmin companion called Betsy, and it's basically what you think it is.
I don't see why Bethesda style dungeons doesn't have better implementation of this weight carry thingy considering in Daggerfall, you could literally own a horse and cart, and a ship.
The most popular horse mod for Skyrim turns your horse into a container. There's a mod for Fallout 4 where you can leave a beacon in a container, and a settler will go pick up everything in that cointaner back into your settlement. It takes time and is an investment, and it gels well with FO4's (underdeveloped) settlement system. Not only would it save the hassle of micromanaging in the dungeon, the managing happens after the action.
cows aren't containers
people are containers. that's why they let you have companions
The writers for Borderlands feel like the kind of people who want you to know how smart they are.
I don't know if it's smart so much as it's an attempt to seem witty and irreverent. Like the games don't dump a shit ton of facts at you just to show that they have Google. It's just one shitty ironic wink towards the camera after another. It almost feels like they're trying to be an over the top parody of the Joss Weadon type writing style that had come into vogue at the time, but there's no evidence that you're supposed to do anything but laugh at this stupid shit that comes flowing out of their mouths.The writers for Borderlands feel like the kind of people who want you to know how smart they are.
To be fair Screwball is also a cancerous blight of a character and yet another reason the DLC arc was abysmal was because instead of getting to full-force roundhouse kick her in the skull you got a lame parkour pursuit setpiece ending in a limp cutscene of tackling her and gently pushing her into a cop car.Spiderman PS4: Side villain is an influencer. Wacky but dangerous.
Borderlands: OUR VILLAINS ARE INFLUENCERS HAHA GET IT GET IT LOOK HOW FUNNY WE ARE
I mean aren't villains supposed to be unlikable, annoying, or dickish? That to me makes it far better writing-wise. Like it's easy to get people to root for the hero when the villain is trying to set a deadly plague on humanity or is a wanton murder with no logic or reason, but having people root for the hero because the villain is just an asshole people don't like is a lot harder.
No?I mean aren't villains supposed to be unlikable, annoying, or dickish? That to me makes it far better writing-wise. Like it's easy to get people to root for the hero when the villain is trying to set a deadly plague on humanity or is a wanton murder with no logic or reason, but having people root for the hero because the villain is just an asshole people don't like is a lot harder.
I...literally just made that point in the post you quoted. Like my point is that having villains who don't actually do anything all that evil, are largely just annoying, and how people want to see lose just because they're uncool asshats is a much finer line than just having someone skin people alive and monologue about it.No?
Needing all the villains be terrible people in every possible way is a crutch, and can easily lead to questions like "why does nobody just shoot the Joker?" being asked.
It also limits the realistic interactions the heroes can have with the villains, and can make any screentime with the villain less enjoyable for the reader.
Also, having readers root for the heor because the villain is a dick, makes me wonder just how heroic he hero is, and how villainous the villain?
Villains don't need to be so over the top. A bank robber is perfectly fine villain.I...literally just made that point in the post you quoted. Like my point is that having villains who don't actually do anything all that evil, are largely just annoying, and how people want to see lose just because they're uncool asshats is a much finer line than just having someone skin people alive and monologue about it.