All fighting games should have stages built around the characters, showing off things about them and their background. Stuff like Mortal Kombat suffered from this since, in comparison to the sort of things you'd see in Street Fighter, it always felt rather generic.
 
Trying to make your scifi video game setting's rules grok with real world physics that will always end up being broken for narrative convenience or set piece cool factor anyway is nearly always wasted effort. Especially when game mechanics alone will conspire to throw any hint of hard science out the window the second the game gives you controls. Just make up vaguely okay sounding technobabble and give the physics nerds who whine wedgies because you're a Chad who knows better than to turn a game about pretty twinks and sparkly girls in power armour shooting space magic at cyborg bug monsters from the 13th dimension into an astrophysics project.

Giving nerds wedgies in general is good game design more designers should do it to nitpicky fans and become true Chads tbh.
 
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One of the most common things broken in games is gravity. Gravity in games are always lighter, and I'm not even talking how can you leap off a tall building and land in a conveniently placed haystack, I mean in the sense things always fall slower in relative to actual gravity.

One of the few games that actually subverts this is Max Payne 1 and 2, where you if you JUMP off a ledge, you take damage whereas if you just walk off, you don't. This is very strange if you know literally anything about Max Payne.
 
One of the most common things broken in games is gravity. Gravity in games are always lighter, and I'm not even talking how can you leap off a tall building and land in a conveniently placed haystack, I mean in the sense things always fall slower in relative to actual gravity.

One of the few games that actually subverts this is Max Payne 1 and 2, where you if you JUMP off a ledge, you take damage whereas if you just walk off, you don't. This is very strange if you know literally anything about Max Payne.
Actually in Metroid Prime 1 (possibly 2 and 3 too) the Gravity is 2.5 times that of Earth because the devs thought that making it Earthlike would make platforming a bit too easy because of how much mid air control Samus has and the way things fell didn't quite look fast paced enough.
 
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After some replays, I have reached the conclusion that the best Castlevania games tend to be those where you don't control a Belmont, at least during your first playthrough.
 
Modern Doom (and Wolfenstein to a lesser extent) is not actually particularly gory because the gore is so stylised, fast, and over the top as to be almost entirely disconnected from the normal reactions to viscera; the mutilation is also deprived of any sense of pain or agony, the Demons just roar with rage through it. It's very different from Mortal Kombat's approach to gore and putting the two in the same category of Ultraviolence is a fundamental misunderstanding of their approach to violence.

Don't @ me.
 
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After some replays, I have reached the conclusion that the best Castlevania games tend to be those where you don't control a Belmont, at least during your first playthrough.
I would say it depends?

Like most of the Balmount games tended to be classic castlevania rather than a metroidvania, because the shift in gameplay also game with a shift in character.

Alucard was the first metroidvania protagonist (in castlevanis) and he set the rules for what that kind of protagonist should be. Many of those couldn't really be translated as easily onto Belmount characters because the idea of "what a Belmont should do" had been similarly defined in the earlier games.

So if you like the metroidvania formula more (as I do) then you will tend to like the belmount games less, but that isnt a statement on their quality.

Also, the nintendo handheld castlevania are the best ones.

Aria of Sorrows is the best castlevania and the perfect one to start with
 
As long as we're dropping metroidvania opinions: Symphony of the Night is a good game, but nowhere near the untouchable masterpiece that some people would have you believe. Aria of Sorrow and Order of Ecclesia would be my own picks for the best metroidvania games in the series.
 
Also gonna give a real spicy take here.

No random HoI Mod; your eleventy million way civil war battle royale where every ideology in the game has its own faction or even multiple factions for the fate of a midsized country is not inherently interesting game mechanics. Especially when half of every country can have one to determine which epic woke funny based killpeopleist meme path will lead the nation's future but then they don't actually meaningfully contribute to the world outside of their borders after victory because all the country's content is focused around the "every state a splinter army" battle royale.

Consider instead: Focusing on making sure the primary conflict of your HoI mod is as satisfying as possible for its major participants who will attract the lions share of players anyway.

Also please for the love of whatever deity you pray to; stop trying to make National Bolshevism or Monarcho-Socialism a thing. We get it, it's weird. It doesn't need to be in literally every HoI alternate history scenario.
 
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See also:

No, random EU4 mod, you do not need to double the number of provinces in Germany.
 
Also gonna give a real spicy take here.

No random HoI Mod; your eleventy million way civil war battle royale where every ideology in the game has its own faction or even multiple factions for the fate of a midsized country is not inherently interesting game mechanics. Especially when half of every country can have one to determine which epic woke funny based killpeopleist meme path will lead the nation's future but then they don't actually meaningfully contribute to the world outside of their borders after victory because all the country's content is focused around the "every state a splinter army" battle royale.

Consider instead: Focusing on making sure the primary conflict of your HoI mod is as satisfying as possible for its major participants who will attract the lions share of players anyway.

Also please for the love of whatever deity you pray to; stop trying to make National Bolshevism or Monarcho-Socialism a thing. We get it, it's weird. It doesn't need to be in literally every HoI alternate history scenario.
Equestria at War gets around this by making it so that all of Griffonia is basically one massive Battle Royale. Most countries there have a decent chance of fighting everyone else there at some point in a game. It's pretty nuts.
 
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