Because for some reason @Fivemarks seems incapable of explaining plainly:

The new shipgirl, Marblehead, is drawn in a way that heavily references a certain hentai manga, where the female lead goes from an "uptight model student" archetype to "degraded prostitute" archetype through copious amounts of rape and drugs. Specifically, she looks like the "after corruption" version, while her nametag ID has the "before corruption" version.

This has been a surprise to just about every Azur Lane player (apart from the artist, presumably), so it's not like this artwork is somehow uncontroversial.

(Personally I only became aware of that particular hentai manga because it was mentioned in a Vtuber stream highlight. Natsuiro Matsuri, for the curious.)
The kicker is that the CN/JP fanbase was unaware of this particular. So you had the Cn/JP Twitter barely noticing and the EN Twitter reacting way differently.

Also Homura with glasses (Moemura) looks like Marblehead's ID photo. You can''t unsee that now.
 
What the hell am I even supposed to be looking at here?

Is that a battleship anthropomorphized as some grotesque anime creature?
 
AzurLane is basically pure horny energy that puts out a shit ton of content.

Every time they put out new stuff they tend to dominate JP artist feeds for like three weeks. Part of why you see so much of it. I don't care much for it, but its basically one of the most dominate gacha games out their atm.
 
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That isn't Kancolle, that's Azur Lane. Kancolle for all it's faults has better taste than to make that character.
I'm aware that's not Kancolle. But their description would also apply to Kancolle, and I'm reasonably confident Kancolle is the more well-known of the two.
 
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So, I'm just going to block out the last few post in this thread in my mind. Just to be safe.
 
Warning: Alert: I am going to officially second this
Can we not use that term, please?


alert: i am going to officially second this
Kindly cease using descriptors that exist solely in, and for, particularly degrading forms of pornography, now.

I suggest, in fact, that everyone find another topic to discuss.
 
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Michael Bay's Transformers are a lot of things, but do you know what they're not? Games.

I consider the official game adaptations of those movies to be beneath games. Don't @ me.
at least Jazz didnt go down like a chump in the games (14:20 for timemark)



included, Optimus Falcon punching Megatron.
 
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...Fucking degenerates


Alright, so I finally finished KOTOR 2 after figuring out that windowed mode keeps the game from crashing(seriously what the fuck), and now my opinion of Kreia isn't as visceral as it once was. I actually fail to see how she's become so hated or so revered by some people. She seems fine character wise and while the reveal wasn't surprising it was actually kinda good. That ending felt kinda incomplete though.

As a side note, I really wish I hadn't searched up what happened to the Exile after finishing the game. Almost makes me happy that Legends isn't canon anymore. Almost.
 
Alright, so I finally finished KOTOR 2 after figuring out that windowed mode keeps the game from crashing(seriously what the fuck), and now my opinion of Kreia isn't as visceral as it once was. I actually fail to see how she's become so hated or so revered by some people. She seems fine character wise and while the reveal wasn't surprising it was actually kinda good. That ending felt kinda incomplete though.
From what I can tell Kreia was at the time something of a novel philosophy and certain segments of the Star Wars fanbase leaped on her ideas while another certain segment rejected it not only on a story level but in a meta-sense, decrying the writers for even having a character like her in Star Wars. Not helped was the sense you could never really "win" a debate against her, usually put forth by people who don't seem to get that the point was that she was intractable in belief and it was the player's job to engage with the work and decide how much if any validity her views had.
 
From what I can tell Kreia was at the time something of a novel philosophy and certain segments of the Star Wars fanbase leaped on her ideas while another certain segment rejected it not only on a story level but in a meta-sense, decrying the writers for even having a character like her in Star Wars. Not helped was the sense you could never really "win" a debate against her, usually put forth by people who don't seem to get that the point was that she was intractable in belief and it was the player's job to engage with the work and decide how much if any validity her views had.
And also you totally can kick her ass and make her whine like a little baby if you don't play the conversations like every other standard RPG and go "Weeelllllll, good things are good and bad things are bad, have you ever considered that?" If you legitimately challenge Kreia instead of just saying "You're mean" or turning into a bobble head, not only will you have a chance to win a couple debates, you get reputation with her. She's tsundere as fuck.
 
I should've been able to go Javik on Kreia's ass as soon as we left Paragus and the writers were well aware that everyone would want to, which is why they stuck in the lame-o 'our fates are linked!' Force-Bond nonsense.
 
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I will give Kriea's character this, as superior as she acts it's very clear that she has a lot wrong and that other characters treater here like the weird troll monster that she is. Compare that to what BioWare did with Viviane, who is a perfect example on how not to do this character type and it's actually pretty refreshing.
 
I will give Kriea's character this, as superior as she acts it's very clear that she has a lot wrong and that other characters treater here like the weird troll monster that she is. Compare that to what BioWare did with Viviane, who is a perfect example on how not to do this character type and it's actually pretty refreshing.

Or what Obsidian did with Durance in Pillars Of Eternity. Where you're apparently supposed to convince a fanatic that he's actually completely wrong, but the only way to do so is to keep him in your party while he insults your male party members and is toxically misogynistic to your female party members.
 
