- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
RTS as a whole had a decent time in the '90s and early 2000s, but more or less died off as a genre after 2008, particularly in the US. The only things that keep the genre alive is literally a handful of games in the RTT sub-genre, Homeworld, Warcraft, and Starcraft.
RTS as a whole had a decent time in the '90s and early 2000s, but more or less died off as a genre after 2008, particularly in the US. The only things that keep the genre alive is literally a handful of games in the RTT sub-genre, Homeworld, Warcraft, and Starcraft.
Sad thing is, I've kept up with the RTS genre as it's one of my passion genres... and it pretty much died (or is on life support) for a while now until -like Space Sims- got some life back into them but for the most part the games are RTTs (Real Time Tactics) not the CnC/Starcraft style 'build bases and economy and crush your enemies'.Within the last few years Eugen has made RTS a really great genre with their Wargame series and now Steel Division again, because they're games APM are not much of a determiner of skill. World in Conflict is on both sides of your line with Soviet Assault. Company of Heroes 2 dropped in 2013.
Look just because you don't keep up doesn't mean the genre's dead. You might as well tell me Space Sims are dead between the life that was breathed into FreeSpace 2 with Blue Planet, Strike Suit Zero, House of the Dying Sun, Star Citizen, and Elite.
You know, the reason why RTT is dominant in RTS markets is because nobody wants to compete with Blizzard and the CoC series. Because those dominated the market to a frankly insane extent and Starcraft murdered more than a few competitors.Sad thing is, I've kept up with the RTS genre as it's one of my passion genres... and it pretty much died (or is on life support) for a while now until -like Space Sims- got some life back into them but for the most part the games are RTTs (Real Time Tactics) not the CnC/Starcraft style 'build bases and economy and crush your enemies'.
True... I remember a time where one game actually muscled into Starcraft's niche and vanished. Outlive, you poor thing.You know, the reason why RTT is dominant in RTS markets is because nobody wants to compete with Blizzard and the CoC series. Because those dominated the market to a frankly insane extent and Starcraft murdered more than a few competitors.
Until Starcraft shudders to a halt in sales, nobody's going to make a serious try at that style of RTS again without a big IP behind it. CoC died already, so people are just waiting for Starcraft to reach its maximum saturation to have a good shot at actually getting somewhere.
Who need new RTS when you can just play Supreme Commander anyway?
FAF does quite a good job of keeping it alive and updated.I could take a SupCom remaster. 16 thread support, 64 bit support, AI overhaul(BOATS), erasing SupCom 2...
Man you should come play 3.5 with us tabletoppers.Basically all the attempts to recreate the gameplay of the original Baldur's Gate games totally fail to do it faithfully and just end up recreating the boring parts without the cool.
The thing that made the combat and Baldur's Gate fun and interesting wasn't the slow pace or "deep" mechanics. It was the chaos of it; a ton of spells having such hilariously unfair effects that if it lands, it can completely fuck over either side. One spell can make half your party crazy and they start running around the room leaving the rest open to being completely ganked. You had a ton of spells and abilities that are totally vague and you don't even know what they do or even if they're useful, the devs didn't care, they just dumped spells from the tabletop into the game and had at it. The dice roll and stat based nature of battles ended up buried so far under this layer of madness that winning was more about countering your enemy moment to moment and crossing your fingers having no idea if you were about to get bent over and fucked than it was about metastrategy.
With games like Dragon Age: Origins and Pillars of Eternity? Everything is nice and constrained and state based now. Spells can deal damage, buff, debuff, hit enemies with status effects, but they never do anything all that interesting or special. Everyone has MMO style abilities with nitty gritty little stat effects that don't actually change much. Every class has a specific role and everything is nicely balanced and winning is entirely up to the player knowing what to do. It just find it boring. If you can't recreate the unpredictable nature of the old games, just give me a more streamlined system or an outright action RPG and stop wasting my time.
