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Controversial gaming opinion: video games are good.
And that then has the same problem optionswise - you can't just "turn it off" because the games haven't been designed to work with it being turned off. If Skyrim has map markers removed you just can't find anything because the game hasn't been designed to support players finding anything without markers. If the games designed around yellow paint lose the paint then players just won't be able to work out how they're supposed to interact with the environment much of the time because they weren't designed to guide them without it.
The way Mirror's Edge did its signposting is probably the best I've seen it done. Somehow both subtle and yet in-your-face at the same time.
I mean... there's always the "only place torches on the right side of whatever cave you're exploring so that, whenever you want to find the way back, you just follow the left sided torches" option? That's a pathfinding tool, and in fact one of the oldest ones in existence most likely.The latter qualification because not getting lost in vanilla minecraft without cheating by checking console coordinates can be interesting - but you pretty much are limited to memory or out-of-game notes as pathfinding tools.
For caving, you actually have most of the navigation tools I could think of - torches and signs.I mean... there's always the "only place torches on the right side of whatever cave you're exploring so that, whenever you want to find the way back, you just follow the left sided torches" option? That's a pathfinding tool, and in fact one of the oldest ones in existence most likely.
Torches and signs also work there.For caving, you actually have most of the navigation tools I could think of - torches and signs.
However, minecraft also has an outdoors.
you use noticeable landmarks like interesting-looking terrain, and build single block towers every once in a while to guide your way back
I mean, you can, sure. Or you can build highways in the air. But I didn't say 'there is no way to find your way in Minecraft'.Torches and signs also work there.
Pave a road, or at least clear out a pathway and put signs pointing towards places. It's just that most people (me included) are too lazy to do it lol.
Telling me how to navigate without any tools is completely missing the point, thanks.you use noticeable landmarks like interesting-looking terrain, and build single block towers every once in a while to guide your way back
You did say however "but you pretty much are limited to memory or out-of-game notes as pathfinding tools.". Which implies the nonexistence of such tools.I mean, you can, sure. Or you can build highways in the air. But I didn't say 'there is no way to find your way in Minecraft'.
these are tools thoughTelling me how to navigate without any tools is completely missing the point, thanks.
I have, in fact, quite a bit of familiarity with doing that.
If you want to insist that 'build a road' constitutes "pathfinding tools", fine. Have fun with completely ignoring the subject.You did say however "but you pretty much are limited to memory or out-of-game notes as pathfinding tools.". Which implies the nonexistence of such tools.
...yes, it is a pathfinding tool. Literally, in fact, and one of the oldest pathfinding methods that humanity ever invented.If you want to insist that 'build a road' constitutes "pathfinding tools", fine. Have fun with completely ignoring the subject.
what are you considering a "pathfinding tool" here?If you want to insist that 'build a road' constitutes "pathfinding tools", fine. Have fun with completely ignoring the subject.
doesn't count, not a "pathfinding tool"Also, lodestones exist, and as of one of the recent snapshots they're going to require just an iron ingot in the middle instead of a netherite one, so. Tools!
That's a incredibly boring navigational tool, but yes.Also, lodestones exist, and as of one of the recent snapshots they're going to require just an iron ingot in the middle instead of a netherite one, so. Tools!
thank you for actually explaining what you meantthe point was that I wanted navigation to be an interesting activity.
Literally the first words of the post were "I want more games that make navigation interesting"
Didn't say you explained it well, but still I acknowledge there was an attempt.Literally the first words of the post were "I want more games that make navigation interesting"
I haven't played Monster Hunter but nothing I've seen of it looks remotely like a Soulslike in gameplay. So no, I don't think this makes sense.Soulslikes are actually Monster Hunter ripoffs, if you think about it.
Souls being directly inspired by MonHun is not particularly controversial, there's a ton of developer cross pollination and From actually made a tactical spinoff MonHun game!Soulslikes are actually Monster Hunter ripoffs, if you think about it.
You should play MonHun, it's kind of the OG Commitment Action + Rolling Around Dodging Stuff game.I haven't played Monster Hunter but nothing I've seen of it looks remotely like a Soulslike in gameplay. So no, I don't think this makes sense.
Which is a Phantasy Star Online ripoff if that is the level of inspiration that counts.Soulslikes are actually Monster Hunter ripoffs, if you think about it.
I probably will get around to it, that said if MH's only similarity is that it's action and involves dodging then that sounds like my skepticism was totally justified. That's only a small part of the Soulslike formula, hence why Lies of P can exist with its massive deemphasis on dodge rolling.You should play MonHun, it's kind of the OG Commitment Action + Rolling Around Dodging Stuff game.
PSO is a massive inspiration for both of them for sure!Which is a Phantasy Star Online ripoff if that is the level of inspiration that counts.
I'm not sure why you're acting so hostile? Quite a few MonHun bosses could fit perfectly well into Dark Souls as well as the reverse, same with Lies of P (that you can play through basically as a MonHun Lance user, parries and sidesteps and pokes)I probably will get around to it, that said if MH's only similarity is that it's action and involves dodging then that sounds like my skepticism was totally justified. That's only a small part of the Soulslike formula, hence why Lies of P can exist with its massive deemphasis on dodge rolling.