- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
I would call this a feature rather than a flaw. The supercharged gravity gun was super fun but it was also broken, if we had it for the entire game then literally no other gun would be even comparable. Which would not be good for Half Life 2's already... questionable gameplay. Yeah, it sucks but maybe that's for the best.On a different note, I'll say this: The gravity gun in Half-Life 2 is massively overrated compared to quite literally every other weapon in the game, including the shitty starting pistol and the MP7. Except for the end of the game and the start of Episode 1 when it's in it's overcharged state, I don't think there was a single moment in any of the games where I actually used it in combat in any capacity. In fact, the only times when I used the damn thing in it's basic state at all were times when I needed to clear objects or debris out of the way, and you better believe that I made damn sure that all the enemies in the area were long dead before I even started to think about pulling it out.
Granted, I'll admit that when the gravity gun is overcharged, it becomes downright amazing and is arguably the most fun weapon in the game, but all that does is highlight just how gimped the normal gravity gun really is when it's inability to directly pull and repulse organic enemies turns what clearly has the potential to be one of the best weapons in video games into absolute hot garbage that I would pass over in favor of literally anything else, even the basic bitch crowbar.
On top of that, speaking as someone who owns every game in the series except for Alyx, Half Life 2 itself has aged particularly badly in the modern day. In retrospect it is almost absurd just how many elements (such as the aforementioned gravity gun) and set pieces in the game are only there as a flimsy excuse to show off the Source engine's physics capabilities. In comparison, Half Life 1 and it's expansions have aged much better in almost every respect I can think of, even without taking Black Mesa into account.
In my mind, the Gravity Gun seems like something much better fit for a survival horror game rather than an action-driven FPS. It is too slow and too cumbersome to use during a pitched battle, but it works great when dealing with the Headcrab Zombies. If the game was built around that, where you were spending long parts of the game either low on ammo or totally without any other guns and you had to use it to stop mostly melee focused enemies who moved slowly it could create pretty tense moments where you desperately search the ruins for something to throw and the ever-advancing wave of enemies.On a different note, I'll say this: The gravity gun in Half-Life 2 is massively overrated compared to quite literally every other weapon in the game, including the shitty starting pistol and the MP7. Except for the end of the game and the start of Episode 1 when it's in it's overcharged state, I don't think there was a single moment in any of the games where I actually used it in combat in any capacity. In fact, the only times when I used the damn thing in it's basic state at all were times when I needed to clear objects or debris out of the way, and you better believe that I made damn sure that all the enemies in the area were long dead before I even started to think about pulling it out.
Granted, I'll admit that when the gravity gun is overcharged, it becomes downright amazing and is arguably the most fun weapon in the game, but all that does is highlight just how gimped the normal gravity gun really is when it's inability to directly pull and repulse organic enemies turns what clearly has the potential to be one of the best weapons in video games into absolute hot garbage that I would pass over in favor of literally anything else, even the basic bitch crowbar.
On top of that, speaking as someone who owns every game in the series except for Alyx, Half Life 2 itself has aged particularly badly in the modern day. In retrospect it is almost absurd just how many elements (such as the aforementioned gravity gun) and set pieces in the game are only there as a flimsy excuse to show off the Source engine's physics capabilities. In comparison, Half Life 1 and it's expansions have aged much better in almost every respect I can think of, even without taking Black Mesa into account.
That's the reason the Gravity Gun shines in Ravenholm but it kinda sucks everywhere else.In my mind, the Gravity Gun seems like something much better fit for a survival horror game rather than an action-driven FPS. It is too slow and too cumbersome to use during a pitched battle, but it works great when dealing with the Headcrab Zombies. If the game was built around that, where you were spending long parts of the game either low on ammo or totally without any other guns and you had to use it to stop mostly melee focused enemies who moved slowly it could create pretty tense moments where you desperately search the ruins for something to throw and the ever-advancing wave of enemies.
In my mind, the Gravity Gun seems like something much better fit for a survival horror game rather than an action-driven FPS. It is too slow and too cumbersome to use during a pitched battle, but it works great when dealing with the Headcrab Zombies. If the game was built around that, where you were spending long parts of the game either low on ammo or totally without any other guns and you had to use it to stop mostly melee focused enemies who moved slowly it could create pretty tense moments where you desperately search the ruins for something to throw and the ever-advancing wave of enemies.
Thread Tax: Dragon Age II was a good game and the reused assets aren't much of a problem if you're there for the narrative. Everything was Elthina's fault btw.
Honestly I'm fine with the reused assets because whenever you went to one of those maps there was at least a point to it as opposed to Inquisition's sprawling open world areas that have next to nothing in them in comparisonDragon Age 2 was a good game, but the reused assets were a problem and the Legacy expansion really makes you long for what could have been.
Honestly in DA2 I seriously had to wonder how there was anyone still alive given the sheer numbers of people you kill just in the city and that always makes me start thinking about the city's economic base and how is the city even able to feed itself or engage in overland trade given its apparently utterly unsafe countryside.
I agree with this point. Games like Arma and Halo, (to a lesser extent) tend to reuse old assets and it works fine. I don't see any real point in taking the extra time, money, and effort for something you've already got that can still work well.Honestly, I don't even think reused assets are a negative, necessarily
The Elites look pretty hideous in that art style, though. And not in a good way.As for my controversial opinion, think Sprint should stay in Halo going forward, and that 343 Industries art direction was fine.
I wouldn't be surprised if people widely agree with this, I neither hate it nor especially like it and I've never heard anyone praise Origins for its environmental design or color palettes.DA:O locations looked bad, with horrible color palettes that made the entire world look lifeless and boring.
Eh. They look taller as they were suppose to be in the books. Besides since the Storm Covenant were shock troops it fits well. It's not a retcon either since there are 3 main Elite Phenotypes. The ones from from 4 and 5, the reach elites, and the classic style. It would be good if we could see them fight side by side with each in their intended roles.The Elites look pretty hideous in that art style, though. And not in a good way.
Them being taller is not, in fact, the problem.
Yes I know what you meant. I was simply stating they are now taller as well which is a plus imo.
Which halo game is this?Eh. They look taller as they were suppose to be in the books. Besides since the Storm Covenant were shock troops it fits well. It's not a retcon either since there are 3 main Elite Phenotypes. The ones from from 4 and 5, the reach elites, and the classic style. It would be good if we could see them fight side by side with each in their intended roles.
For what?
Eh. They look taller as they were suppose to be in the books. Besides since the Storm Covenant were shock troops it fits well. It's not a retcon either since there are 3 main Elite Phenotypes. The ones from from 4 and 5, the reach elites, and the classic style. It would be good if we could see them fight side by side with each in their intended roles.
I think that was literally them just being lazy.Are you sure about this? Because the Arbiter's design changed from his neat look in Halo 2 and 3 to an ugly grump in Halo 5.