- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
Personally when it comes to voiced player characters I think it really only works if none of the characters are voiced. Having a NPC lock eyes with you and say lines while you reply seemingly through telepathy is jarring and feels off-putting. A better way to do it would be if all the lines had to be read by the player. Tedious, yes, but at least it feels like we're a part of the world and not an empty vessel that characters react at.
Hell even games like Mass Effect, where Shepard isn't intended as an avatar of the player, but a character in their own right that you guide through the story. There are times where games have choice and dialogue options but are intended to be more like films that control over anything else. The Life is Strange games are another great example.I think there's merit to not having voice acting for games where the PC is supposed to be a blank slate, but a lack of voice acting really hurts the experience in say, the Metro series with Artyom. Some games need voice acting.
As someone who started playing video games in 1982, I won't argue with that.I think the general rose tinted glasses of gaming is ridiculous.
That sounds like an interesting compromise. Instead of unvoiced lines of dialogue, just give several different silent-in-universe responses: [Nod], [Shake head], [Sardonic eyebrow], [Skeptical frown].Otherwise known as The Fallout 4 Problem. I imagine most people will take a variety of silent options over a few voices ones any day.
With the glass ceiling broken, all the oppressed groups will prosper.
Every dialogue should have an [Eyeroll] option.That sounds like an interesting compromise. Instead of unvoiced lines of dialogue, just give several different silent-in-universe responses: [Nod], [Shake head], [Sardonic eyebrow], [Skeptical frown].
[Wanker]That sounds like an interesting compromise. Instead of unvoiced lines of dialogue, just give several different silent-in-universe responses: [Nod], [Shake head], [Sardonic eyebrow], [Skeptical frown].
It's also never been easier to try to be an Indie game developer. Digital distribution, online classes on game development, tools like RPG Maker for getting your feet wet, online media you can potentially advertise your game through without dealing with big publishers or anything. Hollow Knight is three guys working on their first big game and it sold 2 million copies and everyone knows about it.I do think there's more innovation out there than ever before for video games... it's also the fact that a hell of a lot of that innovation is coming from the Indie scene, while microtransactions and repetitive design choke a lot of AAA games... but it's not as if AAA games have ever been the be-all, end-all of innovation, trying new things, etc.
Rather the opposite.
In the remake he's totally invincible. You can shoot him until he's stunned if you have the ammo for it, but he's only stunned long enough for you to run around him.Hang on, Mr. X is invincible? I thought you could kill him when he shows up.
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Or, in other words: God stop making me run around with obnoxious psychopaths in my good runs, KTHXBAI.
You're almost there, but not quite. What makes Mr. X different, and not an example of the thing you're talking about, i.e. the various Amnesia-clones popping up in the 2010s in every moderately shady place like some kind of fungus where it really is just playing Red Light Green Light in your fucking basement with the lights off, is that he isn't the only type of threat in the game. Zombies and Lickers and doggies and whatever are your primary threat and you can shoot them and kill them just fine. RE2 Remake is about making you stressed about your ammo supplies, inspiring you to seriously consider if that zombie is really worth one of your precious bullets when it's possible you could sneak past or juke around, and learning how to prioritise the pathways through the levels you really need cleared because you simply expose yourself to too much danger if you have to keep running back and forth past enemies. The longer you play, the more resources you accumulate, the more free you can get with your pathway-clearing. The point of Mr. X is to then show up and saySurvival horror games work best not when you spend two-thirds of the game ducking inside hiding spots while some monster stomps about making a whole big production about where it is. They work best when you constantly feel a few bullets too short to deal with the threats you face.
Gotta say this is the strangest way to say "wearing a fedora" that I still instantly understood.But when an eight-foot-tall man who just got finished moving all the Bibles from Religion to Fiction
This is really the root of it; the games that punish you for messing up by "killing" you, i.e. forcing you to reload a checkpoint, just don't have as much room to escalate tension as the games that have multiple finite resources you need to manage: ammo, healing items, battery for your flashlight, whatever. If there's no margin for error, and you end up eating the one-size-fits-all punishment a few too many times, it loses all its teeth and becomes just transparently the game wasting your time and forcing you to replay the same section over and over.RE2 Remake is about making you stressed about your ammo supplies, inspiring you to seriously consider if that zombie is really worth one of your precious bullets when it's possible you could sneak past or juke around, and learning how to prioritise the pathways through the levels you really need cleared because you simply expose yourself to too much danger if you have to keep running back and forth past enemies.
This is really the root of it; the games that punish you for messing up by "killing" you, i.e. forcing you to reload a checkpoint, just don't have as much room to escalate tension as the games that have multiple finite resources you need to manage: ammo, healing items, battery for your flashlight, whatever. If there's no margin for error, and you end up eating the one-size-fits-all punishment a few too many times, it loses all its teeth and becomes just transparently the game wasting your time and forcing you to replay the same section over and over.