- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
Frankly I don't generally go into Zelda titles expecting timeline references at all, and the game was fun, so any inconsistencies didn't bug me. In the end the Devs set out to make fun games first, and timeline of events a very distant second. Best we generally get is little Easter egg reference to past titles.TotK is an enlightened 'I don't care' regarding lore. This forum should be especially equipped to appreciate them shucking the chains of established canon to enable the experience they want to create.
I don't care about continuity lore with the general zelda franchise, but I do care about not owning up to being a direct sequel.TotK is an enlightened 'I don't care' regarding lore. This forum should be especially equipped to appreciate them shucking the chains of established canon to enable the experience they want to create.
Halo's combat is fun, but it doesn't really do a good job of selling that you are a super soldier. Despite Master Chief canonically being a super strong, super fast tank, in game you move kinda slowly, your melee attacks aren't particularly strong, and you can't soak up that much damage before your shields are drained. Plus you can only carry two weapons. You don't feel that much more powerful than in your average Call of Duty game.
Compare this with a lot of classic retro shooters where you zip around the environment at absurd speeds while carrying like 10 weapons and rapid firing rocket launchers. It just feels different.
Say what you will about BotW, it was still way better than TotK and it's retconny mess of a story, which we had to wait SIX YEARS AND PAY 70$ FOR:
View: https://youtu.be/jdUXa6lV8A8?si=l1iuSxXJ1lgdkbRY
It's not "enlightened", it's just bad. It's beat-for-beat the story of Breath of the Wild with the characters and circumstances changed around, which they marketed as being a sequel. It's not a sequel. It's a worse version of a game I already bought from them. They replaced Sheikah with Zonai, added an overcomplicated crafting system, and made us do a few more shitty dungeons with bad boss fights in order to progress to a worse version of fighting Ganondorf.TotK is an enlightened 'I don't care' regarding lore. This forum should be especially equipped to appreciate them shucking the chains of established canon to enable the experience they want to create.
Respectfully this is unhelpfully pedantic, when people say that x is a DLC of y they're not saying it's literally an extension of the game. They're commenting on the perceived derivativeness of a game.Can't see how Tears of the Kingdom can be called DLC for Breath of the Wild when I own Tears and don't own BotW and it still works.
Age of Empires 2: Age of Conquerors in the original form, worked just fine without Age of Empires 2: Age of Kings. You wouldn't have Age of Kings content but the Age of Conqueror's content would work. Dawn of War: Soulstorm, and Dawn of War: Dark Crusade will both function just fine with no other Dawn of War stuff. It's called "Standalone Expansion". It's not weird.Can't see how Tears of the Kingdom can be called DLC for Breath of the Wild when I own Tears and don't own BotW and it still works.
I mean, jokes aside on the whole "Tears of the Kingdom is just a DLC/Expansion Pack of Breath of the Wild" since it recycles a lot of the same content from BotW, TotK still isn't that. It's a standalone game that you purchase separately, and as far as I remember the two games have zero important direct interaction that comes about from owning both, just minor stuff like "you can transfer over your horses from your BotW save file".Age of Empires 2: Age of Conquerors in the original form, worked just fine without Age of Empires 2: Age of Kings. You wouldn't have Age of Kings content but the Age of Conqueror's content would work. Dawn of War: Soulstorm, and Dawn of War: Dark Crusade will both function just fine with no other Dawn of War stuff. It's called "Standalone Expansion". It's not weird.
It can be argued that they're doing the same thing that Final Fantasy does. Just endlessly reusing the same names and toys and gods and monsters instead of inventing completely brand new ones for every game, just less... uh... elegantly.Except that BotW wasn't established as that, why was Nintendo so insistent on shoving shit from the previous games into BotW lore?
BotW has divine beasts named after Ocarina of Time sages, literal artifacts from those eras, entire verses dedicated to heroes of old, the plaques on Zora domain literally mention Ruto and allude to OoT, etc. If you want a separate timeline, then make it a separate timeline instead of trying to sit on two chairs at the same time. Instead we got two games that make zero sense in relation to each other.
Part of the problem with that though is it's already what Zelda's been effectively doing with most games. The majority of Zelda games are just "somewhere in the Hyrule timeline idk, here's a Ganon or a Ganondorf, there's a Link and Zelda and Triforce". Occasionally one or two games are chained together with direct connections, but otherwise you could argue that the games are disconnected or their own worlds, the way most Final Fantasy games are disconnected and their own worlds that just happen to have some shared elements like "that's Cid over there, the world has Moogles and Chocobos, and there's a Big Dragon Summon named Bahamut".It can be argued that they're doing the same thing that Final Fantasy does. Just endlessly reusing the same names and toys and gods and monsters instead of inventing completely brand new ones for every game, just less... uh... elegantly.
When you're developing a new Zelda title, obviously your primary focus is on core gameplay, but the timeline placement discussion has become more important and prevalent among the fans of the series. How much consideration and importance does the development team put into those discussions?
HF: As you mentioned, we realized that fans have a great time theorizing and enjoy thinking about where things fit on the timeline. That's something that the development team recognizes and it considers, but to an extent. And I say, "to an extent" because if we get too into the weeds or too detailed in that placement, it results in kind of creating restraints for our creativity; the process of creating new ideas becomes restricted because we're so tied up and trying to make this fit into a very specific spot in the timeline. We do consider it, but not to an extent where we feel that our development process feels restricted or constrained.
EA: Another point kind of related to this is that as we've been able to realize more fully a real, working world because of technology, you are also able to fine-tune all the details of that world. But, we don't always want to do that just because we now can. Instead, as people play the game, we want to give them the ability to exist in that world and a world that they can interpret in their own way. And, so, that's also something that we really keep in mind as we're continuing to develop games.
The 3DS remake is unironically the best way to play it. Controls work just fine, uses the dual screen to great effect in terms of making item usage and navigation more convenient, fixes the core problems with the Water Temple despite not actually changing anything about it, and, unlike the Majora's Mask remake on the same system, they didn't mess with anything that didn't need to be messed with.Re: Ocarina of Time's level of popularity/enjoyment in the modern era, I would note that it seems very popular in the rando scene, which has got to count for something...
Though personally I feel like it's a game that really suffers if you're playing it on a controller that isn't at least a decent facsimile of an N64 controller.
-Morgan.
Respectfully this is unhelpfully pedantic, when people say that x is a DLC of y they're not saying it's literally an extension of the game. They're commenting on the perceived derivativeness of a game.
I have no stake here and being similar is by no means inherently bad but no one gains anything by ignoring (or misunderstanding) what very common phrasing means.
It's a metaphor. Saying that X is Y thing for comparative purposes is just the basic form of a metaphor.
No, it would not.