Brie Larson would make a great Samus. She's a very good actor and the internet hate towards her is really weird. I remember seeing a comment, I don't know where, that pointed out that she's a really obvious choice: she's a Metroid fan, she's open about wanting the role, and she even resembles Samus a bit.

Now do I think Nintendo would actually cast her? No. Nintendo's motivations are beyond our comprehension.
 
Brie Larson would make a great Samus. She's a very good actor and the internet hate towards her is really weird. I remember seeing a comment, I don't know where, that pointed out that she's a really obvious choice: she's a Metroid fan, she's open about wanting the role, and she even resembles Samus a bit.

Now do I think Nintendo would actually cast her? No. Nintendo's motivations are beyond our comprehension.
I don't think Nintendo would do live action again just because you lose the amount of creative control animation affords you with very little benefit from their perspective.They're very brand first, which I guess is working for them since we have Nintendo at Universal parks while most other video game franchises are still tripping over basic movie and tv adaptations.
 
I don't think Nintendo would do live action again just because you lose the amount of creative control animation affords you with very little benefit from their perspective.They're very brand first, which I guess is working for them since we have Nintendo at Universal parks while most other video game franchises are still tripping over basic movie and tv adaptations.
That's what I would say if they weren't doing a live action Zelda.
 
The first time I played legend of zelda ocarina of time was for the 3DS in 2021 and I didn't like it. Generally I don't think it's a very good game and it didn't hold up to the test of time and is largely carried by nostalgia.
 
A lot of games that are considered classics fail the test of time. Not because they are badly designed or aren't "as good as said", but because a lot of stuff they pioneered is now standard. Lock-on mechanic that Oscarina of Time pioneered is now standard for a lot of games, so "OMG the combat is so much better because I can lock on and focus on enemy" factor is just... not there. This stuff is standard now.
 
...I'd call that the OPPOSITE of "failed the test of time".

"Succeeds the test of time" usually means "is this game still good to play", and a lot of games are not because a lot of stuff has changed since. For Oscarina, lock-on is no longer a Wow! factor, so there is less "forgiveness" for other issues. The flaws are more easy to notice when you don't feel like there are good things covering them. Other issue Oscarina has is its camera system. Without a second stick to move the camera, you are reliant on separate camera mode or on buttons to control the camera. Back then these were not a real issue, because 3D was new enough that people tolerated them, but today these issues are far more obvious and jarring.
 
A lot of games that are considered classics fail the test of time. Not because they are badly designed or aren't "as good as said", but because a lot of stuff they pioneered is now standard. Lock-on mechanic that Oscarina of Time pioneered is now standard for a lot of games, so "OMG the combat is so much better because I can lock on and focus on enemy" factor is just... not there. This stuff is standard now.

To draw a more fair comparison, I played GTA San Andreas for the first time back in 2019 and absolutely loved it. I think it's a really good game, and I'd easily play it even now. I say this as someone with no nostalgia for the game whatsoever.
 
All GTAs after GTA 3 are trash because of mandatory stupid aviation missions.
 
All GTAs after GTA 3 are trash because of mandatory stupid aviation missions.

Nah, all GTA games after GTA 3 are trash because their protagonist speak. I don't want wisecracking street banger or psycopath who curses everything. I want my mute dude who just one, silently, walks up the street and starts murdering people... and then proceeds to go and help local radio star to gete to recording studio in time, never explaining even a single reason why they are doing this.
 
Nah, all GTA games after GTA 3 are trash because their protagonist speak. I don't want wisecracking street banger or psycopath who curses everything. I want my mute dude who just one, silently, walks up the street and starts murdering people... and then proceeds to go and help local radio star to gete to recording studio in time, never explaining even a single reason why they are doing this.

Aka the Crime Sandbox Satire effect. It has been a blight since time immemorial
 
Nah, all GTA games after GTA 3 are trash because their protagonist speak. I don't want wisecracking street banger or psycopath who curses everything. I want my mute dude who just one, silently, walks up the street and starts murdering people... and then proceeds to go and help local radio star to gete to recording studio in time, never explaining even a single reason why they are doing this.
I don't think I've ever seen a take I disagree with more. I hate silent protagonists with a passion, let me play as an actual character, not a blank piece of cardboard being limply moved from scene to scene. Fundamentally, the only genre they actually work in are CRPGs that give you enough dialogue options and major choices that you can make the, into a character despite their lack of an actual personality.
 
As for GTA - I'm not a fan of this series. I'm generally cold to action games, and I don't like criminal themes. Although I must say that I like Vampire: The Masquerade - Bloodline.

Also a confession about Baldur's Gate 3 - I don't really like the female romantic options (at least among the party members). The thing is, I prefer nice and kind girls, and all the main options are... questionable. Except for the mage - but he's a guy. And not even an "effeminate guy".

P.S. - no, this doesn't mean that I can't "romance" more negative characters.
 
The last good GTA was in 2D(well, at least I think it was GTA...)

For the very simple reason, that it just isn't the same rolling over pedestrians in 3D. They make such satisfying splats in 2D.
 
As for GTA - I'm not a fan of this series. I'm generally cold to action games, and I don't like criminal themes. Although I must say that I like Vampire: The Masquerade - Bloodline.

Also a confession about Baldur's Gate 3 - I don't really like the female romantic options (at least among the party members). The thing is, I prefer nice and kind girls, and all the main options are... questionable. Except for the mage - but he's a guy. And not even an "effeminate guy".

P.S. - no, this doesn't mean that I can't "romance" more negative characters.

Personally, I'd rate Karlach as nicer and kinder than Gale.
 
Good luck with that Netflix doesn't have that kind of free money they used to have and Nintendo would want a lot of it and also would be very very very critical of anything they try to change.
I feel like you are making a far too strong statement given that there's literally a Devil May Cry animation coming out and the Castlevania show has had enormous success.

Netflix doesn't have infinite money but that just means that they're going to be interested in investing in concepts that work. And so far 'animated Video game adaptation" is very much within that category. I have no idea if Metroid will specifically get an adaptation but cavalierly rejecting the concept like this has a non-zero chance of aging very badly.
 
I feel like you are making a far too strong statement given that there's literally a Devil May Cry animation coming out and the Castlevania show has had enormous success.

Netflix doesn't have infinite money but that just means that they're going to be interested in investing in concepts that work. And so far 'animated Video game adaptation" is very much within that category. I have no idea if Metroid will specifically get an adaptation but cavalierly rejecting the concept like this has a non-zero chance of aging very badly.
I'm not rejecting it fully, I'm just saying that have a hard time believing that it would be easy to get off the ground because of Nintendo style of doing things and that there is developers who are much more chill with there properties.
 
The main impediment to a Metroid adaptation is that despite the historical importance of the series it is not really a pillar of Nintendo. The cost of developing a show with an even more unclear path to profitability than the average release might make it unpalatable.

Incidentally the main impetus for a Metroid adaptation would be that it's not a pillar of Nintendo. They stick with the series due to its historical importance but it's not a brand priority in the way other games are, so they seem to be willing to do whatever with it. They made that pinball game for God's sake, not much of a jump from there to 'whatever Adi, just don't get her naked or make her swear.'
 
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