On a different note, I'll say this: The gravity gun in Half-Life 2 is massively overrated compared to quite literally every other weapon in the game, including the shitty starting pistol and the MP7. Except for the end of the game and the start of Episode 1 when it's in it's overcharged state, I don't think there was a single moment in any of the games where I actually used it in combat in any capacity. In fact, the only times when I used the damn thing in it's basic state at all were times when I needed to clear objects or debris out of the way, and you better believe that I made damn sure that all the enemies in the area were long dead before I even started to think about pulling it out.

Granted, I'll admit that when the gravity gun is overcharged, it becomes downright amazing and is arguably the most fun weapon in the game, but all that does is highlight just how gimped the normal gravity gun really is when it's inability to directly pull and repulse organic enemies turns what clearly has the potential to be one of the best weapons in video games into absolute hot garbage that I would pass over in favor of literally anything else, even the basic bitch crowbar.

On top of that, speaking as someone who owns every game in the series except for Alyx, Half Life 2 itself has aged particularly badly in the modern day. In retrospect it is almost absurd just how many elements (such as the aforementioned gravity gun) and set pieces in the game are only there as a flimsy excuse to show off the Source engine's physics capabilities. In comparison, Half Life 1 and it's expansions have aged much better in almost every respect I can think of, even without taking Black Mesa into account.
I would call this a feature rather than a flaw. The supercharged gravity gun was super fun but it was also broken, if we had it for the entire game then literally no other gun would be even comparable. Which would not be good for Half Life 2's already... questionable gameplay. Yeah, it sucks but maybe that's for the best.
 
On a different note, I'll say this: The gravity gun in Half-Life 2 is massively overrated compared to quite literally every other weapon in the game, including the shitty starting pistol and the MP7. Except for the end of the game and the start of Episode 1 when it's in it's overcharged state, I don't think there was a single moment in any of the games where I actually used it in combat in any capacity. In fact, the only times when I used the damn thing in it's basic state at all were times when I needed to clear objects or debris out of the way, and you better believe that I made damn sure that all the enemies in the area were long dead before I even started to think about pulling it out.

Granted, I'll admit that when the gravity gun is overcharged, it becomes downright amazing and is arguably the most fun weapon in the game, but all that does is highlight just how gimped the normal gravity gun really is when it's inability to directly pull and repulse organic enemies turns what clearly has the potential to be one of the best weapons in video games into absolute hot garbage that I would pass over in favor of literally anything else, even the basic bitch crowbar.

On top of that, speaking as someone who owns every game in the series except for Alyx, Half Life 2 itself has aged particularly badly in the modern day. In retrospect it is almost absurd just how many elements (such as the aforementioned gravity gun) and set pieces in the game are only there as a flimsy excuse to show off the Source engine's physics capabilities. In comparison, Half Life 1 and it's expansions have aged much better in almost every respect I can think of, even without taking Black Mesa into account.
In my mind, the Gravity Gun seems like something much better fit for a survival horror game rather than an action-driven FPS. It is too slow and too cumbersome to use during a pitched battle, but it works great when dealing with the Headcrab Zombies. If the game was built around that, where you were spending long parts of the game either low on ammo or totally without any other guns and you had to use it to stop mostly melee focused enemies who moved slowly it could create pretty tense moments where you desperately search the ruins for something to throw and the ever-advancing wave of enemies.
 
In my mind, the Gravity Gun seems like something much better fit for a survival horror game rather than an action-driven FPS. It is too slow and too cumbersome to use during a pitched battle, but it works great when dealing with the Headcrab Zombies. If the game was built around that, where you were spending long parts of the game either low on ammo or totally without any other guns and you had to use it to stop mostly melee focused enemies who moved slowly it could create pretty tense moments where you desperately search the ruins for something to throw and the ever-advancing wave of enemies.
That's the reason the Gravity Gun shines in Ravenholm but it kinda sucks everywhere else.
 
In my mind, the Gravity Gun seems like something much better fit for a survival horror game rather than an action-driven FPS. It is too slow and too cumbersome to use during a pitched battle, but it works great when dealing with the Headcrab Zombies. If the game was built around that, where you were spending long parts of the game either low on ammo or totally without any other guns and you had to use it to stop mostly melee focused enemies who moved slowly it could create pretty tense moments where you desperately search the ruins for something to throw and the ever-advancing wave of enemies.

So Half Life Alyx. :V
 
How could anyone hate killing zombies with sawblades from Gravity Gun?
 
