- Location
- The Hague
- Pronouns
- He/Him
Controversial gaming opinion: video games are good.
I've played neither of those, but a cursory glance at both tells me that the difference in appeal is whether you want to be a tactician or a logistician.
that a balanced system is ultimately a lot more fun to play around with than an unbalanced one
. But aside from that I really like games that have certain ridiculously overpowered weapons and abilities, that also can have disastrous side effects, or situations where I can just get fucked over because I overlooked something on a strategic level.
I also like making tactical choices with grounding in the game world and experience consequences grounded in the game world. Games where the key to playing the game the way it's meant to be played is learning how the underlying rules the game operates under doesn't appeal to me. I'm a much bigger fan of Total War than in more technical RTSes, because in the latter the stats of your troops don't always matter as much is how you maneuver them.
My problem with systems like Pillars of Eternity's is that... I don't know, the mechanics often don't seem "real" within the context of their universe? Abilities and stats feel very abstracted, connected to ethereal concepts, with very stats-driven effects. I feel less like my character is smart or strong and more like they are a bundle of DOT and DPS and AoE stats
Baldur's Gate system, or the more recent Tormen: Numenera system.
I was having fun with PoE until the mage nerf "spell mastery" patch hit as I three quarters through a Path of Damned no more than 10 rests run which utterly ruined it because suddenly resting is really important for mages because no more useful per-encounter spells. That was a good way to ruin my motivation to play the game again.
My problem with systems like Pillars of Eternity's is that... I don't know, the mechanics often don't seem "real" within the context of their universe? Abilities and stats feel very abstracted, connected to ethereal concepts, with very stats-driven effects. I feel less like my character is smart or strong and more like they are a bundle of DOT and DPS and AoE stats. It may not be fair to PoE, and I did enjoy it until my computer broke down partway through, but there lacks a certain visceral something to it compared the (admittedly horribly unbalanced) Baldur's Gate system, or the more recent Tormen: Numenera system.
What Pillars needs to fucking do is make the Fighter not be a Shitty!Paladin.
Okay, now I'm confused. How should they be holding those weapons?I just noticed in Skyrim, that everyone holds their maces and axes incorrectly.
Now I cannot unsee it.
Okay, now I'm confused. How should they be holding those weapons?
What Pillars needs to fucking do is make the Fighter not be a Shitty!Paladin.
Thats a common misconception brought about by the fact that people tend to use both fighters and paladins for the same thing, tanking.
Both classes are naturally tanky (for the player character exclusively paladins are tankier) but this ignores their abilities to fill different rolls. Paladins are far more restricted in this regard as they are natural healers and tanks amd full those niches exellently but they cant really go into DPS while fighters are more tank DPS (and later on scrolls means every character can pick up some spells)
Also although Paladins are naturally hardier due to faith and conviction Fighters are much better at locking down opponents and drawing and keeping agro which is very important with the improved AI the enemies have in the DLC.
As an example my current party does have a paadin tank (Pallagenia) but because she doesnt have abilities like into the fray, clear out, knock down and take the blow I have two off tanks (Zauhua and Kana) monk and chanter respectively as well as a ranger pet out of my six man party.
You can definitily make the case that some classes are overall stronger than the other but to say fighters are shitty paladins is to grossly over simplify the issue.
Kinda yeah. Prone enemies have no engagement range, so the Fighter allows you to have other melee characters run into the enemy backline, or lets your wizard retreat from an encounter. Don't get me wrong, I prefer a Paladin, but that's because I run with no Priest and need the Paladin to smack the mind-control out of the rest of the party from time to time.This is all true, that Paladins lack the knocking down power of the fighters, but does it really matter?
Dialogue choices are a legit annoyance, but that's not an issue you should have on the Fighter/Paladin divide. Paladins have 1 Paladin dialogue and 2-7 other choices based on their Order. Fighters have 5 dialogue options. At the absolute best slant toward Paladin you only have a difference of 3 dialogues, while the majority of Paladin orders actually have fewer dialogues than Fighters, with only Kind Wayfarers and Bleak Walkers having more. Meanwhile, Ciphers have 17 separate dialogue options, and Druids have 1 dialogue in the whole goddamn game. As a Druid player, I reserve the right to be way more salty about dialogue choices than you.There's also the fact that Fighters are, well boring. And this really shouldn't be the case. Fighters should be the best fighters, dammit. They should have as much dialogue choices as paladins do. They should be able to train others, use weapons more effectively, and so on.
I don't know how actually controversial this opinion is, but considering what I just went through I really don't care. Any game that has a collectable that requires luck to get is the absolute worst and any game dev who does it should be be beaten over the head with a rapid badger.
The game is called Digimon Cyber Sleuth for the PS4. There is a collectable for a sidequest where you are to give this man these digimon medals for his collection with him compensating you well for reaching certain numbers of them in addition to money for selling them to him. There are 500 of the things in total, 200 of which you get by basically fighting every enemy in the game and completing a lot of side missions. The last 300 come from these gacha machines scattered around the game. There are 10 machines total containing 30 medals apiece. The problem comes from that the medals in these machines have different rarities and the machines work like real life gacha machines. Meaning you pay with ingame currency to roll for one medal at a time and it is pure luck if you get the medal you need or not.