I will give Kriea's character this, as superior as she acts it's very clear that she has a lot wrong and that other characters treater here like the weird troll monster that she is. Compare that to what BioWare did with Viviane, who is a perfect example on how not to do this character type and it's actually pretty refreshing.
Pretty much. Kreia is a character who is essentially a Creator's Pet done right, in that while she blatantly only exists to serve as the creator's mouthpiece* pretty much every character in the game up to and including the player character if they are so inclined, more or less does everything in their power to tell her to go fuck herself on a regular basis.

* As supporting evidence, look at how her philosophy is nearly identical to Ulysses in Fallout: New Vegas, anouther game made by Chris Avallone.
 
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And also you totally can kick her ass and make her whine like a little baby if you don't play the conversations like every other standard RPG and go "Weeelllllll, good things are good and bad things are bad, have you ever considered that?" If you legitimately challenge Kreia instead of just saying "You're mean" or turning into a bobble head, not only will you have a chance to win a couple debates, you get reputation with her. She's tsundere as fuck.
I laughed during the dialogue option where you ask her if she's a Sith and she pulls a "Do labels really matter?". I just assumed she was a Sith who suffered the fate that most Sith do (i.e betrayal from another Sith) and was now trying to find an answer to the bullshit she went through. All while still thinking like a Sith. I felt so vindicated as you can imagine.

I will give Kriea's character this, as superior as she acts it's very clear that she has a lot wrong and that other characters treater here like the weird troll monster that she is. Compare that to what BioWare did with Viviane, who is a perfect example on how not to do this character type and it's actually pretty refreshing.
I hate Vivienne. Like, not in a "She's a bad character" way but more in a "She's a person whom I would dislike if I knew her IRL". She's a well-written character that is held back by the fact that Bioware wouldn't let the MC actually have a challenging conversation with her. I can punch Solas(never did but its nice to know I have the option), I can kick out Sera(again, never done it), but Vivienne is special because reasons?

Thread Tax: Dragon Age II was a good game and the reused assets aren't much of a problem if you're there for the narrative. Everything was Elthina's fault btw.
 
I hate Vivienne. Like, not in a "She's a bad character" way but more in a "She's a person whom I would dislike if I knew her IRL". She's a well-written character that is held back by the fact that Bioware wouldn't let the MC actually have a challenging conversation with her. I can punch Solas(never did but its nice to know I have the option), I can kick out Sera(again, never done it), but Vivienne is special because reasons?
The thing that I like about Vivienne as she is written is if you pay close attention to her history as relayed by other characters, her own accounting, and the context the world provides it's very clear that she doesn't believe a word she's saying. The plight of the Mages to her is just a way to gain power after she fell out of favor with the Emperess. She's actually an interesting case study of someone who thought they were a power in their own right but quickly found that they never grew passed the label of "mage" and once her powerful backing faded she no longer enjoyed the privilege that she had, and soon found herself sliding back into the pit the rest of the mages are forced into. Her support of the Circle, her efforts in the Inquisition, even her friendship with you, while genuine in many ways are all just a way for her to once again gain enough power to insulate herself from the harshness of her life.

The failing in the game is you can never call her out on this. Not even in passing. Nor can anyone else call her out on this. Not even the living Elven god who is hanging out with her and who she constantly shuts up with rather weak arguments.

Thread Tax: Dragon Age II was a good game and the reused assets aren't much of a problem if you're there for the narrative. Everything was Elthina's fault btw.
I love DA2 and I think the reused assets are actually pretty excusable given the fact the game sets up, in the first few minutes, that you're playing a story being told by someone else. The framing device is a great way to explain things that are just technical workarounds. Plus, you know, the game takes place in the same few miles of coastline and city, there are only so many caves to explore, you're going to run into the same ones from time to time.
 
On a different note, I'll say this: The gravity gun in Half-Life 2 is massively overrated compared to quite literally every other weapon in the game, including the shitty starting pistol and the MP7. Except for the end of the game and the start of Episode 1 when it's in it's overcharged state, I don't think there was a single moment in any of the games where I actually used it in combat in any capacity. In fact, the only times when I used the damn thing in it's basic state at all were times when I needed to clear objects or debris out of the way, and you better believe that I made damn sure that all the enemies in the area were long dead before I even started to think about pulling it out.

Granted, I'll admit that when the gravity gun is overcharged, it becomes downright amazing and is arguably the most fun weapon in the game, but all that does is highlight just how gimped the normal gravity gun really is when it's inability to directly pull and repulse organic enemies turns what clearly has the potential to be one of the best weapons in video games into absolute hot garbage that I would pass over in favor of literally anything else, even the basic bitch crowbar.

On top of that, speaking as someone who owns every game in the series except for Alyx, Half Life 2 itself has aged particularly badly in the modern day. In retrospect it is almost absurd just how many elements (such as the aforementioned gravity gun) and set pieces in the game are only there as a flimsy excuse to show off the Source engine's physics capabilities. In comparison, Half Life 1 and it's expansions have aged much better in almost every respect I can think of, even without taking Black Mesa into account.
 
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