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If you didn't use the gravity gun to catch a grenade mid air and throw it back are you really playing Half Life?
 
Dragon Age 2 was a good game, but the reused assets were a problem and the Legacy expansion really makes you long for what could have been.
Honestly I'm fine with the reused assets because whenever you went to one of those maps there was at least a point to it as opposed to Inquisition's sprawling open world areas that have next to nothing in them in comparison
 
The problem with DA2's asset reuse wasn't with the environments itself, even if that was hilarious.

The problem was when every. single. combat. encounter. had the same god damn cadence of dragging itself out way too long to try making up for the environment reuse. Every single fight was basically a slog in terms of pacing, which made the environment reuse way more of a prominent thing to notice because guess what you're going notice when you're in the fifth overly long fight in the same place in a row?

Like if every battle you fought in the game was just one and done, I would be way less hesitant about recommending it. And it's a shame too because DA2 did make neat improvements to DA:O's combat system, it's just half of a game with really interesting ideas, even if not all of them are executed well, combined with another half of a game that I really hate the thought of having to play legitimately.
 
Honestly in DA2 I seriously had to wonder how there was anyone still alive given the sheer numbers of people you kill just in the city and that always makes me start thinking about the city's economic base and how is the city even able to feed itself or engage in overland trade given its apparently utterly unsafe countryside.
 
Honestly, I don't even think reused assets are a negative, necessarily.

The only reason Majora's Mask was able to happen is reused assets. Breath of the Wild 2 will almost certainly contain quite a bit. Smash Ultimate would have a fraction of the roster if they couldn't lean on Smash 4's assets.

As long as the sequel is a quality game and not a complete retread of the original, I really don't blame developers for trying to make their lives a bit easier.
 
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Honestly in DA2 I seriously had to wonder how there was anyone still alive given the sheer numbers of people you kill just in the city and that always makes me start thinking about the city's economic base and how is the city even able to feed itself or engage in overland trade given its apparently utterly unsafe countryside.

I guess, but I usually find that kind of thing silly? Like, that sort of objection. When you play a Japanese RPG, do you start yelling at the screen because if a monster suddenly appears every five steps there'd be no trade?
 
Normally I don't think about such things but DA2's setting is just so brown, lifeless, dull and generally monotonous with seemly endless numbers of people willing to mindlessly attack you it actually gets me to think about such things.

I've seen deserts, marshes, swamps and moors with more color, life and variation than Kirkwall and its surroundings... For that matter I've seen post apocalyptic wastelands with more variation than Kirkwall.
 
Honestly, I don't even think reused assets are a negative, necessarily
I agree with this point. Games like Arma and Halo, (to a lesser extent) tend to reuse old assets and it works fine. I don't see any real point in taking the extra time, money, and effort for something you've already got that can still work well.

As for my controversial opinion, think Sprint should stay in Halo going forward, and that 343 Industries art direction was fine. A bit more blending to show a progression if how it changed but overall Halo's timeline is moving on, and new vehicles and designs should be able to reflect that. Halo Infinite using MA37 Assault Rifles again and such just seems like pandering to a particularly vocal subset of fans. If you had a game set during the Human-Covenant war then it should still have the old art design of course but completely stagnating, and going back on things for a few vocal fans is the wrong way to go in my opinion.
 
DA:O locations looked bad, with horrible color palettes that made the entire world look lifeless and boring.
 
The Elites look pretty hideous in that art style, though. And not in a good way.
Eh. They look taller as they were suppose to be in the books. Besides since the Storm Covenant were shock troops it fits well. It's not a retcon either since there are 3 main Elite Phenotypes. The ones from from 4 and 5, the reach elites, and the classic style. It would be good if we could see them fight side by side with each in their intended roles.
 
Dragon Age has some of the most boring combat in any video games series I've played.
 
Eh. They look taller as they were suppose to be in the books. Besides since the Storm Covenant were shock troops it fits well. It's not a retcon either since there are 3 main Elite Phenotypes. The ones from from 4 and 5, the reach elites, and the classic style. It would be good if we could see them fight side by side with each in their intended roles.
Which halo game is this?
 
Eh. They look taller as they were suppose to be in the books. Besides since the Storm Covenant were shock troops it fits well. It's not a retcon either since there are 3 main Elite Phenotypes. The ones from from 4 and 5, the reach elites, and the classic style. It would be good if we could see them fight side by side with each in their intended roles.

Are you sure about this? Because the Arbiter's design changed from his neat look in Halo 2 and 3 to an ugly grump in Halo 5.
 
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