Also, I don't think that developers unbalancing their games with patches is a bad thing, in fact it's great. Within reason, there's nothing wrong with disrupting the meta game status quo and watching all the players run around trying to figure out what's dominant now.
I 'unno, FF's 40K RPGs might better reflect the chaotic range of "Gib an enemy and morale-scatter their allies" to "Slip on a half-flight of stairs and break your clavicle ".
I would not recommend it in that case. The best thing I can say about the Overwatch community is that they aren't as bad as MOBA communities, but there's plenty of toxicity to be found.Competitive multiplayer just blows. The only multiplayer game I'm even remotely interested in is Overwatch, and even them I'm hesitant to buy it, lest the player base turn out be a bunch of toxic, fulminating churls.
Because UNPOPULAR OPINION TIME SupCom is fucking boring and devolves into mashing two robot blobs against one another while managing an annoying resource system. Company of Heroes is the best RTS.Who need new RTS when you can just play Supreme Commander anyway?
No, it ends by smashing lots of robot blobs while managing a resource system that's way more interesting than "lol just pile X gold and Y wood"Because UNPOPULAR OPINION TIME SupCom is fucking boring and devolves into mashing two robot blobs against one another while managing an annoying resource system. Company of Heroes is the best RTS.
I've played neither of those, but a cursory glance at both tells me that the difference in appeal is whether you want to be a tactician or a logistician.Because UNPOPULAR OPINION TIME SupCom is fucking boring and devolves into mashing two robot blobs against one another while managing an annoying resource system. Company of Heroes is the best RTS.
Maybe not the best comparison, but the question was "Who need new RTS when you can just play Supreme Commander anyway?" so I answered ¯\_(ツ)_/¯I've played neither of those, but a cursory glance at both tells me that the difference in appeal is whether you want to be a tactician or a logistician.
The issue is the robot-smashing is boring no matter how many blobs there are and the logistics system isn't actually interesting enough to sell me on the game. Like, what's so interesting about SupCom's resource system...?No, it ends by smashing lots of robot blobs while managing a resource system that's way more interesting than "lol just pile X gold and Y wood"
I find the flux approach more interesting than your basic "mine X amount of crystal and you cannot build until you have it". Of course, if your thing is complex logistics and supply chains, it will be disappointing...The issue is the robot-smashing is boring no matter how many blobs there are and the logistics system isn't actually interesting enough to sell me on the game. Like, what's so interesting about SupCom's resource system...?
Not sure how "controversial" this opinion, but competitive multiplayer is rubbish.
And don't even get me started on Smash Bros. I've always regarded this series like Mario Kart, a none-too-serious party game meant to be played between you and your friends.
Actually, the unit que system of SupCom makes auto-spam amazingly powerful. But you have to set up universal counter formations as part of said auto-spam. Which is very close to impossible.I find the flux approach more interesting than your basic "mine X amount of crystal and you cannot build until you have it". Of course, if your thing is complex logistics and supply chains, it will be disappointing...
And, well, by definition it's all robot smashing, but it's way more diverse and tactically varied than just "brute forcing your way via spamming the same unit again and again".
I said that it was more varied, so yes spamming is a thing that you can do but it's not something that's a guaranteed autowin.Actually, the unit que system of SupCom makes auto-spam amazingly powerful. But you have to set up universal counter formations as part of said auto-spam. Which is very close to impossible.
With games like Dragon Age: Origins and Pillars of Eternity? Everything is nice and constrained and state based now. Spells can deal damage, buff, debuff, hit enemies with status effects, but they never do anything all that interesting or special. Everyone has MMO style abilities with nitty gritty little stat effects that don't actually change much. Every class has a specific role and everything is nicely balanced and winning is entirely up to the player knowing what to do. It just find it boring. If you can't recreate the unpredictable nature of the old games, just give me a more streamlined system or an outright action RPG and stop wasting my time.